Langweilig
Langweilig
About
- Username
- Langweilig
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@TheMidnightRidr said:
They should definitely fix the bug for consistency sake, but something similar to it would be a good balancing feature, I think. Kaneki loses two charges when he breaks a pallet in order to allow the survivor a small window of breathing room after the killer breaks a pallet, I think Blight should have something like that too. Reign in the huge disparity between the weaker and stronger killers a little bit.
Agree. Blight is stronger than kaneki and deserves this way more than him.
-
Lightweight, iron will, reciliance and deception
-
It should they‘ve also released a trailer a few minutes ago.
https://youtu.be/PGsEzjSyV1I?si=bAPdJ8X1vC2aSjKs -
@Daniel_Silva04 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927837#Comment_3927837
I totally disagree, the loops should be made so that the killers can play on them. For one simple reason, this game is made so that the killer needs to down a survivor as quickly as possible. Every second the killer spends in the chase can be devastating, so if you have a lot of loops where he has no chance of doing anything because it is extremely safe, the game is over. If you don't think this is fair, complain to the devs who made a game where the killer has to worry about downing survivors super fast if they don't want to be at a disadvantage.
You are not even reading what I‘ve said.
I‘ve not said they shouldn’t be outplayable for killers.
-
@Shroompy said:
"Fixed an issue where The Doctor's Shock Therapy prevented Survivors from vaulting."
erhhhhmmm... mr developer.. isnt this how its supposed to work ☝️🤓
I really want a dev respond to this. It could be funny
-
@Jtflorencio said:
Buff Fire Up pls
Current Fire up: 6% / 12% / 18% / 24% / 30%
Fire Up Rework Buff: 5% / 10% / 15% / 20% / 25% / 30% (The perk starts active) ( Max 6 token)Your commitment to this change is admirable.
-
@Daniel_Silva04 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927829#Comment_3927829
I've seen several streamers looping them, it's a matter of mindgame and skill on both sides, as all loops should be. God pallets should not exist in this game, since it does not require any skill or thought.
Streamers play this game almost 24/7. No loop should be designed in a way that you have to sacrifice your life to stand a chance at a tile. I don‘t agree that god pallets shouldn‘t be part of the game. Having a few on a map is fine. Generally pallets should be designed in way of being playable by survivors and not be a 70/30 in the killers favor.
-
@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927800#Comment_3927800
It's way more than what you get on majority of maps…
Garden of Joy has definetly one of best main buildings and it can't be made weaker by breaking door, just that makes it good.One structure doesn‘t define the whole map. Main is strong - yes, but you can simply ignore it, break a few pallets and easy win.
-
@Daniel_Silva04 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927816#Comment_3927816
I practically saw no difference, there are still several loops without any mindgame and all connected with other strong loops.The layout continues to be the same.
The main window is no longer placed in an good position. They loops and jungle gyms got all less safe and less tall.
-
@OPXtreme_ttv said:
https://forums.bhvr.com/dead-by-daylight/discussion/445311/garden-of-joy-survivor-sided-what-a-joke
The distance for double pallet eyrie tiles is pretty balanced actually. Unless its that weird cemetery one with no los and less distance, thats a stupid one. There definitely should be more windows though, seeing as this is an infinite resource that isn't always strong and pallets are not infinite
The thing is no matter how I play this tile I get hit. If I use the windows → get hit while vaulting. If I drop one pallet and loop the second one it doesn’t take long until I have to drop the second one. After the pallets are gone this tile is worthless. Even when I manage to not get hit while vaulting the killer just walks around the loop and hits me because I gain no distance for playing the window or pallet right. This tile could exist without the windows and it wouldn‘t matter.
-
@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/445311/garden-of-joy-survivor-sided-what-a-joke
They still say that eyrie, is aurvivor and from the time tbe rework and shrunk it I beg to differ. I sometimes just give up and just let people think what the want to say about maps. I see survivor's brining killer sided trashwitch, killers brining surivor sided the game, maybe maps aren't x sided yet they are idk anymore. Overall agreed with you.
