Langweilig
Langweilig
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- Langweilig
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Comments
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3887757#Comment_3887757
I am curious to see if it'll go better than last time lol
What happened?
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3887758#Comment_3887758
that's not an option that's available on the software I'm afraid
Sad
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@Mandy said:
it's a test - I've also enabled some tagging
Can you make, that we also see how many people have seen a discussion?
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@Orthane said:
https://forums.bhvr.com/dead-by-daylight/discussion/439053/circle-of-healing-is-useless
Here's the easiest fix, buff all boons a ton, to make them insanely powerful things that the Killer HAS to take time out to go hunt down but make Shattered Hope basekit.
Agree, that’s how I wished they’ve done it.
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Just had this bug. I was enjoying the whole match from his shoulders. He also wasn’t able to down anyone, because he was so slow and didn’t have a lundge. It was very fun to watch.
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@XANA7274 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886588#Comment_3886588
Unless you have something constructive to offer to the conversation beyond "not gonna happen", please move along.
That was such an unnecessary comment and unnecessary passive aggressive. I would have never written anything in this discussion again if you didn’t reply.
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All players agreed about the haddonfield rework even the killer biased ones, that it is way too killer sided, but the devs released it regardless.
They won’t change it anytime soon which is a shame.
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Imagine you could buy skins from bloodpoints 🤯🥳
Will never happen sadly
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@Rogue11 said:
So nothing about reversing course on the awful map design choices of the last few years?
I hope they do. The map design wasn’t that great for quite some time.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885672#Comment_3885672
we're delaying things but we're not removing things, so whilst the normal release cadence will be adjusted there will still be Live Balance updates also.
Thanks for the answer.
Will you also share a roadmap for the balance changes and content like perks and killers?
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Are there plans for balance changes or killer changes during this period or will it just be those changes?
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885089#Comment_3885089
Thatd probably be the more fair option lol but ill admit even with chucky's perk for moving 5% faster near completed gens, i never really notice a difference in my movement speed. Perhaps portals could be put in all maps just connecting to certain sides of the maps (tgat only the killer has access to or something)
I don’t think portals would be the way even tho I liked haunted by daylight very much and I don’t think adding vecnas portal’s on all maps would be a good way.
What would you think of “while unseen, gain 5% haste as killer perk” ?
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3 dashes is busted
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@ShanoaLegendaryPlz said:
Think of ghostface's reveal mechanic and how survivors are forced to look away from you in order to not give away their position. That would end up basekit on all killers. Not giving away their exact location but telling you there is a survivor there watching you so you can start looking all over for them etc. Would kind of nerf survivors ability to hide
That’s true. Would you prefer it just being disabled by getting into chases or how would you adjust it?
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/438650/text-chat-for-console
As far as I know, first of all, these are restrictions of the console copyright holders themselves, so bhvr needs to contact Sony Microsoft and Nintedno, at least that's what they said before
That is not a thing, that should stop them. I know so many games with a text chat and dbd should be able to implement that if behavior is for equality.
@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/438650/text-chat-for-console
They've said repeatedly they have no plans to add it. And without keyboard support either it wouldn't matter much.
I'd be very surprised if our PC cousins are willing to wait around fourteen minutes for me to painfully type out a sentence with my controller! 🤣
I much more prefer being able to chat with someone slowly over not being able to communicate at all.
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Behavior is against equality, that’s the only reason I can think of, why they haven’t added it yet.
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@Devil_hit11 said:
no.
No Devil got banned
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I don’t necessarily need it, but it gives me a big advantage, that l wouldn’t have without it.
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Lol 😂 I didn’t know it has such an effect
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They just need to reintroduce its old version with the vault speed again.
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Good joke.
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@dadamek8 said:
Why would someone play a multiplayer game where they're expected to lose most of their matches?
Combine it with the fact that solo queue is a massive coinflip with people disconnecting and giving up on hook.
