ManOMaker
ManOMaker
About
- Username
- ManOMaker
- Joined
- Visits
- 554
- Last Active
Comments
-
@Pizzasauce said:
I just find it insulting. I probably shouldn't though.
It’s just natural human instinct honestly. But its a stupid instinct and we should all try to avoid it.
-
@Crowman said:
Because it's just a waste of time. You've already won so just leave no reason to needlessly taunt.
Sorry I don't like when my opponent intentionally wastes time to bm. And this goes for killers who do things like leave the last survivor on the ground to let them bleed instead of hooking then.
I totally agree with being the last survivor on the ground, but that is not what I’m talking about. Specifically for survivors bming at exit gates I feel like it’d be a better use of your mental space to not care and move on to the next match.
-
@BabuDweet said:
Because people are beyond sensitive and take this game so serious.
Killers complain about bm, survivors complain about bm.
Just as bad as each other tbh.
Unfortunately yes
-
@Steel_Eyed said:
Noone cares about an opponent pressing the ctrl button when they’re winning.
Well yes, obviously. But even if you are losing really badly I still think you shouldn’t anger yourself over the ctrl button.
-
This is a rant btw
-
@PlayTwink said:
https://forum.deadbydaylight.com/en/discussion/comment/2685335#Comment_2685335
Deathslinger nerf was also driven by survivors, everyone was complaining about him before the nerf
Everyone? I barely saw anyone complaining about him.
-
Yes
-
Dang, guess I’m not the only that does that then.
-
0 (PC’s the best)
-
I literally never bring items. Haven’t in like 4 months.
-
@ShinobuSK said:
They left because of 4 same characters, not because of boons, since every character can have boon after 2 hours boon patch dropped.
4 same characters indicate higher possibility of 4man so some killers dodge those
Well that may be true but 4 Mikaela’s basically guarantee at least 1 or 2 boons and most killers don’t want to deal with that.
-
While he’s definitely not op, he is fairly popular as I see him like once out of every 7-8 matches.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2683461#Comment_2683461
No, as in having a notice at the top of GD like there used to be WayBackWhen:tm:
https://us.v-cdn.net/6030815/uploads/614VADKADYRD/image.png
A bit like that (if you excuse my terrible editing)
Oh. Nevermind then.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2683379#Comment_2683379
Genuine question, is it possible to have this also pinned somewhere at the top of General Discussions, which is where most people visit and stay, since for me it's only visible on the home page (and my Firefox link brings me straight to GD too lol)?
If you’re talking about this duscussion getting pinned I don’t think that would happen because the original topic of discussion wasnthe hilarity that a big network outage happened around the same time an update came out. I’d have to change the title of the discussion for it to be accurate.
-
@GentlemanFridge said:
For hotfix patches, that's actually rare, if I recall correctly. It's the main releases that see the most issues.
I know, but it’s funny that when a new update happens and people aren’t able to access the game.
-
@DatFastBoi said:
Because the meta is healing and you can’t do that if they just keep on healing themselves as soon as they’re injured. Plus everyone just plays safe to try and not get hit while in chase
Thats why Plague is so strong right now.
-
@sadakiyo said:
Every killer
Nice
-
@Kira4Evr said:
- I guess I'm good with Nurse and Huntress
- Because they are the only fun killers IMO
- Maybe 500h of my 1,500h
- I dunno what you mean
Read my post below yours, I forgot to tag you.
-
4.Like compared to the entire player base, how good are you?
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2681386#Comment_2681386
I have my mission to bring Old Freddy back and I won't leave the Forums until it is done.
Or until I die trying.
Thats a good goal and I’m rooting for you!
-
@GeneralV said:
Freddy, old version in particular.
Long time ANOES fan who bought his DLC together with the base game back in 2018.
Most of my hours, that is for sure.
If this concerns MMR, I do not know. Left the game prior to its introduction.
If you left the game since before MMR, then why do you stay on the forums?
-
RPD
-
Try
-
@WarzMyth said:
I dont need anything. Just have a great day! dont take the people who trash talk you in the game seriously! dont trash talk them either. Just make the community a better place, maybe then we might have non tunneling killers and non camping killers! Thank you.
Thanks! It’s actually my birthday today and even though you didn’t know that it’s great that you coincidentally gave me good wishes!
You have a great day too!
-
Blight
-
@PyramidHeadBigBooty said:
Sure you may say that it all depends on who's using Bubba, obviously, that goes for every killer. But I’ve noticed Bubba's chainsaw lasts more longer than Billy's. And I think that time for Bubba's chainsaw is too OP. With that much time swinging, you can literally hit all survivors near by at once ! I've had a match where Bubba literally pinned down 3 survivors at once. And of course, we were all dead. Also Bubba’s chainsaw is more difficult to avoid than Billy’s. I find this annoying and makes me roll my eyes whenever I see a match and Bubba is the killer. So Idk if it's just me, but I really feel like Bubba's chainsaw can use a de-buff. What do you guy’s think ?