Probably the right approach but I sometimes get annoyed and can‘t stand it anymore.
-
@Daniel_Silva04 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927787#Comment_3927787
Erye is super survivor sided, so I don't see any problems with Dead Sands being a bit killer sided, and I still think the map is pretty safe in some corners.
Only because one map is good the other doesn‘t have to be super bad. They also nerfed the Erye a lot last time and it nowhere near as good as it was. It is pretty balanced now.
-
@PetTheDoggo said:
You have basically have always three very strong loops spread around the map, then at least 2 jungle gyms with safe pallet (sometimes window), 1 LT loop, two safe palelts in middle.
Then usually 3-4 smaller loops randomly around the map.
Against most killers you can always reach either shack, main or car loop, where you have 1 safe pallet and good window. Killers can't really drop every chase there…
Only thing I see bad about that map are gates, it can create some really close gates where killer can see them without moving.What you just described is not very much. It‘s also not hard and peanut take long to force survivors to drop pallets in these places and afterwards they don‘t really have anything meaningful to use. There was also no TL loop.
Normally I don’t get to play against weak killers that allow me to walk across the whole map to reach main. They usually have something to make it impossible to get very far, which is even worse on this map because there aren‘t many loops.
-
@Daniel_Silva04 said:
https://forums.bhvr.com/dead-by-daylight/discussion/445311/garden-of-joy-survivor-sided-what-a-joke
It depends a lot on the RNG, but overall it's a very survivor side map if the survivors know what they're doing. And the double pallets on Dead Sands are perfectly balanced and depends on the skill of both sides.Or did you want all the tiles to be extremely braindead like The game?
You can‘t seriously call what I just described survivor sided and the double pallet/window is a very bad tile. The dead sands map is already very killer sided and there should be at least something that is a little bit better.
-
@SoGo said:
The main is extremely survivor sided, there is no denying that.
The upstairs window is an almost free escape agains any killer that has normal vault speed/isn't Hag or Nurse, the dining room window is a great chase extender too, plus the pallet at the porch is a great one.
The rest… eh. It's your average map. The no window thing might be a bug.
The main is strong but the rest of the map except of car park and shack is a huge deadzone. It doesn‘t matter that main is strong when the rest of the map has nothing to offer. The killer can simply ignore the one gen there and have an very easy match.
The window thing already happens since the rework. They‘ve removed the windows from most jungle gyms and introduced holes there. Sometimes you get more of these jungle gyms, sometimes less, but these jungle gyms shouldn‘t exist at all.
-
Your suggestion is incredibly bad. Making him 4m/s makes him unable to down anyone that has a brain. The only thing that deserves a change is his m2 hitscan injury. His mobility, cancel, cooldowns and catch up are fine and what defines the character.
-
60% kill/win rate isn‘t enough I guess.
-
Surge is in a very good spot.
-
@Daniel_Silva04 said:
If they revert the speed to 5%, i'm okay.
The speed has never been 5%, but I‘m fine with reverting it back to 7% even tho it wouldn‘t be needed.
-
After testing the ghoul further, I think he is still very strong, so sorry for me crying about him being too weak before.
The main thing that needs changes in my eyes is how easy it is to injury people with his m2 attack, which is my biggest frustration when playing against him. His mobility, cancel and catch up is fine and what defines the character. The vault speed is maybe a tiny bit too fast but I‘m not sure whether or not it should get changed, because he has no other anti loop and gets punished for breaking pallets.
The power cooldown after breaking pallets should be expanded on other killers, because otherwise there is a clear double standard and favoring of other killers who can catch up as fast as well. Blight can down you way easier and faster than kaneki. He should lose 3-5 tokens after breaking pallets. Wesker can also catch up pretty fast and down you unlike kaneki. He should lose one token after breaking pallets. There are also other killers like spirit, wraith …. that can catch up very fast after breaking pallets to remind everyone kaneki is not the only one. Nurse should get nerfed as well. It is unbelievable to me that you nerf any killer while she is still so ######### broken. Survivors are not rewarded when they outplay her. She doesn‘t lose distance and on top of that she can easily outplay every loop if the player is not incompetent. Make her token recharge slower, decrease her blink speed or something else. At the moment nurse has 0 counterplay besides the killer player being bad.
