ManOMaker
ManOMaker
About
- Username
- ManOMaker
- Joined
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Comments
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@Phasmamain said:
Because he plays very similar to deathslinger with a hint of legion
And plague
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1. Got the game when Pig came out but never played it until Blight.
2. Dwight but I now play Zarina
3. I first played Huntress but now I play Spirit.
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Corrupt Intervention.
its just really annoying.
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Rework Oni’s perks. They are so bad.
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Who you play doesn’t make you a bad person, its how you play that will.
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@Volcz said:
Maybe at lower ranks this is common, but I don't see very many AFKs at red ranks. It is hella rare because most red rank killers want to pip or keep their ranks, not go against worse players.
And this isn't a solution because it rewards everyone for escaping just for escaping. You should always have to earn your escape and your points, and even if its an AFK, thats one game out of the many. You can easily regain your lost pip if you're a good player.
You're basically asking for a fix to AFK killers, which rewards even the worst players with a black pip, when they did nothing to earn it. But not taking into account the fact in a real match with a non-AFK killer, say someone doesn't help with gens, doesn't get into any chases, just hides and waits for the carry. Then escapes and...shouldn't depip?
Its the same thing in red ranks, even without AFK killers. If you gen rush and have 0 involvement/interaction with the killer, at least at rank 1/2, you're very likely to depip as a result even if you do escape.
This is a blanket solution from you that only applies to AFKs and like I said, at red ranks I don't see very many AFKs, it is pretty rare for me at least in my experience. At lower ranks, I don't know. But like I said, if you're a solid player, you'll get that pip back regardless.
Im rank 5 so not really low rank. Its not that I’m trash and can’t regain that lost pip, I usually do. Its just the fact that because there was nothing I could’ve done against that afk killer to not depip. Because I am forced to depip that match is what makes it extremely frustrating.
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@Mr_K said:
Another is if the killer chases one person the entire match and doesn't get a down.
The emblem system is too reliant on killer survivor interactions.
Yes that is also a problem.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2090847#Comment_2090847
Too many people play this game for my liking & games that have lootboxes very rarely have bad skins
I’m sorry but you think too many people play dbd? I have to wait 14 minutes to get into a solo queue survivor game because literally no one is playing killer at 7 pm and you think too many people play dbd?
I think that’s the most unpopular opinion I have ever seen about this game.
edit: sorry for ranting
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Very often, about 1/3 of my survivor games happen to be ghostface
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- it hasnt happened to me
- not often
- Like every third game
- not really
- no
- i never have
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Alert
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@Pulsar said:
I got DDoS'd for 5 hours and spammed with threats from approximately 23 different accounts.
Does that count?
Cerntainly
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What if this whole time Sluzzy is someone from BHVR just pulling our legs occasionally?
prob not but a fun idea
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Ormond being is bright daylight
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You too!
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Best Singer: Huntress.
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I was playing a surv game with a friend and there was a P3 Steve with Dead Hard, Sprit Burst, Head On and Adrenaline and had a purple flashlight. It ended up being me and steve left against a deathslinger and according to my friend the Steve found hatch but I was doing gens.
Then this steve had the best idea I’ve ever seen.
The steve found the killer and brought him all the way across the map to the gen I was working on and pointed at me and flashes at me, mid chase. The deathslinger changes his target from steve to me then I go down and get hooked (for the first time) and what do you know. Steve is back at the hatch tbagging it as hard as he could.
I wasn’t feeling that petty so I just killed myself and hoped that the killer would find steve before he gets hatch but steve got out in the end.
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From personal experience, most Steves and Every. Single. Nea i’ve seen has been toxic. Every one of them. You could not even fathom how many toxic end game chats ive had (i main spirit) where every one of them has included a Nea.
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Played Prove thyself on dwight. I was against a Ghostface and just followed the other survivors around.
I remember the Ghostface creeping up on me and gave the the hardest flinch I’ve ever had.
I died first...
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Bond, Alert, Spine Chill and (insert anything i want to use like Iron will, prove thyself, pluderers or anything really).
yes i know its three awareness perks
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Showing who the killer is in the lobby would be a monsterous disadvantage for the killer. It would let the survivors change their build to perfectly counter the killer, which would end up bullying the killer, making it no fun for them. Say its a spirit, then every survivor will run Iron Will. A wraith? Every survivors runs flashlights. It would give survivors a very unfair advantage that isn’t needed.
also, it would make lobby times way too long for people who play unliked killers. Playing as freddy would make waiting times go from 3-4 minutes to half an hour because of how many people would lobby dodge.
it just shouldnt happen.
