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Kumnut768

Kumnut768

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Kumnut768
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  • @Artick said:

    Unbreakable is perfectly fine. The perk is designed to counter slugging. The counter is already there: don't slug.

    Stop complaining.

    slugging is almost mandatory against comp teams, saying dont slug is like saying throw the game

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631760#Comment_1631760

    So is Nurse, Spirit, and Freddy. I'm not looking for easy wins. I am looking for fun. I don't want to play Oni. Not a fan of the bam bam style. I have way more fun with Myers, and it feels more rewarding when I 4k with him.

    ok cool

  • fair but scummy imo, kind of like small pp build for survivors

  • @EntitledMyersMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1629325#Comment_1629325

    I play Myers because I get bullied when I play Myers.

    Once I get tier 3, they pay. It's so satisfying to kill that one survivor who thinks they're so good, and just knock them down a peg. Especially if you have the tombstone.

    why not play oni or plague they are both better versions of myers

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1629325#Comment_1629325

    I don't. And anyone who tries doesn't end up having a fun match.

    just play oni smh, he is better than myers in every way

  • @Xbob42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1629805#Comment_1629805

    Yeah, once, an outlier contrasted against the 900 other PH matches where PH got stomped again and again and again.

    and ph is not a tournament viable killer, he has no snowball potential or mobility

  • @SnakeSound222 said:

    PH has no map pressure and low mobility, but Survivors want to nerf him because he’s good in chases? Are you guys trying to kill him?!

    for like the 4 billionth time, survivors dont want killers nerfed they want them to be fun to verse, they would need to remove his lose lose scenerio and his tunnel potential and buff his mobility/map pressure to compensate

  • delete haddonfield first then well talk

  • im gonna leave this thread with this

    i know for a fact these counters dont work because i have people try them on me literally all the time and fail

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1630724#Comment_1630724

    I never said people don't respond to the counters, I said (and you can read it back) nobody cares about it.

    Almost every single counter that has been given, it's always the same kind response,that it is not a counter.

    Only because you (not only you) refuse to adjust your playstyle to her.

    After thus I am really done with this discussion because it is as I said, an endless circle.

    Example, according to you pre dropping pallets is not a counter only because it creates dead zones for your team.

    You only drop a pallet when she's close or when she's phasing during a chase with you.

    So if your team does what they need to do during the chase, pre dropping pallets won't hurt them that much.

    Beside, you assume playing against a god spirit.

    If they are a god spirit then they barely break a pallet, unless absolutely necessary.

    So if using pallets to keep her busy isn't a counter, than i think you have a strange playstyle which you really need to adjust against spirit.

    Hiding is something you do against other killers too, especially to break the chase.

    So I don't see a reason why it is all of a sudden not a counter against her, only because it is boring.

    But anyways, take it or leave it.

    There has been plenty of ways said that works.

    If you don't want to play a certain way against her, that is your choice and your own fault if she gets you.

    Certain killers require certain playstyle, even if it is not your playstyle.

    This game is all about adapting to someone's playstyle, which goes for both sides.

    Anyway, good luck with the game, and maybe see you in the fog 🀘

    its like saying you can counter a nurse by running at her while shes blinking, it only works if the killer dont know what their doing

  • please for the love of god, stop complaining about gen times, in a match you are constantly making mistakes and thats fine everyone makes mistakes in a game its needed for a winner to be chosen i would just recommend clipping these matches were you get destroyed watching them over to see what you could do better instead of blaming it on the game, if you have the mindset of there was nothing you can do, you will never get better at the game

  • @TheMonadoBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1630334#Comment_1630334

    So killers have to be EXTREMELY SKILLED AND IN THE TOP 0.001% KILLERS to be able to benefit from their powers? There's literally ONE survivor perk which requires a TINY bit of skill and it's Dead Hard. Survivors are allowed to have the lowest skill floor and ceiling possible but killers need to do EVERYTHING PERFECTLY at ALL TIMES and have at least 1500 hours with every killer otherwise they're BAD and should not get a single hit all game.

    oh im so sorry ill make sure bhvr keeps adding killers that can zone for free using no game knowledge or mechanical skill, killer will always be harder than survivor, you shouldnt complain about this since it will be here as long as this game stays a 4v1

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/discussion/comment/1628589#Comment_1628589

    5050s?

