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Langweilig

Langweilig

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Langweilig
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  • The changes they did are so questionable.

    How did we get from

    Upon gaining the Bloodlust Status Effect, Beast of Prey activates: Status Effect for as long as Bloodlust is active. Beast of Prey grants 30/40/50 % bonus Bloodpoints

    … to this….

    When you gain Bloodlust for the first time, gain Undetectable for 10/15/20 seconds (NEW)

    …to this…

    Upon gaining the Bloodlust Status Effect, Beast of Prey activates: Hides the Red Stain for 30/35/40 seconds. Beast of Prey has a cool-down of 120 seconds.

    What a journey.

    I suggested as effect in the ptb:

    • removing the red stain permanently

    Or

    • Upon gaining bloodlust become undetectable. After you loose bloodlust you become undetectable for 20 seconds.


    I honestly don’t get why they’ve changed the undetectable to a temporary red stain removal. That’s worthless and then a 120 seconds cooldown.

  • @jasonq500 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876555#Comment_3876555

    Destroyed tapes will not give condemn, wouldn't want that to return

    I hope they additionally remove TV auras from survivors

    Maybe if they are holding tapes seeing tv auras (except the one you have to remove condemn) would be hidden at all time

    Your suggestions are very good. Hopefully we get something for Sadako soon.

    Thanks, and I would hope she gets something too

    Maybe if they are holding tapes seeing tv auras (except the one you have to remove condemn) would be hidden at all time

    I wouldn’t want it to only affect survivors carrying tapes, because TV auras in general give away your position, whenever you teleport, which makes it impossible to use the teleport effectively in chase.

    except the one you have to remove condemn

    I would keep that aura as well, because it would be unfair not knowing, where to put your tape.

    Destroyed tapes will not give condemn, wouldn't want that to return

    That seems good.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876551#Comment_3876551

    Putting the controller down why you are waiting to be saved on struggle phase <3

    Yeah having no struggle skill checks would be so cool, so I could put my controller down.

  • Which version do you mean? I miss the first Sadako version. She was the scariest jump scare killer, who was the most fun to play.

  • Make sadako continue to be immune to getting stunned when she's still flickering after manifesting

    That’s actually a cool new suggestion, that I haven’t heard before. Would be a nice buff.

    make tapes have something negative to have like having survivors holding a tape should be destroyed when taken damage/or make ring drawing add-on basekit

    Do you mean distroying tapes together with giving a stack of condemned? Just distroying tapes would be fine, but I don’t want it to give condemned by distroying tapes like in 2.0.

    Ring drawing should definitely become basekit.

    Your suggestions are very good. Hopefully we get something for Sadako soon.

    I hope they additionally remove TV auras from survivors.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876547#Comment_3876547

    I mean I'd just like to be able to alt tab while I'm on struggle phase, that'd be nice LOL

    I’m not a PC gamer. I don’t get what you mean.

  • @Rokku_Rorru said:

    Honestly I'd be fine with making attempts just not take away progress and only work with slippery meat/deliverance/wicked

    I don’t think the mechanic is the problem. It’s just that killing yourself is not punished.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876423#Comment_3876423

    Do you have kids? Mine fight over who gets to spend my bp 🤣 I just hand the controller over and they do the bloodweb for me

    That’s hilarious. What do they enjoy about doing that so much?

    I don’t have kids.

  • @CountOfTheFog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876139#Comment_3876139

    My motivation comes from my love for the characters.

    My first P100 was Nancy because I like the actress that plays her, my second was Johnathan because his actor is dating her in real life.

    I grew up watching the A Nightmare on Elm Street films and am a huge Freddy fan.

    The grind to P100, to me at least, is more about displaying your love for a DBD character rather than showing off.

    Those who understand know what I mean.

    There comes a point where you feel obligated to P100 them - in a good way.

    It's like one long journey you're on with your favorite character and it gives you a mountaintop to climb.

    Respect. I’m always struggling to sit there and convince my self to spend bloodpoints. It takes so long.

  • Chucky’s release version was a lot more fun and interactive. I miss my old friend. The second version was just spam slice and dice, hit repeat and down. I really wished they just nerved scamper a tiny or removed scamper into slice and dice. Chucky’s lost its identity after they removed scamper and he just became another dash killer.

  • I already thought everyone forgot about Sadako. It’s really nice to see, that someone brings her up again.