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@Aven_Fallen said:
Perks are no counter. Let alone that using one of the worst Perks in the game for one out of 22 Killers is an even worse "counter".
I know but some people really hate stridor spirit so this is something they could do if they really must.
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@dspaceman20 said:
What about off the record and iron will instead of no mither.
That would also work but off the record is not always active.
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I would still give it as I won’t care what my MMR is.
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thanks
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@EvanRaven said:
https://forum.deadbydaylight.com/en/discussion/comment/2047758#Comment_2047758
it's in his base kit, it's not an addon
tbh doctor doesn't really have anything else other than revealing survivor locations. the small stun when you shock someone only wins you a hit about 50% of the time because it has a delay, so the survivor can probably still throw down that pallet or vault the window.
there's also a tactic of running as far away from him as possible when he's using blast to avoid getting hit. it only reveals you if you are in his terror radius.
You can also avoid the blast by going inside a locker. I think.
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@Zarr0ch said:
I just hate the end of it, the stupid knife that spears the card....where the F does that come from? Why spoil the rest of the animation by adding that stupid bit in?
I feel the designers of that part are 55yr old thinking oh, the youngins will like this
In the beginning of the animation he throws knife into the air and at the end it comes back down to pierce the card.
(I voted oni btw)
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You will be saved, Hex: Bad Joke, Perfect Partner.
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Some good ideas, but some of the perks are a little too good.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2048076#Comment_2048076
I remember being told to "play a killer that actually takes brains, yours is flat." by a laurie who killed herself on hook the second she saw me.
Yeah, it happens.
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As a spirit main, I am constantly getting flak thrown at me during end game chats, I couldn’t count how many times I’ve been told to end myself on both hands.
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A giant mansion. The killer could be the eccentric crazed owner or like a butler or something.
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This may not be for most spirits, but as a spirit main the best thing you can do in a chase is just keep running. I get a lot of people when they try to loop and chases end very fast that way. The best way to prolong the chase is just to keep running.
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@Moundshroud said:
I would have Sprint be triggered by the secondary action button so that Meg can run at normal speed until she WANTS to sprint.
Wouldn’t that just be a better dead hard but without the I frames?
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Claudette because they are always either really dumb or really toxic.
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Probably cower until i get found if I be honest
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Well, you have to get rid of them somehow.
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Ash and while I main spirit, I like the Blight more cus he’s funnier.
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@Kees_T said:
https://forum.deadbydaylight.com/en/discussion/comment/2042802#Comment_2042802
I still have some of these on certain Killers, hopefully someday it will turn into something xD.
They disabled it, but for what reason? I heard that it could bug and allow people to use the Killer and level him up without using the offerings in other matches. So instead of fixing they just disabled? we will never know
And my other guess is that some people just play this game with their friends in custom games, by making the Killer & Survivors allowed, people wouldn't buy it to play with their friends, so that's a loss of money for BHVR.
I feel like if BHVR allowed you to trial killers in custom games will make them more money, imagine if someone wanted to try out Myers, but didn’t want to buy him incase they didn’t like them: Boom no money. But if they hopped into a custom game with a friends and was able to try Myers and liked him: Boom, they buy him and BHVR gets money,
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Surv:
- Alert
- Prove Thyself
Killer:
- Discordance
- Iron Grasp
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Dang. This post went from an average question and response to pretty wholesome.
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Honestly, Slippery Meat. I’ve had only two games where someone has run this perk and both times I hook them, start chasing someone and they instantly get off and heal. This perk is garbage but the people who have run it have made me frustrated.
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@Gl1TcH_8727 said:
https://forum.deadbydaylight.com/en/discussion/comment/2040741#Comment_2040741
Yes, thats what I mean sorry if I was unclear but yeah, should I save things like party streamers, vigos's jar of salty lips and survivor pudding, or Event items?
You could save your good offerings if you feel you don’t have a good build and are waiting until you get one. But if you are confident in your build and skill then use the heck out of them.
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Kindred is very much not op
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“A delayed chapter is eventually good, but a rushed chapter is forever bad.” Shigeru Miyamoto (maybe)