MasonMyers69
MasonMyers69
About
- Username
- MasonMyers69
- Joined
- Visits
- 781
- Last Active
Comments
-
Agreed, I ant more unique/strong addons like clowns bottles, iri heads, myer's tombstone
-
@NoShinyPony said:
It depends on which and how many items they are bringing. Playing in a 3-4 SWF is a big advantage in itself.
Agreed
-
@IMhereRUN said:
The clown (almost) completely negates most loops...the survivor’s #1 defense. If that got any type of buff, he’d be unstoppable.
Stealth > looping a clown
-
Killers since clown have their own theme music, let pig have the saw music
-
@Gardenia said:
@MasonMyers69 chill please. They have a point. Them fixing that doesn't mean he'll be weaker, its just something that should be. And defending or denying this will indicate you like things broken. It will be better for the health of the game if that were fixed. That's what the PTB is for, to fix these things. It's not a balance issue, it's a technical one it seems.
He's fine the way he is, people agree with me on that. Could do with buffs, not nerfs.
-
@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/527486#Comment_527486
Your argument is poor. The two things really can't be compared. The OP has a fair point. If the survivor smacked you in the head with a pallet, clearly you have been found. With that said, it shouldn't be hard for the survivor to detect you by looking at you after being stunned.
Ghostface doesn't need to be any weaker than he already is, he's alright the way he is
-
Pretty sure he should be "detected" if pallet stunned
No, this would just be similar to legion, losing his whole power for getting stunned, no ty
-
@Almo said:
The average DC rate vs Legion went down 40% after the gameplay update.
This is why people DC, they DC then killers get nerfed so they're easier to play against, then they won't DC. Shouldn't nerf killers based on disconnects :\
-
I bet you were one of them, when Freddy first came out, saying he's OP and wanted him nerfed lmao
-
@rina said:
BHVR I can’t camp with new killer, fix your game BabyRage
That's not the problem, it's the fact hooked and survivors can cancel the power, clearly bait since camping is a strategy anyway.
-
I'm disappointed, they listened but not to all of the issues, same happened with legion and plague, it's getting boring now.
-
@weirdkid5 said:
I agree. And their defense of it is laughable.
Did you see janick's post in "Ghostface" post, 25+ downvotes trying to defend it saying they don't want him to 99% people and down them, yet myers can do literally that, and apply it to all 4 survivors at once, their logic is stupid.
-
@weirdkid5 said:
Friendly reminder their stance on GF being revealed by hooked Survivors isn't a bug. That's fully intentional.
This just needs to go, why pick ghostface when myers is way better
-
I've already spoke about this on my thread, pls
-
I meant that, sorry I'll edit this to clarify
-
5.4k views, bhvr, the fact this is even past 2k should make you think something's up, look at how popular this thread is, look how many people say plague Is weak/not fun, she's not, the ideas there but the action is crap. It's not fun to not be allowed to use your own popwer because survivors say no. You could make it so survivors feel they need to cleanse i.e slowdown.
-
This is what I mean, they're balancing ass killers around data that shouldn't be the case. Balancing their entire killer base on stats, that aren't even accurate. That's not a good idea from any point of view, BHVR, you need to balance around what full time players say. Look at the forums, how many posts say ghostface, plague, clown is ass yet the "data" says otherwise so according to you they're fine. BHVR this needs to stop it's not a healthy way to go about things.
-
So you're essentially balancing killers around data where survivors are disconnecting so it looks like the killer is really good and kills everyone, as janick said plague is a high tier killer (really isn't), going off these stats, you should NOT balance around skewed data but instead what the playerbase suggest, who know the game. @Peanits @Janick
-
@tstaruk said:
If it was REALLY easy to counter then Killers would not use it and on some maps, finding the totem is not easy or there is a stack of traps or... or... or... or...
It is a crutch to bad killers as there are a lot of good killers that refuse to use it... it is just a suggestion
Actually nearly every good killer uses it, to slow the game down, games go too fast, it's easy to cleanse, you just must be bad at it.
