MechWarrior3
MechWarrior3
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- MechWarrior3
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Comments
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@Rauy556 said:
I still do not understand how a bug like this even happens without anybody noticing before releasing the update, you'd think if they're charging 10$+ for skins at least the game would be decent quality and polished, but no. Sadly it seems that this game is following the Apex Legends route, milk money from cosmetics while neglecting the gameplay.
Sometimes bugs manifest upon live
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Oooooooh! I am not really sure because I don't know much about him other than that he is a vampire LOL…I wonder what his powers will be. I know he was powerful
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Its definitely faster than what i use to be thats for sure. At least we dont have to do it 1 by 1 anymore but I agree. It could still use some improvements to be honest. Good news is BHVR on a recent Q&A has acknowledged this.
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They just buffed DS, healing perks, iron will and baby sitter. I think they are trying.
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No
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Better locker spawns, tone down the noises he's makes a little while in nightfall or undetectable. He is loud. Haddies Calendar base kit. @Blueberry honestly would know better than me, but from what I have learned from him this is what I could think of.
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@Rauy556 said:
As a former Oni main on console (P26), my biggest gripe is the inability to perform flicks on controller. Oni without flicks is TERRIBLE! Granted when you're going against baby/low MMR survivors flicks are not really necessary but higher MMR survivors that are aware of the limited demon strike angle will destroy you as a console Oni. Its frustrating because on PC basically 80-90% of loops are outplayable with his power using flicks which is why he's such a high tier killer, but on console by removing flicks you straight up are unable to get downs even with power due to the absence of flicks which lowers his strength by a lot on console. I can only hope they add oni flicks to console one day.
I agree 💯! Spot on! He’s not friendly at all for console. BHVR please make oni playable on console! Too many counters
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@Langweilig said:
Probably we have to wait for her next rework until they do something (hopefully a revert to her first version).
Behavior could you at least make reikos watch +87% (or +100%) so that we could get her old 1,5s invisibility back.
agreed.
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@TranquilityX89 said:
So, is nobody going to talk about the current gen bug and/or feature that is currently plagueing the game?
For those uninformed, if a player gets tunneled out of the game and no longer spectates any gen completed after will count as 2 gens.
if a 2nd player gets deleted, every gen will count as 3.
And if you're solo and complete a gen it will count as 4.
Not sure if they are testing anti tunneling stuff out but boy does Sole Survivor save the game now :))))Behavior also wrote to us about it….lets open our eyes a little bit here. Give bhvr the benefit of the doubt just a little bit.
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@tuttoinunavolta said:
Ever since her last rework, Sadako has had 2 bugs that affect her chase gameplay:
1) the demanifested invisibility shown by the killer HUD (hands) didn't match with her actual invisibility anymore
2) the time she spends invisible while demanifested got buffed, but despite this it got even shorter than it was in her first iteration
The Tomb Raider PTB patch notes listed the first bug among the upcoming bug fixes, but the live chapter patch notes removed that line completely.
Was the first bug fix released anyway, or is it planned for one of the next hotfix updates? Can we expect a fix to Bug #2 anytime soon?
Testing to see if the bugs are still there would be a lengthy process so I'm asking this here hoping the devs themselves can answer
1) the demanifested invisibility shown by the killer HUD (hands) didn't match with her actual invisibility anymore.
Yes 🙌🏼 it’s fixed.
2) the time she spends invisible while demanifested got buffed, but despite this it got even shorter than it was in her first iteration
No. I posted today about it today. It’s been 6months! Still not fixed.
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Legion and Wesker.
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@ReverseVelocity said:
I really do think you're overblowing it a bit. His cooldowns are annoying but he's still very capable.
You can still double chase, you just have to zone from slightly further away. The patrol length minimum isn't a big deal either, it still doesn't take that long to drop a guard.
I agree with you 💯
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3762463#Comment_3762463
I describe it as being on a very angry hog and trying to steer with the ears.
Does holding forward make him go faster? Is that why it’s harder on console?
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@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3730497#Comment_3730497
Ehh… Not really.
