LapisInfernalis
LapisInfernalis
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@BlackRose89 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3708453#Comment_3708453
I love it that some ppl try to cover the devs on the twin rework by saying that it's a good thing they listen to feedback and revert the changes. Here's the thing, that so-called rework should never have left the planning room, it was that bad. They should have seen how big of a problem those changes were going to make. Pretty much everyone knew the second they read the dev blog about the rework that it was going to make twins broken and wasn't going to be healthy for the game. If most of your community could see the major issues just from a dev blog then why didn't the devs themselves see it during the planning stages? Sure it's a good thing they did revert it and everything BUT it isn't a good thing that they were so short-sighted that they didn't catch the issues the rework was going to make. You didn't need a PTB to test that.
Also this week the game has been pretty much in hell thanks to the engine update, so many bugs thanks to that. To me, it seems they didn't even test these updates enough before pushing them into live servers. They shouldn't be limiting their testing to just a week-long ptb, they should always be looking for bugs in every update and try to fix them before they go live. This is why games have QA teams so they can heavily test the game and find bugs.
You get this result when the Devs don't play their game on a high enough level.
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3708440#Comment_3708440
Also "fixing a light switch can result in the elevator not working anymore, because the wires are not installed correctly". This is an analogy my friend likes to use when talking about Bugfixes. You may fix one issue but get 2 more in return.And if every time you replaced the light the elevator broke and the people in charge never fixed the wiring, they deserve to be criticized.
In our case that would be the engine.
And if the wires are finally fixed, you have to figure that out first.....
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3708363#Comment_3708363
Programming is not just "write a few lines and it will work". It is very complex and even if you only have like 60 lines of code, finding a bug there can take HOURS.Absolutely. I'll be upfront that that I don't have the most extensive knowledge of coding, and its not meant to undermine the difficulty of the task.
But none of this would be secret. Was ending support for UE4 sprung on them on that last second? Did they have reason to think it was going to be a seamless transition? As you said, people should be well aware that transitioning between enigines is going to be a time consuming process.
And buggy is one thing. If this latest patch was an anomaly I think a lot of people would be far more understanding especially given the engine update. But its a common thing to have new, significant bugs appear in every patch.
Tbh I don't know when and how exactly the Devs were notified of the support ending soon.
We only know that they work on the updates way before they are released and I can imagine that the engine update took a lot of manpower from the other updates.
Also "fixing a light switch can result in the elevator not working anymore, because the wires are not installed correctly". This is an analogy my friend likes to use when talking about Bugfixes. You may fix one issue but get 2 more in return.
Just look at Fallout 4's Next Gen update. It has more bugs than the base game had before.
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They updated from UE4 to UE5. I only know very little of programming, but I certainly know from a friend who works with stuff like this that an engine update can be very complicated and is always prone to be buggy on release.
For example: Certain bugs in the engine could have been fixed in a way that is not compatible with their code. Now the Devs need to first find out what exactly changed so they can redo the code. Sometimes even commands change. It's not something you can do in a day.
They were probably already working on it for a long time, because most bugs/glitches we have are of graphical nature. And fixing these is always low priority.
The next big update is also the anniversary patch and they needed to update the engine because support is running out for UE4 soon. So I guess they did not want to have all the glitches during the anniversary.
Programming is not just "write a few lines and it will work". It is very complex and even if you only have like 60 lines of code, finding a bug there can take HOURS.
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@Alen_Starkly said:
This has been an issue for years, and I have made posts about it on these Forums before, too. Ace and Ada for example, are way too quiet, so playing them makes it harder for killers to track them. Playing as Jane or Jeff or Ash is a detriment, because they are very loud, and thus very easy to track. That contributes to people not wanting to play them.
I remember a few years ago or so you mentioned that you would make all of the survivors' sound at the same level. Why is it still not done?
