ManOMaker
ManOMaker
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- ManOMaker
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Congrats!
If you would, who would you plan on P100'ing next? -
Is this a console issue? I personally play on PC and I don't think I've ever had issues with Scratchmarks (besides some wacky behavior when using FIxated weirdly enough) Is this just on console or am I lucky?
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I think a huge problem with non-dash/projectile killer design can be that while taking the match away from gens can be good in ways, those types of killers can need a huge sink of knowledge to play and play against, which the majority of players (<200hrs playtime) aren't interested in.
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@Aven_Fallen said:
As a general rule, you have to be at least P69 on a Character to give a valid opinion. Anything below that is not worth anyones time.
Jokes aside, Prestige does not make someone an expert. There is some correlation between Prestige and experience on a character on Killer side, but not really much on Survivor. E.g. someone can have all Survivors at P20 and be more experienced that someone who has one Survivor on P100 and the rest below P10.
For Killer, a higher prestige in general means that someone is more dedicated. However, you can also have a P100 character and never played them. Or even that side. Someone can never play Survivor and have a P100-Survivor and vice-versa. And P100 only means that a lot of BPs went into that character, but not that it was played more often. You can grind a character really fast during Anniversary when everyone runs 5 Cakes each game, but get them to P100 in less games than someone who does it outside of events.
And sometimes people play characters, but dont put a lot of BPs into them. E.g. I play Nurse when I want to get some BPs. Since I play her without Add Ons, my BP-investment is 0, but I get more BPs out of it which I spend on other characters. So I am only P12 or something on my Nurse, but quite experienced with it. Someone else might be P100 on her with less time spend.
So in short - no, Prestige should not be a factor when it comes how qualified someone is to give an opinion. Everyone is entitled to give an opinion, regardless of their experience on a character.
As everything being said here is understandable, I want to take you "at least P69 on a Character to give a valid opinion" and ask, is having a P100 credit enough to give "valid opinions" on a character?
@Bodark said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902144#Comment_3902144
Playtime is completely irrelevant to this community. Coco has 5k hours on Huntress and everybody flamed him for saying the Huntress buffs were fine.
Meanwhile people who never played her before said she was OP and needed to be nerfed and everyone agreed with them.
The only thing that matters is “does this person opinion benefit my side?” So no playtime doesn’t matter even remotely to the vast majority of the community.
Like for this example, 5k hours and the opinion isn't validated. However, I've seen others use the fact that they have P100 on a character to validate their opinion on something.
Is it enough to use it to call yourself credible? -
While technically both licensed and original, I thought it would be so cool to see some more members of the Troupe! Like as legendaries to maybe have an original Dragonborn or Teifling survivor!
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first main: Feng & Spirit
current main: Zarina & Unknown
fav map: Shattered Square or Dead Dawg
fav perk: Survivor: Alert, Killer: BBQ
fav addon: Blurry Photo
fav chapter: A Binding of Kin only because it was my first
how many p100s?: 0, closest is spirit though
hours: ~400 lol
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@darth_yautja420 said:
https://forums.bhvr.com/dead-by-daylight/discussion/441070/what-are-some-recent-good-bad-changes
I always hated this new wiggle. Bring back the old side to side joystick wiggle off shoulder for console. Idc if killers are crybabies tough luck. Eat ur broccoli Lil tike
I understand why they changed it but sometimes I miss it too. I kinda wish you could turn in back in the settings.
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@Wandering_Entity said:
Good changes:
• Freddy's rework as a whole• Most of the recent killer tweaks, especially Myers
• Most of the recent perk balancing
• Rarity adjustment for Sacraficial Ward
• Surrender option
• Survivor action HUD update
• Default and prestige outfits being presented as sets in the cosmetic menu
• Removal of Deep Wound darkening filter
Bad changes:• I genuinely can't think of something bad, anything I would like to mention is getting changed with the next chapter so I guess they did a pretty good job in the last few months.
Defenitely a huge fan of the sacrificial ward change, as one who does not have much map knowledge, being taken to a map feels like getting on a train and suddenly being in a different country where I don't speak the language.
@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/441070/what-are-some-recent-good-bad-changes
gen kick limit is awful i came back to the game and found out it was in there now i have to sweat even harder
yeah its been very annoying sometimes but I've just been playing more unpredictably to avoid it
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Are you saying the nemesis buff is good or bad?
