LowSpecGamersMatter
LowSpecGamersMatter
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@madamretto said:
Didn't even know the PTB was today. The time really flies. I mean just recently I was fangirling over Felix being introduced to the game and now new chapter. I still don't like new maps for being too dark and a bit similar.
Also, this new killer maybe fun, but it will be difficult to adjust to play as them. I'm usually rely on my main power and don't like the fact that I have to switch from one killer to another. It looks cool, unique, yeah, just not very my cup of tea. The same goes for Blight. They are just too tricky for me to control and get used too.
New survivor looks dope tho. Perks are okay I guess. And health changes are definitely a priority.
Ikr, time flies to fast. It feels like 2 weeks ago when Blight got released. Its to much with new DLCs, I cant keep up and I dont want to keep up anymore.
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@53nation said:
https://forum.deadbydaylight.com/en/discussion/comment/1741334#Comment_1741334
I'd like to see a new map as well. Abandoned theme park. Cruise ship lost at sea. Planetarium. Miniature golf course. Construction site. Aquarium. Like anything.
Damn this would be so great! So many new and interesting ideas, especially when we try to think out of the box! Potential left on the ground
@KateDunson said:
We asked for a game health update,and the answer was "no plans right now" as long as you guys keep buying dlcs and skins they will keep ignore the main issues of this game
This!! THIS THIS THIS! Maybe 2025 people will understand lol
@Boosted_Dwight said:
I 100% agree. I'm kinda tired of chapters I just want some game health changes.
Yep, Health, optimisation, new mechanics/gamemodes
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@Unicorn said:
New content is always refreshing but I understand some people prefer the opposite. I do agree with the game needing to be fixed but they shouldn’t stop adding chapters & new characters.
But for how long should this go on? 40 DLCs? 80 DLCs? 200 DLCs? Like, at ONE POINT there should be a limit reached. A limit of new characters and new Perks. And shifting the attention to other things like (JUST examples out of my head): New Gameplay mechanics, New Game modes, Completely new Maps out of the box (Imagine Moon with less gravitiy, maybe interesting to try out), HEALTH (Come on we need that badly since years), Optimisation etc. And dont say "but they need to make money" because A) They could still continue to sell Cosmetics and B) The Basegame isnt free and C) They already earned MULTI-MILLIONS just on the game itself, let alone all the micro transactions they currently have running (DLCs, Cosmetics, Rift).<
Btw I already got tired of DLCs at the point of Plague, totally started losing interest at Deathslinger release. And now, I dont even know what the new killer does. No idea what his power is. And thats coming from someone who was hardcore playing DbD since 2016 and installing every PTB the day it came out. I havent done it the past 3 chapters or so
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@Mister_xD said:
its not all that much of a downgrade tbf.
we got a lot more free stuff this year than the past two after all.
Hallowed Blight:
7 skins released, 5 Killer skins (Trapper, Wraith, Hillbilly, Huntress, Doctor) and 2 Survivor skins (Dwight, Claudette)
you could obtain 2 skins (= 6 individual skin pieces) for free, using the Event Currency, however the remaining 5 would be locked behind a paywall.
Hallowed Catalyst:
6 skins released, 5 Killer skins (Nurse, Hag, Clown, Spirit, Plague) and 1 Survivor skin (Jake).
you could obtain 2 skins (= 6 individual skin pieces) for free using the Event Currency, aswell as 1 skin from the Rift (Nurse). You could also obtain the Hallowed Blight skins with the event currency. that leaves 3 more skins locked behind a paywall.
Hallowed Curse:
7 skins released, 3 Killer skins (Legion, Ghostface, Blight) and 4 Survivor skins (Feng, David, Yui, Felix).
you can obtain 5 skins for free, using shards (Legion, Blight, Feng, Yui), 1 skin from the Rift (David) and 1 more for shards during the event duration (Felix - that one was an Auric Cells only skin before the discount dropped, so i dont know how they'll handle that once its over again).
that means, while the previous two events forced you to pay money to obtain most of the content they had with skins (out of 13 skins only 4 could be obtained with event currency and 1 from the rift. leaves 8 pay to get skins), this year 6 out of 7 skins are free (5 if you had to purchase the Rift, as it is in the premium track) - and the only reason why the last one is an Auric Cells only skin is due to it being licensed.
plus there is a discount AND a daily log in shard bonus during the event preiode that allows you to obtain them a lot easier aswell.
i really fail to see how this can be seen as a downgrade from the previous years.
the skins look dope, they are mostly free and we got more of an ingame event than last year, where we just had to hook ppl / do gens to get points counted towards our Event Currency.
