Marigoria
Marigoria
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- Marigoria
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3196678#Comment_3196678
Oh really? I wish you can show me actual numbers of all the posts sorted out for killer/survivor complaint, that'd be interesting.
You don't have to, you just have to be here everyday and see with your own eyeballs.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3196668#Comment_3196668
I've seen plenty of biased and quite aggressive people on survivor side too, though...
But I get why people like those tend to consider such, since they are disagreed on so much due to their quite strong opinions, eventually they will think all those people are from opposing side.
Yes, I have seen some too, but it's not comparable in terms of numbers. Sure, you might see one person saying bring dead hard back or something, but 1 person is not much here.
And not sure if that second phrase is directed at me, but I'm disagreed much, I mean, my posts show otherwise. There's not many people disagreeing that solo q is bad.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3196629#Comment_3196629
Shame, that was a good post up until the last line, when you threw your credibility out the window.
All you see is killer complaints, but somehow haven't noticed the veritable river of complaints about Nurse, slowdown, NOED, tunneling, camping and a million other things. Hell, Nurse complaint threads might be the most common post type of all in recent memory, at least until 6.1.0. There have been lots of days where I visit the board and like 15 of the top 20 topics are surv complaints.
But those aren't really crying because they're valid, right?
There's an ebb and flow (the old salt tide, if you will), killer was miserable for a while, so there were more killer complaints. Now survs got the short end a bit, and the last couple months have been very much surv complaint time. But on balance, the pissing and moaning of the mains is pretty close to balanced here. There's no "echo chamber" here, that's wild hyperbole.
Opposing viewpoints just scream out at some people (usually those with a heavily biased viewpoint) and blind them to everything else.
Credibility? Are you new here? If you're not I'm sure you know the forums are mostly frequented by killers, right? It's not that hard to see.
I see people complaining about camping, tunneling and nurse yes, but in comparison to what the forums mostly have, is not that much.Just because killers dont have much to complain right now, I mean, just look at the kill rates, doesnt mean the forums havent, and arent mostly frequented by killer players.
Nowhere did I mention the word "crying" i dont think. But yes, solo q complaints are valid.
If there's no echo chamber here, you just choose to be blind to it. You cant make people see things that arent convenient for their agenda. And I'm not even gonna try.
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@[Deleted User] said:
SoloQ should defo start with a "handicap" (lower mmr) than SWFs, and i also think that SWFs shoud be pushed up in MMR for each extra player in the group.
I disagree. That's what already happens. You get team mates which arent very good so low mmr and it's impossible to carry.
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@Tsulan said:
This has a very simple explanation. 6.1.0 has caused a lot and i mean a LOT of survivors to rage quit/suicide on first hook. Now they got moved to a lower mmr bracked and so did their teammates. While the killer got moved to a higher mmr bracked. Thats the reason, why you encounter boosted killers. That don´t actually belong to that mmr bracked and struggle to stay there.
What does a killer that struggles do? He resorts to the most basic (or scummy) tactics. Which is camping&tunneling.
Solution for that issue? It will take time until the mmr fixes itself and everyone goes back to his own mmr bracket. Until then, we get wild matches like this.
If a killer is being toxic to you it's your fault - You apparently
I don't dc, and very rarely suicide on first hook, I dont teabag, I mostly solo. I dont bring items, my build consists of mostly solo q perks (kindred, bond, lithe and prove thyself), yet killers keep hitting me on hook, nodding, being rude in end game chat.
Can you explain how any of that is my fault now?
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3196154#Comment_3196154
Or maybe their posts aren't so much "killer sided", but honest takes form people with a sense of both sides, and who understand the struggles of both sides*. I think it's a matter of perspective, but I don't think people who main one side or the other are really the best arbiters of what is a "killer sided" or "surv sided" opinion. A centrist position will always seem partisan when you are on one of the extremes.
I am having a good (not great) time in solo. Solo needs help more than ever, but it's not torture. I don't expect everyone else to feel how I feel (though I think many people who think solo is pure torture genuinely can't comprehend someone not feeling the same way), but I really think those who are just intransigent in their position that playing solo is worse than waterboarding are in an emotional, irrational state, and probably need to take a break.
*certainly there are killer mains pretending they play solo, but there are just as many surv mains pretending like they play killer, so I think that's a wash.