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Im down for a potential short king survivor
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With Survivor, either escaping or having at least one really good chase.
For Killer, I often play ranged killers so even if I don't get many kills if I have a really really nice down or two, then I'm happy.
Mostly, a "win" is just a game where I had fun. -
I havent played a lot of killers
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2700821#Comment_2700821
This. I was hoping with the announcement so early we wouldn't get fnaf posts leading up to the chapter but nooope.
I don’t know whether you are talking about in general or you are missing the post of this discussion entirely.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2700867#Comment_2700867
I've had an idea with Springtrap using the Phantoms from Fnaf 3 combined with a teleport ability, wanna see the in depth concept?
Sure.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2700837#Comment_2700837
I'd have to say they won't implement it well. For Amanda, they still had some ideas for her. A stealth Killer able to apply deadly traps that had to be dealt with otherwise POP.
For our boy Springy, all they know is that he killed children, possesed a Spring-Lock animatronic, can't really die and can crawl in vents. There's not much you can do just based on that
Yeah, I’d have absolutely no idea how to make any FNaF characters into dbd and if I can infer it, they probably wouldn’t be fun to play.
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@KayTwoAyy said:
Perhaps the Resident Evil chapter revealed that DBD can land a big name game studio, opening doors to other horror icons or series people previously thought just out of reach.
But wouldn’t that thinking mean more people would be asking more FNaF? If dbd could get big name licenses then surely dbd could get some indie license, right?
That would be what people would think, so why hasn’t that happenned?
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2700832#Comment_2700832
Fnaf is kinda like Saw. They'd have to be really creative with how they implement it since the source material doesn't really fit in with how DbD plays
I suppose if put up to the challenge BHVR would probably be able to implement it. The question is though how well would it be implemented.
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@ThatOneDemoPlayer said:
People stopped asking for it once they realized that there were more fitting franchises worthy of being in the game. Nothing against Fnaf tho, i wouldn't mind it coming in
I guess I agree, I’ve never really seen how FNaF would even fit into DBD while there are other licenses that would fit much better.
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Yes I think we all know that. I just want to discuss why the topic of a FNaF chapter hasn’t been talked about like at all since Nemesis. It’s weird not seeing the weird stuff FNaF fans want.
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Ruin/Surveillance/Undying
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Clown
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@[Deleted User] said:
This wins the cake for the dumbest question asked on the forums.
Why would I LIKE survivors taunting me at the exit gates? Answer me that.
Yes I can see how you’d feel like the question is stupid. And no, you would not want survivors bming at exit games. Thats obvious. But this question, in my opinion, is not stupid and something we should think about,
While I could say my overview has changed a tiny bit over the course of the discussion my original point still stands, as in, we shouldn’t get upset at something as trivial as survivors bming at exits.
I understand why people get mad at it (if people never got mad at it it wouldn’t happen, which is what I want to happen). So this discussion is not stupid because its a relevant topic that we should discuss.
Thanks for being apart of it!
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@Mandy said:
And I wanted to check if the Event had any effect on the game for you, freezing, hitches etc?
I doubt this is because of the event but I’ve had issues with the purple glyph multiples times.
The problem I’ve had with it is that on maps like RPD, I would get near the glyph while its currently mid air, and it wouldn’t move again after so I am unable to collect the glyph.
Has this issue occurred before and are you guys trying to fix it?
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@Fnatic47 said:
It could be awesome if after a few minutes after the exit gates getting open, if survivors stay there camping too long the exit gates just shut down and teleport them to a hook 😆
That would be amazing but probably won’t happen. :(
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@dbdnurse said:
https://forum.deadbydaylight.com/en/discussion/comment/2689645#Comment_2689645
About the exit gate bm? Disable the crouch button there and in an xx m area around or make a timer that blocks the exit if they stay there too long. There are numerous possibilities.
There are multiple reasons to crouch in the exits besides bming though. Mostly like dodging powers like huntress or deathslinger. They can’t just disable a core mechanic just because some people use it to make others frustrated.
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@dbdnurse said:
https://forum.deadbydaylight.com/en/discussion/comment/2688341#Comment_2688341
Lmao. Yes, we change the human nature and hope for the best, thoughts and prayers, and we all like each other. OR, the dev team actually does something against it, like other companys like riot and valve did.
Well, when I think of a solution, the only thing that comes to mind that could actually work is a better report system.
