Mandy
Mandy
About
- Username
- Mandy
- Joined
- Visits
- 16,619
- Last Active
Comments
-
@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2851589#Comment_2851589
Nvm I just needed to reboot I guess. Thanks @MandyTalk
No problem...sorry that there was a delay, I know how frustrating it was.
-
@KerJuice said:
geez it’s past 5pm EST already-how long does it take for the weak ass Switch to get an update?
They've received the update...
-
IF you restart your game, they should now be enabled.
-
@calamitybear said:
Ooo ok mybad didn't realize she was injured I thought she was instadowned. OK well that answers my question thanks loves :)
no worries, happy to have helped.
-
@calamitybear said:
https://forum.deadbydaylight.com/en/discussion/comment/2851373#Comment_2851373
The post is about the exposure effect not getting starstruck from far away. How did onryo down nea when neas exposure status was completely gone. Dead man's proceed when she left the gen and got instadowned after that bit there is no exposure effect on nea. That needs to be addressed with the devs that's not how that works. I looked at onryos add-ons she doesn't have exposure on any of them how did she down the nea?
Because she was already injured (and it was a Kate) - top character in the screenshot.
-
@Stephen304 said:
Lets gooooooo! Looking forward to seeing the server side enabled :)
Whilst I adore your excitement please try to contain it - we've not announced anything yet, or given an ETA - I don't want people getting their hopes up about something and then getting demoralised when they realise there's a long wait for example.
As I've consistently said throughout this thread - please watch our social media channels where we will make announcements when things like DbD on Steamdeck will be launched, we've not given any sort of date yet.
-
@sizzlingmario4 said:
Well you were "instadowned" after the 30 seconds because you were already injured. Nothing weird happened there.
Your killer did have agitation (I went to the vod and watched the entire game) so either you were within 36 meters for like a split second and it was so quick that it was hard to tell or something is wrong with starstruck range.
We had the same thoughts! Distance from shack to that shrine is roughly 36m so yeah it's probably on the very edge of the terror radius.
-
I suspect the player was on the edge of the Terror Radius there, after watching the whole thing - the player downed wasn't that far away and the killer clearly walked to a hook towards where the person was doing the generator. The killer also had Agitation which further increases the terror radius.
Also, Starstruck didn't cause the down as the player was already injured, so they were one hit with a normal attack.
-
There's not a date I can share on this yet I'm afraid.
-
We don't have an exact time when the update will be out on Switch I'm afraid, as soon as it is released, you will again be able to play with friends from other platforms.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2851106#Comment_2851106
Hi, do you know if this means cross-play on switch is disabled?
yes for right now, Switch can only match with other Switch players - they have to be on the same patch number to be able to match with players from other platforms.
-
@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2851124#Comment_2851124
Lol don't worry last patch I accidentally skipped over a line and made a bug report on a known issue. Felt dumb afterwards
There's honestly no need to feel dumb! There's always so many things in the patch notes it's super easy to miss something. I have the luxury of reading them many times prior to them going live plus I need to know what's in them...as a player (prior to me working for BHVR), I'd only just skim patch notes looking for the "good stuff".
-
Editing any of the in-game files is done at your own risk. We cannot advise you here with regards to that.
If you do trigger an automatic ban we would also not be able to unban you.
-
Yes as others have said, right now there is a delay on the hotfix patch for Switch - so until that has been released, the perks will remain disabled. I do not have a confirmed time on when we will be able to re-enable them.
-
@wimpy said:
https://forum.deadbydaylight.com/en/discussion/comment/2851041#Comment_2851041
Thank you for your reply. I just updated to 5.6.1 and both the Wake Up perk and Object of Obsession perk have not released the kill switch.
Yes, until all platforms have the update available (there's been a delay on the patch for Switch), then the perks will remain killswitched.
-
Yes the issues that surrounded OoO are fixed.
-
If you have noticed a bug please report in the Bug Reporting section of the forums - where it can be seen by the correct people.
Also, just to address your comment re "keeping survivors happy"....please note that the breakable walls were returned to Badham pretty quickly, Wake Up was also killswitched because it crashed the KILLERS game. Neither of these things are survivor sided, and actually insinuating that survivor perks/bugs are given priority is wrong I'm afraid. Bugs are assigned priority with regards to how game breaking they are, how much damage they can cause, how quickly the fix can be implemented - for example if there's one day left prior to the changes having been locked in and you can get a couple of bugs fixed within that time, you're going to add them - regardless of which side that benefits.
-
Object of Obsession will be re-enabled when the patch goes live on all platforms.
Badham is listed in the patch notes as a bug fix.
If you find a bug, please make a report on it in the correct sub forum and not in General Discussions, thank you.
-
I don't miss old Ruin, I think the new Ruin is a healthier perk and does reward much more for applying map pressure.
As a survivor, it's definitely much better - old Ruin was there before the colour blind settings were in game, so I must admit I used to struggle a lot with the red skill checks.
-
Just to clear up something here...Mooks is quite correct we have not promised anything with regards to adding maps for past chapters. It's something that we might like to do at some point but it's definitely not confirmed or promised.
-
@hemlock said:
So bug with iridescent shards discount is not fixed and no one was able to successfully buy the characters. What about flash sale continuation?
From my understanding there will not be a continuation of the flash sale, it will come back at a later date when the issue with Shards is resolved.
-
We cannot confirm if or when cross progression will happen with other platforms other than Steam, Stadia and Epic Games Store. There are no guarantees I'm afraid. We know it's a community wish and we will continue to work with our partners with regards to this but we cannot confirm if it will happen I'm afraid.
(Switch cross progression is currently delayed after being announced some time back)
-
Object of Obsession has now been "killswitched" and will be re-enabled as soon as the issue has been resolved.