I understand the struggle of low tier killers as someone who mains both freddy and pig, but I also understand solo q which is what I main.
When I ask people why they have a good time in solo q they always say its because I dont care about winning or whatever. Yea, If I dont care about winning as trapper, I'm also having a good time.
There are way more killer mains pretending to main survivor on here, these are the forums after all, it's mostly an echo chamber for killers, everyone can see that if they've been here for more than a week.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3196154#Comment_3196154
It makes me think killers are good at the survivor role, because they understand how the killers work, so they are good in chases against killers.
The people that complain the most about solo q, seem to be survivors that really don’t understand killer mechanics, and instead of learning the strengths and weaknesses of the killers, they just want to complain instead.
Yea I'm sure killer mains are better at survivor than survivor mains, I'm also better at killer than killer mains apparently
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3196154#Comment_3196154
I just posted my solo queue games from Sept 13th to yesterday which brought me from Ash IV to Iri IV. My escape rate was 45% this run around with my meme builds having lower escape rates and my builds centered on SB, OTR and Deliverance having a 68% escape rate. 75 games were recorded and the data (and video links) summarized here
I'm having a good time in solo queue. I do think that two priorities for BHVR should be icons for solos and buffing Reassurance as I think that would help out the people not having fun and just because I'm having fun doesn't mean that others are and all reasonable attempts should be made to ensure everyone has fun.
How does that qualify as a killer sided post?
I wish people showed them streaming instead of posting just text or end screenscreenshots, or edited videos. I'd really like to see them escape that much in solo q on stream
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3193060#Comment_3193060
Because it's stating that as a generalization for all people. It's more accurate to say some people aren't having fun and then try to figure out why some are having a good time and some aren't.
The ones having a "good" time in solo q are always the ones with killer sided posts on the forums. Makes you think.
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I love all of them
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Rarely, and the ones that I've seen using it are doing it wrong.
They will activate it and unhook you right away.
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3193400#Comment_3193400
What is there to discuss? Person goes on a rant flexing their 15k tiktok likes (😮), states that killers bm and 4k when you have 2-3 useless teammates, and complains about tunneling. All things/topics that have been obvious gameplay issues for years and recited many times.
If it has been a problem for years let more people complain so maybe it will stop being a problem.
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3193902#Comment_3193902
I mean the characters. A Dwight has the same weapons like a Meg or a Bill. Some are bigger, some smaller, but no special ability for each survivor.
Yes, I understand that. But what can be done to differentiate low tier killers like trapper/myers/sadako etc and solo q survivors from high tier killer like nurse/blight and swf?
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@SunsetSherbet said:
Don't worry. The amount of people unable to comprehend that the devs want killer to feel threatening will almost assuredly result in a near complete reversal of the rebalance patch. Then we can go back to April player numbers and 10 minute survivor queues.
Never had longer survivor queues than 1-2 minute and that was at night, was always instant during the day even with crossplay off.
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AFK killers are so boring, they just waste everyone's time.
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@Marik1987 said:
60-65% is balanced.
Also keep in mind that u should take a look on every killer on its own. While survivors are all the same (basically), every killer is unique and should be looked at differently.
Survivors arent all the same because SWF =/= Solo.
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Yea killers have been hitting on hook a lot lately.
I'm never toxic, play fair and I'm also a solo player, yet since the game right now favors high tier killers, they feel the need to show off too.
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As someone who also mostly does solo, if you'd like to swf add me on disc: Marvin#7735
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3191475#Comment_3191475
not surprised the community loves to over exaggerate.
How is saying solo q isnt ok right now "over exaggerating"?
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We all do.
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@Dstorv said:
https://forum.deadbydaylight.com/en/discussion/comment/3189415#Comment_3189415
why should bad survivors always be able to secure an escape with hatch when the killer plays well?
They dont, that's the difference.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/3191260#Comment_3191260
The main issue (for me, and from what I have seen for other people as well) is that on the Dbd website this Prime Gaming partnership is described as giving out cosmetics. Bloodpoints are not a cosmetic.
Prime Gaming and Dead by Daylight are joining up for a series of monthly content drops aimed at giving players a special run of cosmetics to help grow their collections.