Scott has made a beautiful video about it:
https://www.youtube.com/watch?v=SiW2jxYfarE
I agree with him, equalizing the sounds shouldn't take too long, maybe it can be done within 1 day, but certainly within 1 week. Why is this taking years instead? All you need to do is put the sounds in an audio program, and increase or decrease the volume. It's very simple. Unless it's not for some reason, but then you could share with us the specifics. But even then, it shouldn't take years. You could ask the community for help, if you need it. I'm sure some people would even do it for free.
When can we expect these changes to happen? I would really appreciate some info on this.
P.S. also the unfair gen skill checks that proc at the same time you leave a gen, and you have no chance to hit them or fail them, they automatically fail.
Tbh, I don't expect them to fix that ever.
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@Devil_hit11 said:
you can make boon apply at different ranges on 1 totem. it will just look weird because you'll see shadow step icon but no circle healing icon despite being in the boon radius.
I had similar idea with scourge hook perks where lessen scourge used perks get more scourge hooks. Like monstrous shrine gets 6 outside scourge hooks while pain res get 4. lowest one applies if both get equipped.
You could fix that by just showing all boon effects next to your perks, but the ones which are not applied because you are too far out are greyed out. In your example Shadowstep would be lit but CoH not, but both would be visible.
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Not only that. If you happen to get a multi-level map this can be very painful as well. I got the worst and landed on Haddonfield with only 2 gens on the normal ground. 1 was in the small basement and the others all inside a house on the top floor....
Luckily the last survivors noticed what I had to do and helped me a bit.
I recommend the addon that makes crows invisible during the flight and the one that swarms other survivors next to the hit person. Discordance is great for this and also Gearhead is nice.
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@Greek_Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707286#Comment_3707286
in my concept killers would share with killers only and survivors would share with survivors only.
I think offerings which can be used by both sides should be available to both sides as well. That would be map offerings, BPS/anniversary cakes, hatch/basement configs and fog.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707289#Comment_3707289
It does look a lot to do with the engine upgrade, I don't know any game which is Live and has made the switch to not have problems. I can assure you that the team is doing everything they can to try to resolve the issues as quickly as possible, it's definitely not a pleasant situation for anyone, and one we'd rather not have.
We appreciate players patience whilst we work to resolve all this <3
All things considered, it could be a lot worse.
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That was to be expected with the update from UE4 to UE5. The last time they updated the engine it was also very buggy
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I would love to share my 1200 Terrormisus on Wesker with my survivors.
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@dbdplayerabc123 said:
I do every match, I have over 500 anni. cakes, case closed.
I have 1200 on Wesker and I use them every match.
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@YeahOkayFineWhatever said:
Yeah, it stays stuck on "Initializing Shaders." and when i close it, it says security error found or something like that.
I had that once on the PTB but it fixed itself for me and I luckily don't have any problems so far.
AMD CPU and GPU.
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A friend of mine can't even start the game. She gets this error message (from EAC I assume):
Mere moments before she gets a BSOD.
She also told me that her laptop was suddenly very slow after the update.
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I really miss the button to quickly scroll through survivors/killers. Now if want to just experiment with outfits for different survivors/killers I have to first go back then scroll to the character, select them, go to cosmetics and then browse. Too many clicks.
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@Sarrif said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3702400#Comment_3702400
First off, hilarious that your admitting I'm right and that it is a problem but you are now backpedaling and moving the goal post to say I have to pick weaker killers. Second, just got a 4K with trapper, the second weakest killer in the game. Anything else needed?
I said consistently. So your one-in-a-time says nothing. I also don't know if you play against potatos or not.
Also including Nurse screws all data and you know it.
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@Sarrif said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701814#Comment_3701814
Gestures to Nurse existing. Yeah it's not that hard.
Nurse is an outlier and you know that. If we measure everything with Nurse in mind, then every killer besides Blight and maybe Huntress, Spirit and Wesker would be garbage.
Use an average killer like Demo, Deathslinger or Nemy and tell me your outcome.
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Every removed "abused mechanic" lessens the skill expression.
Aren't so many people complaining about how boring dbd has become?