    For Sadako I don’t know, which version you mean. I loved playing the first version as more chase oriented and stealth killer. She once was my favorite killer before the reworks. Sadly the devs decided to nuke the fun playstile and made her a boring/unfun condemned spam killer. 2.0 and 3.0 have the almost the same flaws and it’s sad behavior won’t bring her old glory back. The good things from the reworks were the anti pallet stun, improved numbers and lock in condemned, if they had put those things into her first version, we would have a perfect killer.

  • @WolfgangGarou said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876113#Comment_3876113

    ‘The huge terror radius Wesker has, does the exact opposite. It tells survivors Wesker is somewhere, but you never really now how close he is. Having a permanent terror radius on smaller maps only archives a pseudo stealth.’

    That's exactly why Wesker likes to take Distressing with him. Are you sure your killer didn't have that in his pack? Normally, Wesker's larger terror radius is only really a problem because you adapt and adjust to the normal one relatively quickly.

    ‘Then you should probably not do that! Just follow them for a short moment and hit them. It's not that hard.’

    Do you play the Hag from time to time? The ‘Just’ in ‘Just follow them’ is something that has to be decided in a split second. Otherwise, the target is often gone.The Hag's glyphs are not usually used in the open, but at special, critical points, such as windows, palettes, etc. If you take your time after teleporting to check whether you should have struck immediately or run after it first, the target is already safe and you are standing in front of the actually blocked obstacle looking stupid.

    Therefore - and I don't mean this in any way disrespectfully - your advice should be categorised as ‘suboptimal because it's unrealistic’.

    You don’t adjust easily to weskers terror radius. You never know how close he is. Therefore you have to guess whether or not you should hide or just ignore the terror radius and do the gen.

    I play hag from time to time again, but I don’t enjoy her. That doesn’t mean she is weak tho. It’s just not my type of killer. She is super easy to play and hitting people with the traps is almost guaranteed. I never have your problems when playing her. It is so easy to hit people with the traps.

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876177#Comment_3876177

    No, it was a specific mailing list. It was associated with a/your BHVR account.

    Okay thank you 😭. Then I’m just too late.

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876151#Comment_3876151

    You had to sign up to a mailing list before January 13th. I'm afraid it can't be done retroactively.

    You mean to the newsletter? Because I was for that.

  • @ThatRyanB said:

    We know how much this community loves to dig into their game stats, so we're excited to share that we've got a little data-related treat coming soon to wrap up the last year...

    This month, we'll be sending out special, personalized newsletters that recap players' Dead by Daylight stats from 2024 and want to make sure you have a chance to sign up in time to get your own!

    Simply sign up for our newsletter by January 13 and that'll get you on the list to receive your stats when they become available later this month. To make things nice and easy, we've included the steps below:

    1. Create or log in to your BHVR account here:

      https://dbd.game/3iij9vY

    2. Ensure you've linked your BHVR account to the platform you play on via the Connections page
    3. Update your Communication Preferences to allow personalized emails
    4. Sit back, relax, and await your 2024 stats in convenient email form!

    We can't wait to share these recaps with you, so make sure you sign up above. Of course, don't forget to share your results and tag us in them!

    See you in the Fog,
    The Dead By Daylight Team

    I didn’t get something. Please help.

  • How do I get my stats? I don’t find something on the website.

  • How do you have the motivation to prestige a character to 100? I couldn’t do it even when I wanted to. Respect.

    My Sadako is prestige 18 and my sable is p 42. They are both my highest prestige on killer and survivor.

  • @WolfgangGarou said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875829#Comment_3875829

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875806#Comment_3875806

    ‘Why would you give her a speed boost after teleporting? Her trap teleport is already a free hit and almost unavoidable.’

    Unless the survivors hold down Shift and W at the same time. This easily takes them out of range of the teleporting Hag.

    There are currently two counters against Hag: wiping away the glyphs and simply running through at the edge of the teleportation circle (i.e. about 2 metres away from the glyph). The hit always fails when she teleports in and strikes immediately.

    ‘You don't want blight to have a 40 m terror radius! It is already annoying enough to play against Wesker on small maps with permanent terror radius.’

    The large terror radius is intended to warn the survivor before the killer is close enough to strike. And since Blight and Wesker are both pretty fast, it's necessary, otherwise they'll be breathing down your neck before you realise it.

    The large terror radius is intended to warn the survivor before the killer is close enough to strike

    The huge terror radius wesker has, does the exact opposite. It tells survivors Wesker is somewhere, but you never really now how close he is. Having a permanent terror radius on smaller maps only archives a pseudo stealth.

