MechWarrior3
MechWarrior3
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- MechWarrior3
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Bills. I hate him on my team and going against him. When hes on my time he is useless. Always. When I am the killer the bill is the most efficient player ever. So annoying
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Please make it permanent
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757533#Comment_3757533
Unless it is only making it non-directional while still keeping the lullaby intact, then i am whatever with the change. (Even though the lullaby doesn't sound directional to me in the first place.)
However, if it means removing the lullaby entirely, then that is where i take issue with it, because never do i want Sadako's lullaby to disappear as it is a thematic part of her character that's too important to be removed.
I agree. It’s very iconic and thematic. I don’t mind the lullaby…I just don’t agree with it being directional.
The developers did say specifically that it was intended. So it’s been confirmed 💯.
In current design Sadako has the worst stealth in the game as a stealth killer.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756724#Comment_3756724
I think there needed to be more emphasis on breaking tapes and less emphasis on teleportation
I‘m on the opposite side: I think you should be able to play her in both ways like in her first version, where you could basically play her without condemned or go full in with condemned. Her first version just needed some buffs. I think the current version with 28m for one TV condemned, passive condemned and no TV auras would be very strong and most of her addons would automatically become better (because of passive condemned).
Her third version is a weird middle ground. It is basically her first rework in weird. Still some form of global condemned and still survivors are forced to shut down all TVs. The one thing they brought back was no tp cooldown. But I like the idea of condemned lock in even tho it isn‘t really that great. I don‘t think this version got a good teleport, because TVs are constantly turned off, but against noobs you are probably right. There you have free mobility.
Agree with 3.0 having no skill ceiling. It is all about wether or not the survivors do the counterplay and double floor maps.
the main problem with ring drawing was survivors were able to 99% heal themselves then use their med-kit to self-care. the slugging nerf just removed gameplay depth from Sadako. It is just another change that campaigns against killer slugging.
killers should have as much gameplay depth as possible with their power. Not as shallow as possible.
Agree, slugging was fine as her and she is one of the weakest killers you could slug with. If they really wana do something against it, then give survivors a faster bleed out ability by pressing a button, where they also crawl faster.
well said “Agree with 3.0 having no skill ceiling. It is all about wether or not the survivors do the counterplay and double floor maps.”
She needs tweaked in this area for sure. Along with tapes actually having a downside. There’s no skill expression in doing a 1 second animation and then hoard tape for however long.
With the box, or even plagues fountains, there should always be a downside. Give and a take.Especially with a cursed object
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@DyingWish92 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3757176#Comment_3757176
Stop being dramatic. My goodness. Gen speeds are broken, play some killer for a change.
literally.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/419544/still-no-plans-to-nerf-weave-attunement
- Start the match with an item
- Killer hits you, and your item drops.
- You get the debuff indicating that the killer has weave.
- Run out of range of the item
- Get downed after a chase or escape
- Go back to your item when it is safe
- Pick up the item.
- Spend 5 seconds and run to a nearby corner of the map
- Press R
- The killer now has 2 perks
Why is this so hard for you?
literally..
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You can pinpoint where she is through tiles.
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Why not? She can’t throw a hatchet 🪓 at you or attack. The audio to it is very iconic but no other lullaby is directional. I would love for it to be gone.
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@Dreigonix said:
The fact that Sadako still has a lullaby, defeating the entire purpose of her stealth ability, is absolutely galling. It needs to go.
What's worse is that I was informed by the Dev's that the Lullaby is directional and that it was intentional by design. I am sure they have their reasons and I respect that 100%, however I don't feel directional is such a good fit.
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@ChaosWam said:
- Pallet Immunity is great imo. I like timing my demanifests to avoid getting stunned and manifest mindgames when survivors attempt to greed pallets. I've also had times where I demanifest right, get pushed to the survivor's side, and break the pallet before they could vault over.
- The reason she goes out of power on pickup is debatable, especially since it happened before the pallet immunity. However, I think due to the introduction of pallet immunity, it makes sense. It would make pallet saves impossible against her, which is another debate.
- Permanent demanifest? That's a good question. I could see the pros and cons of it, the pro being no TR and the cons being a constant lullaby. I would need to play a version of this to really have a strong opinion though.
- Longer TV cooldowns are always gonna feel bad, which is why I never touch Iridescent Tape. That said, balance wise, it makes sense. It just needs to be tuned just right to feel better for both sides.