🦆🦂
Specially people who are paying monthly mostly for DBD like myself, i literally paid 10 euros for 400K bp.
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If I see anyone self caring through an amount of time that I'm sure they're using it by itself I'm letting them die on hook.
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@Sonzaishinai said:
Meanwhile i am here thinking how handy 400k bloodpoints would be right now
It honestly seems more worth then some skin that a lot of players probably won't use cause there are like 50+ characters now
Literally play 4 matches with a cake.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3190592#Comment_3190592
yes i keep playing it as killer. its almost like banging your head into the wall.
personally i think that killer-rate should be around 60-65% and the escape rate should be around 35-40%.
Given that in my opinion the 0-2k is loss and 3-4 kills is a win for killer. the win-rate for survivor should average out to be 50/50. it means that on average, 5/10 of your games as survivor should be possible to open exit gate and have two people leave while other 50% of the games the game will be locked therefore resulting in 3-4k.
kill-rate is a bit misleading where as win-rate would be a lot more informative. I am not sure though if killer would like to play killer at 50/50 win-ratio, so perhaps 60/40 win-rate ratio might be better though survivor would have to accept losing more then winning.
There is no such thing as win rate because a win is different for everyone.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3189583#Comment_3189583
Dont say that, they may give us a brown rarity charm that you'll get 0 use out of, at least BP have a use lol
That unfortunately wouldnt surprise me.
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Freddy, Billy, Deathslinger, Trapper, Myers
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3190340#Comment_3190340
Luckily your assumption is entirely wrong, it's not even actually killer sided.
It's not an assumption, is basic math.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3190330#Comment_3190330
Current distribution is fairly well balanced and I consider it enough, thanks.
I'm sure you'd consider it enough since it's killer sided.
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@Tsela said:
39% escape rate is quite high so it's mostly balanced.
every game has 4 survivors and 1 killer. so that means almost half escape. Well at 50% would be half. But very far from 3 kill games which would have 25% escape rate on average
So it's balanced so far. Keep practicing guys. Like in every game.
39% escape rate is high? when will it be enough for some of you people? when escape rate is 0?
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@VoidOfMe said:
Oh, so barbecue is still top 3 most used perks in the game?
Didn't people say people only ran this perk for the BP or if they were nurses and blights?
Funny
I've only seen it ran like 3 times since the update dropped.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/3190133#Comment_3190133
There may not be anything wrong with USING Dead Hard but there is something wrong with the game if you need to run a single perk every game to be allowed to play and have fun.
🦆🦂
You mean like kindred in solo q
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3189718#Comment_3189718
Yes it should. Pvp games mean you have to push yourself to improve. Part of the fun of a game is supposed to be losing, learning, and overcoming challenges. If you want to always win and be in god mode, go play a single player game.
It's not fun to lose because your team wasnt good.
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@Tranquil_Blue said:
https://forum.deadbydaylight.com/en/discussion/comment/3189567#Comment_3189567
I guess it depends what "fine" means to you personally. What percentage of your games are you escaping (you have to accurately track across dozens of games for the percentage to mean anything)?
I'd say around 30%.
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@Loldino said:
https://forum.deadbydaylight.com/en/discussion/comment/3189730#Comment_3189730
Yes I do killers lost 9 meta perks
Survivors lost 4 but got basekit BT which they whined over and got its duration doubled
Not to mention things like OTR getting gigantic buffs
Lost 9 meta perks and got other meta perks.
Gens went from 80 seconds to 90 seconds.
Killers recover faster after hits, killers break pallets faster, bloodlust got buffed, survivors hit speed boost got nerfed.
If you still think that patch wasnt killer sided you're delusional.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3189695#Comment_3189695
"How bad solo que really is" I see nothing BHVR has done. That has made it any worse. What I see is people doing stupid things and going down in 15 seconds. That has always existed. You just don't have obnoxiously broken perks to rely on as much now
Yea, and you forgot the basekit buffs for killers.
None of my build for nerfed and I'm pretty sure I'm losing more now, so.
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@Loldino said:
https://forum.deadbydaylight.com/en/discussion/comment/3189619#Comment_3189619
Funny I remember survivors throwing tantrums when killers got 10% buffs and DH was nerfed but sure killers are spoon fed babies
Conveniently forgetting everything else from that patch?
