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MadLordJack

MadLordJack

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MadLordJack
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  • I was enjoy playing against them for the first little while, but now every Twins player I come across just camps because what else are they going to do when everyone's paired off? Still, the concept is pretty great, and I look forward to their upcoming tweak patch.

  • @brokedownpalace said:

    Bro you could get 3 brown fog offerings and still have money in the bank. Don't be so greedy.

    (But seriously, 10k at a time is kinda silly. 25k would be reasonable)

    I think the idea behind it is that it adds up across the days.

    Not that I think it's a good idea.

  • How is a sellout country music artist that regrets their life choices similar to the hippie movement? And what does Woodstock have to do with any of the myriad music festivals that touring artists play in?

  • Legion, Myers, Pallet Freddy and Plague all rely on the basic m1 chase to down people. Though I do agree that people are too lenient with the term m1 killer, it's more about how you have to play in a specific situation than the overall killer themselves.

  • What part of Freddy's kit takes skill? His snares shut down every loop so you can just run straight at survivors with zero mindgames, and... That's the only part of his kit that isn't given to him completely for free. Everything else is passive. And, on top of that, he is the best user of regression perks in the game thanks to his ability to teleport straight to generators. Which also doesn't take skill or effort, it's literally just look at a generator and hold a button. And it can be faked almost constantly with very little effort.

    And, even ignoring all of that, his counterplay is the opposite of what people want. Slamming gens and hold-W chases - wow, super fun and engaging for both sides. Also not valid in solo que, so he pretty much gets even easier wins there.

  • The only problems Plague has are her corrupt fountain spawning nowhere useful, her terrible pips and constant phantom purges. Her add-ons are good, her power swings wildly from very strong if nobody cleanses to the second strongest ability in the game, her chases are pretty damn fair with decent counterplay but not complete lockdown of anything she could possibly do, and to cap it all she has a nice little secondary tracking ability.

    There are plenty of killers that need attention more than Plague. In fact, one of her biggest issues (magical invulnerable survivors) gets massively helped by server hit validation. She might actually be the only killer in the game other than Blight to not need any attention.

  • Yeah, I get it. I'm having the opposite at the moment - I cannot play killer except a little Blight (til the FoV makes me sick) and some Pallet Freddy for bloodpoints. It's just so ######### hard without a full meta build, and using Ruin/Undying feels both boring and dirty, because... Well, it's definitely boring.

    I am going to have to give up my imaginary crown of someone who doesn't main - I'm a dirty, dirty survivor.

  • The Twins are basically the new Old Legion. That's really what I've been seeing. They aren't strong enough to be super good, but they are absolutely miserable and completely uncounterable at one thing that makes them just strong enough that people will play them in that way because... Well, there isn't much of an alternative.

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793205#Comment_1793205

    Ok, well I don't play at green ranks. I play at red, where you see ruin undying all the time. And whenever I see ruin undying, I assume there is tinkerer and discordance to go with it, because alot of the time there is.

    Yes, please deliberately misunderstand me for the sake of saving face and completly ignore that I was talking specifically about Discordance, which is the only time stacking agaisnt Ruin/Undying isn't ridiculously effective.

    And since you care about rank so much (for no apparent reason)... Rank 1, both sides, miserable experience but what can I say: I don't believe in deranking.

  • They can't. It's not a thing that can happen without ruining the game in another way - extending the generator repair time. Yay, 12 hooks, how fun, each generator now takes 2.5 minutes!

    Of course, they could always add an additional objective, but generator repairs are so ingrained into DbD that adding a second objective that isn't straight-up forced (and fully intergrated with its own counter and giant glaring noise telling people that there are no more in the area) has failed in the past. Looking at you, Ruin/Undying. Which means they would have to pretty much recreate the survivors objective from scratch. Which I don't think will happen when the game is in a relatively passable state (aka not every killer is a sweaty deathmurder4personslugat5gens).

  • In what scenarios are you dying on first hook? It really is required in order to give advice - if your teammates are just leaving you, then you should run Deliverence. If the killer is facecamping, then you're dead with no counterplay.

  • So, is this defending leaving teammates to die out of spite, facecamping, or just telling off those survivors that want 12-hook trials?

  • Yeah, the anti-camping measures just don't work. It's the twins only strength that doesn't rely on survivors splitting up, too, so... Well, get ready for a campfest bonanza in the upcoming weeks. It's pretty much going to be the only way to win. Also, screw BT.

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793108#Comment_1793108

    It's the build otzdarva ran for most of his 50 winstreaks in a row. It's the build Pro Vengeance ran for a 350 winstreak.