    Sorry never heard of that, but seeing this reaction shows me that you clearly didn't bother to actually look a little at what has been told beside stealth.

    I've given plenty of things you can do as did others.

    But seeing that this is becoming an endless circle, this will be my last reply here.

    Because there is being asked how to play against her, yet nobody cares at the replies of the ways that works for them. πŸ˜‰βœŒοΈ

    Btw all "God" killers will get the better of you.

    It doesn't matter at that point what killer it is, if that person only plays that particular killer and plays him/her at a god level, than yeah you can try whatever you want but you still die

    ive responded to every counter in one post, so that you cant say people dont respond to the counters

  • @xerav said:

    https://forum.deadbydaylight.com/en/discussion/comment/1630542#Comment_1630542

    Wut ?

    So you want to nerf his power and buff what? Does not make much sense how would this compensation look like?

    i dont know but its not my job to know

    one thing i would love is if he could latch onto things pulling himself across the map at like 6.0 m/s

  • slinger needs a nerf to his ads and free zoning and then a buff pressure wise to compensate

  • @Slickstyles said:

    https://forum.deadbydaylight.com/en/discussion/comment/1629308#Comment_1629308

    This man loves to shove words in people's mouths or assume people are saying one thing when they mean something else. This isn't a nerf. It's a restriction. You can STILL use FOUR META perks. I can think of 10 different meta perks off the top of my head. DH, DS, OoO, BT, SB, UB, IW, Addy, Deliverance, and Spine Chill.

    It's going to take a lot of time for them to bring solo up to swf. Until then, this restriction should be in place because it's easier to implement. It's to limit the amount of second chance perks because there can be 16 in a single lobby. As killer, you can play the best game of your life but you can just get outperked by a sweaty SWF lobby WITH coms.

    Personally, I 3/4 man swf with friends very often because I do not enjoy playing with randoms who play like bots. We all run fun different perk builds and we still win over 90% of our games. Coms is an incredibly powerful tool that many players underestimate.

    Recently, we played against a Hag main who typically 4k's in all of their games. I know this because I check their stream and their vods. They only only got 2 hooks by the time all gens were powered in our match, with only a few second chance perks in play. I'm glad my group didn't bring a sweaty build because the killer didn't bring one himself, which kept the game fun and fair for both sides.

    https://us.v-cdn.net/6030815/uploads/74NBIKCGNZE3/20200830184206-1.jpg

    so i cant run ds to not get tunneled out the game because two of my friends are running it, seem legit

  • increasing cooldown for faking and decreasing cooldown for missing would make him have a higher skill cap, and thats why people dont want him changed

  • dc penalty did literally nothing you can just suicide on hook or afk the match out as killer

  • i think huntress is next hopefully she isnt gutted i would just like to see a little more time needed to ads with the compesation by making him 115 and something else pressure wise

  • its only good on snowbally killers like oni, billy and nurse it would be great on huntress if her TR wasnt so small

  • dont play myers, you will always get bullied as a myers

  • @BigBrainMegMain said:

    lol the kid plays once a month before his rent is due.

    1 stream makes him enough for rent, food, gas, and a ton of other stuff, the reason why he's also forced to stream because Twitch threatens to end your partnership if you don't stream a certain amount in a month.

    Watch good, consistent streamers like OhTofu, Monto, Puppers, ones that give a ######### about their community and fanbase.

    you wildly overestimate the amount of money streamers make

  • @Slickstyles said:

    https://forum.deadbydaylight.com/en/discussion/comment/1628767#Comment_1628767

    The only thing I'm encouraging is leveling the playing field between sweaty 3-4 man SWF's and killers. Stop putting words in my mouth. The game already encourages the killer to play in an unfun way. Until DBD fixes its core mechanics, this will never change.