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@BugReporterOnly said:
I just had a bully squad with Boil Over, Background Player and Sabotouer. 3 of them had med kits with syringes and one had a flashlight. This is what needs to stop right now. I stand by that anyone in a swf shouldn't be able to have the same perks, items and add ons and can'tbe the same survivor. Either that or gut Background Player already.
Bait them, use Franklin's, genetic limits or slug them. Be creative. Play dumb. You will get them eventually. I did this against "bully squads" for over 5 years and it works quite well.
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@Sarrif said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701317#Comment_3701317
Killers have far more second chance perks than survivors, what do you think gen regression is?
Try to get at least 2 kills without tunneling from the start and without any slowdown consistently and then we talk again.
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@Sandt1985 said:
I don’t recall survivor players being upset when they were the stronger role for 6.5 years. Quite the opposite actually
True. I have been playing since 09/2018 and back then you were facing UB, old DH, old old DS and BT basically every match. Later you had a lot of IW because of Spirit and sometimes the annoying OoO user who made Trapper and Hag impossible to play. And Sabo was also different back then (hooks could be 99ed).
You could not pick up the obsession at all and everyone else could also DS you at 30% wiggle without warning. So one Sabo or bodyblock and they were gone.
No Undying, totems were horrible, totally in the open. Infinites were a thing (i.e. Ironworks main window had no opening next to it) and BL could be abused on Haddonfield. Ever thought Eyerie of Crows was bad? That was worse.
I get why people are complaining about soloq being bad, which is true. It's worse than back in the day too, but survivor is fine.
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@Shirtless_Myers said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699903#Comment_3699903
Say it with me now. This. Is. A. PvP. Game.
The game should be balanced. I shouldn't win by default because I picked one side over the other. The current design and what the developers are leading into is awful. You want a one-sided game because you play killer primarily. Slightly leaning in one side's favor to account for a horror theme is fine, but this is not a slight lean, this is straight handholding.Say that again when you faced strong survivors after strong survivors who pop out gens faster than you can down them.
Your statement is true for the low bracket though. But you can't balance for everything.
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yeah. If you want us to buy a cosmetic from the new collections then let us choose which one. That wasn't so difficult with AoT, RE or Cats and Dogs….
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692100#Comment_3692100
Yeah, it's a 6m TR, but permanently Undetectable.
That's so dumb. I guess they never really changed his stats, but removed his retention immunity and added Undetectable.
I still wish they would change it.
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@BOFH said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692039#Comment_3692039
OP is playing on an Atari joystick or similar, I guess?
I had to look that up, but it seems they do.
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Don't you have 2 sticks? One for moving and one for the camera?
Of all the "X is impossible on console" this is a new one. And if I remember correctly, players with a gamepad can look behind them in chase very well.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691968#Comment_3691968
You shouldn't balance the game around your "dumb teammates" because if you did then killer would never be able to get kills.
Then those who just do it on purpose.
I don't need my perks to be dependent on the actions of my teammates.
Example: Meg farms me off hook (gets hit once during unhook and again directly after I got free), then the killer just needs to wait 10s and hit me again without any fear of DS at all because it's already gone.
No thank you.
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@Reinami said:
This solves the problem i mentioned in my other thread of flashlight saves and pallet saves being something that don't deactivate DS. Since its a bit hard to figure out what the constitutes, and we do a simple:
"When another survivor enters the dying state, DS deactivates"
Because if another survivor is downed, you aren't being tunneled.
Do that, and i'll say you can buff DS to any stun amount you want, hell make it a 10 second stun at that point for all i care.
Oh yes, let my toxic/dumb teammate sabotage me by going down….
I know where your argument comes from, but no, I don't need an anti-tunnel perk to be dependent on the dumbness of my teammates.
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688936#Comment_3688936
I never said it was super bad. I said it was a bug being exploited to gain an advantage, one that the devs stated quite clearly it was not intended and will be fixed. They fixed it. Good on them.
I still guess they will re-introduce it because people will get mad.
