Langweilig
Langweilig
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@[Deleted User] said:
24, 32 & 40m TR are the standards. I dont think they want to go all over place with it.
Maybe, but I would like if we would get a bigger range than those 3.
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- [CHANGE] Increased the Hillbilly’s Terror Radius to 40 (was 32)
- [CHANGE] Increased the Blight’s Terror Radius to 40 (was 32)
- [CHANGE] Decreased the Pig’s Terror Radius to 24 (was 32)
- [CHANGE] Decreased the Ghost Face’s Terror Radius to 24 (was 32)
- [CHANGE] Decreased the Skull Merchant’s Terror Radius to 24 (was 32)
DEV NOTE: We’ve adjusted several Killer Terror Radiuses to better fit with their intended playstyles. Killers with high mobility that can zip across the map at high speeds have had their radiuses increased to give Survivors a greater chance to react to their approach.
We’ve also reduced the radiuses for stealthy Killers to better fit their playstyles. The Skull Merchant is a slight outlier here. While she can gain Undetectable by deploying a drone, we felt she could still benefit from added stealth support.
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@GoodBoon said:
Why does Sadako have a lullaby anyway?
The only reason I can think of is the movies and atmosphere. Balance wise there is no real reason for it.
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@champzaza007 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893807#Comment_3893807
I agree with the idea of coolness and fear. Honestly, I’d even prefer if Michael Myers didn’t have a terror radius by default. Because, in the movies, Myers is a stalker who silently and creepily follows his victims. But when it comes to the game, this could be too powerful. If Myers had no terror radius, it would require adding-ons that let him see the survivors’ auras or would need a rework. As for Sadako, it’s quite similar. I agree with some parts that she’s the only killer in the game that comes closest to a "ghost." Her appearance should be really terrifying, but when you look at it from a gameplay perspective (not the movie perspective), there are a lot of factors that should prevent her from being too overpowered. This could create too much of a disadvantage for the survivors. I’m reminded of the old Furin add-on for The Spirit before it was reworked. While Phase-Walking, survivors couldn’t hear anything, which made it an overpowered add-on at the time. Survivors couldn’t respond or counter it. If Sadako was like that, I fear it wouldn’t be good for the overall balance of the game. However, now that we have the PTB server, the ideas you’ve suggested are quite interesting. But whether it will positively affect the overall game, that’s something we’d need to test out.
Myers with an 0 m terror radius would be cool, but in tier 3 he would need to keep his terror radius. Otherwise it would be quite frustrating to get instadowned out of nowhere.
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@champzaza007 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893807#Comment_3893807
I agree with the idea of coolness and fear. Honestly, I’d even prefer if Michael Myers didn’t have a terror radius by default. Because, in the movies, Myers is a stalker who silently and creepily follows his victims. But when it comes to the game, this could be too powerful. If Myers had no terror radius, it would require adding-ons that let him see the survivors’ auras or would need a rework. As for Sadako, it’s quite similar. I agree with some parts that she’s the only killer in the game that comes closest to a "ghost." Her appearance should be really terrifying, but when you look at it from a gameplay perspective (not the movie perspective), there are a lot of factors that should prevent her from being too overpowered. This could create too much of a disadvantage for the survivors. I’m reminded of the old Furin add-on for The Spirit before it was reworked. While Phase-Walking, survivors couldn’t hear anything, which made it an overpowered add-on at the time. Survivors couldn’t respond or counter it. If Sadako was like that, I fear it wouldn’t be good for the overall balance of the game. However, now that we have the PTB server, the ideas you’ve suggested are quite interesting. But whether it will positively affect the overall game, that’s something we’d need to test out.
So thanks to @UndeddJester I have pictures now.
I used the Ormond main building for measuring.
Her basekit invisibility is far too huge to have an impact with 24 meters. It is barely noticeable.
Then we get to 18 meters, which is still very big, but a lot nearer and better.
He used Myers, because he has an addon, that decreases his terror radius to 12 meters. That would be my suggestion with Clump of hair and the basekit at 18 meters (18-6=12).
So in comparison: The red line would be the 12 meters and yellow the 18m. Myers is the zero point.