I get mori's only because survivors are careless about TVs. If they actually take the few seconds to handle a tape, they keep the condemned off of them pretty easily. Unless you're running ring drawing, survivors who know how the tapes work will keep their condemned low to none.
this is so true
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@UndeddJester said:
Ye... short of Nurse, Oni is probably one of the hardest killers on console.
It would be nice if on console they did something similar to what they did with Hillbilly, give us 2 separate sensitivity settings. Our normal look around sensitivity, then the maximum sensitivity when using his charge.
Whenever I play him I have to smoosh my face into a rock and wait for Oni to painstakingly bring his ass around. I see PC players landing hits on me turning around a rock and wonder how that glorious turn rate feels 😅
facts!!! Exactly. Some of these killers like oni desperately need some love for console users.
they did such a great job making that happen with my beloved singularity! They can do it with oni -
I totally get it. Its really frustrating for sure. My hope and desire would be that Oni too can be adjusted so that Console users can enjoy him.
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@Smoe said:
Only good thing about this rift are the free shards and additional pages of bloodpoints, as well as the recolors.
The rest however is pretty bad, especially the Yui skin.
You think 99% of everything in this game is bad. xD
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@Jay_Whyask said:
When you're running as Oni holding forwards on the left stick makes it harder to turn.
He runs forward on his own you only need to turn left & rignt.
Aside from that, yeah, Oni is astonishingly bad with a controller. I'm not even sure how to describe it.
It's like playing Mario in any Mario party game, the game itself just hates you.
I Agree 100%. After all this time I am not sure why they haven't made QOL changes for console yet. Its horrible playing as him but I want to love him so much.
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Too easy? lol….You should try my lobbies.
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I think he is perfect. People probably think that because they are not use to going against him at all. His pick rate was right there with freddy, hag and twins.
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For sure! It’s just annoying is all.
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I’m glad it’s here
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yeeeeeah. 😁😅😅
I’m gonna wait till a Hotfix comes out. It’s really bad right now.I kill off 2 survivors at 3 gens, someone pops a gen and the EGC starts with gates open. The other survivors are just being toxic teabagging when they know very well they were about to get clapped. 🤣
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3761763#Comment_3761763
And it was stated multiple times fixing it will just makes the killer useless
Why would it make him useless? He could use his guards more often.
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@_Demidrol said:
Oh, I found it at the bottom of the patch note:
"Removed autoaim while taking control of a Biopod" Amazing, as a controller player, this was the ONLY THING that mattered to me about the singularity."Different Guards now share the same cooldown." Amazing too
Well, let's take this Killers back to the basement….
The cooldown is a bug.
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I want a Killer bot for customs
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I don’t agree personally.
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Its happened to me a lot tonight. Its awful. Matches I would've easily gotten a 3k resulted to the game just ending so quickly because apprently 4-1=1
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@DeBecker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760424#Comment_3760424
I dont have to excuse anything. LOL.
Good for you. :) LOL
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I agree, I dont like it personally.
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You only have to repair 3 more gens that what you already do…I really dont think its going to be that big of an impact. If 2 killers are going after the one survivor everyone else is on a gen. Rinse, repeat, get the unhook. This only works IF the 2 are near each other.
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I’m excited! Big Lara Croft fan 😁
I’m also excited about my singularity 🥰🥰
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@Royval said:
so many good tracks in the saw series especially in 5 does anyone know why she doesn’t have an actual theme in game?
I wish she did as well!
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Older killers have powerful perks too. A lot of them. If not more.
Perks are meant to be powerful. As long as their not causing an imbalance. How do you know if they are imbalanced?? You will see it for every killer in every build
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@DeBecker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760315#Comment_3760315
Sure. Cause replies like "stack slowdown" or pretending that gen progress perks are such a big issue are WAY better than knowing how to play a killer properly like all the other killer mains that can do that.
It still doesn't excuse how you handled yourself.
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@DeBecker said:
Its obviously a you issue. Learn how to play killers properly.
^ Most immature response of this thread.