What do you think you would do to solve the issue?
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@ManOMaker said:
https://forum.deadbydaylight.com/en/discussion/comment/2689571#Comment_2689571
Yeah, I guess that is pretty hypocritical. Good point.
I’ll try to avoid those threads moving on and “following my own advice”.
Thanks for pointing that out!
But my point still stands.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2689531#Comment_2689531
But even so, I’ve seen countless amounts of complaint after complaint of people crying about toxic survivors tbagging and flashlight clicking in the exits during endgame. I do not care that so many survivors do this, I just care about the people complaining about it!
Your words. Why should you care about anyone complaining about survivor BM. (Why should you care?)
Just move on and ignore their threads. Scroll beyond them. (Push them out)
Just a little analogy that your whole thread is the same as what you are complaining about.
A complaint about something you yourself could just ignore but chose not to.
Yeah, I guess that is pretty hypocritical. Good point.
I’ll try to avoid those threads moving on and “following my own advice”.
Thanks for pointing that out!
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Trickster and Doctor although Doctor matches can be fun sometimes.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2687810#Comment_2687810
Maybe same to you and ignoring their complaints?
Just scroll beyond the thread that seemingly aggravates you.
Could you please elaborate?
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@espooked said:
if I was fair as possible and followed your dumb a*s rulebook and you have the audacity to bm at gate, then shame on you. you guys are the first one to complain about how a killer acts but straight up will do that lol
Pardon? I'm pretty dang sure I've said this enough times but I DO NOT BM NOR DO I CONDONE IT NO MATTER WHICH SIDE IT IS! If I was that stupid to make this post and be someone who actually does bm you think I would be acting a little differently.
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@BubbaDredge said:
It only annoys me when it's a survivor that did nothing the entire match.
I can see that, showboating when you didn't earn it can definitely be annoying to others.
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/2688205#Comment_2688205
Thank you for clarifying that; I do appreciate it and I hope you have a great day.
You too buddy!
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2687834#Comment_2687834
In principle, they are the same. It's the winning party extending the match to gloat. Even if it is true that the killer can put a quick stop to it while a survivor is completely helpless.
While that element is true, that still doesn't mean that they are the same. In principle, maybe, but in actuality, bms at the exits is nothing nearly as frustrating or time wasting.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2688244#Comment_2688244
Again, if it was the only thing survivors did to be toxic little gremlins then that would be one thing. For me, it's more when it's included in games where people are being jerks in other ways that it gets under my skin.
But let's focus on exit gate BM.
It's nice to say 'well, just don't let it bother you' - which is a fine sentiment, but that's...not how human beings work. When we encounter a cue, we feel something. We can certainly control what we do - for example, if my wife finds a gigantic spider behind a clock she's probably going to get a fright, but she's not going to pitch the clock across the room. She can control her actions, but can't stop what is known as an arachnid response.
People understand that BMing at the exit gates does have an effect on people - which is why they do it.
The other issue is that it leaves people in just a worse frame of mind after a game - which generally makes them more likely to treat their next groups in a less friendly manner.
Toxicity always propagates outwards.
As I've said in other threads, it's not even that hard to reduce. LoL had such issues with toxicity that it was strangling new player retention - but once they added their Tribunal system, within a few months things were so much better.
The vast majority of toxic players completely reformed after a simple 'you've been getting reported a lot, please keep an eye on your behavior and read the Summoner Code again' warning.
I totally agree with you and I've said some things you've said before.
My best hope however, is that we can get past our human instinct to get frustrated and not let it affect us. I know that's hard to do, but I hope a lot of people can at least get better at it.
I really do hope that bming lessens and hopefully stops happening, but because that probably won't happen I just want people to know that this one situation-the bming at the gates-is something that should be less impactful to us than it is to most people currently, and I wish that if we all could stop being upset at this that it might, just might, stop happening
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@StarLost said:
Let me see if I can explain.
When you play a sports match against someone, you both shake hands at the end. For the winner, this is an indication of your respect for the other team - and similarly, refusing to shake hands or flipping the other side the bird is being a gloating butt.
Apply this logic to a hard-fought game of DbD and the same logic applies.
The difference is that if you did that in a sports match, you'd be benched.
In DbD, people will defend it like it's...well, something worth defending - usually by shifting the blame.
This game can be very frustrating for killers at times, and if teabagging was the only way survivors were toxic that would be one thing...
