Mat_Sella
Mat_Sella
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- Username
- Mat_Sella
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Comments
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if windows are that much of a problem for them, they need Bamboozle
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People say the same thing every chapter, remember when all the people who only played killer said that Soul Guard was going to be the most broken perk in the game?
it's just another niche perks that can barely be used in most games.
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the naming system on steam is extremely loose, and unless someone who is also on steam reports them for their innapropriate name, its more than likely the name will remain for a while.
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@lowiq said:
Stealth is incredibly boring for both sides.
Just because you can't win consistently on a killer doesn't mean the killer can't win consistently. Unless consistently means you want a free win in 100% of games.
Speak for yourself, stealth is one of my favorite mechanic in video games.
Just because you don't like something doesn't mean no one else in the community enjoys something
In fact, successfully disengaging or avoiding a chase with a killer in close proximity to you is one of the more heart racing aspects of the game. Watching them search areas nearby you, or opening lockers that you aren't in but are close to is both exciting and worrying.
Conversely, finding and catching out a survivor that tried to outplay you with stealth is such a satisfying moment.
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Kicking brings joy.
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if you can increase your speed during the power it makes the delay for cancelling negligible. instead of cancelling the power for the M1. you run past them with the power then m1
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@Zaytex said:
Tunnelling is actually one of the stronger decisions the killer can make, as removing a player ASAP is very beneficial.
I don't think it would be fair to introduce an anti-tunnel mechanic outside DS without weakening the survivor role when it comes to the equivalent, rushing the generators.
Dont you think killers deserve the agency to kill whoever they want without fear of losing the match? If they made an anti-tunnel mechanic, of course the killer should have more freedom to more easily search and reach for other survivors.
That would make for an infinitely better and more enjoyable game experience. Of course killers that tunnel do not give a damn about game experience, so that's why the mechanic is needed.
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I love the look of them, they are complete monstrosities, but they make him look cool.
That being said, I also would not be sad if they were banished into the void, never to return or approach my camera ever again
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Unless they have We'll Make It, people need to get the hell over themselves. Abandon your ego and pipe down, this is a moment to celebrate, not whine about your time or your points or your anything, not everything is about you.
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the cosmetic without the beard looks like his normal hair...so why even want the cosmetic to begin with?
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the point of the second blink is to correct the mistakes of your first blink.
If they added the ability to cancel, it would get the Pyramid Head treatment. Since a blink is tremendously more powerful than PotD, the punishment for cancelling would probably be so nauseating you'd wish you never asked for the ability to cancel in the first place.
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Can confirm i've also seen totems positioned exactly like that
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The Billy was moving extremely fast for no reason while carrying you. Even if someone wanted to cheat...why during that moment of the game?
A survivor has nothing else to do but WATCH the killers actions, do they think nobody is gonna notice?
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Does the noise reduction even work? I swear it doesnt.
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I believe the devs said they wanted the EGC to be a game-long effect, so that no games are left hostage. It wasnt so much said in these words, but i most definitely remember them wanting to add a mechanic so that there's no painful stalling.
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1678953#Comment_1678953
If you're trying to loop someone around a where you know there's a totem and you know the killer has Undying, that wouldn't be really optimal strategy, would it? I think I'd be looking for a better place to loop at, but that's just me.
because you know, you start the game with a list of the killers perks, and every totem is revealed 100% of the time.
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Id rather not have infinitely longer queue times just so a killer who is afraid of high MMR or a survivor wanting only top tier teammate MMR can have an easy match.
This already happens with items and rank, lets not have a third reason for people to leave.
Stroke your mmr ego on your own time
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You all say that, but ive gotten multiple hits because everyone wants to stun the killer with a pallet, and anyone waiting by the pallet for the stun will quickly meet their demise
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I find the ability to change aura color both hilarious and vitally functional, but that opens up trolls to green light impending doom.
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Stealth perks should improve stealth, Mobility perks should improve mobility. Mobility perks should not improve stealth.
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the game is being graphically overhauled every major update, you're able to enjoy those increased graphics at an actually enjoyable framerate is my belief
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@ToxicMyers said:
That's the thing, its called RNG, where sometimes its far apart sometimes it close, just like how pallets are rng
except they can control the RNG. They controlled the hook quantity and RNG distance when hooks were spawning too far away/ too close to each other, or pallet quantity and distance, etc etc.
