MashedBroccoli
MashedBroccoli
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078351#Comment_4078351
It shouldnt be banneable when filters that make you able to see killers red stain through majority of loop arent being banned because their advantage is huge.
you dont even need filters to see the stain through a lot of tiles.
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@CookieMaster said:
This mode is only popular for ultra casual players and hurts the game in many ways :
- awful killers' queue time in 1v4 (and 2v8)
- awful matchmaking for 3 weeks in 1v4
It makes the game unplayable on the killer side, it is not acceptable in 2026 to have to deal with 10+ minutes queue times the whole day.
Why do you keep bringing this mode while half the playerbase is complaining about it ?
im not an ultra casual and love 2 v 8. I hope it keeps coming back.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077894#Comment_4077894
They don't have the tools to stop tunneling camping and slugging?
Did you play DBD like 6 years ago? How about when they added:
- Basekit BT
- Atnti-facecamp
- You have tons of perks that deal with it
Are you even playing the same game? Do you even hear yourself? The tools are constantly given to you basekit. The "slowdown and regression tools" are all not basekit, they are perks. But survivors keep getting them added basekit.
you say this like killer didn’t also get buffs in their entire basekit, they vault quicker, recover from misses quicker, kick gens/pallets faster etc. hooks also now comeback after a survivor has been sacrificed so you don’t even need to consider where you hook and when to prevent hook deadzones in the wrong place. Maps have shrank. Why is this always forgotten as if killer didn’t get giggabuffed with weskers chapter.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077915#Comment_4077915
I'm going to respond to that the same way i get responded to when i talk about hyper efficient SWF teams being a problem and get told they are rare but then saying "not to me":
"Press X To doubt"
hyper efficient swf teams are rare, i get one maybe every 20 killer matches. 4 man slugs are not rare anymore especially thanks to recent events. Try not being a main for a change maybe then the game can get balanced.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077911#Comment_4077911
4-man slugging is quite rare.
not anymore, 3 of my 7 survivor games i played waiting for my killer matches were 4 man slugs.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077844#Comment_4077844
Punishing people for playing the game does not solve the problem because any possible mechanic they could create to deal with this will be able to be abused in a way that its not intended.
They instead need to fundamentally rework the base mechanics of the game such that tunneling is not possible from a gameplay perspective, and that slugging would be worse than just hooking the survivor.
And why is that we need anti-tunnel, anti-camp, anti-3-gen and now anti-slug mechanics in place but not anti-gen rush?
you could say 4 man slugging is abusing a mechanic in a way that isn’t intended.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077841#Comment_4077841
Watch Choy's recent video, he talked about this months ago, its just taking time for the community to catch up. Slugging is back on the menu.,
and base kit anti slug should be back on the menu. Imagine if all 4 survivors could just bypass doing gens to escape. 4 man slugging is for weak killers who just want to cheese wins.
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@shalo said:
You won't wait in game but will wait for end game chat?
i mean if they all abandon the end game chat is right there.
@Your_Dad_Playing_DbD said:
Why are you demonizing all killer players based on what happened in one match? Posts like this are purely for divisive purposes.
they claim it happens in 3-5 matches, not just one. I’ve seen an increase in 4 man slugging even after fast track got gutted.
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At this point I feel like this games cheating is as bad as it is in tarkov. I just don’t trust anything anymore. I used to think it was a thing but it never felt as bad as it is now. Whether i’m playing survivor or killer theres always a few times a play session where something doesn’t feel right.
Last night i had a wesker try to gaslight me that he seen me with barbecue, problem is I’ve been running self preservation which has elusive now. When I explained that he just said gg ez and left.
I always knew survivors subtle cheated pretty often, but running self preservation with bond has revealed that subtle cheating it is even common among killers.
I hate using elusive perks and trying to play stealthy but this is how i’ve been finding more and more of them.
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phas is definitely my alt game to dbd. I’m excited for this.