There's just no way to enjoy the game if you play solo and actually care about winning.Playing killer became way too easy as well unless you play non-meta killers against a decent premade
Only to clarify. They don’t aim for a 60% kill rate! They aim for 60-65%, that’s actually much higher.
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I’m very glad to see a Sadako post again (that isn’t from me). I like your suggestions very much my friend and have some additional thoughts.
•(new) sadako Grant's immunity to stun for 4 seconds after manifesting or projecting out the TV
I would change the 4 seconds and ty it to the flicker duration. That way this new feature would have a synergy with the mirror addon.
For ring drawing I want it’s old effect back or that hooking someone or completing a generator grants everyone one stack of condemned.
• VRC- fake Sadako's will appear at all TV's that are currently on when projecting (new)
Can’t say how useful this would be, but it’s a funny idea. It’s huge problem with the TV auras still remains.
• well waters - Increase undetectable by 6 seconds after manifesting by any means
I would want this basekit and also tied to the flicker duration instead of a set amount of seconds (to give a synergy with the mirror addon).
Tape deck sounds a lot better.
You adopted my iri tape idea😊
Additionally to the other flicker changes, I would like that she flickers after crawling out of a TV. -
It is reachable for both sides. If there is a vault at the spot, where you have to jump on the railing, it is only reachable by certain killers and if the vault isn’t there killers and survivors can get there very easily.
I used this trick a lot of times in my matches and I even showed killers how to get there, but many refused or were too dumb to go there.
I hope they keep the spot and add more of them. Invisible walls are extremely frustrating and shouldn’t exist for killers. They are only required for survivors at places, that aren’t reachable for the killer.
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@DNet89 said:
I don't know why the upstairs library isn't open. Killers auto hook so we don't have to worry about boil over
Agree, I expected them to return that part
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Basekit unbreakable for the last two survivors would be great. It would finally allow the survivors to have a chance in those situations and not be a complete waste of time and force the killer to hook. Additionally the afk crows should deactivate once you are the final two survivors, which makes it an even bigger pain currently.
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I would love it, but be honest behavior would never do that
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The survivors have no advantage over the killer here. I can go to the same places as the survivors as killer.
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A kraken as part of a map, who grabs/slows survivors and killers
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On top of what has already been said, perk descriptions could a lot simpler and wouldn’t require complicated writing to make three versions.
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It would be extremely hit or miss. If the killer has no scourge hook perk, you get nothing and if he does, it is extremely overpowered.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879935#Comment_3879935
Would it be possible for you to reveal maybe two or three on your lists that need some work?
I think it would be interesting to do a thread like that, basicly you name three perks and we squeeze our minds about them.
Could also be a good way to get people to say things about perks they dont like,
which could inspire the devs on how to eliminate pain points of said perks?Yeah that would be very cool. I support that.
Imagine we could give the devs ideas, so we get more perk changes per update.
The thing is, they probably already know how they want to buff those perks and don’t need feedback to that. They are planning perk changes, I think, at least 6 months ahead.
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That are some good ideas and hopefully they change those perks sooner than later.
I would probably change the downsides differently and according to their strengths.
For weaving spiders I want: You lose one hook state after completing the invocation and if you are already on death hook, you are “lucky”.
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@SoGo said:
I love the Shadowborn rework. It's very good.
Hexes not showing themselves right away would be nice.
Corrupt doesn't need to be a Hex. It's great as it's now.
I really hope that Ruin will get a change like you suggest.
Reverting Undying is not a good idea, since it makes totem defense brain-dead-easy.
Corrupt doesn't need to be a Hex. It's great as it's now.
It was an idea I had a while ago and I found it interesting. It would also be a cool challenge trying to keep 3 generators blocked for as long as possible.
Reverting Undying is not a good idea, since it makes totem defense brain-dead-easy.
I don’t agree with this. Only to clarify, I didn’t revert it without adjusting it. It can only transfer 2 times and not four times like before the nerf.
The current version lacks in my opinion and often is only a wasted perk slot, because it only transfers a hex once and the aura reading is also not good.