    I almost always use either Corrupt or Discordance. Discordance is just so good.

    If you spawn into a game and get 2x discordance procs immediately, you know its a sweaty genrush team and to act accordingly. Many times you spawn in and get the proc within 5-10 seconds and know right where to find your first chase. If it procs while you are in a chase, you know you have to end that chase within ~10-15 seconds or you are going to lose a gen for it, etc.

    Great. Who cares. It's what's actually in your games that matters. And I can confidently say that in the rare occasions I do see Discordance, it's never with Ruin and so very clearly isn't "the overwhelming majority of cases." And even then Discordance isn't the big strong perk in that combo, it's still the stupidity that is Ruin/Undying, and you're ignoring the fact that one person can just stay on the generator and finish it. Or, even better, the killer tries to just pressure that one generator.

    None of which detracts from the fact that splitting up and doing gens only works when everyone is doing it, and backfires the moment the killer starts a snowball if they have the ability to send generators into regression across the map.

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793018#Comment_1793018

    I mean considering the best perk combo in the game for killers is arguably ruin + undying + discordance; stacking on gens is a really bad idea in the overwhelming majority of cases. Discordance is a really nasty perk with ruin; exactly because survivors want to stack up to get them done fast and ignore ruin.

    I never see that. Ever. Discordance is such a rare perk.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792992#Comment_1792992

    Then I think the survivors should need more effort in counterplay if that's the logic we are going by yes?

    Actually, survivors have to put in a lot of effort in a chase. The only exception is holding W... The only option they have against Freddy.

  • I feel like I need to make a post asking people to stick in pairs, because that's the counterplay to this entire chapter. Got this build? Try using it when gens take 48 seconds. Wanna play the Twins? Me or that Claudette will beat you to death if you down one of us. Wierd bugs going on? Have a buddy to laugh/cry with.

    It's a strong build, don't get me wrong, personally I'd pair it with Surveillance for all the tracking I'd want, but it's only strong because people are stilick in the mentality of splitting up and going gens solo, thus giving the killer 80 seconds to interrupt. That only works when everyone is always on gens.

  • Freddy is disgustingly easy for how strong he is. It doesn't really take any skill to slap down a snare and hit someone, it doesn't take any skill to have a secondary power that could pretty much be renamed "free map pressure," it doesn't take any skill to do anything Freddy does. That's why people are sick of him. That's why people want him nerfed. He's like Spirit, using denial as a weapon, but even easier because you can just slap on some music and not really pay attention and still 4k the majority of your trials. Trust me, I've done it. And I am not a good killer.

    That's not to say I hate easy killers, I just don't think they should be extremely strong killers as well.

  • @megswifey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790251#Comment_1790251

    I wish it was base for him, I don't see people's auras when he's on them and my memory is garbage, so having some effect with him that isn't from an add on would be great! Also Charlotte's walk is really clunky and at first I thought she was super slow even in a chase, but maybe her animation is just throwing me off.

    You know, I'm actually really unsure about Charlotte's speed, I've only been chased by her a couple of times and something just felt... Off

  • It depends. I prefer Thrilling Tremors with PGTW on a mobility killer, Surveillance with Ruin, Surge or perhaps even Opression on a more defensive killer.

  • Victor is a difficult killer to loop, however you really can just run around a moderate obstacle and he's screwed unless he gets a solid mindgame. Somehow. With no red stain and a huge noise presence.

    Edit: to loop NORMALLY.

  • @tomas11403 said:

    My only advice here is don't let it get to you. It happens to everyone, you have a bad game (maybe many) and someone who really wasn't all that good feels entitled to "BM" you. These sorts of things don't bother me anymore on either side, as I know I'm a good player, and losing that match means I either just didn't play as well as I could have, or it was out of my control. Just realize that this is a game that you're most likely playing for fun/to pass time, and it really isn't worth your time to either get annoyed at or even deal with these people.

    I was more shocked than anything else. I have never seen someone so toxic they even annoy their teammates to such an amazing extent. I didn't mention this in the story, but the whole thing started when I casually called them out for t-bagging at every opportunity. That's the kind of survivors this Laurie annoyed.

  • Split up, do gens, never heal unless you need to (like if you need to go for an unsafe hook save) or unless you have zippy heals, like We'll Make It or Botany/Medkit. If you see someone get Deep Wounds and you're in the TR, run in the direction you think is opposite to avoid getting chain hit.

  • @SweetTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791259#Comment_1791259

    Definitely not isolated. There are been quite a few streamers that have posted videos of not only Legion's feral frenzy not working, but the chase music wasn't playing either.