    Killers will not know whether they're playing a stacked 4 man swf with 2 DS or two groups of 2 man SWF's/solo quers with 4 DS. Most players play this game solo or in 2 man SWF's so the majority of the playerbase won't be affected by this rule. Therefore, most killers will still play the same as they always have whether it be fair or borderline scummy.

    nerfing swf wont and shouldnt happen

    bringing solo up to swf is the right way not restricting players access to the meta perks just because they wanted to play with friends

  • @Slickstyles said:

    https://forum.deadbydaylight.com/en/discussion/comment/1628740#Comment_1628740

    You would also have to ######### up really bad to not do 2 gens before someone is tunneled out of the game while having DS, BT, and camaraderie at your disposal, especially in a SWF setting. I hope you wrote this knowing full well that solo quers will be unaffected by this rule even if they get in a que with a 3 man SWF. This rule does NOT affect 2 man SWF's.

    so what your saying is you want killers to be encouraged to play in a very unfun way for both sides instead of just taking the right road by bringing solo queue up to swf then buffing killer

  • @Slickstyles said:

    https://forum.deadbydaylight.com/en/discussion/comment/1628627#Comment_1628627

    1. This is specifically for SWF's and will have no effect on people who solo.
    2. Killers don't already do that? If you have 3 man SWF, 2 players can have DS and the solo que player can have DS. You're only removing DS from one person. Like I previously mentioned, it's to prevent a 4 man swf with coms from using the same 4 second chance perks that removes all of their mistakes.
    3. DS is an antimomentum perk and my bet is that they will never change this. Let's say a killer does choose to tunnel one player. You still have BT and camaraderie at your disposal to pull off the win.

    https://forum.deadbydaylight.com/en/discussion/comment/1628684#Comment_1628684

    Chances are that if your friend is new, they won't be playing with every single perk available. 2 players in your SWF can still use 2 of the same perks and this is not really that limiting in a 3 man SWF setting.

    i dont think you realise how strong tunneling is as a strategy if you get someone out of the game before 2 gens are done you have won the match, and you would have to be really really bad to ######### it up

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/discussion/comment/1628589#Comment_1628589

    5050s?

    Sorry never heard of that, but seeing this reaction shows me that you clearly didn't bother to actually look a little at what has been told beside stealth.

    I've given plenty of things you can do as did others.

    But seeing that this is becoming an endless circle, this will be my last reply here.

    Because there is being asked how to play against her, yet nobody cares at the replies of the ways that works for them. πŸ˜‰βœŒοΈ

    Btw all "God" killers will get the better of you.

    It doesn't matter at that point what killer it is, if that person only plays that particular killer and plays him/her at a god level, than yeah you can try whatever you want but you still die

    Im gonna go through this thread and explain why these counters are not gonna work against a good spirit


    1. Crouching with iron will against stridor does mute your injured sounds but not your breathing good spirit is gonna fake her power see which direction you commit to start power head that direction and is gonna be able to use that info to triangulate your position based on breathing and/or footsteps
    2. You have to be very close to her to hear her footsteps which means she can also hear yours
    3. The comment made by awakey was too vague i cant really say anything on that one
    4. Playing a specific survivor because their injured sounds are quieter isnt counterplay, you shouldn't be forced to play a specific character on the off chance you get a spirit
    5. Running iron will isnt a counter, good spirits can find you using footsteps and breathing, light weight wont work you can activate your phase before scratch marks dissapear anyway, blinding at a pallet to see if shes faking is dumb because you cant always have a flashlight, plus if she isnt faking it your standing in one spot giving her a free hit
    6. You shouldn't be forced to use 3 perks just in case you verse a spirit
    7. Walking in intervals wont work as she will hear your footsteps and/or breathing
    8. Running back on your scratch marks wont work for the same reason above
    9. Dropping a pallet reversed wont work you can end power halfway on the loop quickly double back or run around normally
    10. Dropping a pallet and slow vaulting it wont work because you can actually hear when the survivor begins the vault if you pay enough attention
    11. Doing this on windows is not counterplay its a coin toss
    12. Genrushing is nor interactive or fun for either side
    13. Using spine chill is not a counter because if you wait looking at your perk icon she is likely already behind you
    14. Hearing the whoosh sound only happens outside of terror radius so if you hear it and walk away your not countering the spirit your hiding
    15. A good spirit will not use her power to come after you while in the open unless you hold W
    16. Pre dropping pallets creates large deadzones which ######### over your team