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@whirlwind931123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072874#Comment_4072874
Well, maybe if you ran Pain Res DMS you would have 84% kill rate like me. The 3 strongest builds currently are Pain Res + DMS, Hex Ruin + Pentimento, and Eruption on some killers. It's basically Hex Ruin + Pentimento on map pressure/mobility killers and Pain Res + DMS on everyone else. There's simply no other perk combo that performs as well on the average killer with no mobility and map pressure. Pain Res + DMS has the potential to fully regress a gen after forcing a survivor off it. At minimum, it stall gens for 10-20 seconds by forcing the survivor to run to another gen (if you manage to hit a gen with multiple survivors that's x2 or x3 the time wasted for survivors). The main other gen regression perks currently are Turn Back the Clock and Pop. They only get 10-15% regression, which isn't even close.
average hooks of 5 per game. Dudes playing like a demon.
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This is a good idea.
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@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072473#Comment_4072473
There is a big difference here.
While yes Doctor can be a photosensitive issue and should be looked after accecibility it is part of his gameplay and it is on BHVR to fix this.
Flashlights were complete different story. While yes I am sure the manual fast clicking on flashlight could cause seizures it was the macros on the mouse wheels which let you click the flashlight with nearly 0 uses a hundred times in a second. You can´´t tell me that this was neccesary for any kind of gameplay other than getting under the skin of the Killer or as some people claimed "They wish they could give some tunneling Killers seizures which would be their dream"
While yes recalibrating your flashlight with a short turn off and turn back on would give you the rright timing for a flashlight save BHVR gave flashlights a much wider window to hit them and if I am being honest I rarely see someone miss flashlight saves because of the timing. Most of the time flashlight saves fail because the angle isn´t right.
they’re both seizure inducing so both should be changed. The only difference that matters is one that effected gameplay did get changed and so the new as of last year doctor vfx change should be reverted because it has zero effect on gameplay period. You missed my point entirely.
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@SpiritReworkWhen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072490#Comment_4072490
Thematically, you're killing immersion by asking for the static flash to be removed. And they don't want to remove it because A, almost no one is complaining about it but you seemingly. and B, there's a photosensitivity warning as part of the game's effects. You can't complain abt seizure inducing effects when you've been warned that these effects are intentionally present in the game. Why is this the only effect you complain abt? Why not complain abt things like certain spawn in animations for killer for example constantly zooming in and out because of props impeding the camera distance? That causes the screen to flash, but no one complains abt that
it isn’t just me complaining about it, but i did complain about the flashlight change i’m talking about. Not the one you’re thinking about. I advocated for it, and it had gameplay ramifications. So I’m advocating for photosensitive players once again especially when this vfx change wouldn’t affect gameplay changes.
Or are you saying that killer should’ve just played something else then because there were photosensitivity warnings back then too. And that old insta click flashlights that lasted twice as long should come back?
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072475#Comment_4072475
Hooks did respawn with perk later like second year of the game existance and tunneling had almost no counter or face camping plus less perks to counter this so no hooks was more doable than nowdays some perk combos and people werent that good.
Nowdays hook spawns are still bad especialy in bloodmoon event where blood pumps spawn in places of hooks but even in regular mode some places are 40 meters areas with no hook or the hook is in thatradius but its on second floor. Gens are dopne faster even when there are perks to slow them down more tna before and they take 30 seconds more than in first version of game or year of the game, people are more skilled and number of pallets isnt much smaller than back than and now they are even closer near each other so yes game for the killer is harder than in 2017 where survivors had op stuf but killers had it too like facecamping, no anticamp meter or any antitunnel protection and perks killers had perks too like og ruin, og pop or og dying light where one tunnel gave survivors 25% slowdown so it was easier back then.
hooks didn’t respawn if you sacrificed a survivor on one, back then it was easy to create an entire hook deadzones. 1hook in one section of the map and survivors would know that and take advantage. Remember original rpd and boilover? Hooks now respawn after sacrificing survivors.
Old deadhard
Old ds
Old infinite loops which most killers couldn’t counter
Old circle of healing
Faster gens times
Bigger maps
Slower animations/ longer cooldowns
Spinechill/resi vault speeds
Killer used to be way harder, any killer main from the pre wesker era knows that despite where the game sits right now balance wise killer is still easier than back then.