Maybe in 6-12 months from now.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691120#Comment_3691120
Everything I said applies to Blight.
Also, the reason why Wesker’s techs haven’t been targeted for nerfs, is the same reason as why Oni’s 180 flick hasn’t been targeted for nerfs…. people haven’t complained about it enough.
That’s the reason why you never see BHVR actually confirm that any of these tech are intended. Because if they purposely leave everything vague, then they have a super easy way to nerf the killer if they want to.
It s so stupid, because now we have all the people "claiming" that xyz is a bug and therefore an exploit. It's so annoying.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690564#Comment_3690564
Blight’s hug tech is literally based on the server confirming if you can dash during the frame you press M1.
Hug tech doesn’t remove collision from an object. Any object Blight could hug tech, he could also slide on. What hug tech does, is remove the angle restriction of what angles Blight can use to start an object slide. Blight being able to slide on an object throughout the rush, happens because of the secondary collision detection mechanic.
You referring to Blight or Wesker? Because this is how Wesker works.
I know that Blight s hug-tech works with look angle, but that is not what triggers it for Wesker
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You referring to Blight or Wesker? Because this is how Wesker works.
I know that Blight s hug-tech works with look angle, but that is not what triggers it for Wesker
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@ABAEX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687086#Comment_3687086
Blight's hug-tech principle is:
Collision detection of Blighted Corruption, is consistent with Basic Attack obstructions.
you can Stand by the wall very close, face to wall and attack, slowly move down your Camera after hit the wall.
then you will find A miraculous phenomenon. when you can not hit the wall by m1 attack, the Blighted Corruption prompt (m2)appears below your screen and you can use hug-tech.
I know how it works.
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@ABAEX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690892#Comment_3690892
you mean killer can't Take advantage of survivors' mistakes?
if survivor don't missteps, killer will be loop for 5 gen.
most 1V1 race already prove this.
if killer want case other survivor with out Information.
it will start at find some survivor to case.
I don't know What kind of opponent you dealing with.
but most of good survivor team can finish 2 gen before some survivor been hooked.
killer Forced to slug survivor and continue hook that been hooked survivor to Reduce survivor team Actionable member.
you know……If there have 4 survivor alive, someone been case, other 3 survivors can fix the gen.
until that cased guy been hooked, it turn into:
1 cased
1 hooked
1 go to saving
1 fixing the gen.
If there only 3 survivor alive,someone been case, other 2 survivor can fix the gen.
until that cased guy been hooked, it turn into:
1 cased
1 hooked
1 go to saving.
no one are repairing the gen.
There's an old saying in DBD to killer: 4 guy control man, 3 guy control gen.
it can't work now.
Because killer have 8 Regression Events limit, Even if there only have 3 survivor, killer have to keep control survivor not the gen to take long term advantage.
That is not what I was saying or referring to.
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690875#Comment_3690875
But the DC thread wasn't responded to as 'not a bug'/'declined' as I've seen other bug threads be responded to, and is still 'under review' ~6 months later. Regardless this part is all off-topic.
They don't always do this because they probably get those reports multiple times.
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@ABAEX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690841#Comment_3690841
DS+UB is old, now survivor have [Plot Twist]. they can fully healed and keep endurance to body block that killer cased survivor. let DS work, then use DH.
They can still only use it once. Same stuff.
Just don't tunnel. Same stuff.
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@ABAEX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690842#Comment_3690842
true, what kind of perk can denial all aura perk?
and it can stack in all situation in Terror-Radius?
[Distortion] is a hide perk,
[Diversion] need without being chased.
[Lucky Break] need heal other survivor.
But [Distortion] will stack with out any interaction.
the only way to consume [distortion] token is use Undetectable killer.
About [Distortion] to the aura perk.
just like old [Spine Chill] to Undetectable killer.
You don't get it, don't you?
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690862#Comment_3690862
"… if you can dash during the frame you press M1 and not throughout the whole dash…" during the frame is my way of saying frame perfect. Sorry if that wasn't clear. That sounds like it should verify the entire dash to me, and refund failed/improper uses.
