Mattie_MayhemOG
Mattie_MayhemOG
About
- Username
- Mattie_MayhemOG
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Comments
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I'd assume same as Huntress, break line of sight and keep objects between you and him. Even if he does hit you you can break out using the objects.
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Better Together is a go to when im concentrating on getting gens done and Kindred is my go to when I am trying to make the save. Both function well depending on my play style that game.
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Until we know if there have been tweeks from the PTB you really can't say how strong he will be.
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Quick and Quiet, Lithe and Head On. Keep them guessing and apply directly to the forehead if they get to close.
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I for one hope they come back as soon as possible. All of my games with DS were right around 80 ping and without are around 120.
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There is no reason to remove them, they keep you engaged when you have nothing else going on. You don't have to mash your keyboard/controller like a mad man. I honestly don't see the upside of removing these mechanics.
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Any change that meant there was even a remote chance of a RBT killing a survivor would be great. I have been playing for 9 months and have 1 kill, a level 19 who tried to walk out the exit with it activated.
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@ThisGuuy83 said:
Ok, the only objective the killer has is to down and HOOK the survivors, and they have to do this x3 for every survivor. How is this possible when they can literally break a hook as fast as it takes me to pick someone up? Why do you keep making things more and more difficult for killer, and simpler for survivor? The killer can't go and break a gen to temporally slow them down from there objective, or cleanse something and completely disable one of there perks. This is gonna encourage nothing but slugging, and man what a salt fest, boring game this is gonna turn into. I'm just confused, and really don't understand what's going on with killer anymore. I'm a console player(ps4), and when the sabo change goes live, killer is gonna have almost no chance. Please change this. I know I'm not the only one that has issue here...
The killer LITERALLY can break a generator to get it to regress. I am also a console player and I think its hard to judge when we haven't actually played with the sabo update. I for one welcome any meta update that keeps it interesting.
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Because they are fine and pretty rare. If you do happen to be unlucky enough to get Mori'd enjoy the animation and move on.
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I hope they don't add an extra fountain and corrupt it. Part of the strategy of the apple addons was to eliminate cleanse options for the survivors.
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At the time it is so hard to evaluate the speed of the generators due to the rank disparity. Once we are playing against people of similar skill issues of balance should be the main focus.
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Survivors always think they have time to heal and for some reason people still run Self Care a lot. Injurer them all and find them with Nurses Calling. Of course works best with stealth killers but its a sound strategy for everyone.
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I too am a Dad by Daylight 🙋♂️
I knew there are a few of us out there.
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I am on Xbox and I never feel bad dodging an obvious SWF lobby. You can't avoid all of them but the toolbox, toolbox, toolbox, key Nea's arn't fooling anyone.
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Slight buff, no stance switch slow down and base shock distance was increased which used to require an add-on to be useful.
Unfortunately, the changes to Snap Out of It weakened almost all of the add-ons since it is so easy to move from Tier 3 to Tier 1
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@Peanits said:
It'll continue regressing once the Thrilling Tremors effect wears off, but the regression is paused while the blocking is active.
This makes the perk MUCH worse, the whole point was to keep the generators regressing. With such a long cool down why would you further handicap the perk?
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Happy people are busy playing the game. People come to the forum to complain. Thus alot more killer mains here because the game is currently slanted towards the survivor side.
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As I am usually running Inner Strength I almost always find a totem before a generator.
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I feel like I do well against people of my own rank but its hard to judge since matchmaking rarely allows it.
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@Mringasa said:
https://forum.deadbydaylight.com/en/discussion/comment/1004824#Comment_1004824
Might be a different one for Steve then. The one where you see the Killer's aura and he sees yours after you unhook? Babysitter?
Its Babysitter
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No thanks, unfair movement advantage.
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WE NEED DC PUNISHMENTS FOR ALL!
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Its another new player change, don't want people hate messaging lower ranked players.
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Will Pop be usable though? If a generator is already regressing you can't Pop it.
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I would be against this, it seems like Huntress hits enough hatchets as is on console, no need to make it even easier.
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Black Incense for sure
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Whatever effect you go for you pretty much have to run Moldy Electrode, you will get twice as many Shock Therapy hits.
I usually run Monitor, Ruin, BBQ and Overcharge unless I am doing massive terror radius then its Distressing instead of Monitor.
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4K with Nurse on Xbox
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Camping is a strategy, one that is almost always ineffective.
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All of that is fair, you found survivors and chased them, that is literally the game from the killer side. Being overly altruistic is on the survivors.
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@DarKStaR350z said:
https://forum.deadbydaylight.com/en/discussion/comment/910922#Comment_910922
We have the face buttons basically unused too.
I hate that when struggling on hook you have to use your left hand on the right stick to look around while mashing the X button; seems like an easy QoL fix to use the left stick to look around while hanging on hook.
It really feels that none of the dev team play much on console to know what little things could make a massive difference to the experience.
This is true, I try to line up where I want to look before the struggle starts so I don't have to rotate the camera at all.
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100% agree.
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When I had a GF do this to me I just just broke him out of shroud from the hook. It's on the hooked player to kill this strategy.