These are my thoughts exactly to be honest. Sadako still gets a lot of consistent feedback for the Devs because there is still this variation of her that just doesnt completely "Sit" right. Still too many flaws that need to be addressed. Are they big flaws? No, not really, but the sheer number of them is what is adding up to making her still feel clunky and not fun against swfs at all.
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I would prefer the buffs we have today in 3.0 version but kept 1.0 version. ☺️
More mobility back then, more chance to condemn due to TVs being on. -
@VomitMommy said:
Does Dredge count for this?
Dredge 100% counts LOL!!
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@HolyDarky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756070#Comment_3756070
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756071#Comment_3756071
I guess the developers want that every killer is the same when carring a survivor. Every killer moves at the same speed - even Nurse - and cannot use their power. If they would make an exception for Sadako, it could confuse survivors. In addition, Sadako cannot be stunned while demanifested and it could be difficult to code that she can get stunned while demanifested when she is carring a survivor.
That would make sense and I do understand that part for sure!
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756435#Comment_3756435
Imagine all those new bugs we would get...
How the hell would mirror Myers work for example?
I agree my friend
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@Aven_Fallen said:
You cannot really compare Trickster with Sadako. When Trickster reached all his stacks he removes a Health State, when Sadako gets all the stacks, the Survivor is dead.
She still has to chase them as an M1 killer. Injury them, chase again, get the down. It’s not hard to loop her. She has no chase, no anti loop and a horrible stealth power.
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@Nightram said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756149#Comment_3756149
I understood it started the 16th, and would end the 25th july or something. Some friends of mine also understood it started the 16th. Same day as Miss Croft gets out as well😁
it’s a permanent game mode :)
It’s not a modifier
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This is a bad idea in my opinion. A killer should never lose their addons.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755768#Comment_3755768
I agree with this idea. I like either condemn on hit when there’s a tape on them, Ring Drawing base kit, or no lullaby when holding a tape. These give some risk to holding a tape. I like these better than passive condemn as they’re not free, the Onryo has to earn them.
I don’t think they needed to get rid of old Ring drawing. The condemn on heal was fine as an addon, especially once they made it not apply on slug pick ups.
I agree for sure. If anything tapes are meant to be dangerous. Right now they are free real estate. It’s a cursed object. It should be dangerous.
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@adsads123123123123 said:
Original Iri Tape was busted, but I think she needs some variant of that where her CD is partially reduced when she hits or hooks survivors. An alternative is to speed up her TV cooldown for every survivor holding a Tape, which adds risk to holding Tapes. 70 sec TV cooldown is too long and leaves her without mobility and ability to spread Condemn for too long.
that’s also a great idea too!
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@Nightram said:
I'm sorry you feel that way.
But the game isn't broken. And many people still have a lot of fun. I'm exited to 2vs8 the 16th july.
Create a list what you think should be a focus on for the Devs.
I know it's hard to speak to a Dev. But BHVR have lost around 100 employeers atm. So right now idk if we can expect much. We can't give too much pressure on a few people.
It's like. One land cannot save the earth. We all have to engage into a change.
July 16th??
I thought it wasn’t till the end of July -
@Langweilig said:
One thing I don‘t understand about Sadako is, why does she get kicked out of her ability when carrying a survivor. It wouldn‘t give any real advantage (except of being a cool gimmick.
(I post this here, because I don‘t want to make a discussion for this)
I’ve wondered that myself I agree.
Separately - why can she still get blinded while demanifested. She can’t even attack. -
I am so excited!! I am supporting 2v8! 🥰
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@Devil_hit11 said:
Still just waiting for a revert/rework that makes condemn and phase-shifting(chase) be equally as valuable. right now i only want to play Sadako on Midwich elementary school/Gideon's. everything else looks too weak and ineffective vs 4 man swf.
understandable!
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755456#Comment_3755456
You don't need an absolute proof to shut down something potentially life threatening immediately.
Videogaming has always been an "at your own risk" scenario for people with photosensitive epilepsy and DbD comes with a warning saying as much.
Agreed. Like hello people. This isn’t new information.
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@HolyDarky said:
Hey,
I like Sadako too and can understand the frustations.
TV RNG - For maps like Ormond, Prenn Asylum, Backwater swamp and Macmillan maps the 📺 spawns are awful. Not sure if this is progressively getting worse but me oh my. Most of my TVs are no where near gens. Maybe 3 of 7 are near a gen. Makes condemn very challenging and applying any type of pressure. If you have a main building you want to protect good luck because your tv will be 20 meters away.
