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Marcus

Marcus

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  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/630250#Comment_630250

    Spirit and Prayer beads still have counter play, I gave you examples it is your choice not to use them.

    If you don’t want to play immersed then you can still loop if you’re good at it.

    I saw survivors getting gen grabbed even when trying to gen tapp. And that waste a lot of time. And you can't loop a Spirit, especially if she grabs you.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/630247#Comment_630247

    Whenever I play Trapper/Hag two gens typically get done while I’m setting Traps, choose which gens you want to defend at the start of the match is another good tip.

    Like I said, use Franklin’s Demise, the game becomes much easier once you limit the amount of gens survivors have left.

    So your solution is to use perks as band aids fixes ? Too bad we only have 4r slots. What if a survivor find a key in a chest and I didn't equip Franklin's Demise, how am I supposed to counter that ?

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/630220#Comment_630220

    If it is in the game then losing to it is fair game. They aren’t healthy for the game because people refuse to attempt to counter these things and instead make threads about these things being OP with no context on how to nerf/rework these things.

    Again, because a thing can be countered in some circumstances, it doesn't mean it isn't bullshit. I mean, if I tunnel the key holder then I get D-Striked, while other survivors do gens and I can't apply any pressure because I need to tunnel that person.

    Also, your solution for gen rush is irrelevant, because I saw ( and I can show you ) someone playing Plague without Ruin, who down a survivor in under 30 seconds ( he literally downed that Nea instantly ), but yet, almost 2 gens got done, even if all of his chases were pretty short, that match still ended in 5 minutes.

  • Just because these things have counter play, that doesn't mean they are healthy for the game. I think bullshit things from both sides ( Instant Heals, Keys, Moris, Prayer Beads, Omega Blink ) should be look at and nerfed/reworked, because it doesn't feel fair at all to lose a match because someone had a key or because that Spirit had Prayer Beads and you needed to gen tapp the entire match, just to be grabbed regardless.

  • @PiedPiper365 said:

    https://forum.deadbydaylight.com/en/discussion/comment/630089#Comment_630089

    Idk honestly if we got the God Billy to play against a SWF I honestly believe we Billy's would win ( and by God Billy I mean the best of all is Billy's)

    Depends on the map.

    On a map like Rotten Fields he has a chance.

    But on a map like Haddonfield ... just no.

    On most maps I would bet my money on survivors tho.

  • @Azurlynx said:

    https://forum.deadbydaylight.com/en/discussion/comment/630146#Comment_630146

    And what if there were no pallets around one way or another and I just keept on running till I saw pallet which I had no way of knowing if it was real or no?

    Someone said that fake pallets don't have collision. So try that or for the third time : SMALL GAME.

  • @Azurlynx said:

    https://forum.deadbydaylight.com/en/discussion/comment/630134#Comment_630134

    How do you counter pallets after getting hit and still being in chase? You fall sleep when you get slapped. (Ironically)

    By remembering which pallets weren't there when you were awake. Or by using Small Game.

  • Ghost Face : he literally gets countered by looking at him, I don't know what do you want more.

    Freddy : You counter Dream Pallets by waking up constantly, using your memory and using Small Game if you can't use your memory.

    Any of them is brain dead, your friends are probably some delusional rank 20s.

  • I would be very happy if devs would remove both, Moris and Keys + Instant Heals as well.

  • The most annoying Doctor build :

    Perks : Distressing, Unnerving Presence, Overcharge and Hex:Huntress Lullaby.

    Add-ons : Iridescent King and "Calm" - Carter's Notes.

    Offering : Map offering for The Game.

  • @Andreyu44 said:

    Because he is op?

    Multiple people have stated why Billy is objectively OP,yet the "counter arguments" are just "yo,he is balanced,git gud".

    Even my grandma can get 4k with Billy at any rank, its the easiest thing in the world.

    And the majority of killers you see at red ranks are billis showing how "balanced" he is.

    everyone can get to red rank with Billy.

    He is the easiest killer to rank up with,because he is so "balanced" ,lolololol.

    Yes, he is balanced because against good survivors he is just a 115% speed loopable killer, even most of the survivors mains I know agree with this.

    Legion is the easiest killer to rank up, he is literally a "emblems machine", but you don't see anyone saying that Legion is OP.

  • Because survivors hate every killer and want them nerfed.