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@Mandy said:
Wiretap seems to be in a pretty good place right now, it's one of those perks where you have to be very careful as over buffing it would make it far too strong. Right now it's a fairly strong perk as it is, when used correctly, especially on some very specific gens.
It's definitely not on our list for perks that require a buff at this time.
Thanks for the response. I very much appreciate it.
My goal wasn’t to make it perfectly balanced, but to highlight my frustrations with this perk and to give as many ideas for buffs as possible (even if they are too much).
One buff, more a revert of a nerf, I would still like to get is requiring 33% again instead of 40%. Having it at 33% again would be great to make it more available again. Also please return the ability to place it on generators while working on them. I liked those two parts of the old version very much and it was better, because it was faster to place it and more available.
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@YuffieGreatestWaifu said:
The ONLY buff I would suggest is showing if the timer or the Killer removed the status effect of Wiretap something SWFs would know anyways.
One suggestion is changing the sound effect gives us a clue which might be useful for a stealth killer.That buff would do nothing and not even be worth changing the perk. Why are you against buffing a bad perk?
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@Wezqu said:
This perk does not need a buff and it should never be able to be used on totems. There is no way for the killer even know now if Wiretap is on the gen so how in the world he would know he should kick a dull totem that someone used this on?
There is no valid reason to not make it work on totems, but there should be a way for the killer to know wiretap is placed on one. I would probably give the totem a small object like with chemical trap with a relatively quiet noice or make it glow blue like boons, but without the extremely loud boon sound.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879571#Comment_3879571
i mean hexes are literally out in the open in some spawn points and they are destroyed permanently. I wish i could as killer place hex totems around the map with re-abiility to reconstruct them. Like imagine placing hex:ruins and gens around the totem regress within 24 meters or Devour hope, survivors within 24 meter radius become exposed. Blood flavor blocks pallets. oh my, hexes would be so much better.
I almost feel like if systems for survivor boons and killer were switched, they'd be better. Like global radius circle of healing, shadowstep, dark theory, exp could be strong even if the totem got destroyed if killer snuff it.
Making boons work like hexes would be a huge improvement to those perks, but making hexes like boons would make them much worse. You would have to search for totems and bless them for 14 seconds as killer, which wouldn’t be worth the investment in most cases and additionally survivors hear an extremely loud sound from the killer boon.
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@Devil_hit11 said:
complete nightmare to code.
What exactly?
Removing the timer is easy, the token system can be copied from another perk, less generator progress also easy, can be active on multiple generators should also be easy and placing it on totems can be done exactly like with boons just without the extremely loud sound.
Can be placed on finished generators is the only thing, that could be more complicated.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879430#Comment_3879430
please no. they need to be loud for killer. the killer needs to be able locate them and snuff them out.
So we should apply the same logic to hexes, so they are as good as boons.
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At first I wanted to say, it encourages tunneling, but you convinced me otherwise. It would be a nice change.
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Any boon buffs are very welcome and while we are at it, make them a lot quieter please!
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@ReverseVelocity said:
I eated it. Sorry y'all.
Okey we have to wait for it coming out on the other end.
Don’t flush it down the toilet when it does.
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@jasonq500 said:
Probably around the beginning of February
Hopefully with sadako’s name on it 🙏
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Why is behavior refusing to fix sadako’s bugs?!
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@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878490#Comment_3878490
They can at least increase their radius abit and make it that killers do not hear their sounds only survivors, its only fair for their already 1 to 0% use.
I’ve suggested increasing the range and making boons quieter countless times too, but the devs don’t seem to care. They probably think boons are OP.
its only fair for their already 1 to 0% use.
We will probably wait for buffs until they are at the very bottom of the pick rate. Sadly.
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It’s too weak like the other invocations.
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I think it is fine and a cool effect. Boons still have too many restrictions, so a strong effect doesn’t do much.
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Wake up’s effect is not good enough even at 100% to warrant any restrictions.