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"Damn them as they would damn us" - Charlotte Deshayes. (Life has been difficult for you, so you'll make it difficult for others)
An Addon though - Distorted Photo - "Why was it only you were saved?" Sadako Yammamura.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760213#Comment_3760213
I really don't think Adrenaline is that much worse for SWF. It's definitely way worse for soloQ.
But if I see multiple survivors not healing in my game, I know there will be an issue.
Does resilience really need gen speed? You could change it to 10%, but remove gen speed.
I definitely find annoying to see injured survivor working on gen just to heal last % when I get nearby. Mainly when sloppy was nerfed.
Does resilience really need gen speed? You could change it to 10%, but remove gen speed.
I don't feel like it should or if it does it shouldn't stack with Prove thyself, toolboxes and dejavu. Its too much. The odds of a survivor being injured is high. Especially against legion or plague.
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@IlliterateGenocide said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758196#Comment_3758196
yes but he did popularize a absently frustrating onryo tech that absolutely made it so onryo had to go through all these changes. uwu
An Onyro "tech" You mean…..using her underwhelming power? They made these changes to her because she wasn't strong enough. It was extremely frustrating to play her so they have tried to mitigate that.
Your comment and Willie has nothing to do with TV RNG Spawns. Willie had 0 direction on that either. This has been an issue since her release.
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it’s a horror game. 🤷🏼♂️
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it’s killer sided. We tried to let them know on the PTB over and over 😅
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I’m so excited!!! Aahhhhhhhh!!!!!!!
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W decision :)
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@Choaron said:
I am very happy to see these changes especially to singularity my dear friend love this character but struggles a lot and it’s sad to watch
Well, maybe tell your friend to start using a mouse and keyboard.
Umm well first of all I am that friend he is referring too and second of all I shouldn't HAVE to use a mouse and keyboard for a Character to function properly so lets start there.
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@Aven_Fallen said:
Of course Unknown is a strong Killer. And it is quite obvious, IMO. The teleport alone is enough to put him in the top third or so of the Roster.
IMO Unknown is high A-Tier, I never had a really bad game with them.
Yesterday I only got 2 hooks. I hit all my initial shots but not my second. Ugh.
I was on garden of joy against a swf.
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@drsoontm said:
I've finally started to play The Unknown. I've spent some bloodpoint and used a build I'm using on another killer.
I expected to get my backside kicked while I'm learning its powers.
My first match went better than expected as I had no idea what his powers were: a 4K with decently prestiged players.
Naturally, after a win, the next lobby had to be stronger …
https://us.v-cdn.net/6030815/uploads/P07628UAOYY3/image.png
And yet …
https://us.v-cdn.net/6030815/uploads/3E4SEPDAFMW9/image.png
I'm expecting a stronger lobby and I get four flashlights … sounds like trouble.
https://us.v-cdn.net/6030815/uploads/MIAY4S8DNAPY/image.png
Or not …
https://us.v-cdn.net/6030815/uploads/N0SWZFO7YVGM/image.png
Naturally the next team has stronger players and after one look at the p100, I feel like crying …
https://us.v-cdn.net/6030815/uploads/I41NA98TXCAM/image.png
… but it went pretty fine.
https://us.v-cdn.net/6030815/uploads/U2L6K6RFLG4D/image.png
How is that possible? I barely understand the killer …
Is it a "S" killer or have I been incredibly lucky?
- You’re likely a good killer.
- You like have decent game knowledge.
- If you’re good at tp killers he’s no exception.
- If your decent at plague or huntress it makes playing him easier so you’re probably patient with your shots.
- Great job! :)
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I play on console. I would have enjoyed the option in my settings for auto aim at the very least for when I am in chase trying to shoot. Although I usually get it but it’s the junk it keeps sticking too, or hits the other pod that was unintentionally created lol.
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@IlliterateGenocide said:
i cant feel bad for him :( he is the single reason for how the onryo is now
He had nothing to do with Tv Spawns. Which is what this particular thread is about :)
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3758185#Comment_3758185
What exactly do you mean?
I was confused too.
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@Blueberry said:
I wish they’d fix the priority spawn logic for TVs over chests :/
me too :( ❤️