He’s very good. Good for beginner’s and good against beginners, but he’s not op. In most high rank games you rarely see him cus he isn’t as useful anymore when playing against veterans.
-
@Crowman said:
The problem with having a competitive queue and a casual queue is that with how DBD works people will just pick the queue that is faster. This is a solution to fix a non-existent problem.
The problem is that the devs are very bad at balancing the game for good players which leads to the state where good survivors can just stomp good killers, because killers simply lack tools to deal with it.
Yep, totally agree that is also a problem.
-
@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2648150#Comment_2648150
That's why I specified that the modes would appeal to two different groups of players. The ones who go to casual mode are the ones who would probably leave the game completely without it. This game doesn't keep new players very well. Casual mode is for the killers like me who chase people around and don't slug, don't hook: I hit a survivor, then I go to a different survivor. Hooking and slugging are boring and I don't care to do it. (Do survivors enjoy that? Do they prefer that to any sort of challenge? I honestly don't know, because I have messages turned off on PS4 and Switch can't do messages at all.) I also barely play killer anymore. I play survivor with a friend, and you know what we do? We meme around. Our memeing around probably (cough definitely cough) tanks matches, too, but that's how we want to play, that's what's fun for us. Do we belong in the same queue as players who care about winning? Certainly not. Is there a separate mode for us? Nope.
We both just finished the Rift and so now we're taking a break and probably playing very little or not at all until the new chapter releases. The point of a casual mode would be to retain players like us who want to screw around. It's not for the players who enjoy playing the game seriously. If a killer leaves competitive mode to play casual mode, they're not the killers who were giving survivors a challenge. These may be the exact players you don't want to wait in a queue to end up with in the first place.
I see. Well that makes sense but I don’t know how many players would migrate to that type of mode. There still could be longer queue times merely because of the amount of players who would play that mode. Yes, there are definitely more players like you who are kind of fed up with the current gameplay but we don’t know how many people are like that.
But, it could be worth a try (but will probably never happen knowing BHVR).
-
@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2648034#Comment_2648034
That's why the gameplay in the casual/meme mode would have to be different, possibly even with new maps with hazards and things like that. Things like hooking, slugging, and generators would have to go. Chaos, interaction, constant movement. If people who sweat in competitive mode can straight up transfer those skills to casual mode, then it was done wrong.
The "queue time" argument is flawed. DbD has a large playerbase: the thing that increases queue time is the imbalance of killer players to survivor players, not a lack of players. The two modes would appeal to two different groups of people. Competitive mode would be for the people who like DbD as it is, and casual mode would be for those who will probably leave anyway if the game keeps its current direction.
The queue time argument is very valid. If it already takes 8 minutes to queue when theres only one mode, if there are two (casual/competitive), there will be even less players playing between the two modes, meaning a longer queue time. The reason is because killer has become so un fun to play right now that no one wants to play, so even fewer would play between those two modes. Less killers = less games, you know?
-
@Blueberry said:
As a side note, the fact that pretty much everyone admits that nearly no killers would choose to play against swf if they had the choice should in and of itself tell you there is very much a problem with swf.
We all know, but we can’t get rid of it.
-
@TragicSolitude said:
What BHVR needs is their current mode, competitive mode, and a casual/meme mode where the goals are different and people screw around. Identity V has different modes that have different gameplay; that's what DbD would need, otherwise yeah, it's just gonna be a disaster.
Yes I wish we could have something like that but it wouldn’t work because it would increase queue time extremely and like discussed earlier sweats would be playing in casual/meme mode so its easier for them.
-
@Seraphor said:
What about when I want to have a casual game with my friends?
I play better solo, I don't have anyone distracting me by dicking around and yelling memes down the mic.
I don’t know, then just be in a party? I don’t know what you mean.
-
@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2647974#Comment_2647974
I should have elaborated - I got truncated loading into a match and it was either stop typing or get hit by a Billy who spawned really close to me, but I meant to write that as more of a general agreement. It is a topic that shows up quite a lot and you see the same solutions floated often, but they don't really address how the playerbase would end up using those solutions.
Personally I think the only real fix to the SWF-solo disparity is to add a voice chat option, or at the very least, drastically improve the info game that solos have (improved HUD status for survivors that displays the action the survivor is currently performing, full perk display to other survivors, and pre-written lines; "being camped," "somebody rescue me," "I found a hex," "stop doing that", "be ready to take a hit", "killer has [perk]", etc. The game isn't currently balanced around survivors having perfect information, but SWFs are here to stay and we'll never get rid of comms, so it's either stagnate or adapt.