    The hit always fails when she teleports in and strikes immediately.

    Then you should probably not do that! Just follow them for a short moment and hit them. It’s not that hard.

  • @Iron_Cutlass said:

    The change for Retribution to not be a Hex doesnt make sense.

    First off, for Deathslinger's Adept, it would make the perk just outright useless. His Shareable Perks does not include another Hex.

    Second off, Hex: Face The Darkness + Hex: Thrill of the Hunt exists, and being Oblivious makes it so you are not considered within the Terror Radius for the sake of perk effects, meaning Face The Darkness will always proc while cleansing a totem, pair it with Hex: Thrill of the Hunt and you cannot cleanse Hex Totems. Having Retribution be a Hex creates more vulnerability with this perk combo since either perk(s) can be cleansed.

    After thinking about it more. Your argument about hex thrill of the hunt, face the darkness and retribution makes no sense. You can already make totems uncleansable for three survivors like you discribe and my suggestion doesn’t change that. The fourth survivors, who carries the effect of thrill of the hunt, is not affected by it and has to cleanse it or get healed like right now.

  • @ShanoaLegendaryPlz said:

    If its a post about licence content it kinda feels like it gets ignored lol. I once made a post asking if they could someday make simon belmont and shanoa into legendaries later on if they go to add more castlevania conent, as those were my favorites from the franchise and would gladly buy them as legendaries. But without somekind of reply or something to just mark your suggestion as read, i'll never know if they ever took it into account on a possibilities list or just ignored it and are done with the licence.

    I mainly want to suggest new gameplay features and ways how to buff the ton of perks, that deserve some attention in the game. I’m also gonna keep posting about Sadako, because I want her first version back like GeneralV wants old Freddy back. It’s only sad, that when you make a long list of perk changes for example and try to balance them and you never get an answer on whether it was useful or not.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/437216/how-much-of-the-forum-feedback-is-read-by-behavior

    I've been fortunate enough to have the devs respond to a few of my posts, usually in the feedback section

    The main thing is to polite and understanding. 'BHVR fix your stupid game!' is unlikely to get any engagement from them. Likewise, they'll probably have reasons for why your idea can't be implemented and/or won't work. It's possible that you'll disagree with that, but they have a very broad community to be concerned with.

    To what kind of post from you did they respond? The only time l have seen them comment somewhere was, when there was huge negative feedback. They’ve never posted something on smaller ideas that didn’t get much attention.

  • I only want one thing, a revert to sadako’s (Onryo’s) first version’s mechanics from before the reworks (1.0), while keeping the anti pallet stun ability, lock in condemned and the other small buffs. She was so much more fun and scarier.

  • @ThatRyanB said:

    Hey!! 👋

    Popping in here to confirm that a huge part of our job on the Community side of things relates back to reading, collecting and sharing bug reports, feedback and the occasional meme with folks across the dev team. We're in here every day (of the business week, just to be clear) and do our best to get our eyes on as much of what's being shared as possible, so please, don't feel shy about sharing your feedback with us!

    In particular, tackling bug reports is something that our team is really passionate about. These forums bring the dev team so many useful details that in turn help them investigate emerging issues (seriously, player logs are so helpful!). I hear you on wanting more communication on these actions, though. Feedback like this helps us grow and it's something that we really are committed to.

    So all that to say, the bug reports, the feedback, the silly lil jokes, it's all appreciated!

    Thank you for the answer. I read a lot about feedback and bugs in your answer, but how open are you for new ideas? Be it new gameplay mechanics in general or just for killers/survivors, perk buffs and addon reworks. How likely is it when you see good ideas, that you implement them?

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875807#Comment_3875807

    Not necessarily. Blight still would be able to move very fast. They could keep the 32 terror radius on him and it would be fine. If I am being honest I am not sure why Wesker has a terror radius of 40+ meters but blight doesnt.

    If I am being honest I am not sure why Wesker has a terror radius of 40+ meters but blight doesnt.

    You don’t want blight to have a 40 m terror radius! It is already annoying enough to play against Wesker on small maps with permanent terror radius.

  • Would making blight 4.4 make any difference besides buffing him, because his terror radius would now be 24 meters. I doubt that is something you want.

  • @SoGo said:

    I would like Hag to get a bigger teleport range and a speed boost for a few seconds after teleporting to a trap. 10-15% would be ideal for that.