Closer look:
My conclusion:
12 meters could work. It is still a a lot of distance at which survivors can see the killer. The only thing survivors would have it harder with, would be locating Sadako as she approaches, but you will see her at loops as you would currently. The only time you could be unable to see her while looping, is when you have a lot of distance on her. Then you would probably not exactly know whether or not she is still following you.
What do you think?
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893578#Comment_3893578
Nope. Anything past 24 meters you dont see her at all. Manifested or Demanifested. However, if she is in power, that invisibility range should be lowered for (Hence Clump Of Hair Addon being basekit). To be at the same range while not in power as it is in power just doesn't make sense.
Thanks for the clarification, I always thought it is only when demanifested.
I don’t think it should have different values depending on the mainfest and demanifested state. 24 meters is pretty big and on indoor maps this part of her ability will almost never come in action.
I would rather have it lowered in both states, so this part of her ability is not like nonexistent. The Clumb of hair addon should (after I know this now) also work for when she is manifested. It doesn’t make sense to me to limit a bad addon that much.
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@DrHyk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893598#Comment_3893598
No I didn't misunderstand you, I was trying to snowball off the idea and build excitement…
I would definitely love normal emotes as well, but it is probably not a good idea in this game since the community is very toxic. That’s also the reason why most people react so negative to any suggestion about emotes.
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@champzaza007 said:
I agree, but not entirely. Originally, Sadako had an add-on called Clump of Hair, which reduced the range of full invisibility by 6 meters (24-6 = 18). I agree with adjusting the full invisibility range to 18 meters. However, the range of Clump of Hair may need to be reduced because if it stays the same (18-6 = 12), I think that might be too close for Survivors to respond effectively. (Though Sadako does have an SFX while using Demanifested, I think the main Survivor players may not notice it. It might be necessary to either increase the volume of this SFX or reduce the add-on’s ability from 6 meters to 4 meters, making it 18-4 = 14). I think 14 meters could be enough for Survivors to respond in my opinion.
Why do you say originally she had an addon called Clumb of hair? It is still the exact same as it always was.
Thank you for being open for making it basekit and keeping the addon almost the same.
I don’t think being invisible outside of an 12 meter range would be unfair, but scary and cool. It would make this addon quite strong I think. As of right now this addon is absolutely useless, because it doesn’t do enough to chose it over any other addon.
I don’t think giving survivors more audio clues than they already have is necessary, because (if I’m not wrong) most loops should be a lot bigger than 12 meters. When you are looping or in chase it will probably not come into play very often.
It would be helpful to know how much exactly 12 meters are in dbd?
The best thing would probably be to test 12 meters in the PTB and if it’s too little then make the addon 4 meters, so she is invisible outside of a 14 meter range.
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893702#Comment_3893702
i think it would suit her rbts better. (for when they are active ofc it plays and if you die to one john kramer could va the "game over")
Maybe I’m not as much into saw, but I’m sure this would be cool as well.
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I don’t see a 40 meter terror radius as bad for Wesker. It is so big, that it works as pseudo stealth. It also benefits a lot of perks. Aside from that I like it when killers have more unique trades. Is wished more killers had different terror radiuses, so we have one with 18m, 20, 22, …36, 38, 40.
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893667#Comment_3893667
how does it decrease her skill ceiling? and it's not applied so easily since you have to know where survivors are, except for being able to do it mid chase which should be patched similarly to how it was with passive condemned in her first iteration
It’s not hard to tp to the right places. But what you suggest only further buffs the problematic parts of her.
Which is: She is a huge noob stomper.
Your suggestion makes her only stronger against the less experienced players! That is already a huge problem with her. Everyone who understands her will almost never get affected by it and the others will just die even more against her.
This horrible philosophy lead to her being a punching bag for good survivors.
I want buffs that help me against good players and don’t do nothing for me. Even when my MMR drops I don’t enjoy distroying people, who have no clue what’s going on.
Passive condemned was great and it should be reintroduced. It was a huge mistake to remove it.
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893748#Comment_3893748
I was mostly talking about pig and skully when I said that, I don't expect you to know that but jumping to the conclusion that I'm new just from that is just childish, you're just coming up with excuses to call me new, it's cringe. And I've said multiple times that it's a mistake specifically under the circumstance that my suggested change is made, which would enable the option to stop yourself getting revealed in the situation you described. You're continually insisting on not reading or misinterpreting what I'm saying just to call me new, we're done here and it has nothing to do with me.