Edit: I've lost faith in reporting bugs as they don't get addressed or fixed when I do report them. See
1, 2, 3, 4, 5Well, but this is how it works, if you like it or not.
I also have bug reports which are not acknowledged here in the forum but were fixed eventually (reading patch notes helps), some were fixed by accident, some are not reproducable and some are just not bugs (like gens spawning too close, which was just bad RNG).
BTW: The invisible walls on Ormond or GoJ are a result of Sky Billy. At one point the Devs didn't want it anymore and to hinder players from going on top of structures they put in alpha (invisible) walls around all 2nd floors of all buildings. Therefore also having an impact on Demo, Oni, Twins and Wesker who will just bump.
They also stated many times that a DC penalty during a server DC is not a bug.
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690858#Comment_3690858
If it is so esoteric that it can't be explained, that is telling me it is a bug exploit without using that language.
I told you how it works.
@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690252#Comment_3690252
Are you trolling now or don't you get what my problem is with your arguments?
I repeat to make myself clear:
Anything the Devs did not classify as a bug isn't one and therefore not an exploit. None of Wesker's techs have been classified as such. And no, his hug-tech works completely different from Blight's and therefore is not a bug. All of his techs are based on the server confirming if you can dash during the frame you press M1 and not throughout the whole dash.
So do yourself a favor and stop reporting Wesker players (or anyone) who just play the game. Unless you want to end up with a ban for false reporting yourself.
I'm just not repeating it.
Why don't you write a bug report on Wesker's techs? Then you can confirm for yourself if they are actually bugs.
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690813#Comment_3690813
"… good intuition regarding what are game mechanics and what are cheats." That wasn't my point, my point was bugs. To specifically avoid calling out bugs seems bizarre, given that was my primary point of that section. However with the Legion example I can see why it was avoided. I can understand not wanting to risk a false report, and being humble and allowing for the possibility of it being a lack of knowledge. I trust my understanding when I can go into a custom match and replicate a standard result however.
I already gave you the reason to report in my prior replies, but if you want a shorter version then how about "whenever you feel it necessary". Below bracketed paragraph only necessary if you want greater detail as to my personal 'feel it necessary'.
{
I don't feel the need to report someone for 'harassment' in the end-game chat, even if they try to levy racial epitaphs around the censor against me, because it doesn't impact my experience. If someone else is the victim of those racial insults and they ask for them to be reported, I do it to help them, but I take no offense when it is directed at me. My tolerance for harassment when it comes to reports is near infinite, so I don't report people when I am the victim. My tolerance for abusing bugs irritates me to no end, and people falsely justifying their usage use the same logic as software cheaters for their conclusion. As such, I report bug abuse whenever I have enough evidence to justify it, and sometimes as a 'suspected cheater, use this report only as evidence if multiple other matches report them as well'. There was a match where I had a Meg pick herself up and reach a gate on the opposite side of the map without UB/self-pickup perks (or an ally to pick her up [even with a boon], as well as not leaving scratch marks [and not having scratch mark hiding perks]), but I had no video evidence (because I only start recording after the first blatant cheat/bug exploit), so I gave (roughly) the above reasoning in the report.
}
I thought I also mentioned that bugs not granting an advantage are not something I report for, only when it gives an advantage or ruins someone else's experience. I don't know if Sky Wesker is referring to Space Billy equivalent, where you gain no advantage, or being able to preserve momentum off of a high spot. Sliding off of a hill and maintaining the velocity as Wesker is clearly not intended (and confers and advantage) if you have to get in super specific scenarios to do it. If I can do the dash 20 times scooting to the side (from the previous starting point) a tiny bit each time, I can establish a baseline expectation, and a deviation is most likely a bug. Going back to the Legion example, it repeats the exact same way every time, so it doesn't deviate from know expectations, so it can be safe to assume it isn't a bug. Wesker doesn't share that with (most of) his 'techs' aka bug exploits. You have to do frame perfect inputs that wouldn't work through normal power usage.You have to do frame perfect inputs that wouldn't work through normal power usage.