    Why would you give her a speed boost after teleporting? Her trap teleport is already a free hit and almost unavoidable.

    I think the best buff hag could get is returning lightburn, so survivors can’t remove traps by swiping anymore.

  • The change for Retribution to not be a Hex doesnt make sense.

    First off, for Deathslinger's Adept, it would make the perk just outright useless. His Shareable Perks does not include another Hex.

    Why doesn’t it make sense? The first effect makes survivors around any totem oblivious for a certain time and the second effect requires another hex perk.

    Second off, Hex: Face The Darkness + Hex: Thrill of the Hunt exists

    I didn’t have that on my radar. Thank you for the tip and the feedback. I’ve change it, so this can’t happen.

  • @katoptris said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875227#Comment_3875227

    Sadako is license dlc. We got lucky with the Saw franchise being in the rift.

    I wishing to get lucky 🍀 again

  • @MoZo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875279#Comment_3875279

    the new tome releases on the 28th and last spring that made a change to make the tomes and rifts go live the same day as the update instead of a day after so im pretty sure the update will drop Tuesday the 28th

    I forgot about that. Then you are right.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875205#Comment_3875205

    I am probably the biggest Star Wars fan around. It matters to me and to others. Vader is a tragic character that isn't inspired by or rooted in horror. DBD and Star Wars do not mix. DBD has already been diluted, but at the very least, all of the characters are horror-inspired or have some elements of horror mixed in.

    If you actually wanted to bring in Star Wars (which I doubt you could nor do I think you should), you'd look at trying for starweirds.

    I’m also a huge Star Wars fan from the clone wars and the original trilogy.

    That Star Wars and other stuff isn’t exactly horror, is no longer an argument against it. Dbd already got so much stuff, that isn’t horror.

    But I agree Vader would probably not fit into the game. You slice somebody with a lightsaber. Oh they are still alive. - Well this doesn’t matter for Disney anymore, so this isn’t exactly an argument against it (at least for them). And a looping Vader would be kinda weird.

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875240#Comment_3875240

    I doubt Disney would allow anyone to potentially screw up a Star Wars collab, too.

    They keep that privilege to themselves.

    Best comment. 😂 Nobody screws up Star Wars more than Disney or EA.

  • @MoZo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875202#Comment_3875202

    I’d be really surprised if it releases tomorrow. But most likely will be Monday morning and then the update will drop Tuesday.

    I don’t think they will share anything tomorrow too, but I’m going to bet, we get the dev notes on tuesday and the update Thursday.

  • Sadako needs to be in the rift or tome!

  • @HPhoenix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875202#Comment_3875202

    There might be a possibility of being release on Friday. otherwise, seems about right.

    I don’t remember them ever releasing a dev note, ptb or devolper update on Friday. It’s usually always Tuesday or Thursday, sometimes Wednesday.

  • @Pulsar said:

    Star Wars is not horror or horror-inspired.

    That doesn’t matter anymore, we already have so much non horror stuff. He would fit perfectly into the game and be a lot scarier than other killers we have. As child I actually found him scary.

  • Today or next week. They never release it on fridays.

  • I play it, but no mither shouldn’t be part of it (except they gigabuff it).

    Literally every match I get a no mither, be it as killer or survivor and depending on which side I am, it is a struggle or an ease.

    I wouldn’t deny the fact that no mither got a 25% pick rate or higher in that mode. Either I got multiple people broken or at least one.

  • @TwinsMain2004 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874792#Comment_3874792

    Because chests offerings should not replace killer power spawns and turn some killers literally unplayable

    it was not obvious in the slightest, btw

    Nothing is with BHVR

    Bugs suddenly become features

    Features are suddenly declared bugs on a whim

    Such a bone headed comment bro

    Because chests offerings should not replace killer power spawns and turn some killers literally unplayable

    I know how bad this feels as Sadako main, but this doesn’t change the fact, that something is not a bug only because you don’t like it. It was probably just an oversight from a time where killer power objects didn’t require a specific location and now they don’t want to change it.

  • That would be so extremely cool. Hope they are brave enough to do it one day.

  • How could you think it was a bug?

    It always worked like that and it was pretty obvious, that it was intended that way. Should it get changed for xeno and Sadako? - Yes, but it should stay like it is on the other killers. It is only a disadvantage for Sadako and xeno.

  • Pyramid head needs desperately an addon pass. Most of his addons are extremely weak.

