Mattie_MayhemOG
Mattie_MayhemOG
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- Mattie_MayhemOG
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I have been highly successful with both. However Ghostface is better against top survivors because he can get off a lot more hits and the best survivors dont think they have to heal.
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I know everyone says he is weak and while I agree he isn't top tier he also is so rarely played survivors don't understand how to take advantage of him.
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I was happy to discover the gift applied over the cap. I thought i was going to miss out on the 50000 gift!
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Makes sense. Alot of new players with the chapter being licensed and the combination of not having enough BP to get the best perks and being crushed by survivor teams who can frustrate even experienced killers made them quit as fast as they joined.
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The Legendarily Skins should be locked sets as they change the character entirely but no reason why the base cosmetic pieces should. Almost certainly a Konami requirement.
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Looking forward to giving it a shot on Pyramid Head. Hitting survivors through walls with the wave attack.
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Steak Out, I have never had an issue getting stacks then blow thru Gens with great skill checks
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Inner Strength for survivor and Thrilling Tremors for killer, all the perks since have been pretty useless
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The best we can hope for is a number tweak. Reducing the cool down and extending the Undetectable might make the per viable if they truly arn't paying that close attention.
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Please keep using Self Care and taking forever to heal while not doing generators.
Signed,
Stealth Killers with Nurses Calling
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How boring to main one character.
For me the most common ones are Jeff, Trapp, Steve, Feng and Myers, GF, Doctor, Pig
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I guess the question is how much better is he, was this enough of a change for them to not consider making any more?
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A James Sunderland Legendary would be a very buyable skin for me and I would think many fans of the Silent Hill franchise.
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The matchmaking sucks in the game and that has 100% happened to me but you need to run better add-ons. That one brown isn't going to get it done with Ghostface.
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The early drop into the Lithe in the opposite direction when they go around is my move.
As long as its not Shack pallet or anything
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/1293672#Comment_1293672
Camping is very effective. There was a famous streamer camping and doing NOED and getting 4ks over and over again.
It's only effective if the survivors suicide on the hook or everyone else throws themselves at the killer for the save. The survivors completely control how effective it can be and for that reason its a poor strategy to rely on.
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Camping is a strategy (not a very effective one but nonetheless), but if its happening to you wait it out and let the other 3 survivors escape. When you suicide in 10 seconds you encourage the killer to camp more by making it a viable strategy.
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Against low ranked survivors she can be a lot of fun. Traps don't really work on anyone under rank 16 or so. Also her dash is pretty useless outside of loops and most high rank survivors will abandon the loop when you crouch. She is a noob stomper.
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@Chicagopimp2019 said:
Legion is a very hit-or-miss killer. On games where survivors cant stop grouping up and working on gens, he dominates. When survivors split up and work individual gens, it can be tough to get enough pressure going with him. I've heard him referred to as the worst killer in the game (I'm looking your way Clown...), but his success mostly depends on the survivors you play against.
100% this. The survivors decide if you will dominate with Legion. I use Thana and if I can get 2 or 3 hits with every Frenzy I can extend the game long enough to win. If I can't get the hits its a quick escape for most.
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I (Xbox) would welcome cross play with PlayStation and even Switch for that matter as this would certainly quicken up all queues.
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Trapper, hard to find perk synergy with Legion due to the changes on Deep Wound.
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All you can do is escape and end the trial and then report. Hopefully they will get ban and we can be rid of all of the players who would be such jerks.
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@CrazyFred_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1261565#Comment_1261565
My goal is to have 3 Mori dailys completed, ready to claim, when a new chapter/event is out, or when i come back after a break, waiting for new content. A sort of bloodpoints bank like we can do with the Archives, when you cap your bloodpoints to 1 million.
You are on Xbox? Try next time to complete 3 dailys, and try to claim just only one of those, if you can.
Yes, on Xbox. I will try in the future too just to see if I can.
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Can't say I have noticed that, usually I claim them after I compete them in a match and never from the main screen. Why do you not want to claim them?