I totally agree and understand. But yet again, the very specific situation of bming at the exit gates by survivors should be a situation people care about less.
I totally get the analogy (pretty good one btw) and I know that stuff like that could totally get people frustrated. But, I would think it would be in the best interest of everyone except the people doing the bm if we just stop caring about it and delt with it in the best way for us not to be upset about it, in my case: pushing the survivors out.
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Yes I understand that, but what I've been trying to say here is that for something like the bming at exit gates, you have control over that situation. As others have discussed, you have the ability as the killer to not give mind to the survivors and not give them satisfaction. But you also have the ability to just end the bming right away and because you have control of the situation, I feel as though that this is not something that people should be as worked up at as some are now.
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/2687931#Comment_2687931
The problem with your statement is that you're victim blaming. Whether it is intentional or not, you're coming across as defending toxicity.
You may mean, paraphrasing one professional game writer , bming means you are either/or (a) a child or have the mentality of a child and/or (b) you're a terrible person. Then it could be argued that you try not to care about it since in the case of (a), they'll eventually grow up and realize being a dingus on the Internet isn't a good thing but nobody's perfect and kids make mistakes or (b) the person bming is a terrible person and nobody should care about their opinion on anything until they become better people.
People could agree or disagree with that but at least then the onus is shown to be on the person bming. There's nothing wrong with people joining a game and hoping to have a fun experience. It, unfortunately, won't change without BHVR stepping in and, so far, they don't seem concerned about toxic behaviour as a company but the onus for the bad behaviour should be on the bullies; not the victims
I realize now that yes, my original statement does have a certain level of victim blaming and I did not disclose my opinion that I still do not like the act of bming, so I have changed my post to show that now.
And I do totally agree that there's nothing wrong with people joining a game and hoping to have a fun experience, there never should be something wrong with that and I do wish that BHVR would step in somehow but when I think of solutions there's nothing I can think of that would really solve the problem.
Anyway, thank you for pointing out what I missaid and mostly agree with you too!
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2687973#Comment_2687973
You don't really get the choice, you suffer enough indecency it eventually makes you mad, no-one is immune. Simple as that. You don't get to decide what other people's thresholds are.
Yes, I know I definitely should be telling people what their thresholds are. But, if you can help yourself you should and trying not to care about bming at exit gates is a way to do that hopefully.
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@GannTM said:
Honestly I see it as something where killers and survivors don’t complain about it, it’s more of them feeling embarrassed. The game should be fun but when the other side BMs because they had a bad match or something, it just makes them feel bad about themselves and embarrassed to play badly in front of other random people. I don’t personally get mad at it but I understand where people are coming from.
Also flashlight macros are just obnoxious. Survivors that do that are toxic because it’s annoying for the ears. It doesn’t benefit them at all in the match.
Yeah I agree.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2687948#Comment_2687948
I'm not letting survivors get to me, because I'm choosing not to engage with them. Not really sure why this bothers so much unless you are the kind of survivor who bms at exit and wants to make sure the killer sees you do it.
Also are you saying exit gate bm is completely pointless? Because you are basically telling me that I need to let survivors bm me at exit gates. Maybe instead of getting upset of not engaging with toxicity you get more upsets over toxicity itself.
But no apparently I'm the child for choosing to not engage with toxic behavior and not the toxic players in the first place. Are you going to tell me I'm a child for muting end game chat because I don't feel like getting called trash by survivors I killed in a match? Or privating my profile so they can't leave toxic comments?
First, it is very good that you aren’t letting the toxicity get to you, no matter how you go about that. It’s just that if you’d rather just get on with the game, it is better to just push the survivors out and if you can’t do that for a reason as minor as not giving bmers satisfactions, there are other things to care about instead.
Yes I am saying exit gate bming is pointless. I don’t know how I’m telling you that you need to get bmed, could you tell me how I am please?
Choosing to not engage with toxicity is not childish and is a good thing. But the reason you gave me for why you are is pretty stupid ngl. And no, you aren’t a child for muting end game chat, I don’t give a care about that. And privating your profile is also fine, for not wanting a negative reputation and stuff.
I’m sorry you feel like I am a person who bms. So I’m going to reciprocate one more time that I Do Not bm In Dead By Daylight At All. I hope you understand.