Year the spawns are sometimes really bad because the game priorities chests over killeritems (TVs, Controllstations), which results sometimes in really bad spawns. I really don't understand why this is the case and I have to be honest, who ever did this, did a poorly and sloppy job and I cannot understand why this is still in the game. Sadako and Xenomorph are big licensed characters and the developers do such a poor job with their killeritems. The game should priorities killeritems over chests so these killeritems always spawn next to the Generators because what is the point of a mobilitypower when this power straight up sucks. Here are two wonderful examples: The Eyrie one is from a YTer (it's Xeno but the spawn logic goes for Sadako too) and the TV one from me:
https://us.v-cdn.net/6030815/uploads/GT9R20EEOAHN/controll.png
https://us.v-cdn.net/6030815/uploads/BT5D04YSBA7T/tvs.png
2) Sadakos Demanifest ability is still terrible. Directional lullaby
gives her away, survivors can hear which direction she is coming from.
She flickers in and out too frequently giving away her position. (Due to
a bug) Her phasing in and out is inconsistent to what survivors see so
no mind gaming..(Due to a bug)They fixed the bug in the Tomb Raider PTB and it will be fixed with the next patch!
Solution - fix bugs with her power. Remove directional lullaby. Make
reikos watch base kit. (I’m aware of what they did previously)agree. Sadako has no real antiloop- or chasepower so giving her a better stealth and mindgame ability would be more than welcome. I also feel like they could make the Well Water Addon basekit.
3) Tapes - survivors snatch tapes free of charge. Tv is off for 70 seconds. My gens are popping It’s a long time to wait.
(Hear
me out. In the past when survivors would work on the generator
together, they waited for her to teleport to the TV because there was
100 second cool down for it, one survivor would run away that she would
try and chase off the generator the other survivor would hide and go
back on the generator, not fearing about the TV coming back online
anytime soon. In current sadako….as soon as the TV turns on the survivor
just takes the tape and there is a 70second cool down where both
survivors work on the generator in peace which I understand is the point
but the time I get my butt all the way over there they already know I’m
coming because of the stealth issues mentioned the above and boom gen
is already done. This is an issue and will be worse if Lara’s perk goes
into live. Not sure if they have adjusted it or not)Solution - Tapes have passive condemn. Every 30 seconds you gain a stack of condemn OR reduce tv cooldown to 60 seconds.
I disagree with your solution because this could lean in unhealthy situations where the killer can force condemn and it would be overwhelming for new players. However, I agree that survivors should get some punishment for holding tapes besides getting condemn for turning TVs off when holding a Tape. The TV cooldown should be decreased!
Agree with the Addons. I am not against meme Addons but an iridescent Addon like the Videotape should not be a meme Addon. The drawback is also way too big. They should make it a brown one and remove the +20% longer when survivors turn them off.
I really hope the developers will listen to us und give some love to Sadako - at least they should fix the spawn issue because this would also help Xenomorph and Plague and should be easy to do.
thank you for your time! I agree with you. As long as they are not taking my tapes rent free I would be happy. Holding onto it for 60 seconds plus with no downside other than they can’t use their item in that moment takes away all my mobility and my condemn power because lord knows we can’t rely on the stealth lol
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I’ll post some questionable TV Spawns for sure today or tomorrow here for examples. 📺
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@ChaosWam said:
I agree with all this, especially TV placements.
I'll even note that, against Sadako on Midwich and some other multi-layered maps, TV spawns often don't pair with the gen on the same floor. The most egregious of them being the Midwich music room sometimes spawning the TV in the reception desk room? So you'd need to break 2-3 walls going up the secret stairwell through bathroom to reach that gen, or as survivor drop down into bathroom to reach that TV and then find a stairwell to go back up to the gen. The new D&D map is also questionable with TV spawns.
Also, RIP VCR addon, how I wish you hid TV auras for survivors without tapes like that Pig addon does for her stations when a trap isn't active.
Alao good points! Very very true. I forgot about that tv spawn on midwitch 🤣🤣
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@Skitten56 said:
I forgot to address the add-ons in my previous comment so I'll do that now.
Disagree to some degree on the following add-ons:- Iridescent Videotape - This add-on while niche, does have its uses and is a perfectly fine add-on. I get a ton of use out of it myself. The add-on just requires you to adapt your playstyle and design you build completely around it, which not everyone is willing to do.
- Mothers Comb - This add-on performs fine for its purpose. It is not an add-on I generally use for my preferences but I can see how to get value from it. It was certainly stronger on 2.0 but I believe it still has a purpose and doesn't really need a change.