-
The only reason people use ruin is to stop the gens going so fast, it's really to easy to counter, hit the great skill check or cleanse the totem, it tells you straight away if the killer has it + the skill checks are red.
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/517154#Comment_517154
That addon doesn't deserve any of the downsides they attached to it. They just need to remove all those negatives from it and it will look decent. They have a habit of putting unnecessary downsides on ultra-rares to where they just aren't worth using.
I've noticed this a lot, since legion, look at ghostface's on the PTB for example, the greens are way better, his "ultra rares" are #########, someone needs to rethink the balance team at BHVR
-
@ClogWench said:
No one's gonna opt in to it and it'll kill the player base. SWF really isn't that huge of an issue, not as much as people make it out to be. The problem lies in the skill cap between killers and survivors. Often times the group's you get bullying you in SWF could just as easily do it without verbal communication.
I'd opt in, SWF is not fun, we don't even know if we're up against it, that's not fair.
-
Hex totems : Make it so all hex totems are inactive until their effect takes place, ruin will be active as it is now, devour hope, lullably will be inactive until their first hook, so you have chance to get use out of the perk etc
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/507058#Comment_507058
Players: We need stats to determine what side needs love!
Also players: “Stats mean nothing.”
When they're balancing a huge part of the game around stats, that are not reliable, it makes sense for stats to mean nothing
-
The fact that ghostface was even put out on a PTB in the state he is proves the developers have no idea what they're doing. There's a plague post named "give plague some love" or along those lines, a dev has responded in there saying plague is getting 4K's at rank 1 and therefore is a high tier killer, yet we all know otherwise. The devs do not understand their own game I'm sorry to say.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/508986#Comment_508986
Spamming is never the way to go about it. It's way better to have a single detailed post on what you don't like rather than saying "bad" a dozen times. We've been keeping an eye on the feedback though, you can let me know if I'm on the right page here:
- Too hard to use the power (gets spotted way too quickly)
- When you do manage to fully stalk someone, 20 seconds is too short
- The map-wide audio queues give you away and put everyone on high alert
- People can peek around corners using the third person camera and spot you without being visible to the killer
- Ghost Face's movement in general is too loud (footsteps, etc.), making it hard to sneak up on people
- Certain perks (OoO, Spine Chill, etc.) hard counter Ghost Face's power
- Camera is too low when crouched, making it difficult to see/stalk
Pretty much this
-
@WINTERS said:
This killer is underwhelming for the reasons already said. So, I'm not buying him. I'm done supporting the devs with my money.
The community made a thread about the plague needing tweaks and a dev came in there and said she was fine because of stats proving she was good. #########?? I don't understand them at all.
I saw that, saying that plague is a high rank killer like what the actual ######### xDD, he got so many downvotes and hate for that. The post had over 2k views, if the devs think plague is high tier, imagine the freddy rework, or anything in the future, all the killers will be a survivors play toy.
-
@Galklife said:
@MasonMyers69 ok you may be joking but i met so many 4Head killer mains(some 4Head survs too but mainly killers) on this forum so you never know when someone is joking (well you can find here even threads from killers to buff nurse)
Nah i'm joking, i'm just using it as how much the devs really don't understand their own game
-
@Galklife said:
well ppl use them vs swf? Kek im mainly playing solo and every 3 game is nurse, and like every 4 is spirit (which imo is as bad to play vs as nurse, if spirit is good)
and btw @MasonMyers69 your genius idea about removing blinks and giving her 115 speed is so brilliant so you can crack your head on the wall, when nurse was released she had 110 and 3 blinks as base kit, so tell me why devs didnt removed 1 blink and gave her 115? because Legion was 1st killer they buffed MS xdd
and btw are your brain ok? if they wont cleanse youre pretty much perma T3 myers (as plague) BUT survs make noise, they are even louder than normal (because of puking) i can play perma T3 myers every game
If you actually read it, I'm joking, you're just a troll because there's clearly no brain cells up in that brain of yours
-
@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/66569/the-last-2-killers-is-a-sign
At this point I'm surprised they haven't "reworked" Nurse.