-
@SoGo said:
I would rather see this over the recent speed buff.
Me too. The haste is nice, but it doesn‘t matter when you can’t keep it going. There is also almost no time to react to the killer changing directions, especially when you have to stay out of m1 range.
-
@Jtflorencio said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926656#Comment_3926656
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926556#Comment_3926556
That is completely false, I don't watch Forever Entwined or Fire Up even though I play more than 100 games I never watch them, I always find 3-4 anti gen perks
What is false ? It‘s not a good perk, that‘s why you probably don’t see it a lot.
-
Auto aim is also annoying and costs me a lot of hits on controller.
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926863#Comment_3926863
I disagree that gen speeds are a problem, but for the record, this change is very explicitly not dumpstering gen regression. Most gen regression/slowdown perks aren't even affected by this on their own.
This is what I was asking people to consider carefully before responding, it's not actually a direct nerf in a lot of real-match scenarios unless you're specifically stacking a bunch of slowdown.
I agree you don‘t need more than one regression perk. Stacking them is overkill. I just hope behavior finally buffs all the underwhelming regression perks.
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926848#Comment_3926848
That's a fair point, that'd be an edge case worth considering.
I already would've considered Surge a perk that could be safely buffed if this change happened anyway, so that's a safe way forward.
Well I would have to see how much it gets buffed to be open for this change. Aside from surge I would support this change.
-
@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926823#Comment_3926823
Could it maybe something to be reconsidered and made an actual feature? Its a neat lil thing for Wesker and Legion and encourages build diversity. Id say its in a sweet spot of being strong, but not a must pick.
It would also stay consistent with Bamboozle activating on vaults, wouldnt really make sense if only one works
Why are you excluding Kaneki? He got a vault too.
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926842#Comment_3926842
I'm not so sure that it would.
The generator would have to already be regressing when you get the down for Surge to be worse, which you'd have to do yourself— and if you're the one running Surge, you'd just… not do that.
When I down survivors twice or more times next to a generator it doesn‘t give me anything.
-
Surge would be so much worse, that‘s why I don’t like it.
-
@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926766#Comment_3926766
Can you be more specific? Bamboozle's block effect works with killer power vaults, but the vault speed bonus doesn't, is that what you mean? Is that unbound shouldn't be activating on killer power vaults.
Or i've heard that it can work on pallet vaults but i haven't seen this myselfI think she means pallet vaults. Wesker I believe can active it by them.
-
I like the perk but most of the time it is just power crept by other better perks. Pallet and flashlight safes are not common enough to use as a counter, therefore I use it to make animations shorter which I think should be expanded on. Personally I would like them adding a recovery from melee attacks after downing someone by whatever percentage the perk has or increasing the amount of tokens to something like 12.
-
@xGodSendDeath said:
It's just not fun constantly being stunned out of your power over and over again
Agree. That‘s why I don‘t play him and I don‘t like playing turret breaking simulator.
-
@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925704#Comment_3925704
You can't honestly claim that that what happens in this clip is intended. It's clearly broken and shouldn't happen. The survivor is multiple meters away from Kaneki and he still gets downed.
I wouldn‘t doubt that it is intended, because this is already possible since release and would have been fixed already.
-
@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925926#Comment_3925926
Do you want to know fun thing? I have submitted the clip to bug reports and it was tagged as "not a bug"…
You got your answer at least. Whenever I submit a bug, it says under review for years.
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925919#Comment_3925919
And none of those Killers have charges like Kaneki or Blight or Nurse, ergo, this specific mechanic isn't applicable.
But yes, I do think that loop safety is an issue.