Likewise, they could place a limit as to how close or far the gates can be. All survivors move at the same speed, but some killers can reach the most separated gates in a fraction of the time as others.
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A killer without a mobility tool will never be OP
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All i saw was a Trapper miss his swing. If Meg were to have gone down in front of the hook, the game would've instantly stopped right there.
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Did I have fun? Then yes.
Did I wish I could be in another match/ playing another game/the [opposing side] is purposely trying to make the match as miserable as possible? Then No.
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That perk already exists, its called Distortion and it also removes scratchmarks
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Is being a short, M1 killer not enough of a consequence?
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Considering it completely fails and leaves you spasming on the ground with Exhaustion half the time, yeah, I think Dead Hard is alright.
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I will say, I've had survivors send rather concerning death threats to me when I played killer, but I've never had a killer take the time to detail how I'm gonna die in real life.
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"Im a killer and I love to repeatedly attack the same person. I hate these perks since they ruin my ability to repeatedly attack the same person." - Tunneler
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We'll Make It is about as unclear as the term Exposed :)
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It's still 15 seconds more than it originally was, 90% of the time people immediately use Pop, if you needed the extra 15 seconds, somethings going wrong.
People will complain about literally anything
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By the time a "new" survivor player gets to 9000 shards to buy Feng, they shouldnt be failing skillchecks to the point of needing Technician. If technician was truly meant to be for new players, every survivor should start with it at Tier III.
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Thanataphobia and Sloppy butcher is the main reason Adrenaline and no heal meta became a thing. It's only fair there were changes.
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You'll always have Pop used in your game unless the survivors manage to never get hooked. You can use Pop multiple times. You can use Pop to give you time to chase and then immediately chase a survivor to activate Pop again. Pop gets easier to use as the match goes on and pallets are destroyed and also breakable walls. Pop also causes regular regression on top of the 25%.
DS requires you to hook the survivor, and then for you to be attacking the DS using survivor instead of the 3 other survivors that are currently on gens. And then you have to pick them up instead of leaving them on the ground. Then the survivor has to land the skill check. Then if they succeed it is used up. Once its used up, the survivor has to try to succeed in a chase with the pallets you destroyed along the way. Pallets dont come back, so the chase becomes much harder for the survivor.
You're right, it is a joke...
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I would like to hear it while queueing up for survivor as well, some of the menu music is great ambiance
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As long as the Wahhh goes away, im happy
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Well, I used to run Lightweight when I cared if the killer saw my scratchmarks. I can say I did tend to lose the killer more when I used it, but I also know now that I am using up a perk slot just for the offchance that the killer loses the tracks.
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I would say play Deathgarden, but we all know what happened to that...
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It probably registered you as attacking xxx Milliseconds earlier, so when you looked like you hit Ace, the game thought you hit Meg.
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It's also never been on the shrine.
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"(Vroom Vroom), killers know they cant catch me! (Vroom Vroom) Cute, Sexy and my Gen's sporty!"
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Whatever the opposite of ASMR is, its the new gen sounds.
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Survivors move strangly after being unhooked, that i can confirm, but it was like this before Descent Beyond
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Really? im experiencing the exact opposite. I see hooks 2 feet away from each other. I have Breakdown and my friends sabo hooks and still there's another hook within range.
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Discordance definitely helps you capitalize on grouped up survivors early on in the game, if they continue to work together, then you not only know where people are, but fully disrupt 50% of the team every time you head towards the highlighted gen.
Its not the end all be all, but it most certainly is useful for protecting gens you believe are important, as 2 survivors can finish a gen rather quickly.
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All of the old ones NEED it, but personally I would really like to see The Temple of Purgation visually reworked, with more Plague and babylonian elements throughout the map.
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I use both :)
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I dont understand why short killers don't cause the grass to be transparent when they are walking through them, especially The Pig. its already detrimental to sneak around for long periods of time due to the movement speed, on top of that you can barely see in front of you. I couldnt imagine speeding through grass as Blight, you could lose the survivor immediately.
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If Boil Over let you kick the killer backwards as opposed to left or right it would be a far better perk