    the rest of the posts on this thread are either copy pastes of one another or responses to other posts here you go

    i need to go to bed

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/discussion/comment/1628589#Comment_1628589

    5050s?

    Sorry never heard of that, but seeing this reaction shows me that you clearly didn't bother to actually look a little at what has been told beside stealth.

    I've given plenty of things you can do as did others.

    But seeing that this is becoming an endless circle, this will be my last reply here.

    Because there is being asked how to play against her, yet nobody cares at the replies of the ways that works for them. πŸ˜‰βœŒοΈ

    Btw all "God" killers will get the better of you.

    It doesn't matter at that point what killer it is, if that person only plays that particular killer and plays him/her at a god level, than yeah you can try whatever you want but you still die

    do i have to go through the entire thread and say why each individual counter wont work?

  • i would genuinely love to see a shift in meta, its super rare for the meta in this game to actually change tho

  • this is so flawed

    1) you cant nerf swf without nerfing solo, so the only solution is to buff solo and then buff killers accordingly

    2) with this killers can just tunnel off hook with a 5050 chance of eliminating someone early and getting a free win

    3) applying this to all perks would just be stupid, if bhvr for some reason did limit this to certain perks it would still be dumb im gonna use ds as an example once ds receives its rework into an actual anti tunnel perk, it will be used for defensive plays to not give killers the option to do scummy plays to get a quick win with this your essentialy encouraging tunneling and camping

  • same tbh, if i use corrupt i always run whispers

  • @GhostyyBoi said:

    Say no more.

    You want to activate night shroud at the beginning of the match, first of all.

    Always lean when stalking if possible

    Don't bring Coldwind offerings

    Use your power for Stealth first, stalking second, if that makes sense.

    And watch these videos. They helped me a ton.

    https://www.youtube.com/watch?v=IWF6A4SvoEs

    https://www.youtube.com/watch?v=DkDyYBg5oYw

    https://www.youtube.com/watch?v=KH4DhskSbz4

    you beat me to it, the only thing i think i can add is just run sloppy try keep people injured and use stealth for downs

  • which is why i despise all these "a message to console player" threads and vice versa its so dumb the skill gap for survivor as such little diffrence between console and pc. but everyone focuses on bad players

    because ive seen console survivors run battleguys billy for 2+ minutes

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/discussion/comment/1628551#Comment_1628551

    Sorry mate, I'm not going over this again.

    I gave plenty examples as did others in this treath, so if you want them then I suggest you look back a few pages πŸ˜‰βœŒοΈ

    stealth and 5050s arent counterplay

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/discussion/comment/1627736#Comment_1627736

    Unfortunately that is what 99% of all the arguments are about.

    If a killer is strong and you actually have to work for it in a chase, people start crying the killer is broken.

    Guessing is a part of mindgaming, something you do all the time with every other killer.

    So saying a killer doesn't have a counter is just plain bs.

    There are so many ways explained how to counter her, but the only response on these counters are : that is no counter, you're only guessing.

    Nah you only ay against bad spirits.

    And more of these dumb simple responses without backing it up with anything.

    And yes I also love chases on both sides, but trust me survivors won't leave as long as there are easy killers.

    About the nerfs, I just gave examples on what all the previous crying about her was and why people wanted her nerfed.

    It would be all good if the devs made those changes but the crying about her being to op, to strong or give it a name, continues as heavily as before.

    So I see that as crying and nothing more, only because the survivors have to work for it for once.

    https://forum.deadbydaylight.com/discussion/comment/1627814#Comment_1627814

    See what I explained above here.