Theoretically you could give these killers cooldowns as well even when they have no tokens and Wesker has tokens.
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925853#Comment_3925853
Like who?
Wesker? Eh, he can't turn like Ghoul can and he doesn't have an auto lock on.
Nurse? She doesn't break pallets so it's basically irrelevant.
Blight? Let's hope.
You already mentioned blight and nurse. Wesker can do it similar but a bit weaker and can down with his power unlike kaneki. Wraith can instantly catch up and break pallets. Spirit can also instantly catch up and down you. Vecna, Billy and Dracula can all instantly catch up as well, but are slowed down a bit more.
And then there are characters that can make you unable to get very far from your current loop without a dash.
-
@Pulsar said:
lol sorry.
Pallet break into instant hit is dumb. They should do this for Blight as well.
I would agree if there weren‘t enough other killer with the same type of ability.
-
@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925735#Comment_3925735
Yes, but survivor needed to be right next to him, not running away…
Any other situation is simply a bug. It definetly does not work like that with Wesker, or I have yet to see it happen.
For me it happened a lot of times since he came out that I injured people who were the same distance (even tho this wasn’t quite consistent). Since the last patch I have more the problem that it doesn‘t injure people running into me and vaulting back at all.
-
@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925704#Comment_3925704
In the clip above it is just his normal vault while grabbing someone
Except the fact that he is not supposed to down me there just from vaulting…
So far from normal.
It's the effect that happens if I tried to vault back from the side of him, but with way bigger range for some reason.That could already happened before the last patch and since he came out.
-
@Suei said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925672#Comment_3925672
That's what I am saying. You can do both by following the same method but they may end up differently
In the version I discribed the survivors are locked in place longer, but I‘m unsure whether they fixed it in the last patch.
The kidnap tech specially means the exploit. In the clip above it is just his normal vault while grabbing someone.
@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925672#Comment_3925672
Great so there are two bugs that make Ghoul wildly overpowered. How have none of them been fixed yet?
What do you mean with two bugs? The clip above is just normal gameplay, no bug.
https://youtu.be/QwP5L-l2t3A?si=JEi1lU_iaSxEzX-C
There you can see what kidnap tech is. -
@Suei said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925660#Comment_3925660
Another variation of that, but it's pretty much the same since you using his vault
Kidnap tech is when you grab an unmarked survivor and mark them to vault very fast while they can‘t move for a very long time. Here it is just the normal vault while grabbing someone.
-
That‘s not the „kidnap teach“
-
A good nerf for him would have been shorting the time you have between leaping onto something and reducing the hitscan hitbox, which is still too big. Both of these changes would make a little more difficult to play and reward playing good with him rather than playing bad.
-
I agree it feels terrible.
-
@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922133#Comment_3922133
If they further mess with those hit scans he'll become unplayable with a controller
Maybe but he already feels unplayable on controller and is unenjoyable to play after the last changes. I rather see them making his hit scan more of skillful somehow and buff him or remove some of the nerfs. He is so bad now and unplayable against any good survivors. All they have to do is forcing you to break pallets or loop pallets and you will not have any useable option other than leaving or playing as m1 without a power until all pallets run out.
-
-
@Jtflorencio said:
Buff: Brutal Streght —> 30%
Buff: Fire Up —> start with 1 tokenhttps://us.v-cdn.net/6030815/uploads/3GNRTVJMBX21/image.png
Nerf: Blight & Wesker —> Cooldown after break pallet
( Why Kaneki yes but the others no? )I agree either remove the cooldown after breaking for kaneki as well or introduce it to the other killers with the same potential. I don‘t get the double standard behavior has with this.
-
Pentimento still has the aura reveal😒
Breaking a pallet puts the Power on a cooldown Timer based on 2 Leap Tokens.
(was 1 Token)When is blight getting this nerf? I hate this part in ghouls kit, but blight deserves this.
There are some nerfs I want to suggest to make kaneki more skillful to play in compensation for buffs. Reducing the hit scan hit box further and reducing the time you have between the leaps to start another leap.