- Telephone - Before her last set of QoL buffs I would have agreed 100% with you. But I think given the recent buffs like her increased speed when manifesting, make this add-on in a decent spot now. Maybe could be buffed a tiny bit but honestly wouldn't need to be much. While still not a crazy strong add-on, its not nearly as weak as before.
Agree with you on the following add-ons needing changes, though sometimes for similar or slightly different reasons:
- Sea Soaked Cloth & Rickety Pinwheel- These add-ons worked fine with her release version, but since survivors are now encouraged to turn off TVs the moment they turn on if they are next to one as part of her counterplay, these add-ons are now very weak and have lost their purpose. What good is an add-on with a small range that is only activated around an active TV, when survivors will always turn off that TV.
- These add-ons would be much better again if their effects were instead changed to be activated within 8 meters of a TV turned off by a survivor. This would allow these add-ons to be actually useful again while also providing Onryo some counterplay to survivors who turn off her TVs at every opportunity.
- Clump of Hair - This add-on is just completely underwhelming. Would be great if it made her lullaby map-wide to counter people abusing the VTR against her.
- VCR - This add-on was weak before, but with the change in her last rework allowing survivors to see the auras of all active TVs, this add-on has become useless. Easily one of her worst if not the worst add-on. Not even good as a meme add-on since survivors can just watch the aura and know if you teleported to them. Needs a rework or buff to justify its use.
- Distorted Photo - 100% agree. Either remove the witnessing aspect OR increase the range to something like 24m so it can be used as a sort of info tool to find survivors watching you from a distance; a cooldown could be reasonable for this if necessary.
- Well Stone - 100% agree. Duration feels meaningless compared to how long TVs are off for. Would need to be at least 15s for me to even consider it.
Ring Drawing I'm kind of in the middle on. I can see good arguments for it being basekit but I also don't really know if it needs to be at the same time. So just going to say I'm on the fence about it for now.
You make valid points! Thank you for sharing! I do agree with you
I’ll try Iri video tape - what build would you suggest around this? What other Addon to go with it? -
@Skitten56 said:
100% agree with you on point 3. With her release version survivors wanted to avoid grabbing a cursed tape in order to protect themselves and only wanted to turn off TVs to deny her mobility at key points (as they should because you know, curses are bad). This allowed Sadako to have good map mobility.
However with the rework, now survivors are encouraged to grab tapes in order to protect themselves. This means that Sadako is hit twice with the counterplay. Survivors can quickly avoid condemn while also denying her mobility at no cost to them.This dynamic change from Sadako's release version where taking tapes was discouraged to her current version where it is encourages makes her weaker against good teams due to how it disproportionately punishes her. However as long as Sadako can spread condemn from multiple TVs, it has to be this way for balance.
My suggestion would be similar to yours, add ticking condemn back to survivors grabbing tapes, but also make it so Sadako can only spread condemn from the TV she Projects to, like she was at release. This should be accompanied but a basekit condemn range increase to at least 18m.
This would solve the balancing issue for condemn and make condemn gameplay more skillful. It wouldn't punish soloq teams but also wouldn't punish Sadako against skilled teams. I'm sure many are skeptical of release version condemn mechanics but given all the QoL buffs we have received to TV cooldown times and the like, I think it would be fine.If these changes are not acceptable to BHVR, then at the very least something should be done to punish survivors who go around turning off multiple TVs at a time given how there is little downside atm compared to how much it hurts Sadako. Maybe giving survivors 2 stacks for turning off a TV when already holding a tape would be enough to balance this compared to the current 1 stack they get.
I agree with you completely, 100%. I just wanted to take a moment to list out my feelings on what’s going on with her and what I feel is an issue.
I think at the end of the day it’s something that can be fixed very easily.
But I do agree with all that you said for sure -
This is scary! Please tell me this isn’t true.
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@ReverseVelocity said:
That would be sick!
I really want to see a Drill weapon like that for Singularity as well, honestly.
Me too 😍
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right!! I would love it 😍
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same for me. They’ll find a solution soon 😊
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@glitchboi said:
The animation for it would be so damn cool.
Say what you want about SM but her weapon cooldown animations and SFX (aside from her default one) are so damn cool, satisfying and some of the best in the game, especially with STBFL. I would gladly play her without her drones just for those animations but everyone leaves the game anyways, so eh.
yeah the sound effects and visual for the weapons is so amazing! Behavior skull mommy has a package arriving soon with the last cooperative component for her to compete her weapon on her garage desk 🎉💪🏼💰❤️
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@poinepp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654098#Comment_3654098
https://us.v-cdn.net/6030815/uploads/QW3MRBGWPY1C/image.png
and this is what originally hook bubble was then they changed it without telling people and we thought it was a bug…
mhmmmmm
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@JPLongstreet said:
The changes to Singularity are to make him more accessible and less clunky, plus the auto-aim is necessary to even run him with a controller.