    Yeah, I know Legion is broken, but I went against a Legion that WASN'T broken. Completely, utterly normal. I was wondering if anyone else had, too, or if that Legion was just super duper lucky and got so bugged they cancelled each other out

  • I actually just went against a Legion who was completely normal. Chased me and my team down just like always. Even saw the speed boost of FF activate on Kindred. I'm not trying to claim anyone's lying, just wondering if what I saw was an isolated incident? Anyone?

  • Sure, jump in a locker, that's gonna work great.

    Personally I just stick to a teammate. Instakill Victor if he misses OR if he hits!

  • WHY DOES DWIGHT HAVE TWO?

    WHY?

    WHY CAN'T SOMEONE ELSE HAVE ONE???????

    Okay, rant over.

  • @TheClownIsKing said:

    As long as we get some extra Clown rework info, I’ll be happy.

    Remember the time they announced Trapper resetting his traps? I'm betting it's going to be something like that.

    Just a little clip at the end showing Clown resetting Trapper's traps.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791057#Comment_1791057

    We choose the questions that have the most upvotes. We made this change after the feedback we received on these forums about only answering certain questions and not the ones that the Community wanted answered. We make very clear that some things can't be discussed, such as upcoming changes/content etc...but then when we don't pick those questions, we're accused of "cherry picking" - that's why we made the decision to use the questions with the most upvotes.

    Thanks. It's nice to know how the questions are chosen, and to be given tangible feedback that the community gets heard.

  • Sounds like some classic Aim Dressing. Naturally you were swinging at the hooked survivor, weren't you? What's that? You weren't? Well, too bad, because it's not Autoaim, it's Aim Dressing! Totally different! Did not in any way force you to hit the hooked survivor! No siree/madamoiselle, that's not how it works! You clearly swung directly at the hooked survivor!

    Disclaimer: Please ignore all evidence to the contrary and do not share any data you may have gathered. Spreading of such false news is punishable via death by basement camp. Also, I ate your lunch.

    Edit: "Swung," not "swim." If you ever manage to swim in DbD, let me know.

  • @SoylentPixie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791151#Comment_1791151

    Er dude, he wasn't being sarcastic, he was simply stating that yes, as you just described, some peoples egos do not allow for them to accept a loss/win gracefully. You're literally jumping down his throat for agreeing with you.

    @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791121#Comment_1791121

    What? I was agreeing with you. Why the ######### would I agree with them? They're not saying anything slightly agreeable. If I was agreeing with them I would've quoted them

    Oh, then I apologise. It sounded like they were attacking me for being a sore loser.

    Edit: probably doesn't help that that was almost word-for-word one of the lovely Laurie's messages.

  • @CLAUDETTEINABUSH said:

    Unfortunately you gotta live with it. I'm practicing deathslinger and it feels pretty unfair in some matches since I don't know how to play him pretty well. I personally had a haddonfield game (offering) with a red rank 4 man swf filled with second chances perk, a key and an offering that spawned the shack on Laurie's house. Got one out of it but honestly, how can I counter this?

    Then they proceeded to flame me for my awful killer skills and complaining that I tunneled, slugged, etc, when they literally brought the most op ######### in the game.

    I just find is astounding that someone was so ignorant of their own significant advantages they actuatly started fighting with their teammates.

    Also, the trial before I had a full party send me to Haddonfield, so I feel your pain. However, that kind of stuff I can deal with. I'm used to it. Not so much such blatant hypocrisy that they, and I cannot stress this enough, actually pissed of the kind of team that points and t-bags whenever they feel cocky enough.

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791121#Comment_1791121

    What? I was agreeing with you. Why the ######### would I agree with them? They're not saying anything slightly agreeable. If I was agreeing with them I would've quoted them

    So, the clear sarcasm was just pure coincidence?

    Edit: Never mind, I'm just being paranoid. I'll leave this here as a testament to my stupidity.

  • @Venzhas said:

    And some people need to get conforted by posting boring stories on forums

    @Slendy4321 said:

    Yup, you gets those people that have their Pride and Ego so ######### high they won't acknowledge that they lost and will do anything to make you feel you won cheaply

    Good for you two. I guess I found your friend.

  • It would pull back the curtain and reveal to the SWF naysayers that almost every game they win has a SWF team, and reveal to all the SWF apologists that the escape rates for 3-4 person parties is considerably above the norm.

    Because there is a middle ground there. Most SWF's arent deathsquads, but deathsquads aren't unicorns.

  • Because CD Projekt Red lives and dies by it's reputation. Look at what happened to Bioware after the Mass Effect: Andromeda backlash (deserved or otherwise - thanks EA). Even before Anthem, people hated them. People had no faith in them. Then came Anthem.