You don't know how hug-tech or how Wesker's power works, don't you. Watch some videos of Alranican or Crohmbs, I will not waste time explaining it to you again.
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That's why I think 4s+ 2 uses would have been enough.
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@ABAEX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689917#Comment_3689917
If survivor don't want be slug and tunneling.
just don't be found or downed by killer.
Killer then: "Stop hiding, I can't find you! Also Distortion is OP pls nerf!"
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@ABAEX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689664#Comment_3689664
do you never meet the unbreakable? or Plot Twist? or they have [Flip-Flop]+[Power Struggle]?
you slug them, means you are tethered around downed survivor, like they are 99% gen.
and other gen will be fix least 40c/survivor (45%X3=135%)
I already played the game when DS was available the second the killer picked you up for the first time. So, yes, I know the DS+UB combo and it never really bothered me, because I am not tunneling.
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690314#Comment_3690314
Thanks, will do (when infractions meet my standards of a report aka prove intent). You enjoy your time as well!
Comp is done in customs, thus they aren't subject to the game rules listed previously, and also found under the Information Center tab. So this point is irrelevant.
It may be the case that people won't be banned, but would is different from should.
I don't view this as black and white as you, although I can see how my phrasing may have invoked such a reaction. Specifically my use of 'cheater'. To redefine for clarity, I am using 'cheater' as a short hand for "someone who has broken game rules to the level that could justify a report and/or ban." Using full on cheating software to teleport reaches this standard, as does using the game itself and twisting its arm to work in unintended ways also meets this standard. Kind of like how cheating on a test by giving another test participant answers is still cheating, even if you gained nothing from it. The colloquial 'cheating' would be only referring to raising your score, but the test's rules expands the definition to raising anyone's score. This too applies to the game rules and my usage of 'cheating'.
If you break the rules, you 'cheated'. Now there are minor rules like working with Killer that could be on paper true, but in practice were just people meming. If someone flubs a pallet save, and stays still in disappointment, this could, under the strictest of definitions, be considered working with Killer. In an extreme mind, you could twist that "oops I screwed up, let's make a joke of my failure" into "MWUHAHAHA now the Killer will think I am bad and will go easy on me, Turbo-Tunnel my teammates MWUHAHAHA".
For me, the line of breaking the rules is proving intent. There are so many different bugs in any given patch, that I need to know someone intentionally exploited a bug for their benefit in order to report them. I usually go for a rule of 3 (times exploiting the bug), or a self-report in endgame chat. If they say something like "yeah that was weird, I don't know what was going on", then even if I have the 27 times recorded, I might let that slide, but otherwise they broke the rules and I would report them.https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690564#Comment_3690564
I was being flippant with my (one-line) reply as you appeared to discard the game rules (and be equally flippant with my multi paragraph points) when it seeks your whim, but no, I'm not trolling with my major points. It stays on point with my message though, if oversimplified to an extreme.
I truly don't understand your point as I stated in the previous post. If a Survivor starts turbospeeding cross-map during the locker exit animation (only), but the devs didn't expressly state in an in-game announcement that its a bug, that doesn't magically mean it isn't a bug, especially if they stated on the forums it was a bug. Having sufficient hours in this game (and others) means that people have a decent sense of when something is lag, a bug, or something else.
Calling some things a tech when any individual thinks its cool doesn't negate its buggy nature. Also the DBD community at large is bad for calling everything a tech. "Dumb tech, Shift tech, Bloodlust tech, placed a trap as Trapper tech", I find people calling this, that, and everything a 'tech' a joke. It feels like they know the game isn't as serious as they wish it to be, and want to artificially inflate its importance by describing things as far more glorious than they actually are.