Please dont bring shards as being free. for 21k shards u have to play DbD as a full time job. Unless YOUR time isnt valuable.
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@Ihatelife said:
Stop buying their skins with money, because that way you will show them that is ok to make things like this.
Oh trust me, Im so unhappy with BHVR since a long time and stopped buying stuff from them all together. Imo they dont deserve my wallet anymore.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1722584#Comment_1722584
It’s not like you brought any better arguments for your case...
Why should I waste my time writing an essay to someone calling me delusional who probably has only 100 hrs in the game, camps shack and any other pallet, gets hit in 10 seconds and runs in straight lines while he is so stubborn "im still right :)"
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1722453#Comment_1722453
yeah your bad if you get downed that fast near a pallet or a vault, once the game is midway through theres a good chance there isn't pallets near the gens the killer wants to protect. also doesn't change the fact that the extra hit wastes more time than a 32 second heal for a good survivor.
im still right :)
according to you the killer can get a hit on you within 10 seconds. So how exactly is buying time for the team to selfcare in a corner for 32 seconds (or more) just to get hit within 10 seconds again?
Ur arrogance just confirms it. Its usually the worst players who think knowing the best and refuse to bring arguements aka "IM RIGHT MUUUHHH"
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1722446#Comment_1722446
bruh against a good killer you getting downed that fast in the open dont be delusional i do it constantly against R1 survivors they can't do anything if there is nothing to use nearby.
U are bad then. Simple. If you think its standard to get downed in 10 seconds then u simple dont know what it takes to be a good survivor. Git Gud before harassing me as delusional
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1722386#Comment_1722386
Feel free to have an opinion but nobody really cares. Facts are that perk itself is usefull and spares you time for gens if used correctly.
Thats not a fact
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@AChaoticKiller said:
yeah wasting what 32 seconds to heal compared to possible being downed in less than 10. no mither is definitely worse.
simply being able to take an extra hit wastes a ton of the killers time compared to being injured especially with a exhaustion perk because you can get hit out in the open then use the perk to waste more time later on. with no mither the best perk to use is dead hard and if your caught out in the open your probably going be baited into using it then go down.
if you get downed in 10 seconds THATS the problem: GETTING DOWNED IN 10 SECONDS. U shouldnt be in red ranks if you die that fast.
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@Kebek said:
Self care is a really good usefull perk. People's stupidity is what makes it seem like a bad one, that's not the perk's fault.
Wrong, its 99% of the time a bad perk. Im yet to find a situation where I was saying "damn if only I had self care now".
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also: Unlike previous Halloween event u cant buy the skins from the halloween with an alternate currency than auric cells. Halloween 2019 u were able to buy halloween 2018 skins with vial currency OR auric cells. Now thats gone, auric cells only for Halloween 2018 and 2019 skins.
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ppffff, they will just be radio silent and burry this emberassing "event" so everyone forgets.
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I dont like you.
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@Phaeris said:
https://forum.deadbydaylight.com/en/discussion/comment/1718698#Comment_1718698
Lol, have you...have you...
Did i mention i've been playing survivor, and ive never lost to that perk combo, in fact I get all 5 gens in the first 5 mins solo. Never lost a game, never let a klller get a single kill.
In fact i kill the killer everytime.
I challenge anyone at any role. U can pick and show me
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1718641#Comment_1718641
sadly most of your counter arguments boild down to "just have a good team" - which is a rarity in solo queue.
you got a point with a lot of these. yeah, he cant be at multiple places at the same time. but that would actually require my team to do the objective in the first place, not sit in a corner, selfcaring and then urban evading for the next 50 seconds until they even think about going somewhere near a gen / totem, just to be scared off immediately once the slightest sign of a heartbeat is present in the distance.
thats why i said this was problematic for solo queue, because thats usually the main issue with it: potatoe team mates. thats what everyone complains about with it, thats what makes it so unreliable and so annoying to play. the fact that your team mates usually barely scratch the 500 ingame hours and get themselves / you killed over and over again.
in a group of players you know are playing well together / you have on comms this combo is a lot less problematic, exaxtly because these tactics you gave me earlier work.
so, why should the aura reading be removed?
lets look at the perk design for that. The perk was designed to allow other Hex perks that have been destroyed to be transferred to a Dull Totem, should one be available at the time.
the whole point of the perk is to protect a different Hex perk after its destruction.
its a lot like TOTH in that regard - its not ment to be good on itself, its ment to be good when combined with other perks, such as Ruin. speaking of which, isnt it funny how Undying, the perk that should protect a Hex after its destruction, renders TOTH, the perk that should protect a Hex from being destroyed in the first place, completely useless, by basically giving you that perks effect of alerting you when someone touches your totems as a sideeffect not only for free, but a superior version of it?