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@SpiritReworkWhen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072481#Comment_4072481
The difference with that is the effect didn't cause seizures, it was just genuinely frustrating and annoying to look at a white screen. That was changed after Mccote was spam blinded playing against Asian players for a showcase, because he knew people were getting flash banged by the effect, but it wasn't harmful or seizure inducing, it was just annoying for everyone and thus, got changed. Not a good comparison
that isn’t the photosensitivity issue /nerf i was refering to. Flashlights used to have zero delay between clicking, which allowed for easier repositioning if needed. when players complained it was giving them seizures bhvr changed them so there is a delay between using the flashlight which also added significant more battery drain in the process.
The problem was the insta clicks were fast blinking lights. Which was seizure inducing. However the fix actually had gameplay ramifications as flashlights were nerfed overall. Thing is we had photosensitivity warnings back then too.
So isn’t it now hypocritical to tell survivors to go play something else because there is a warning about photosensitivity, especially when fixing said issue would have zero and i mean zero gameplay ramifications?
here’s a link showing the differencehttps://youtu.be/KQM8RpKA_eM?si=zEkIuyRXG0RHTiqF
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@SpiritReworkWhen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072472#Comment_4072472
I mean I guess there's more static on your screen when an illusory doctor appears, but that doesn't change the fact that a there's a warning telling players to expect these effects when they play. That's hardly their fault for modernizing HUD elements
right but years ago killer players said that flashlight were causing seizures and were a problem, due to this flashlights got nerfed for accessibility. Thing is we had those warnings then too.
Now we’re seeing people just say too bad survivors play something else over a graphic effect that doesn’t even have any gameplay value, simply because there is a photosensitivity warnings.
So again should we then revert the flashlight changes that were only made because of photosensitive players because we have a warning and that should be enough?
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072132#Comment_4072132
Its fact that this role is nowdays harder way more than it was years ago.
right its much harder now with hooks respawning with zero fear of creating a hook deadzone, better hook spawns, maps being reduced in size, faster animations, no true infinites like back in the day, no insta brand new parts, circle of healing being killed etc.
Despite what some people think killer is not the hardest it’s ever been, it’s just not as easy as it has been since post weskers release.
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Remember when they changed flashlights because of photosensitivity? There were warnings back then too , hmm kind of funny how making flashlights drain faster and less responsive was okay under the guise of photosensitivity but not reverting a change from last year is fine because there is photosensitivity warnings.
Guess we can bring back the clicky clicky spam because we have a photosensitivity warning.
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@SpiritReworkWhen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072424#Comment_4072424
And what visual changes has Doctor underwent exactly in the past 9 years? Other than losing the screen flash jump scare, nothing has changed. And like @MechWarrior3 said, there's a photosensitivity warning on the game's startup. You should expect potentially seizure inducing effects if you're photosensitive
there was a visual change last year, people have posted the videos here.
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@MechWarrior3 said:
If videogames give you a seizure you shouldn't be playing them, doesn't sound healthy…They have a warning label just like any other videogame. Its a horror-game. There are going to be "Flashy Lights"
Also doctors been out for…what…9 years? Let's be so for real.
it’s only been an issue for the last year. Not his entire existence. Maybe try having some empathy and not be so tone deaf.
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i don’t think we need settings but i do think every chase music needs to be reduced in volume. I feel like dbd is killing my ear health.
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@MechWarrior3 said:
The survivors won’t know who the killer is until they get into the match. So no, they can’t change their build.
why did you get downvoted for this? This place really is a place of misery isn’t it.
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me being a 40-50ms player i really feel like i play a different game sometimes than other killers.
I can be a survivor getting hit through a window from a 100+ ping killer, but reverse those scenarios with my 40-50 ping and i don’t get the hit. Both scenarios feel horrible, however it is only because the high-ping killer getting a hit when it realistically shouldn’t. If the 100 ping didn’t get the hit, i wouldn’t feel robbed when i don’t get the hit. I also wouldn’t feel robbed when i should make a window/pallet vault.