-
@Mandy said:
Can definitely confirm, perks are not weighted, it is purely random
Could you release stats, just for fun, about how much each perk got rolled?
-
I should not have won that, but I turned a two hook game into a 3k
https://youtu.be/kL8Jz3TfiHE?si=Qun4IPJNvs7kixt- -
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921405#Comment_3921405
Not too long ago the devs reduced that timer already. Not sure if it would really need that or just a slight numbers change on telephone. I am open to any addon ideas with it anyways. As a purple addon you should WANT to have the desire to select it. I am probably one of the few people who do for some reason xD
But there are so many other addons you can be using that are better of course like video tape copy which is brown hahaha.
Rickety Pinwheel and Sea Soaked cloth need brand new effects too. My suggestion they either keep what is there just number changes and fix the elevation bug that these 2 addons have OR make both of the have completely different affects.
They haven’t reduced the timer in any update. Number buffs would probably do it, but I really want that effect and it fits to this addon.
I leave you my suggestions of my addon ideas. I think sea soaked cloth and rickety pinwheel need only some adjustments no rework.
Addon changes
Chase addons
🔴
Iri videotape (rework) - for map traversalHitting a Survivor within 8 seconds after Manifesting turns on the last TV turned off (partially reverted).
Sadako can teleport to a turned off TV. She does not spread condemned, when teleporting to a turned off TV 📺. (new)
🟣
TelephoneSurvivors suffer from a -8% (was -3%) hindered Status Effect for 3 seconds, when Manifesting within 7 meters of them.
Reduces the required time to manifest and demanifest by 0,2 seconds. (new)
🟣
Tape editing deck - for jumpscaring peopleCauses all Survivors start the Trial with a VHS Tape. All survivors must bring their VHS-Tapes to the TV that is furthest from their current location.
Survivors who are in a 3-5 meter radius to an active TV get twice as many stacks of condemned and are revealed by killer instinct. (new)
🟡
Well stone - for the early gameAt the start of a match she crawls out of a TV next to a survivor and the TVs are not on a 30s long cooldown. (new)
Reduces the time it takes for TVs to turn back on by -9 (was 7) seconds.
⚪️
NewspaperIncreases the duration of your full Invisibility after Manifesting and while being demanifasted (new, merged with reikos watch) by +33 %.
We don't need two addons for the same thing.
Condemn addons
🟢
Ring drawing (rework)Condemned Survivors spread their Condemnation to other Survivors, who complete a Healing action on an injured Survivor. (revert)
🟢
Well water (rework)Every time a generator gets completed every survivor receives a stack of condemned. (New)
Stealth Adoons
🟢
Rickety pinwheelSurvivors suffer from the silence (was oblivious) status effect when within 12-16 (was 8) meters of a turned on TV. This effect lingers for 1-2 seconds after leaving its radius (new). When turning the TV off, the addon's range becomes 3-4 (was 0) meters.
🟡
Clump of hairReduces the threshold for full Invisibility while Demanifasted to 12 (was 18) meters and the invisibility lingers for 0,5 seconds (new).
Alternative playstyle addons
🟡
Sea-soaked clothSurvivors suffer from the blindness and fog Status effect when within 12-16m (was 8m) of a turned on TVs. This effect lingers for 1-2 seconds after leaving its radius (new). When turning the TV off, the addon's range becomes 3-4 (was 0) meters.
🟡
Reikos watchThe haste from protection gets turned into hindered and given to survivors for the duration of the speed around 16 meters of the TV you teleported to. (New)
The victims wouldn’t be able to move like in the movies, while Sadako comes slowly closer to them.
⚪️
Cabin signHitting a survivor breaks their tape. (New)
New status effect:
SilenceEveryone becomes deaf and doesn't hear anything. The visual heartbeat deactivates.
New status effect:
FogThere is a wall of fog which blocks your view and auras outside of a 24 meter radius.
Maybe there is something you like.