    If CD released Cyberpunk, after the success and acclaim of The Witcher 3 and the money printer that is Gwent, as a hot mess? They don't have the Bethesda reputation, they cannot release a buggy mess and call it a game.

    But BHVR do, in fact, have that Bethesda reputation. Everyone expects everything to break, and so no-one really cares when it does. Sure, we shout and complain on the forums, but they still have that sweet, sweet money because no-one really feels let down - it's what they were expecting, after all.

  • Hopefully soon, probably never. Look at Autohaven, they left in the Fun Bus.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790578#Comment_1790578

    Have to agree, this is shocking. I remember people calling Blight bad, because he does not have some Chase Power like Deathslinger or Pyramid Head... Like that guy gets from A to B in like 10-15 seconds without any Issue and is strong without Add Ons.

    And even then, even if you never use Lethal Rush to hit... You can catch up to people between loops!

    Like... Huh? Who cares if you're an m1 killer if there's no pallets or windows around?

  • @Spooky13 said:

    The Twins are sooooo fun. I just wish they weren't crippled by bugs and super bullyable. I love setting up the first hit with Charlotte and then swapping to my nearby hidden Victor from when he downed someone earlier and scaring the crap outta someone with my little gremlin man. If they fix the bugs, and add a few updates like allowing Charlotte to recall Victor from wherever if he's not on someone but lengthening the cooldown, or making Victor on someone act like Deep Wounds, they'd be great.

    Can confirm the bullyable part, all I have to do is stick to a teammate and the killer basically has no power. Actually, scratch that, the killer has a detrimental power that wastes more time than just playing m1 killer.

    Still, I don't see the Devs keeping the survivors ability to just murder Victor after every single attack. Hopefully they'll make it so that the gameplay is more about dodging a screaming, leaping maniac than kicking an annoying gremlin.

  • I'm confused, what exactly will that accomplish? Half of your archives will still be completely unfinished, you'll just have to look in a different tab to see them.

  • No, they make plenty of money. More than they need to not release the hot mess they just tried to pass as DLC. They were just bragging about all the new talent they hired, for ######### sakes, what they need is focus, not yet more cash that probably won't even go into the company.

  • @Stealth said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790035#Comment_1790035

    No because it's a trade off. You secure one kill and let the others escape.

    https://forum.deadbydaylight.com/en/discussion/comment/1790047#Comment_1790047

    You have to bring those, they aren't free.

    Everyone else died, you didn't finish the gens, have a petty escape.

    Everyone else escaped, the gates are opened, have a petty kill.

    Seems pretty close to me.

  • I like a lot of the concepts. The fact that we've got 2 new perks for chests is cool, I think Elodie has both an amazing design and lore (seriously, she might become one of my mains, she is about as close to John Constantine as DbD is ever likely to get if Constantine was somehow not selfishly evil), and I like the idea of the twins as opponents even if it currently feels like I'm playing a bully sim.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790590#Comment_1790590

    17 4ks on day 2 that's insane I'm gonna be honest. Even after the buff he has an immense learning curve.

    Not really, it was back when most survivors didn't know about running behind round loops (and also I came off the back of maining Deathslinger so leading my Lethal Rushes was literally the first thing I tried)

  • @IPlayOniWayTooMuch said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790571#Comment_1790571

    It’s one thing to enjoy chasing but on haddonfield even if the survivor has like 100 hours they can still run you and let’s not talk about fences....I still get ptsd.

    So it's okay to contain about ridiculous safe maps but not complete deadzones?

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790578#Comment_1790578

    Now you have people giving him the praise he deserves. I main him now and will pick him up on pc. Atleast when I finish building it.

    I still rember everyone talking about how trash and worthless he is, meanwhile I was sitting at a streak of about 17 4k's on day 2.

  • Bligh, once he was released, was never trash. People just aren't that good either at Blight or m1 killer, and for some reason a lot of people think there's no value in mobility (which is shocking).

  • Why do killers complain about Haddonfield? There's safe pallets and safe windows in every square inch, but isn't chasing the reason to even play killer? It's like 99% of the game!

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/210440/a-big-thanks-to-all-the-twins-players

    Honestly,i just couldn't stop laughing the first time i played them.Everything about them is so ridiculous and stupid.

    Jumping on survivors from half the map,survivors just ganging up on me and kicking the crap out of me.

    I love it.

    Though it's pretty damn annoying to get stuck in the ground as victor for like the 10th time >:(

    It has become my personal goal to kidnap Victor and take him out the hatch. The problem is I almost always need to take him off at some point because solo teammate and gens...

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