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3189567#Comment_3189567
Playing both sides relatively equally doesn't make you a main on either side.
Your point? I'm pretty sure they dont play both equally so.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3189684#Comment_3189684
Probably because it's not that important. SWFs arnt nearly that unstoppable as people make them out to be. Just because they're SWFs. Doesn't make everyone a god looper. You come across that VERY rarely.
That's not the point, it's just how bad solo q really is.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3189493#Comment_3189493
I see it almost every night.
Not on EU servers.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3189567#Comment_3189567
I mean, there's youtubers that play solo q doing fine that you can look up as we speak if you don't want to take anyone's word for it here.
I can easily say the people complaining about solo que are just entitled survivor mains that need to git gud if I want to be a brick wall.
There's no point in opening a conversation if you're only going to listen to the side that already agrees with you and discredit everyone else.
ex. I see a lot of complaints about que times but mine are fine and the stats show they went down on both sides. Clearly the forum is just full of entitled copium sniffing survivor mains just trying to get killers nerfed.
You mean youtubers, people who choose the matches they want to put online. Why would they just post matches where they're always losing?
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@jesterkind said:
I mean, most of the Prime Gaming rewards tend to be in-game currency or something equally minor, in my experience, so this isn't that unbelievable.
Would've liked to see a higher number, but this is fine.
This is not fine. This is not "exclusive" at all. I couldn't even redeem the last one because it gave me a error saying I already had it.
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@MrPenguin said:
Because those are stats for the entire game. If its 80% at low MMR and 40% at higher, that makes sense since survivors are still stronger than killers if they're actually good, but at lower brackets killers dominate.
https://forum.deadbydaylight.com/en/discussion/comment/3189429#Comment_3189429
Hours doesn't mean skill. I know people personally that play the 1 same game for years and are still in the lowers skill bracket.
So that's possible.
There's still people doing fine in solo que. Can't say for sure personally why you're doing poorly.
Yea, the people doing "fine" in solo q, you mean the people on here with their post history showing they're killer mains? Those are doing just fine I'm sure
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@Deathstroke said:
I think 61% is pretty fine the game should be bit killer sided overall.
The game doesn't need to be anyone sided.
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Because it's not funny.
For real? First we get a code we can't even redeem because we already had that plague skin from a PAID rift.
And now we get 400k Bp.
I'm- ... I don't even know what to say anymore. When we think it can't get lower, here we are.
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@GannTM said:
Idk how much worse they can make that perk.
Once you finish "healing" for 60 seconds it removes a health state.
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@HugTheHag said:
I do find amusement in the bewilderment of some that incentives are always on survivor, when it is the most discouraging role, with the most chances of failure, usually a lower reward, and that most people play solo i.e. with no coordination.
Seeing Self-Care up there feels wrong though. I don't know what sample of time they checked for those stats but it might be skewed by that new tome challenge.
I've only seen incentives on killer once and it lasted like 5 minutes.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3189454#Comment_3189454
Self Care is a bit underrated by some people, It is by far the most flexible healing perk, being the only one that allows you to do partial heals on a whim any time you are idle off a gen and unable to immediately do anything else useful.
Boon Circle Of healing, a medkit, inner healing. All of these are way better than self care.
I still see people using self care by itself (and i dont mean the ones doing the challenge).
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/3189448#Comment_3189448
This is true of literally every online team based game that has matchmaking based on skill.
I wish they showed us the rates across MMRs I don't think anyone would disagree that the avg kill rate being at X probably means at lower skill ranges the kill rate is higher than x and at higher skill ranges the kill rate is lower than x.
I just dont think the current matchmaking is compensating for all the changes that were made at all.
The way it is calculated (kills/escapes) it's just terrible for both sides.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3189411#Comment_3189411
Just FYI the summary does line up pretty well with the numbers from the aggregate site I follow. For example, Dead Hard has been around 20% or so usage on that site since the rework, and the average kill rates on the site increased about 7%.
Self Care is an outlier, though, the site I follow has it at 9% usage which is still popular but not close to 21%. That specific perk could be due to the challenge you’re talking about if Peanits ran the numbers only over the last week or something.
The fact that even 9% of people use it it's quite concerning. I'm pretty sure it isnt people in SWF who are using it either, so once again one more thing for solo q to be a frustrating experience.