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@YOURFRIEND said:
It's just because they're holding me hostage for the entire duration of the egc while I just wanna get to the next game. Yes, you won. Yes, I am on my phone on a corner of the map while you bm. Let it go.
But how are they holding you hostage when you can just force them out the gates at any time?
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2687919#Comment_2687919
Yes, and a large portion of the community has clamored for changes for a very long time. Did you see some of the ridiculously unsympathetic responses to the mega-thread about preventing exit gate BM?
It is a toxic player problem, and a DBD problem. They're not mutually exclusive and the survivors don't get a free pass. The people who engage in this behavior repetitively don't need such easy excuses.
Yes, I totally agree that it’s not exclusive and it is wrong for survivors AND killers to be toxic. There’s no point. And Yes, it absolutely a problem and is a fair point to make. My point however, is that it is unnecessary to let yourself get mad at survivors bming at exit gates.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2687917#Comment_2687917
What's childish about it? If survivors want to waste time at the exit gate I'll just grab some water or use the bathroom. They are only wasting their own time.
Also you are getting really upset over not letting survivors bm you. Makes it really seem like you are the kind of survivor who does this.
Ignoring survivors is fine and getting a bottle of water is ok. But doing it specifically because you can’t let the mean guy controlling the pixels on your screen feel better about himself for a few seconds is child like, so thats why its childish.
Also, I’ve made no evidence of me being upset about people bming me, I’m just strongly proving my points with my opinions. And I don’t know why you would accuse me of being a person of bming when my entire post and what I’ve been saying this entire time is that bming at exit gates is completely pointless and that you shouldn’t care about it. I don’t know why that means I bm in your mind but I just want to let you know that I don’t bm ever. It’s pointless.
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@Warcrafter4 said:
You kinda answered your own question in the title:
Toxic is toxic.
Plus survivors love to complain about killers leaving them to bleedout or neatly bleed out but do their equivalent to the killer in nearly every freaking game.
Yes, I know the real reason as to why people get mad at bming. My point is that you shouldn’t let it affect you.
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@foxsansbox said:
It boils down to control. Period. That's it.
Survivor's demonstrate that they're in control of the game, the pacing, and in the end even the finale, by holding the EGC hostage. In a game where the Killer is supposed to be the big bad, all it does is remind us that we're playing the underserved role. That's enough to irritate anyone, because in the end it's not about the BM, it's about dismantling the concept of being the Killer..
Well, if you think of it that way the. I suppose that could give a reason to why someone would be annoyed at it but thats honestly more of a DBD problem than a toxic players problem.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2687834#Comment_2687834
Survivors will wait at the exit gate for 4 minutes before leaving due to egc. I'm not going to give bming opponents satisfaction of bming me at the end of the game.
If you want to defend toxic behavior go right ahead. I'm not sure why it's is so hard to just leave the game instead of wasting time to bm.
But it's pure hypocrisy to dislike killers for wasting time and then defending survivors for doing the same thing.
I am absolutely not defending toxic survivors bming, I think its just as pointless as everything else killers do to bm. I’m just saying you can stop it by forcing them out.
Also, why the heck do you care about giving the toxic survs the satisfaction of bming you, what kind of petty ######### is that? You will most likely never see these survivors again and even if you ignore them, thats not going to make them stop bming others.
Not forcing toxic survivors because of “not giving them the satisfaction of bming you” is childish behaviour and just as pointless as bming itself.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2687844#Comment_2687844
No, I wait there. But I've gotten countless messages about bming just by hanging around period lol.
Just waiting there is fine, I sometimes do that just to let the killer get a free hit. So that’s totally acceptable (or at least it should be) it’s jut misunderstood a lot.
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@scenekiller said:
I'll be honest, I only bm at the exit gate in the form of protection hits to attempt to get any WGLF stacks I missed in-game lol
wait, so do you specifically tbag and flash click just for a WGLF stack or do you just wait there for a WGLF stack?
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2687810#Comment_2687810
They are both the same. Needlessly bming to waste time instead of ending the match. Just leave don't need to taunt your opponent that you won.
That is not true. Being stuck on the ground for 4 minutes with no choice is not the same as just having some survivors tbag you at the exits. The difference is that if you are the survivor stuck on the ground you can’t do anything about it except either wait to die or dc. But with survivors in the exits, as the killer, you control how it goes. Just push out the survivors and that instantly ends the bming. The two scenarios are very different.