  • This add-on is very bad on every map besides Lery's and The Game, but even there it isn't amazing. Even without downsides, this add-on would still be rather weak for a ultra rare, but such major downsides makes this add-on one of the worst ultra rares in the game. So don't use it unless you have a Lery's or The Game map offering.

  • @Ghost077 said:

    https://forum.deadbydaylight.com/en/discussion/comment/629801#Comment_629801

    Then i want Huntress with endless axes. Spirit with instant recharge. Clown with endless bottles.

    https://forum.deadbydaylight.com/en/discussion/comment/629847#Comment_629847

    They are scanty. A few seconds, and you can again threaten to immediately put down the survivor. Like and 2-3 seconds of the nurse’s stun are negligible and omission from this eliminated in a couple of seconds. If, say, Spirit screwed up with a teleport, before reloading the force, it becomes an ordinary m1 killer at a speed of 4.4 for 15 sec. Like and Huntress, throwing all the axes. I played little on Billy, but even that was enough to get games much easier than on most other killers, and you know that very well.

    Actually, I'm not talking about the big nerf, reloading the saw will not greatly affect on ability to chase, it will just make it more honest, compared to the strength of other killers. Let's say this is overheating after 10 full starts of the saw with a cooldown. Or something similar.

    @DingDongs

    I agree with 1. Except the Spirit. She's fine. And with 2 too.

    @Marcus

    These maps are more likely an exception. On most, it’s easy for him to travel from gen to gen.

    Rotten Fields is a exception for Billy too. Most maps aren't that open and in most maps if not on all, Billy is easily loopable.

  • No. Adrenaline Rush and Medkits exist.

  • "Ah #########, here we go again".

    Devs said they won't change NOED, so making these type of threads is useless.

  • @Ghost077 said:

    All killers, except Nurse, have one or another limitation of force. Spirit has a recharge, Huntress limit axes, etc. Billy can travel around the map without restrictions. Unlike others, he can use his power anytime. In combination with the ability to instantly give a dying state, this is a too much. It’s not very fair, special if map is some like as Rotten Fields. Thus, it deserves at least a small nerf, giving a recharge of the saw after some time.

    You are talking about Rotten Fields as a unfair map against Billy, but what if Billy gets Lery's or The Game or Haddonfield ? Are these maps fair for him ? I don't think so.

  • @DaS_only said:

    https://forum.deadbydaylight.com/en/discussion/comment/629113#Comment_629113

    I dont know what you want.. Are you seriously complaining about adrenaline right now? Come on, stop that. It's a Totally balanced perk and actually is one of the perks who rewards for good gameplay (unlike certain killer perks cough cough noed cough cough)

    But killers with NOED also plays with just 3 perks untill the end game, so that is a major draw back ( especially because killers needs perks more than survivors ). Also, if survivors find the Hex totem ( which they will, totem placements are garbage ), then the killer gets just a single down due to NOED.

  • Every killer worth their salt would ban Hadnofun and Disturbed Ward 😁.

  • Mid tier. He could be much better with a shorter base cooldown. Power recovery rate add-ons are pretty much mandatory for him right now and that's not good game design.

  • Like Space said, some perks are better on certain killers ( for example Spirit Fury being A tier for M1 killers and F tier for Nurse/Spirit/Hag ).

    At first, I would say there is no "SS" tier. I don't find any of the killers perks being that good. Also, I disagree with Save The Best For Last being the best perk ( it's only decent for Hag and Spirit with charge time add-ons ), Enduring should be higher than Spirit Fury, A Nurse's Calling should be lower ( rush gens into Adrenaline really hurt that perk ), Infectious Fright should be higher, Discordance and Corrupt Intervention are overrated and Stridor, Huntress Lullaby and Overcharge should also be a tier lower. And I think that Rancor, I'm All Ears and Knock Out are better than Spies from the Shadows, Bitter Murmur and Tinkerer.

  • I expect DS to be nerfed to 3 seconds. And that would be fair, because Enduring doesn't affect it anymore.