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069438#Comment_4069438
I don't really see this as a proper argument.
F13 died due to a lawsuit, nothing they could have done there. I actually kinda wish I played the game back then, but I was knee-deep into DBD at the time. The game looked like a vibe from every time I watched streamers play it and it actually had a scare factor in the game - something that DBD to this day struggles with.
TCM I will agree - they could have done better, I played around the time Danny and Hands was released and they broke the game if you know how those two characters operate. Along with other issues I had with them not allowing different perk playstyles, but yes. I can say confidently and without a doubt, I look forward to Halloween. I played Phasmophobia the other day, I actually had more fun playing that with a duo friend than I have had with DBD recently.
I actually liked a lot in TCM - the maps, the powers, the different ways you could play around objectives in TCM (both killer and survivor). Regardless, I have said this before to my friends - the only reason why DBD prospers is due to the IPs they can inject in the game. I never said Halloween would replace DBD for me, but I will look forward to playing a game where it's not prevalent with tribalism and us v them as much as DBD is, so yes - my point still stands.
I can still like DBD, but have major issues with the game and step away when necessary. I cannot say the same with others in this community.
tcm is why i no longer give them benefit of the doubt in the f13 scenario anymore because the game had already started falling off well before the lawsuit became a factor now it seems to be more of a convenient excuse we overlooked.
Also you’re forgetting killer klowns.
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069389#Comment_4069389
I can't wait for Halloween to come out.
It gives me another game to put energy into without seeing the same ol' tribalism comments over and over again.
What will you say when another patch comes out when killers get to feast? You are aware that Behavior balances around both sides, not just one specific role? If Behavior didn't care for "killers" MFT would never have been nerfed.
Dead Hard wouldn't have been nerfed to two uses (only exhaustion perk with a given limitation) as you can use other exhaustion perks more than twice, but 🥱.
ew you’re going to give gun and ilfonic money when they abandon games quicker than they release them.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069180#Comment_4069180
Yup this is exactly why I said there's no reasonable argument against killers being able to abandon in EGC which is why people downvote without actually providing a counter argument. They simply cant.
Case and point.everytime this question comes up i give the only answer thats needed.
achievements, rfit challenges, tome challenges. Some rely on and endgame scenario to complete. Unless killer bots are added, killers should not be able to deny these things from happening because they lost.As a killer player i remember how hard adepts used to be. Needing to get merciless killer (12 hooks) and 4k, just to be denied because that final player dc’d and bots were not a thing.Thus no 4k no adept. Survivor players shouldn’t be denied either.
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deadman’s switch should be disabled during the event it’s way more problematic than ruin.
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revert wesker
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I duo with a ttv sometimes, and i’ve seen both scenarios. It feels bad then they get focused out and the killer tries to farm with me, and it feels bad when the opposite happens. One of use usually gets forced to watch the other and neither of us enjoy that. I personally despise farming matches. I would rather get tunneled out at 5 gens.
having said that there is nothing you can do about it beyond moving on and forgetting it, it is not an actionable offence.
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it has become worse for me as well with the recent update. Went from maybe once a session to several times a game. Yes this is the only game that has these issues that I play.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065818#Comment_4065818
It would ruin most challenges where you need to escape if killer could just decide to end the match before they get out of the gate.
which is why until killers get bots this can’t happen.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065159#Comment_4065159
Not every tech needs removed from the game. Many techs are what make some killers fun and viable.
i agree that wesker should be able to fly off cliffs, i don’t think hug tech should be a thing.
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if something minor like dracula’s pounce hug tech was fixed then something majorly game altering like weskers should be too. Dracula’s pounce hug tech was basically a non factor in comparison.
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no
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Only issue is now when survivors used to be yellow/red they’re only one color. For those of us fine with the defaults this is a problem.
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some of you want a 3rd zombie and i just don’t understand why. they are already more of a hinderance than a help. In 2 v 8 lerys was a nightmare, zombies getting stuck, blocking door ways just overall being useless. Smart survivors using them for a speed boost, which can infect them, lowering your mutation growth rate making it take even longer for tier up.