I do find it funny that full blown cheating software users and 'tech users' (specifically bug exploiters) resort to the exact same argumentation when called out. "Don't report, its a waste of yours and/or the devs time."* (Although to be fair full on software cheaters also threaten to make a new account.) To me that shows a certain level of known guilt that the person knows what they are doing is wrong, or is bare minimum against the rules, and doesn't want to face punishment for breaking those known rules.
*(I would link a CoconutRTS video here showing a software cheater saying essentially this, but to play it safe with the forum rules regarding cheating, that could be twisted by bad actors into a false claim of 'advertising cheats'.)
I will continue reporting people who break the rules in a way that ruins the gameplay experience for others, and I find it chilling and/or telling that you would want anyone to stop doing that.If you thought that I don't report the blatant (and even subtle) cheaters, you are wrong.
I have 7k hrs and 5.5 years of experience in this game and I dare say I have quite a good (although not perfect) intuition regarding what are game mechanics and what are cheats. I know what Coconut video you are talking about. And those I always report with video evidence.
But I ask you again: Why should I report a Sky Wesker for example? The player only uses the mechanics and physics which are in the game and not some cheats (same as sky billy back in the day). Maybe you should spend some time watching advanced plays of different killers to understand what they do. So you know what to actually report and what not.
(Edit: example: if you blind a legion during a pallet vault, the killer can instantly M1 you without cooldown. When I saw this fist after 4k hrs I thought it was a cheater but it turned out to be a mechanic that was not widely known. The vaulting animation cancels the stun animation so the killer is able to instantly hit someone. I would have reported that killer without any reason if I didn't check it up.
Edit 2: I made a bug report after this nontheless (because you can't know everything even as Devs) and one of the mods told me, that it wasn't a bug. I also reported a Legion back in the early days who did the "moonwalk exploit" and they kindly told me that in their eyes it wasn't, although it clearly was, as survivors' mend timer would just run out while not in chase, leaving no counterplay, and they even fixed it half a year later for that exact reason.
So maybe, before just being the righteous paladin in this dark game check if what you saw is actually intended or not. And to save all of us some time, maybe also do a bug report, to check that as well and make the Devs aware of it.)
But if you want to open the game and be greeted with a temp ban massege one day, go ahead. I will not stop you. Some people have to learn the hard way.
And this is all I will say for that matter.
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690202#Comment_3690202
No problem, don't cheat and you'll be fine!
Are you trolling now or don't you get what my problem is with your arguments?
I repeat to make myself clear:
Anything the Devs did not classify as a bug isn't one and therefore not an exploit. None of Wesker's techs have been classified as such. And no, his hug-tech works completely different from Blight's and therefore is not a bug. All of his techs are based on the server confirming if you can dash during the frame you press M1 and not throughout the whole dash.
So do yourself a favor and stop reporting Wesker players (or anyone) who just play the game. Unless you want to end up with a ban for false reporting yourself.
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689225#Comment_3689225
The issue was you asked if others reported Killers for cheating/breaking the rules, to which the reply was yes.
As for personally, you should report everyone (that breaks the rules) that you care to, it takes time and effort. You can have your own 'honor code' that determines if you let something slide or not, but that doesn't mean the rules change according to that 'honor code'. As far as the farming Killer, the closest rule breaking equivalent is "Working with the opposite team to gain an advantage or grief teammates", so there has to be an advantage gained (edit see * below), or a grief act done. That means you are most certainly allowed to report a farming Killer (and their compatriots) if they bleed you out while t-bagging your corpse for refusing to farm with them, as that would be griefing. I do report griefers, I don't report farmers unless they cross that griefing(/or hold the game hostage) line.
It is a little absurd to think the PTB means bugs don't exist, but I can see where your head is at now. "Only a bug if stated exactly as such in-game" more or less. Since Bugtech didn't have an in-game announcement, it was fair. The locker bug had an in-game announcement, so it wasn't (again, according to my understanding of your understanding). I will continue to report cheaters and bug exploiters as long as they fit my standards of proof for a report. I change my in-game win condition to 'detective-mode', and enough evidence for a (edit: report or) ban is my new wincon from Kill/Escape/Tome/Daily/Whatever I felt like when I queued up.