TOTH is restriced to: 1) a noise notification / location reveal only 2) only revealing someone who is actively touching a totem and 3) only revealing those who touch Hex totems.
Undying does the same, with less downsides - 1) it gives a direct aura reveal, so it not only tells you which totem is being touched, but you can also track the survivor, should they try to sneak away. 2) the survivor doesnt even need to be touching the totem in the first place, he doesnt even have to know about the totem and they still get revealed. 3) it gives the aura of any survivor near any totem with no restrictions.
why would anyone ever equip TOTH, when the current version of Undying exists? its simple, they wont.
so lets come back to the main question: why is Undying, the perk that is supposed to protect a Hex after its destruction also the main powerhouse when it comes to not letting a Hex being destroyed in the first place? and why is it even protecting the totems that arent Hexes to begin with?
that makes no sense, thits not what its supposed to do. TOTH was designed to do this (and it also doesnt give away those working on Dulls btw).
now, lets see the "lots of counterplay" you were reffering to...
all i see here is eigther coordinated team work or equipping specific perks. correct me if i missed something, but none of that is reliable counterplay for a solo player such as me.
also, please refrain from using arguments like "just dont get hit" in the future.
i view you as an experienced enough player to know how ridiculous and weak that as an argument is.
Exactly, Solo Q is so freakin DEAD now since the realease of this perk. At least previously u could somewhat carry the team if you are really good and better than the killer. But now? Damn, i have to get chased + do 2-3 gens + do 4 totems in worst case and have to bait the killer away from the gen nearly finished which doesnt work anymore cuz tinkerer is popular. Its just a nightmare to play Solo Q now.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1718698#Comment_1718698
If it's that common then throw on one of the totem perks like Small Game. Where's the issue with that?
no place for small game, need other perks to carry my potatoe team by getting chased as much as possible. Because if you dont know, solo Q is an absolute desaster u have to always carry as MVP. and EVEN IF I would slap in small game, thats ME not being on gens for 4 totems. thats a loss. 100%. u cant 3v1 a killer on 5 gens. because the guy on totems is not really playing the game towards the objective.
for reference. I have been using tinkerer, surveillence, ruin and undying and I havent lost A SINGLE match since 3 weeks. This is pure easy mode. Sure, I was already winning 90% of my games previously with good old pop. but now? its 100%. not a single team has beaten me and I dare anyone to challenge me.
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@Blueberry said:
Undying + Ruin is good game play. It gives you secondary objectives and does nothing unless the killer can play well and pressure the entire board. Not to mention it's costing him 2 perk slots.
Like literally, where's the issue with the perks? Elaborate.
it just to much. Its RNG depended. Which means in worst case (and this happens much more than you will admit) u have to cleanse 4 hex totems to get rid of ruin. Good luck doing that on one of the newest maps with INSANE hidden totems like hawkins, or generally any other indoor map. And then throw in tinkerer and high mobility and its gg
for reference. I have been using tinkerer, surveillence, ruin and undying and I havent lost A SINGLE match since 3 weeks. This is pure easy mode. Sure, I was already winning 90% of my games previously with good old pop. but now? its 100%. not a single team has beaten me and I dare anyone to challenge me.
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@carnage4u said:
Honestly I see more survivors dictate how a killer should play, but really, both sides should just relax. I'm happy as a survivor to at least contribute and try to succeed and as a killer, have some fun chases (if players want to rush gens and escape, I don't bother, as i'm not going to stress anymore on it)
but really, just chill out, play the game. We all get perks and abilities, just play and see what happens. You can't stand if the opposite side is using specific abilities? that is a "you" problem and learn to identify that and course correct.
there are 4 times more survivors in this community, its obvious you see more survivor complains in this messy game
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@TheButcher said:
To be entirely fair. That vault location never should have existed in the first place. Far too broken, and far too dificult to mindgame.
thats obsolet now. The door of the main building is closed (breakable wall). If you break it its your own fault for making that window stronger now
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@MeltingPenguins said:
Because that vault point isn't a loop, it's the vault point equivalent of Decisive Strike.
but the door entrance is closed now.