    Demos addons on the other hand are all the same or boring, so he needs one too.

    Sadako needs many of her addons adjusted to her reworked version and her iri tape needs a rework or revert.

  • They said, we will get a new one in February. I hope it is only a three month roadmap. 6 months feels kinda bad.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3873551#Comment_3873551

    distance is very pinnacle in this game. even smallest amount of distance can turn non-hit into hits. when you decloak, you flicker very quickly and it lasts 4 seconds. that is -5% hindered throughout entire loop and the Mirror add-on increases intermittent invisibility from 4 second to 6 seconds. Awhile back, Wesker used to be tunnel survivors with -7% hindered. this is one -5%. the change is not as you weak as you say. it is little worse than what another killer used to have.

    The addon would still not be very good like that, but I like the idea. The hindered and its duration is too low and losing blood lust would be detrimental.

    if they put it base-kit, you could use rekiro's watch to increase invisibility to 1.5 seconds. I see the bonus more like Dracula's wolf form where you gain 4.5%(5%) haste for picking up scent orbs. the duration is 1.2 seconds but total duration is 2.4 seconds. this is because hindered debuff does not go down when she is invisible, it only ticks down after she reappears. if add-on is used, it would add 0.5 seconds for total of 2.9 second of hindered. for reference, dracula's scent orb are 2.5 seconds. so it is little under or little over depending on add-on usage.

    I do not agree that is too weak or number too low. they're very much in line with another killer that has same mechanic base-kit. I choose slightly different drawback compare to the wolf.

    I choose slightly different drawback compare to the wolf.

    I don’t think your idea would need a drawback tho and what is the drawback of the wolf? I thought there wasn’t one.

  • @Devil_hit11 said:

    wake me up when Onryo's manifiest duration is properly fixed to 1.2 seconds. When you do fix it, I'd recommend buffing

    Telephone: "Survivors suffer from a -3 % hindered hindered Effect for 3 seconds when manifiesting within 7 metres of them."[Old effect]

    New Effect

    A survivor suffers from a 5% Hinder effect for 1.2 seconds when:

    • After manifesting
    • During the passive Demanifested

    You can no longer gain bloodlust.

    ===

    Personally, I think add-on should be base-kit so that the invisibility matches the duration of hindered. If add-on becomes base-kit, I would make it that De-manifesting charge time is reduced by 30% as a new effect. Unfortunately, this would be asking for rework level changes instead of tweak-level changes. tweak+bug fix is likely easier.

    wake me up when Onryo's manifiest duration is properly fixed

    You will probably sleep for 100 years until a prince comes to wake you up.

    A survivor suffers from a 5% Hinder effect for 1.2 seconds when:

    After manifesting

    During the passive Demanifested

    You can no longer gain bloodlust. 

    The addon would still not be very good like that, but I like the idea. The hindered and its duration is too low and losing blood lust would be detrimental.
    4 • 0,05 • 1.2x

    It would safe each time you become invisible 0,24 meters. After 5 times 1.2 meters. After 15 times 3.6 meters. That’s not very much and will barely affect your matches.

    Personally, I think add-on should be base-kit so that the invisibility matches the duration of hindered

    Do you want your idea basekit or the current version?

    De-manifesting charge time is reduced by 30% as a new effect

    I suggested this too for telephone. Just a bit weaker.

    Unfortunately, this would be asking for rework level changes instead of tweak-level changes. tweak+bug fix is likely easier.

    I don’t think this is much work for behavior, but l’m not a programmer. In my mind those things would be very easy to do if they would want to.

    Would be interesting if a dev answers and tells us how much time they would need to do a proper addon pass.

    What do you think of my other addon ideas?

  • Sadako needs a revert to before her reworks (first version) while keeping the buffs and Quality of live changes. Then she would be perfect. I don’t want another completely new version of her, when they change her.

    Trickster would also benefit from getting changed back to before his rework while getting some buffs. His new version is pretty lackluster.

  • I would love seeing a change in behaviors balancing philosophy, but I doubt it will happen. Most of the current changes are too safe and change literally nothing in the game. Most new perks are too weak and so on…

    It would be so nice if they raised the general strength level of perks.

  • MFT should definitely get changed, preferably to being 2% but always active when not exhausted. It’s funny how some people call the current useless MFT strong, it really tells a lot.

    I don’t want dead hard to go back to almost unlimited endurance on demand, but I would love getting the dash version back.

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