For pig’s power and all other stealth killers a smaller terror radius is also good for their power.
Let’s stay with pig. 🐽 Having a smaller terror radius means you have to go into power later. This has 3 advantages, that I can think of, maybe more. First pigs crouch speed is slow and therefore having to crouch less benefits her map traversal. You have more time for decision making. You can benefit from wispers.
So before you suggest buffing pigs crouch speed, that only creates problems and it also makes no sense to crouch at normal speed.
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@RpTheHotrod Thanks for responding for me. You explained it perfectly👍
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Parts of this could be her terror radius or/and chase music
https://youtu.be/vhSHXGM7kgE?si=xBPgq2CRprR0adpL -
@PetTheDoggo said:
Deathslinger would like to have a word (also considering mending nerf)
He could probably get his old terror radius back. The only reason his terror radius was increased, was his one addon. They could just change that one if it’s still a problem or leave it as is if it’s fine.
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It allows to approach without being noticed easier and gives you more time to get into undetectable powers.
You can use whispers to know someone might be at that gen and crouch just in time. This combo doesn’t work when the terror radius and wisphers has the same radius.
It’s also a good nice buff, that allows to use other perk combos on those killers.
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893577#Comment_3893577
Multiple things, but one would be to apply perma condemned on survs you tp within 16m of
That decreases her skill ceiling by a lot. Not being able to remove condemned, that is applied so easily, would make her far too strong.
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If they’d remove the broken and made the downside (if even needed) based on the strength of that perk, invocations could be nice, but until then….
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@Leon_Loves_Cheryl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893599#Comment_3893599
Playing with goofy perks isn't a side-exclusive concept
True, maybe I should have written competitive players. They will tell you: “More items for survivors by my (killer) perk! Nah”
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The mechanic is meant to give you a way out without a penalty when you are unable to find survivors or held hostage! It is not a win condition. You can still choose to search for them for ages. It’s up to you.
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I would like that, but you probably won’t convince killer mains with this one.
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@DrHyk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893461#Comment_3893461
Hell yeah! It would be great to see more killers getting voice lines or even different gestures they can make!
I don’t know whether or not you misunderstood me. I want to select voice lines and other sounds the killer can make in an emote wheel, but without actual animations.
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We get it probably next week
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@MechWarrior3 said:
Yeah that fact that you CANNOT see her at 24 meters WHILE manifested but if you are actually in POWER demanifested the range is still the same! Please adjust - thank you so much. Clump of hair should be base kit since she is demanifested anyways.
I thought you only don’t see her when she is demanifested and while manifested she doesn’t disappear?
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@lettuchia said:
There are ways to buff sadako that increase her skill expression and getting closer to survs before they can know you're there just because you asked for it is not one of them
And what would you do?
My intention is not specifically to get that exact buff. I want to bring attention to Sadako, so the devs might do something at least. As the devs just announced they will reduce other killer terror radiuses, it was the right time to ask for this and it doesn’t matter whether or not it is a super skillful buff.
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I want voice line or roar emotes for killers, that would be awesome.
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892598#Comment_3892598
I still would like them to change the button prompt. It sucks when you deception a locker and there's a double locker nearby.
I still won't use it, but I'm glad you're able to use it more frequently.
I'm very surprised with the Dance With Me changes, definitely good all around.
The main thing I’m happy about is the longer scratch mark hiding. 5 seconds is a massive difference to 3 seconds. You can now basically just use it for the scratch marks.
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@HolyDarky said:
Mandy once said they don't wanna do this because it messes with players when killers have too many different Terrior radius ranges - their new goal seems like have 40m for high mobility killers, 32m as standard, and 28m for stealthy killers.
One solution could be that survivors suffer from the oblivous status effect when they hold a tape and no longer hear her lullaby after a while when keep holding tape. This would be also a decent buff to tapes which are really free to hold.
There are no killers with a 28 meter terror radius as far as I know. You probably mean 24 meters.