    You got outplayed by a spirit?

    That's on you making a mistake to many.

    You outplayed the spirit?

    That's on her making a mistake to many.

    I'm not diminishing anything here, I just state the obvious.

    It was about the nurse being to strong, then it was about spirit to strong.

    Now it is also crying about ph and ds being to strong.

    People just want to be in full control of those so called sreong killers.

    These days a lot of people are way to lazy to actually try and learn to see what works and what doesn't, instead they love to cry about things being to op and want it to get nerfed asap.

    And before anyone love to call me a killer main, sorry but that won't work as I play both sides about equally.

    Yes I win from ph, ds, spirits and nurse as well as that I lose from them.

    And when I do lose from them without being camped or tunnelled, than they were just better at reading me than I was at reading them.

    That's the way it is and just move on to the next match and try to improve.

    so what is spirits counter then give me an example of a way you could outplay me as spirit that doesnt involve a guess,

    and this is still irrelevant because god spirits use their power in short bursts so even if you do throw them off once they get their power in 5s and do it again

  • MoM, we'll make it, botany, desperate measures, green medkit with charge/speed addons. the goal is to res someone infront of the killers face after they tunnel off hook

    i call it the anti phead build

  • i would just say shrink maps increase regression times, thats how i'd do it

  • @Seanzu said:

    Survivor queue times are faster than ever.

    The game is also the easiest for killer mains it's ever been.

    umm i kinda agree i guess... specific scenarios i guess can make it very survivor sided but on the whole yea i'd say its a lot easier now

  • dc penaltys did nothing survivors can just bypass it by suiciding killers can just afk the match they have zero use in this game.

  • @Dennis_van_eijk said:

    It is so funny how survivors want to destroy certain killers and/or add ons.

    How many times is spirit been changed now?

    3 times I believe?

    Before the last chance people were crying, if you take away her collision while phasing, give her an actual vault animation and nerf her prayer beads that everything is good and fun to play against.

    And so the devs listened once again and nerfed/changed her.

    But wait that is not enough, they still can't bully her and they still fall for the same old spirit tricks.

    😭😭😭😭😭 Nerf her more we don't want strong killers, we want to bully all the killers and have them play by our rules 😭😭😭😭😭

    Ffs grow up and try to think outside of the box a little (just a tiny little bit is all it needs), instead of trying to destroy killers/add ons/perks.

    The devs are dumb and scared that they listen to much to those kinds of people unfortunately.

    stop diminishing this argument to the good old "you cant bully the killer" survivors are ok with having strong killers but survivor want to use skill and experience to feel that they are either outplaying the killer or the killer played well and was able to down them, thats something you cant have with killers like spirit and slinger because its just blind guesses

  • i miss billy... his pick rate is gonna be lower than clown

  • there are some decisions bhvr makes which really does make me question their process of thinking but i despise people that hate on bhvr since all their doing is what the community wants

  • @Cerebral_Harlot said:

    https://forum.deadbydaylight.com/discussion/comment/1626127#Comment_1626127

    Some of us like stealth gameplay, the variety of killer and survivor types is a stregnth of this game.

    the majority of players do not enjoy stealth which is why it sucks to have killers where all you can do is hide

  • and you complain about tbaggin fl spammin swfs

  • @Cerebral_Harlot said:

    https://forum.deadbydaylight.com/discussion/comment/1626095#Comment_1626095

    Different Killers have different counters. Stealth works better against spirit than doc for example.

    yes and stealth is boring killers should have chase counterplay, its the only thing that keeps people playing survivor long term.

  • @I_am_Negan said:

    https://forum.deadbydaylight.com/discussion/comment/1626009#Comment_1626009

    I didn't say burn through every resource, but yes stealth

    And your point is what if you keep your eye on her the short bursts isn't going to matter if you take her to areas that you can use to sneak away. She really is not that hard to play against if you think for a second

    stealth is so unbelievably boring for survivor, no one wants to play dbd to hide. killers should have counters that dont involve not getting found

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