I think adding a way for solo queue to communicate would be a nice idea, but I’d rather have the text lines rather than voice chat for moderation reasons,
-
@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2647967#Comment_2647967
There's no stakes in current DBD right now though. You don't derank as well and people still play to win or be a dbag. The game isn't a let's hold hands and ride off into the sunset type of game. That's just how it is.
Having casual mode won't stop people from playing how they want to.
What's the 'relax and have fun'? Certainly survivors would be just taunting the killer the entire match because that's the only thing you could do since it's not fun to Hold M1 for a whole minute and chases are the fun part.
- If there were to be a competitive mode there would be stakes surely.
- Yes that is completely true but casual vs competitive would indicate a more relaxed approach to the game for a lot of people.
- The majority of players aren’t in the that 10% of players who are toxic, nor are they on the forums. Most of the people I’m talking about play the game to have fun, and have fun with their friends.
-
@Iliketoplaykiller said:
Sure people want to “mess around” with there friends and not play seriously however that doesn’t reflect on how hard some of these teams are pumping out gens.
Sure but the gen pumping issue is more of an objective issue and not what I’m talking about.
-
@AVoiceOfReason said:
Just give proximity chat with an option to mute them. Also, add an option for the killer to talk to the survivors and vice-versa with a mute button too. That would make games so much more engaging. Think of the trash talk xD I loved that about Friday The 13th.
While that could be a fun idea, proximity chat and voice chat in general is hard to moderate and can stem more hate than it may stem love and fun.
-
@Laluzi said:
Competitive and casual modes will never work. Relatively few killers want to play against SWFs and many non-casual players will join casual for the purpose of getting easy stomps.
Yes, I know. I don’t want that to happen either, I’m just giving criticism to the specific topic of new modes and dealing with SWF.
-
@Myla said:
You can have fun in Competitive just by the fact that you're an SWF. You don't have to be sweaty to stomp on most killers lol.
While I did say that splitting the player base on two game modes is dumb imo.
Yes but, in a competitive mode killers should naturally try harder and use more un fun tactics (slugging/camping). And also yes, you don’t have to be sweaty to stomp on most killers, but, competitive elicits an expectation of trying harder to win than casual because of added stakes, this isn’t what people who want to “relax and have fun” would feel like doing.
-
I just give it to whoever doesn’t wiggle when they’re the last one. Which is weird because Everyone Always Wiggles When They Are The Last One Left! I swear there’s no point in it, so I end up hooking the last one anyway. The last time I gave someone hatch was like 3 weeks ago! Just stop wiggling please I’ll let you escape!
-
He always wins those staring contests.
-
Pre-visual rework Dwight just because he was so Iconic.
Now I guess I have to choose the character I main, Zarina.
-
@shitman said:
I already wrote that I constantly receive messages in the game chat and I really don't understand why all English-speaking players are so angry. I have less and less desire to play this game because of such players and it upsets me that BHVR does not block them, they continue to play and the funny thing is that I continue to meet in the game with those players, which I once played against. Please make sure that I only come across players from Russia, I really get tired of the negativity, and there is much less of it from players from my country.
I also notice this tendency to write "russian * insult *" and they think that this is not racism, because russian is not a race. Lol and? you are still insulting my belonging to a nation that I did not choose.
Understand, I can't just turn off the chat, because in addition to a bunch of negative ones, there are sometimes good ones and I don't want to miss them.
Make sure to always be nice to them back, I always do even though they never deserve it. Don’t fall to their level and insult them back. Stay positive and enjoy life!
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2645650#Comment_2645650
This.
keep the people doing art and sound design though etc.
I agree.
-
It’s strong, but not enough to warrant a nerf.
-
I’d remove BHVR
-
The real reason people play swf is because they want to have fun and play with their friends. The vast majority of dbd players don’t care all too much about doing challenges or having bad teammates. I for one used to only play survivor with friends because I didn’t want to be lonely.
Not everyone needs to win or have advantages against the killer every time.
-
@DBD78 said:
What is "good" ? It's a word but when are you good and when are you not good? And who decides when you reach this good level? 😀 Basic question that needs an answers first. I have 4000 hours in this game and sometimes I feel incredible and sometimes I make mistakes and die or get 0 kills as killer, and I think I stink at this game.
Good = high MMR/ excellent knowledge of the game and its mechanics
-
@fogdonkey said:
It is not based on hours, but on the number of comments on this forum.
Guess I suck at dbd then.
-
@jesterkind said:
It's not about the hours, it's about how much knowledge you've acquired + then a little bit of time added to that to get experience putting it into practice.
Generally I think you'd get enough understanding of the mechanics to be considered "good" after about 50 hours, if you also understand how it all works. For survivor, anyway- killers require their own individual learning curves as well as a general understanding of the killer game.
With that being said, would someone with only 300hrs but they have watch quite a lot of dbd videos be comparable to someone with 700-800hrs with no dbd videos watched ever?
-
I take it as a respectful thing and I usually just leave them alone for a bit and go after someone else.