Reducing her terror radius wouldn’t change much according to your argument, because she approaches survivors while being demanifest (where she has no terrror radius). I’m more speculating on when you reduce the terror radius, the threshold for full invisibility and her lullaby radius gets reduced as well. Having the threshold for full invisibility reduced, would finally make it useful, especially with the Clumb of hair addon and the reduced lullaby would make survivors prerun later.
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892541#Comment_3892541
bro you can't be serious, it's only -1.20m that the killer gets, even against the fire up singularity, the survivor can always run to the next pallets so these 5% for 5 seconds are useless, It's better to take a coup and get about the same distance but at the time you need it
In dbd small distance can have a huge impact. Survivors will in many cases not get to loops because of it. It also has a lot of good synergies with other perks.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892582#Comment_3892582
So it doesn't screw over any chance at stealth she has.
I forgot if it's directional, but it shouldn't be.
Yes she got a directional lullaby, removing that would be great, but I don’t see this happening. Is there anything else you would change?
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The deception buff is awesome and my highlight, but I want to be able to fast enter a locker when using it.
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@jesterkind said:
I don't think Red Herring and Hysteria are going to be any better because of these changes, ngl, but everything else here looks pretty sick.
Special shoutout to the death of Knock Out slugging though, that's cause for celebration!
Hysteria will be decent. I already liked the old version and now they’ll buff it. Red herring tho will stay bad.
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@SoGo said:
I'd rather make her lullaby less... counterintuitive.
What do u mean by that and how would change it?
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Probably because of his size and his dash.
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I would love having Country flags ingame.
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Knockout is buffed not nerfed (but they remove its old effect)
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@buggybug said:
Well then they better give us back the ability to stun her in demanifest state. That was so not needed to be added and yes I get wraith is still stronger than her but you still can clap him with pallets in cloak state.
Why would you nerf that aspect of her?
The only thing that needs to be nerfed is her noob stomper potential. Everything else is too weak.
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- [CHANGE] Increased the Hillbilly’s Terror Radius to 40 (was 32)
- [CHANGE] Increased the Blight’s Terror Radius to 40 (was 32)
- [CHANGE] Decreased the Pig’s Terror Radius to 24 (was 32)
- [CHANGE] Decreased the Ghost Face’s Terror Radius to 24 (was 32)
- [CHANGE] Decreased the Skull Merchant’s Terror Radius to 24 (was 32)
DEV NOTE: We’ve adjusted several Killer Terror Radiuses to better fit with their intended playstyles. Killers with high mobility that can zip across the map at high speeds have had their radiuses increased to give Survivors a greater chance to react to their approach.
We’ve also reduced the radiuses for stealthy Killers to better fit their playstyles. The Skull Merchant is a slight outlier here. While she can gain Undetectable by deploying a drone, we felt she could still benefit from added stealth support.
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I don’t think he will get any changes since he is leaving soon.
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It’s not very good. That’s my idea:
New Cameraderie
- 10 seconds after you are hooked, camaraderie activates. If the killer is within 16m of you while Camaraderie is activated, the hook timer is paused for 34 seconds
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It’s not very helpful. In most cases the range just is far too small and when you are in range you can simply unhook. I have never gotten value from it and my random teammates always use it and instantly unhook.
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That are very bad ideas. It would make the game far too complicated and frustrating.
They should buff the killers that need it and nerf the ones that are too strong.
Many maps are already too weak or too small and there are no infinites.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889274#Comment_3889274
but they should lower the required knives for main event to 18-24.
This
Also I feel like a partial Trick Blades basekit (1 bounce instead of 2) would not only make him stronger, but much more appealing than he currently is because of the added skill ceiling.
Having one bouncing knive basekit would be awesome if they revert him. It would also make him more unique and make him fit his name.
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I want to be able to play killer in 1 vs 4. The que takes ages, that’s also why I voted against it.
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I will main old trickster if they bring him back, but they should lower the required knives for main event to 18-24.
I hope they haven’t scrapped the concept of design preview’s, it would be a wasted opportunity.
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The perk is useless. That’s why you don’t see it.
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If we nerf how many hatchets she can carry basekit - Sure
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I hope we get it soon
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Breakable walls are mostly fine. Many serf as dropped pallets and removing them would create a lot of balancing issues, others are optional and allow the killer to decide whether or not he wants more ways.