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1706360#Comment_1706360
Actually the mods would delete all the threads that asked for peaceful protest of not spending money. Most people wouldn't have any seen the threads cause they got taken down so quickly.
in that case I take my words back, I wasnt that active to see that by myself. Damn, why are mods going this route now? Thats reaaally bad shine on them and BHVR
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Imo BHVR F ed up hard. However, its the guys own fault for spending that much shards/money into these skins. We all told you NOT to buy anything to show that we dislike this event.
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UPDATE: Devs, why cant you copy paste old events? Thats all what we want, just do it.
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UPDATE: After going to all the details and dicussing with my friends I came to the conclussion that this all here is just a sad attempt to damage control. This event is still the worst we had.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1692480#Comment_1692480
so if 1v1 is fair with her, how should she handle 4v1?
You bring up Billy, but he was nerfed, wasn´t he?
Billy was fine, Idk why they nerfed it. Was unneeded. He was fun and fair 1v1 but had the strength to deal with the 4v1 aspect.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1702732#Comment_1702732
I only started playing just before the first hallowed blight but yeah it was fun. Stuff like trappers and hags trapping up the petals got on my nerves at the time but looking back with the nostalgia goggles on it was pretty damn funny
Oh u missed out my friend, BBQ event was so cool. The atmosphere was just awesome. I legit WANTED to play for the sake of playing. Let alone free cosmetics and extra Bonus BPs
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@xenotimebong said:
Untick “Mute Focus” in the options menu. :)
Doesnt change anything
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@Aneurysm said:
I mean it's still a downgrade.
2018 - event, can earn 2 skins through participating
2019 - no real event, can earn 2 skins through rift grinding
2020 - no real event, nothing else-> upgraded to being able to get 1 by logging in every day for a while
But the events are the only fun part anyway, I'm on console so can't actually wear the blighted skins anyway if I wanna go above 10 FPS in-game.
I have to agree that the event itself is more exciting for me than skins. BBQ event was so awesome, I loved it. And the first hallowed blight (even tho it was sometimes annoying with suicides) was so cool aswell. I would take a proper event over free skins anyday
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@Anti_Alpha said:
I have the same issue. Changing the Mute Focus setting doesn't fix anything.
Darn, I wounder if this is just a bug or intentional. @Peanits do you have informations to share with us about that?
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Noone with the same issue?
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NO.
BUY HER BLIGHT SKIN NOW!!
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@Slendy4321 said:
I love how they released 6 new Blight skins and doesn't even give us a chance to earn one via the event. This event is basically nothing. It proves that by them adding a double bloodpoint event ON TOP of the Halloween Event. If that doesn't show that they don't care idk what will
Im telling you, it got worse and worse. Events back then were cool and fun. Then they became less cool. Then they removed it entirely and after a while replaced it the rift "event" and present us bullshit like this. Downgrade after downgrade.
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Im not going to waste my worthy life time watching random twitch streamers in the attempt to get a freking charm. BHVR is really shady with their tactics.
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@Pawcelot said:
Don't believe what BHVR says.
Never did. Just calling them out for being hypocrits.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1695205#Comment_1695205
Found the white knight
Nice how spotting white knights becomes so many likes here :D Bless you my friend, good to know that many people are sick of them aswell
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Edit: And this is the worst type of exclusives. Freaking limited codes in streams while hundreds and thouthands of viewers type it in like its about 1 million dollars. 0 Chance. At least with event exclusives everyone had an equal chance. Sorry but this code stuff is total bs
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- lack of bonus BP compared to previous events.
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@TheClownIsKing said:
This is a little offensive.
Sure they have their stuff ups, and the live release of 4.3.0 is a total debacle, but your post completely ignores all of the free stuff that has been provided over the years, and significant improvements in balance.
oh, you mean the free reskins? Or what? The last character we got for free was huntress iirc and that has been some time now
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/1695378#Comment_1695378
It is conceptually wrong from economic/behavioral POV.
"Community" is a group of customers. Customers are not the REASON a product becomes succesfull, they are its result.
Not in this case. I gladly remind you that DbD was initially launched in Alpha state, then went into Beta and OFFICIALLY went to stable (despite it had still many issues) but we continued supporting so they have a chance.