2 is more than enough, i agree it would be cool if they had a second attack making them less predictable.
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he doesn’t need much, i think just making full marvins blood base kit would go along way.
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@Chrarcq said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063700#Comment_4063700
Yes you should. If your game, regardless of the genre, has depth then many things will be requiring you to go out of your way to learn about it all and that's exactly how it should be.
do fighting games not have a tutorial for each individual character? Yes they do. They don’t require you to go to youtube.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063538#Comment_4063538
There are shorts on YT that take like minute and tell you more than ingame texts or like long vids that explain every killer and counter to them where even experienced players sometimes can learn or remember something they didnt knew or forget so kinda both devs and peoples fault like who wants to lear something, will loo for it.
For sadako she has been changed 3 times and every time her tapes and condem spread was changed so combine this with the fact she is very rare to face (becuase she isnt much favored killer and hard one like with marco you need to play her effectively you would with same marco on knight or wraith be king and win many matches) which makes this even harder, if this happened to ghoul,blight,huntress,wesker people would even learn that or got it after some time because they face these killers often compare to sadako she is like in 1/3 or 1/4 (I would say) of least played killers.
you shouldn’t need to go to youtube to learn anything.
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idk the people i play with now i only found because of the egc. I personally would hate to see it go. Sure people can be negative but why do you care what they say anyway their likely miserable.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063326#Comment_4063326
I just kinda don't see how a Survivor could rack up 7 stacks in one chase if everyone is doing what they should (turning off TVs).
I also would like to raise this point — would the outcome have been any different if the Killer wasn't Onryo? Almost any Killer can guarantee at least one kill by just camping them out in lategame, which it sounds like you were practically in. Like how would it be any different if you were up against say, a Trickster, who you looped for 4 gens and then just got camped out by.
yes actually the outcome would be different, because atleast there would be a chance at a save. Since being mori’d doesn’t require a pick up, or hook. Even if I was being camped, you can beat camping easily.
Since she killed me with zero hooks the entire match you can’t even say what about devour.
Again onyro needs love but she also needs to have a death hook requirement for condemend mori, like pyramid head, vecna and michael. The only circumstance in which a survivor should be able to be mori’d while not on death hook is via devour.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063324#Comment_4063324
A good onyro can prevent you from getting tapes and putting them in without stbfl.
If you're healthy, it's mathematically not possible. Tape insertion takes 1 second. Attack cooldown is 2.7 seconds. There's plenty of room to comfortably insert during the attack cooldown.
And if you're injured then, like I said, you ought to be inserting the Tape when she's occupied elsewhere. Of course if you're injured, at max stacks, and she knows your specific target TV then it'll probably end badly. But that's a lot of ifs that you're mostly in control of.
like i said i never got a chance to heal or do a tape she was on me the entire match and refused to drop chase. Just because she finally downed me once doesn’t mean she should be able to mori me. I looped her from the start of the match for 4 gens. The only reason she finally got me was because i thought i had lost her finally but again when she knows you’re condemned and theres only one active tv you can use she can easily interrupt it.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063319#Comment_4063319
because she spammed tvs
This hasn't been a viable strategy for her since her 2.0 version was reworked. You can just turn off the TV next to the gen you're repairing and you won't gain a single stack regardless of how much she teleports.
was lucky to prevent you from putting a tape in
- This isn't possible at all with the current numbers if you attempt to insert while healthy. Not even max STBFL stacks allows her to recover quick enough. Just heal and you're guaranteed to be able to insert the Tape, even in the middle of a chase.
- If a Survivor can't or doesn't want to heal, then they can safely do a Tape run while the Onryo is otherwise occupied (e.g. chasing another Survivor, carrying a Survivor to a hook, etc.)
- Survivors should realistically never let their Condemned rack up high enough that having a Tape run interrupted would result in their death. Four stacks is the highest you should ever let it get to before going to insert a Tape (but you shouldn't even be reaching that if you're turning off TVs appropriately).