Agreed! Im P30 with Larry but there is only so much you can do with a controller, truly. I know first hand how frustrating it is to play him on console and I have probably 50 videos to show why he needs these QOL changes.
I am really excited about this honestly in general.
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@TheRealConsent said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745759#Comment_3745759
I guess people were demotivated to write about him, as he has such a low pickrate. But now that he's getting a very major update, we are all crawling out of our little hidey holes to celebrate! Be loud!
yup! I main Sadako 📺 obviously hahah but Hux is p30 🥰
As a console player I am looking forward to this -
I love the idea 💡it. It’ll help us console players.
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@squbax said:
Dont buy this most hated killer argument, I still think survivors will despise more…blight,wesker, knight, wraith, vecna, spirit, nurse, onis that can flick, hag, legion, plague, and how can we forget, skull merchant.
People will hate any character really, no need to hinder singularitys QoL changes because people will just add one killer to the 20 something pile of things they hate.
facts!
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@katoptris said:
It not bannable sorry for letting you know.
facts
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@Xernoton said:
Regardless how you feel about it, Singularity definitely needed some changes. Playing it required way too much effort for some pretty mediocre results and that never feels great. Singularity also isn't among the strongest killers, really. It's in the better half for sure but not top 10 material.
Most of these changes are more quality of life improvements than real buffs, so I'm not sure how strong this will actually make the killer but I doubt it will make it impossible to play against. There were also some small nerfs in there.
I agree 💯
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Singularity is challenging on Console. He’s one of the least picked killers and he does struggle quite a bit. These changes were much needed. The QOL will be amazing for console. (You know if you know)
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745496#Comment_3745496
So you get closer and the bar goes down extremely fast and disables. Or you don't get closer, and the survivor outruns the slow and stupid guard AI.
You accomplish nothing.
Let’s see. Let’s test its limits on PTB first fully. Then go from there. It’s not always as bad as it seems when you first see the initial details of what’s being “modified” other area of changes could very well make up for the part that which you are unsatisfied with
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745385#Comment_3745385
5 seconds is nothing if a killer is farther than 10m away.
if the killer is more than 10 meters away than the hunt bar won’t go down in 5 seconds. In only applies when your closer.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745104#Comment_3745104
And then the guard only chases for like 5 seconds because of the proximity nerf. So it does literally nothing.
5 seconds is more time than you think. It’ll also be more than 5 seconds by the way according to their numbers.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3744765#Comment_3744765
And you'll be able to avoid it since he can't instantly drop a guard anymore. There'll be a lot more counterplay as-is, this change is unnecessary.
You can still launch the guard 10 meters away. That’s not far. Then still double chase.
I’m glad it’s gone. It was needed. -
@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3744821#Comment_3744821
https://us.v-cdn.net/6030815/uploads/12OQR5P5LN6E/sspeak.png
Except, we have this addon, for a Killer that already has area denial.
Claw Traps have a duration for 45 seconds, and can be extended by an extra 15% on top of that. Oppression having a 40 second cooldown means youll most likely give them a difficult Skill Check while they cannot hear Skill Check audio.
And Idk if you remember the whole "Chess Merchant vs Team Eternal" situation, but even experienced players miss Skill Checks sometimes.
this addon is rarely used. Most people who have a claw trap know to hold W
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@Rumble said:
They probably looked at thelow play rate and realized console players are not playing him. For good reason. This is a buff to console
agreed. I am one of few console players who does as a p30. It’s really really challenging. Im so glad they did this
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3744805#Comment_3744805
It's not gatekeeping if inexperienced could literally just play more and get better instead of complaining. The concept of bad players performing badly makes sense to most people but in the dbd community it's "gatekeeping"
I kindly disagree with the OG post. I play on Ps5 and the changes will be huge in helping with overall frustration of playing him especially on console. On PC with mouse it’s easier but console a different story.
I think it’s insulting as a P30 singularity that some ppl think we shouldn’t get these changes. I’ve been through a lot of unnecessary nonsense, frustrations and a whole lots of “WHY!!!”…..and the devs already said these changes won’t affect the “mastered singularity players”
It’s for people like us that where these changes would be helpful. -
I love the remote hook feature