Thank you all for your patience and reporting of this.
-
Happy 1yr Anniversary!
-
Is this on all killers or any specific ones, do you have any video or anything? Thank you for any more information that you can supply.
-
This is a cosmetic that will remain "exclusive" as it was connected to a purchase from the merch store a long time ago.
-
This should have been resolved for players now, yes Grade Reset did happen late...if you've still not received your Grade Reset rewards or you didn't go through the Grade Reset, please open a new bug report. Thank you.
-
Hi this is something that should have been resolved now, it did for sure happen later than usual.
-
If you need to report a bug, please do so in the correct sub forum. Making a post in General Discussion to bring to the attention of QA or players is not necessary.
-
I believe this issue should be resolved now, if players still have not received their Grade Rewards or gone through the Grade Reset please make a bug report on this, as from the information I had, it was late but it has now happened.
-
@Kuinzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2848067#Comment_2848067
Yeah, I know, it's just a massive shame is all. The lack of communication regarding the chapter's future is a little upsetting, too. I don't think it's BHVR's fault, though.
I appreciate people's disappointment that they are no longer able to purchase anything for the Stranger Things Chapter, however we communicated very clearly and very early that this Chapter would be removed from the Store and did a FAQ to answer the questions the Community had with regards to the Chapter as well as putting on sales on cosmetics etc for our players to be able to purchase things prior to them being removed from sale. Not really much more we could have done then.
-
I believe this issue should be fully resolved for players now, yes indeed Grade Reset did happen very late yesterday
-
I believe this should have been resolved for everyone right now, yes it went through much later than it normally does.
-
If you have done nothing wrong, you have absolutely no need to be worried. Bans are not issued without reason and without clear evidence.
-
@OpenX said:
https://forum.deadbydaylight.com/en/discussion/314103/survivor-spawn-rgn-near-gens-is-a-joke
Corrupt intervention is arguably the best killer perk for a reason. It's the one thing that stops survivors from working on gens within 2 seconds of the game starting. I use it on almost every single killer and in almost every single build. High mobility killers I think discordance is better as an early game perk.
Corrupt is really good for that early game pressure, I will agree. I've also been using Lethal Persuer so I can see where the survivors are at the start of the match...I play Legion or Wraith mostly, so I do find it super helpful and leads me to getting into a chase really early on.
I'm in agreement that survivor spawns cause me personally a bigger issue than the survivors spawning near their objective, seeing 4 survivors spawn separately can be heavily demoralising, even if it's a match that I end up winning.
-
I suggest posting in our technical sub forum for assistance on why your connection dropped out. However, the build up of DC penalties is correct - those build up and decay over time.
-
Not on a break no, but we do work Mondays to Fridays and have weekends off...like most companies do.
Work/Life balance is something that Behaviour Interactive take very seriously.
As this is probably coming from discussions around the killswitch, it would need more than a skeleton crew to make that decision as it's more of a Lead decision - it's pretty rare for things to come up on a weekend and most of our work is done during our working week. It is unfortunate that all this came to light on a weekend.
-
We're not able to mark the challenge as completed for you I'm afraid.
-
Whilst I appreciate the love for the Stranger Things Chapter, we clearly let the Community know very early that this was happening and this was the last chance to purchase the cosmetics for your characters.
-
There is a bug report in on this, so please upvote the bug report and add any extra information to that.
-
@PapaMikey said:
it appears that behaviour has enabled support before the newest chapter because the EAC window loads, but they forgot to place the easyanticheat_x64.so in the game files. (or the anticheat was just updated) Not sure if it's true or not but knowing behaviour they probably forgot. So would yall please hurry? it takes two seconds.
For all of you wondering, it IS just as easy as a couple mouse clicks. My friend has a test game he implimented barebones EAC in his project, went to the sdk page, enabled the checkbox, placed easyanticheat_x64.so in the game directory and it works on linux. It is THAT easy
As I've said so many times now...when we are ready to launch the game on Steamdeck we will announce this. It is not a matter of a few clicks!
There will be no release of the game on Steamdeck without prior announcement so please pay attention to our social channels.
-
If you think you've encountered a bug, please make a bug report or vote up an existing report if one is already made.
-
@squbax said:
https://forum.deadbydaylight.com/en/discussion/comment/2845068#Comment_2845068
Just a quick question, is there still that bug that erases everything when you link your bhvr account to your steam? I have wanted to link it but im very nervous it might just poof my progress.
That bug was fixed a long time ago, many people have since linked their accounts without issue.
-
Glad to hear this is resolved now, I will close the bug report.
Enjoy your games!
-
@Chip_Olive120 said:
also quick question will their be ps4 and pc cross progression in the future?
We're aware that this is a high community wish but we cannot confirm one way or the other I'm afraid, it's not just our decisions but down to our partners also.
-
That's how you wish to sign into your Epic Games Account...which is with regards to the Epic Games Launcher. That's nothing to do with Cross Progression (or the BHVR account).
-
I can confirm that there is definitely no cross progression with PS4.
The only platforms that we offer Cross Progression on is Steam, Stadia and Epic.
-
This is because there is no cross progression with PS4
-
"working with the killer" would mean that both players were actively working together to get you killed and the killer not touch the person who was working with them.
From the description that you gave, it's very hard to tell. There are a few reasons for refusing a heal - for example, I regularly run Spine Chill & Resilience, it's incredible how many players get off gens and try to heal someone instead of focusing on the gen, even though I'm clearly working on that gen. I've normally 99'd my heal already so would tap the heal if I needed it in a chase for example, but that extra vault speed I get with Spine Chill means I can avoid doing that until I'm about to get hit.
![LcGga3O[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/O7TTMCOXKABV/lcgga3o-5b1-5d.png)