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@man_on_fire said:
i'm not dcing, sometimes i have internet issues, they have to think about players who have a low internet speed.
If you have spotty internet please don't play games where your internet connection affects other players. You deserve the time outs so everyone else can play games without teammates randomly dropping out.
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I would say its worth it, the challenge is sufficient to make winning feel good.
So far the play style that has worked best for me is use Monitor & Abuse with the already low Terror Radius and get in close for the first hit and then use the chain to bring them back for the down. Keeping chases short mitigates his slow speed.
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Think of it this way, if now they want to use Prove Thyself now they cant use one of DS, Borrowed, DH and Adrenaline. Shifting the meta is always welcome to me.
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This game is as balanced as it has been since I started playing a year ago. I don't feel hopeless playing either side even when seeing the strongest of killers or very probable SWF. So is that sense it is not ruined. However I also agree being that first one to be downed and camped stinks, I just hope the rest of my team takes advantage of it and escapes easily.
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Alert and Kindred, with those two I always know where everyone is.
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A more balanced game is good for everyone, more fun for one side and more reasonable queues for the other.
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Very happy they are back. Cannot wait until the DC penalty is reinstated since rage DCs are at an all time high on Xbox DBD.
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The guy is a devotion 7 and wants a refund. What a tool.
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@Peanits said:
Basically when everyone is in struggle and nobody can possibly free themselves, it skips everyone straight to the sacrifice stage (much like when you hook the last survivor) so you aren't waiting around for a minute doing nothing and waiting for them to die. It won't change the actual gameplay, it'll just end the game when you can't possibly survive.
But I am doing something, I am trying to find the hatch so I can close it as soon as only one is left.
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No thanks, that is going to be at least 80% toxic. At least have the option to turn it off as many of us who already get tons of hate mail would almost immediately.
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Scratched Mirror Myers on a small map is always a fun game, at least for me.
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I play on xbox one x and the biggest performance issue is the frame drops when blood lust kicks in. I wish the dedicated servers would be re-enabled, DCs are rampant on xbox these days.
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I wish dedicated servers would come back to Xbox. There were way less DCs and my own connection was always a little better than it is peer to peer.
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You should feel pride that you were part of that mans Evil Incarnate attempt. But yea, go in a locker.
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Pro Tip: Let yourself get all the way up to tier 3 madness and then snap out of it easily since that bar doesn't reset on fail anymore. Also spread out all the survivors, to minimize the blast effect.
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When running Inner Strength I always will ignore gens and look for a totem first. Small Game can certainly help but usually finding the first one is pretty easy, there are only so many spawn locations.
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I can see implementing something after the round to tell you it was a SWF. If killers knew before hand it would be Dodge City up in here.
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He is tall and slow, look around and don't only rely on terror radius. Consider Spine Chill if you really are having that many issues.
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Use your small terror radius and the fear of getting shot to get the first M1 and then follow up with the quick shot and reel them in for the down
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Nurses is always a great pick, especially on smaller than average terror radius killers.
Survivors always think they have time to heal, ALWAYS.
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Xbox: Nurse
I respect the heck out of anyone giving it a shot though
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Depends on your definition of "win". The devs want survivors to have fun and usually escape. Perhaps you should lower your expectations and consider a "win" to be killing one or two.
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Not an issue, very rarely run into them.
Take comfort knowing the killer depipped by using that offering.
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Why the camping?
Killer wants a kill and sees it as the best option for getting one. Camping is a great strategy for one kill and a terrible strategy for multiple. I'd advise if you are being camped just struggle and stay alive until someone can get you off with Borrowed Time. If they are camping your teammate do gens and leave.
Why the DCs?
Due to how survivor sided the game is now most don't expect to be caught and when they do get overly frustrated about it. I wish the DC penalties would come back and that should fix how rampant it is.
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Clown is the worst killer and needs work. Make him viable!
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Hangman's is now a great perk...
...for seeing the survivors breaking all of the hooks around you.