Idk maybe we’re playing a different game. the other night the scenario i said did happen to me. I looped her for 4 gens she condemned me in the process and as i was putting in my tape she came out and interrupted it because she clearly knew it was the only active tv at the time and was able to kill me without even needing to hook me once.
I was injured yes but it wasn’t like i had a chance to heal. A good onyro can prevent you from getting tapes and putting them in without stbfl.
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one thing i will say for sure is that she should be adjusted like mikey’s tombstone was, shouldn’t be able to just mori without a single hook simply because she spammed tvs and was lucky to prevent you from putting a tape in after you looped her well.
She needs a rework because right now shes miserable to play as and boring to play against.
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@Sp00kyb0b said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4061701#Comment_4061701
If you are broken you are 1 hit anyway
m1 isn’t a ranged aoe attack that can hit multiple survivors at the same time. It is common knowledge that you don’t cleanse against the plague. Go watch any video by any content creator.
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@EntityNea said:
Edit: Check post further down that visualizes how this would be improved for everyone. I feel like this post got misunderstood because all I'm suggesting is improved options for both PC and Console players.
When you turn off cross-play, queue times are insanely long. I gave up waiting after 15 minutes (survivor).
One reason it's like this, is because the default setting for cross-play is enabled.
The problem with it being enabled by default, is that it takes players from all platforms and puts them into the cross-platform matchmaking pool - this leaves the dedicated matchmaking pool for each platform very empty.
It would make much more sense to leave this setting off by default (at least for PC). Because otherwise, the only people who end up in the non-crossplay pool are those who go out of their way to disable it, which ends up not being enough people.
The game is slightly different on PC and Console.
- Consoles have no text chat.
- Console killers auto aim at survivors when they attack.
- Console players have a harder time aiming flashlights.
As a PC player, I want to be able to talk to other players before and after the match. Feels depressing when there's a really fun match and I want to say something to the other players, only to see that they're all on console.
I also want to play against people under the same circumstances, not where some players have auto aim and others don't.
My suggestion:
- Change matchmaking pools to have one PC pool and one Console pool
- The Console pool has all the console features (chat off, aim assist)
- The PC pool has the PC features (chat on, no aim assist)
- Allow players to choose which matchmaking pool to end up in
- Set the default to PC for PC players, and Console for Console players.
This way, instead of having 5 matchmaking pools (PC, Switch, Playstation, Xbox and Crossplay), we only have 2 matchmaking pools. Since currently 99.99% of players are in the crossplay pool anyways, it makes no sense to have a bunch of dead matchmaking servers.no thank you, by default it should always be enabled. People shouldn’t have to go through settings to play with their friends on different platforms.
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@Shinkiro said:
You're conveniently forgetting all the survivor efficiency buffs while not compensating killers for it, even nerfing them further in addition, making it worse and more miserable to play for them. There's a reason the killer anxiety movement has become a thing. You're obviously keen to only see one side of the coin and base your argument on that and not the overall state of the game.
Killers have to more than ever end chases quickly to keep up with gen efficiency. That's simply the direction the game has gone due demanded changes and the speed the game can play out now. Short of further nerfing maps directly to accomplish that, killer design has to now shift towards a combination of mobility, anti-loop, slowdown and weakening resources for survivors to feel good to play.
killer anxiety isn’t real, its just a ego problem.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062658#Comment_4062658
I would rather see a variation of RPD in its destroyed ash filled state would make nice contrast to the pristine one. They could change the layout a little block some hallways bust new holes to the walls.
i want the streets of racoon city. so much potential.
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@Skittlesthehusky said:
while you already got your answer, i just wanted to comment and say how tiring it is to encounter issues with maps while they're boosted or are already prominent enough. in general, it's exhausting that maps have the tendency to decide the outcome of a game if you're not well-equipped for it and that you're placed into them actively.
though even if you are, sometimes it doesn't even matter if the map chooses to not spawn proper resources to begin with. it really does feel like the game is playing you more than you're playing it nowadays. :/i’m sure everyone can agree it sucks that a match outcome has been pretty much decided as soon as the game loads based on which map you get.