  • Up to green add-ons, charge time + speed/duration is Spirit's best combo. Power recovery add-ons aren't bad either, but they are outclassed by duration add-ons. Charge time is very, very good, there is a world with Bloody Hair Brooch and a world without it. Yakuyoke Amulet gives you everything you need to maintain map pressure with her phasing without being punished too hard in chases. Wakizashi Saya gives you a better speed boost after coming out of phasing and that can help you to correct after a wrong phase. Prayer Beads is a very powerful and stupid add-on, with this add-on you can get free gen grabs against anyone without Spine Chill. Dried Cherry Blossom can be fun to use and can help you to get hits even without her power, but I wouldn't say it's very effective. Mother Daughter Ring is another very powerful add-on, but you need to get more experienced with Spirit and with your tracking skills to use it. Father Glasses is meh, it's only good combined with Sloppy Butcher and/or Blood Hound and it can help you to counter Iron Will, but it's not needed.

    Spirit doesn't really have bad add-ons per say and here are one of her best add-ons combo :

    Mother Daughter Ring + Prayer Beads.

    Mother Daughter Ring + Yakuyoke Amulet.

    Mother Daughter Ring + Bloody Hair Brooch.

    Wakizashi Saya + Bloody Hair Brooch.

    Yakuyoke Amulet + Bloody Hair Brooch.

    Yakuyoke Amulet + Dirty Uwabaki.

    Dirty Uwabaki + Bloody Hair Brooch.

  • My killer tier list :

    my-image (6).png


  • @JawsIsTheNextKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/628423#Comment_628423

    The same things keep coming up over and over again, many of the really common complaints have been addressed. Remember all the complaints about MoM, DS, Old Freddy, old Legion, Blendettes, hatch standoffs. Lots of people brought them up over and over again and people defended them. Now they are gone, and the game is better for it.

    I don't think the OP is after a massive nerf, but personally I want to see other killers to be as feared as Hillbilly. When certain topics are as complained about so much, they should at least be reviewed.

    Thank the entity for listening to us about Blendettes btw! Best nerf in a long time.

    But devs already said they only gonna change his add-ons and even most of the survivors mains I know don't have a problem to play against Billy.

  • Ghost Face needs a shorter cooldown at base, Object of Obsession not working against him ( which will happen soon ) and his revealing mechanics needs to be fixed.

    Plague might need some small tweaks, but she's fine for the most part. Some of her add-ons ( Corrupt Purge duration and Iridescent Seal ) needs buffs and a 5% Hindered Status Effect for broken survivors would make the "no cleansing meta" much more risky, but without being "too overpowered". But Plague can be very powerful with the right build, like with Black Incense she's almost top tier.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/628441#Comment_628441

    I didn't flame anyone 🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

    Look if you have nothing new to post, if you have no comments towards my point about the LT wall totems, if you don't even care about it, then don't reply. This is my thread so I will reply to everyone if necessary, and I will continue to reply as needed.

    You did indeed. And I can reply to you if I want, who will stop me ?

  • @JawsIsTheNextKiller said:

    If he needs no changes, why are there so many nerf Billy posts?

    There are a lot of "please nerf survivors" posts. So we should nerf survivors based on these posts, right ?

    And btw, I saw more people complaining about Spirit than Billy lately.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/628420#Comment_628420

    I've merely pointed out the flaws in their arguments, and when necessary shown them what kind of hypocrites they are being for calling me an entitled survivor.

    Still no one has explained why the devs would change LT wall totems if not to balance it against the Trapper setting traps directly in front of them so that you can't do the totem without first disarming the trap. If they changed it for that reason then it makes sense to change these totems for the same reason.

    In that case, devs will change these nooks anyway in the future, so you didn't need to come on forums to flame everyone.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/628352#Comment_628352

    You can believe me or not but it happened. One wasn't one of the nooks but it was a totem in a tight spot and the killer had Iri Stone so it was just as bad.

    I brought up NOED to make a point about destroying totems. Woooosh

    Like I said I'm just feeding back the kinds of things people said to me. If you don't agree with me fine, but you're just replying to get a reaction and it won't work. If you really don't want conflicts you wouldn't post such inflammatory comments.

    If it doesn't work, then why you keep replying to me ? And you have no right to complain about inflammatory comments, after calling everyone out for disagreeing with you.

  • my-image (6).png

    Here, my last tier list. Freddy is 6th, tied with Huntress for 5th spot. However, some of his add-ons really need a buff, especially the block ones.

  • @Pulsar said:

    Top of B-tier. While his pallets and snares are good at shutting down some loops, they have conditions and do not affect pallet vault speed. His gen teleport does give him some map pressure, but it is locked to a cooldown, while other killers, such as Billy, Nurse or Spirit, are not. To top that off, he doesn't have a reliable way to get rapid downs, like Myers or Billy. As such, he is the TOP of B-tier. He gets outclassed by Myers insane snowball potential, stealth and Tier 3.