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Just use WGLF 4head!! Why are you demanding more and more stuff, why so greedy ffs??? Arent you happy about the new cosmetics in the store!! Hey, take a look into linked GF skin!! U dont need double BP to get it, just buy auric cells :))))))))))
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1695211#Comment_1695211
Classic, let's just feed the circlejerk and add nothing constructive to the conversation.
@LunaWater is correct that the complaints on this forum often reek of entitlement. I'm getting tired of responding to threads of people saying "Devs hate killer", "Devs hate survivor", "Devs made free content that isn't easy enough to unlock", "This challenge that gives me free BPs is too hard", "Devs nerfed perk X without nerfing perk Y", "Devs didn't change anything from the PTB, so what was the point of the PTB?", "Devs changed something from the PTB, they were planning to do that anyway and just wanted to avoid early backlash", etc.
By all means, submit feedback about anything, big or small. BUT, be civil and attempt to see the issue from both sides. The amount of posts just antagonistically whining and spewing insults at the dev team because they didn't give them everything they wanted is just exhausting to read through. It needs to stop.
The devs are NOT perfect, and I have my own list of wants for this game, starting with improved performance. Still, I spend most of my energy on the forum responding to threads with entitled people loudly complaining about the devs not fixing their pet issue first. I would like to not have to do this any longer. The answer may ultimately be just deleting my account and spending my time in a more productive way, but I may as well appeal to people to chill the ######### out first.
lul imagine thinking to give feedback to BHVR is worth in 2020. We tried before, they usually dont listen.
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@TripleSteal said:
The event is indeed really bad, but claiming that community is responsible for game's success is rather delusional.
How succesful would DbD be without a community? Exactly, nothing. Dont bite the hand which feeds you might fit to a certain extend.
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@ZaKzan said:
I don't even care about the event. I just want the game to be more balanced and fun to play and accessible to more people like those with color blindness
have you ever played a truly fun and exciting event? Like the BBQ event in DbD or something better in other games? Because good events are absolutly amazing and really healthy for a repetitive game like DbD with one single game mode
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@Hex_Llama said:
I realize that they aren't required to give us stuff for free, but considering that the first Halloween rift was full of good stuff, including the chance to get some of the older Halloween skins, this one is pretty disappointing, and the free track is pretty empty.
Imo we deserve to get some stuff for free, especially for halloween. BHVR is big has hundreds of millions dollars saved... DUE TO US (the community) supporting them by buying the game, DLCs, Skins and rifts.. Let alone a HORROR Game genre like DbD has really ONE event in a year to shine: Halloween.
Apex Legends, a shooter game for free has better Halloween event. And its a freakin battle royale shooter. for FREE.
4 years of support is not worth a couple free skins on halloween? Just shows how much they value us.
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@Aldofer said:
https://forum.deadbydaylight.com/en/discussion/comment/1694983#Comment_1694983
especially it's moved to the feedback section, who's go there on a regular basic? no one of course not me at least
Im there maybe once every 3 months... by accident.
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@weirdkid5 said:
Inb4 merged and moved to the void that is Feedback and Suggestions.
a classic one pulled out by the mods here. Damage control? Or just white knights? Idk, but its clear the merging and moving those posts somewhere else is nearly like just deleting them.
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@Miszmii said:
Here on PS4 too. Watched a few streams of players, PC, and they seem to run smoothly. Game is currently unplayable on console regardless of the map. O can't run the killer because as soon as I turn my camera, it will lag/FPS will drop even harder. I'm afraid I can't play this until there's a hot fix and I want to play very badly.
PC player here. Nope, its a disaster to me. Dont watch streamers as a reference how PC performance is. (Big) streamers usually have extreme rigs which the average PC gamer cant afford.
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Btw what are the minimum specs now? RTX 3090 with i7-10700 and 128GB RAM?
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1692480#Comment_1692480
Im unsure if youre being sarcastic or memeing but isnt the game not supposed to be 1v1? And if it isnt, Shouldnt the killer be strongest in a 1v1 but weaker in a 4v1?
who is talking about stronger? Im talking about fairness. Thats 2 different things. Obviously Im having the 4v1 aspect in mind. But spirit is just stupid. (old) billy was fair in both aspects. 1v1 and 4v1 at the same time. AND he was fun and engaging. Spirit is just dogshit