Personally I don't think lobbying for a bug list is a good idea, because it would encourage greater bug abuse for things they want to keep on the down-low and can't fix in the immediate future. Some coding issues are very hard to fix, and if it becomes a more regular occurrence, then it forces a more immediate fix. If we got a "Game Health" chapter (for bugs and major gameplay problems) once a year, I would love that. But because I am somewhat aware (or at least more than the average forum member,) of the priority queues the devs have to deal with, I don't find an active bug list to be net positive due to the potential for abuse reason. (To be a little more clear, simple number tweaks like on perks should be done easily and often, fixing significant coding issues or full perk/power redesigns would need a larger investment.)
edit * Advantage gained can be quite nebulous. One could claim a Survivor dropping a pallet creating a deadzone is 'working with Killer for an advantage' as they didn't die, and sabotaged their team. Alternatively meta rewards like 'they gave me BP', or 'by not killing them and giving hatch/gate, I didn't raise my MMR'. I think these are too much of a stretch to use meta arguments. Also someone bodyblocking a door frame might be afraid and confused, and not doing it to ingratiate themselves with the Killer. That is why I continued with only the obvious griefing aspect.Now I know who will probably report me for just having fun with Wesker. Thanks a lot.
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@jonifire said:
It‘s still bad as long as it deactivates through conspicuous actions. I would much more prefer having only one use and one guaranteed one.
It was bad back in the day, because people had a "Get out of Jail" card when using DS. They could sit on a gen/heal/cleanse for 50s, then you down them (maybe already hooked someone else too) and you get DSed because you were "tunneling".
No thank you. I don't need that again.
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@BlueMoonBRUHMOMENT said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687421#Comment_3687421
"so we're even now" is such a bad way of looking at the game.
People used a defensive perk offensively, it was nerfed for a good reason.
Slug them, wait out their UB, slug them again or leave them and go somewhere else. They don't do gens if they run after you because they have DS.
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@nodforkiss said:
no 3 seconds were more than enough. with it being returned to 5 seconds again, you can expect to see 4 decisive every match. killers shouldnt be punished for doing their god damn objectives. if a person tries to bodyblock me when i target unhooker, i have no choice except tunneling. if i leave them on the ground, they will either get up with unbreakable or someone will quickly save them. and no, it isnt going to stop actual tunnelers. it will only make them more determined and pissed. if we want to remove tunneling/ punish the killer for hooking same survivor twice, survivors needs gen speed and healing nerfs in order to compensate.
i know %95 of the forum is filled with survivor mains probably want decisive strike reverted to old old version (it used to be activated even when doing gens)
im just hoping DS buff gets removed. otherwise, killers will have to play even more sweat in order to win (slugging, proxy camping and survivors favorite, tunneling.)
You should ask yourself why survivors would use DS in the first place. Maybe stop tunneling and it won't be a problem for you at all. Also no worries that it's still there in EGC, because it isn't. So still no free escapes.
DS or OTR would not be needed if the Devs would finally make tunneling less effective than hooking different people.
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@Starrseed said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689279#Comment_3689279
recently my bbq feels like a wasted slot cause i see distotion in every game and when im lucky one person ist using it. that guy is then ofcourse a prime target cause hes the only one my perk can show me and i feel a little bad but what should i do?
This is why i think Distortion should regenerate tokens while being in chase and not while hiding. Because now you gain more stealth while being stealthy, which creates a scenario you just described. I usually play with 2 people who are Distortion users in my swf. Many times at least has not been hooked once while the random and me are both dead on hook, because we are the only one they can see. I use Object, so I am aware of the killer's aura reading and it fits my playstyle way better, but it is still frustrating to die just because the killer could not find someone else.
(This is the reason I like what Ultimate Weapon did, but I hate how often the killer can trigger it. And with it being an aura perk in the future, there will be even more Distortion-gamers.)