    Spirit has a cooldown on her power too.

  • I would say any of them, but if you really want a detection perk, go for Spine Chill.

    But it's a overrated perk, so don't become too reliant on it.

  • @Usui said:

    https://forum.deadbydaylight.com/en/discussion/comment/628301#Comment_628301

    They don't give a ######### about any perk. Not just this one specifically. Please don't sugarcoat unbalanced killers to compliment your opinion.

    Sorry, are you salty for losing against too many Nurses and Spirits ?

  • @Nameless said:

    https://forum.deadbydaylight.com/en/discussion/comment/628301#Comment_628301

    Object doesn’t just hurt stealth killers badly but also Trapper and Hag.

    That's why I suggest to play just Nurse or Spirit if you encounter too many OoO users.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/628295#Comment_628295

    1 out of 1000 yet I had it done to me 3 games over the course of about 72 hours. No, you are being dismissive of the problem, and the problem will only get worse if they continue to create totem nooks like these for other maps.

    And the fact you say "you can't break every Hex totem in every match" points out your bias because that should NEVER be the case. Totems should always be able to be destroyed in a fair manner. Doesn't every killer main that uses NOED say "just break the totems". Well I'm trying but the game won't let me. You're saying that's okay and it's not. If the killer wants to stand there directly in front of their totem, fine, but otherwise no totems should be unbreakable.

    If you agree with me they should be changed, then say that and leave it at that. You don't need to come back here to one up me every time. You won't win. Trust me.

    In 3 days you met 3 Trappers, which all 3 of them had the Hex totem in nooks and all 3 of them trapped that Hex with 3 traps ? Yeah, I think you don't say the truth.

    Why you bring NOED in this disscussion ? If the killer traps the NOED totem, just open the gates and leave, simple as that. I never see a Trapper trapping a dull totem, just in hope it may be NOED later, so your point is irrelevant.

    How stupid you can be ? I don't agree with you, I said I don't care whenever if devs add these changes or not. Don't worry, I don't want conflicts with you, I am actually amused at how all people told you to git gud and yet you still call them biased ( even if some of them are survivors mains ). And I don't need to win when I know I am right.

    So, again, get over it.

  • There are new status effects that will buff stealth killers against Object of Obsession and which should be added soon, untill then, just play Nurse or Spirit, the only 2 killers that don't give a [BAD WORD] against Object of Obsession users.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/628280#Comment_628280

    You're assuming things.

    I'm merely pointing out the hypocrisy of others that called me survivor entitled.

    I agreed these places should be changed. But until they are you need to accept them. Which I'm willing to accept that we need to deal with these BS totem spots until they are fixed. The difference here is I acknowledge this was not balanced, where you won't do the same.

    I already said I don't care if they get fixed because I don't think this affects balance too much or at all, not when it happens in 1 out of 1000 games. Just accept you can't break every Hex totem in every match and get over it.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/628247#Comment_628247

    1) What makes you say I'm yelling?

    2) "Complain like a 5 year old girl" because valid criticism is crying?

    3) I have made MANY posts in other threads about all those unbalanced things. Maybe read through my comments before you make those kinds of assumptions. I'm just not going to beat a dead horse and open a new thread on the SAME THINGS other people have brought up. I comment on those threads and leave it at that. Heck, I've comment on some of these topics just TODAY!! This topic, however, has yet to be discussed.

    1 By your comments, you seems like it.

    2 Calling everyone killer biased because they disagree with you isn't valid criticism, is crying because you don't get what you want from people.

    3 You told me Huntress mains should just git gud and just not chase survivors in the places that are infinites for her untill these places get fixed, I am telling you to git gud and do gens instead of totems when that happens, but probably, the thing you complain about will never happen again in the next 1000 games. What Trapper did to you even isn't that BS to be worth complaining.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/628218#Comment_628218

    Then tell me why they changed LT wall totems if not for balance? And if for balance (which they did, they even said this) then this rule should apply to these nook totems as well.

    DEBUNK THAT. You can't. You want to scream at me to git gud or that I'm entitled. No I want balance, and the precedent has been set by the LT wall totem change that totems should NOT be able to be blocked by a single trap, let alone 3.