Yeah it'll be "removed nurse's blink"
Made nurse *115* as they always do - rework complete
-
@Janick said:
https://forum.deadbydaylight.com/en/discussion/comment/505752#Comment_505752
Yes. Thank you!
We definitely have QOL improvements on the list for her but nothing to alter her power balance. Her stats are not mirroring the comments some players are mentioning in this thread. Im just being transparent and telling you our current plan for her.
Thats my last post on this subject, more info about killer ranks and where they stand will be discussed at some point in an official twitch episode.
Thank you!
Stats mean nothing man, there's multiple factors
-
My proposed changes would be:
- Hooked survivors shouldn't stop his power
- Object of obsession should not stop his power
- 1 second is too short, perhaps 1.5-1.8
- Immunity to all detection perks, similar to Myer's tier 1
-
@Janick said:
Hello
We are reluctant at the moment at modifying her. First we have other killers who are higher in the list for modification/balance needs. Second thing, our stats shows that she is top killer (4K) at rank one. It seems that once you've mastered her, she can be extremely effective. She definitely has a high skill curve.
I'm not being funny, but your stats are not exactly reliable and should not balance the game around these, this can be clear from a stream WAYY back when the stats were given out, it was shown that nurse was a weak killer, now I'm not sure if you know this but nurse is the strongest killer in the game, not only this but the amount of factors that take part for kills, such as being AFK or SWF being heavily altruistic or the amount of times plague is actually played are not applied to these stats. I can tell you plague is NOT played well at high ranks and if she is, it's very very rare, the amount of people that agree that plague is weak + several streamers/youtubers not playing her but playing legion instead should show this. (Similar points as other people in here)
-
@not_Queen said:
@PhantomMask20763 Confirmed. There is no new map and no new survivor with that Chapter. We will reveal more exciting stuff during the Year 3 Anniversary livestream!
I hope he's as good as spririt, not as bad as plague/legion
-
I hate it especially when you use good offerings like prayer beads/ iri head for huntress etc, and they then DC, it makes the addons worthless.
-
@FireHazard said:
@MasonMyers69 Oh, you are THAT Freddy that I faced literally 1 minute ago.
That's why this post exists, you were making sure what you were doing isn't bannable LMAO.
Hey, its the Survivors faults for falling for that stuff.
Ikr xDD, Well I just wanted to make sure, you never know these days, besides who doesn't love bloodwarden and noed
-
Alright, thanks for clearing that up
-
Since he's invisible, can't get altruism/boldness
-
Damn right
-
@Star99er said:
https://forum.deadbydaylight.com/en/discussion/comment/494999#Comment_494999
Your*
not “the”.
Kappa
Nah, the , deal with it
-
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/494984#Comment_494984
So 3 inches then? How disappointing...
How can a dev stream be 3 inches long, please use the brain
-
As long as my dick kek lmao ez 10/10 original joke
-
@holywhitetrash said:
https://forum.deadbydaylight.com/en/discussion/65009/please-rework-leatherface-after-freddy
if he ain't fun don't play him
He's not fun or even viable, he needs changing or what's the point of him existing...
-
Them downvotes though, LOL
-
@Peanits @not_queen anything tosay on this?
-
@Blueberry said:
The Terms of Service some are referencing is this:
"Targeting specific users repeatedly in order to ruin their game experience"
However my key take away is "in order to ruin their game experience" as this is highly subjective.
If they were toxic in a previous match I am trying to kill them as fast as possible to limit that amount of toxicity coming to me so I am better able to focus on the rest. That is strategic, not the intent to ruin their game experience. Similar to how they describe tbagging and flashlight flicking, it is distracting the killer and getting him unfocused on priorities.
You can't determine if they're trying to ruin the experience or play the game, you could play the game once, get one kill and you could say that one kill has ruined their experience, there is no exact determination if they've ruined the game or not.
-
They're playing the game, no rules against it
-
The suggested change seems better
-
@not_Queen @Peanits Look at the upvotes, 0 downvotes as writing this, it's clear everyone agrees the plague is quite weak and needs looking at , please.