    I do not care if they change nooks as well, Trapper is the worst killer in the game anyway even with that strat, so they can do it. I just find it lame how you complain like a 5 years old girl about a thing that barely, if not at all, affects balance, calling everyone killer biased because they disagree with you and yell on forums about such a stupid thing, "wanting balance", yet I never saw you open threads and scream in that way when it comes to the real things that affect balance ( gen times, broken add-ons, underpowered killers, map design ).

  • @Swiftblade131 said:

    https://forum.deadbydaylight.com/en/discussion/comment/627172#Comment_627172

    Not just any nerf killer post, specifically, a nerf Billy post again. Most asked after Nurse nerfing posts.

    Even though he's like 3rd best killer to Spirit in many peoples eyes. By OPs logic Spirit needs a nerf to.

    Many people ask for Spirit nerfs too.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/628151#Comment_628151

    Just because like 10 of you gang up on me to argue the same points I've debunked doesn't make it a stupid thing. It's a valid concern, especially if they continue to create totem spots like this on other maps.

    You made your points yet continue to come here and repeat them, so I'll continue to debunk them. Maybe just move on if you're sick of it.

    I would move on if this thread would stop being alive. You didn't debunked anyone, even survivors mains told you they are fine with Trapper being able to secure his totem that way, and yet you still call eveyone killer biased. Other people ( like me ) told you this situation is very unlikely to happen and when it happens, you can still play around it regardless. Get over it big baby, you are not entitled to destroy every single Hex totem. That Trapper wasted his power and time to protect that Ruin as he did and I bet he even can't do that anymore, because now he probably gets just totems spawns in the open or besides gens or survivors.

    PS I can wait to call me killer biased, to tell me how survivors should have control over Hex totems no matter what killers do, even if they are killers perks and killers even don't have control over any of the survivors perks and to call me out for wanting balance, even if I didn't see you to yell at map design, broken add-ons on both sides, gen times and other things that actually need balancing, no, just Trapper is suddenly unfair because he can stop survivors from doing a totem, even if it means to lose all his power, time and pressure.

  • @Atrushan88 said:

    @Bravo0413 there'd be no point to the test because no one would bring aura reading. If they add it, they add it, but I'm telling you that you guys are gonna start getting mad when you start seeing all the meta perks EVERY game instead of every other game because another group of not even meta survivor perks are getting nerfs.

    Next they'll nerf Quick and Quiet and Dance With Me. Then another viable but not meta build will go out the window and we'll see an even larger amount complaining about DS and Adrenaline because no one's running surprise off meta loadouts anymore.

    They indirectly nerfed Quick and Quiet and Dance With Me by adding I'm All Ears into the game 😆.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/626904#Comment_626904

    And what if it was Devour? You can't just ignore that totem, you kinda have to do it. Or NOED? Heck even Third Seal can be really strong if you get 4 stacks before it's up, because you can just slug everyone and win.

    This isn't a case of playing bad. It's a case of the killer having basically a permanent totem.

    Still waiting for someone to explain why they removed the ability to do exactly this with just 1 trap in LT walls.

    NOED : open the gates and leave while he's trapping his totem.

    Devour Hope : he won't get enough stacks if he's just protecting his totem.

    Third Seal : I never saw a Trapper running that, XD. But if he's just protecting his totem, he can't slug properly. And voice comms exist.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/626856#Comment_626856

    You still fail to see the point.

    It's not about winning. It's about the totem being almost invincible. What if it was Devour? Or NOED? I wouldn't have much of a choice but to cleanse it.

    I hope a Trapper uses this on you guys someday soon and you see my side.

    Like everyone told you they played against a Trapper with that set up before and had no problem to play around. Seriously now, are you ok ?

  • Billy chainsaw should trigger the Deep Wounds status effect, nuff said.

  • Killer side : Discordance and Corrupt Intervention.

    Survivor side : Spine Chill.

  • Spirit buff when ? I feel like she needs 115% speed and unlimited phasing and also being able to go through walls and unlimited NOED.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/626458#Comment_626458

    Or maybe a bunch of killers refusing to acknowledge when something is clearly broken, even though they already got what they asked for (better totem spots).

    Given the track record of this place it's not surprising.

    That's why 80% of totems still spawn in the open/besides a gen/besides a survivor, because we got better totem spawns boys.

  • Yes, Plague is better than Legion even without Corrupt Purge, but Corrupt Intervention ( her perk ) isn't that good.

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