KillermainBTWm8
KillermainBTWm8
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- KillermainBTWm8
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Comments
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/547751#Comment_547751
Honestly step up your balancing game, the big titles in the industry do not balance around noobs that start the game. Look at any title and show me where is it balanced around casuals? Be it strategy games, fighting games and whatever they do not handhold the noob nor would they ever balance around it. Usually the community is there for the handholding and explaining to new players what to look out for and how to get good. I don't say remove swf at all but the excuse that not everybody is like that is horrible. Look at dota, not everybody is a pro yet it is balanced around them even tho 95% of the playerbase will never reach that skill level.
Ea, Bethesda and several others would like to tell you about how they are big titles and skill<paytowin they are big titles and if microtransactions balance around the pros then that's a new one. Not saying it's right but most big titles do it.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/548221#Comment_548221
I have reported both sides myself. Especially after knowing I just faced you when you said 'Oh I didn't know' and then continued to run it.
you guys ran into eachother?
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@BunnyTheHutt said:
Because the devs care about survivors more then killers since survivors are the majority, so they make it easier for survivors and harder for killers in every aspect. Look at adept achievements and you can see 1 of many one sided things.
Actually it doesn't make it easier for survivors and pipping as a killer isn't that hard have you seen survivor ques in red ranks? It's just a flaw in the ranking system.
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I have an easier time pipping as survivor don't get me wrong pipping on both is easy for me atleast I am rank 1 on surv and killer but it seems easier to pip as killer to me at least
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It's preference
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So I see you want an unbalanced game you bought the rights to play the game you didn't buy the game.
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@[Deleted User] said:
There's so much confirmation bias with people who want to eliminate or nerf SWF. You don't know you played against most SWF, and you don't remember the SWF who weren't toxic. Unlimited second chances and perk synergies are the balance problem, not comms.
^this I have been called SWF when all four of us were solos it's not that easy to tell when someone is in a SWF all 4 can join at the same time and still be solos
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Most people that do SWF are not kill team squads that just want to bully you into oblivion most just want to have fun. As for the game turning into Friday The 13th the game died and if you had trouble as Jason then it was a skill problem.
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it took a while for them to ban for the legion mend bug. and their are current bugs for killer that they aren't banning for as well don't act like there is some bias
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Nope to all of these especially Relentless, Bloodlust rewards bad plays (although it's needed for certain infinites) someone is looping you so you decide to take the bloodlust gamer route and just blood lust them until your so fast that if you don't down the survivor you must be extremely bad.
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@jeridan said:
That's not a lag "spike", that's clearly a lag switch and I can't believe you would attempt to defend it as such.
I've had something similar happen in a match where my friend was killer and host he had a horrible lag spike and it appeared like OPS to me so you can't really tell.
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@weirdkid5 said:
I will say it is possible it was just a lag spike but it's hard to say.
I feel like if he was lag switching he would have done it a lot sooner than that.
I did see a slight bit of lag in the chase before the supposed "switch" happened so it's possible it's not a lag switch
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@weirdkid5 No, this game is cursed the devs have secretly called demons to make sure that anyone who attempts to leave returns we are no longer here by choice we are stuck playing this game forever.
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@purebalance7 said:
https://forum.deadbydaylight.com/en/discussion/comment/547047#Comment_547047
Yupp let's add more time than Ruin takes making people need to run to, find, and cleanse every totem because a killer MIGHT have a perk that rewards him for being bad.
There are four of you only one person has to do 2 totems the rest just have to do 1. And as for the perk being bad play I am not against the perks I am about list as I think they are fair but they reward bad play as well so here we go:
Decisive Strike rewards bad play by getting downed by the killer
Borrowed Time rewards farming the survivor off the hook
Unbreakable rewards you by being able to get up from the dying state, getting into the dying state is bad play
Tinkerer overall bad perk but still reward bad play of not hitting a skill check
Dead Hard rewards bad play by being injured
Self care if you run this perk this is an actual bad play because you waste time healing
The list of "bad play perks" goes on and on
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@tekstdok said:
https://forum.deadbydaylight.com/en/discussion/comment/547039#Comment_547039
Because people are getting sick of it. It's so freaking anti-fun to play against. Only killer mains would ever defend it. Why shouldn't they? easiest way to get kills in the game.
I play both sides BTW and how long have you been playing the game?
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I agree with this and they always have the excuse "just use iridescent shards then" when it takes an absurd amount of time to get them.
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Because genrush exists NOED will exist to be a genrush stopper so people do totems or pay the consequences if genrush wasn't a problem I could maybe see why people complain about NOED but with how fast gens get done currently I don't blame people for using it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/546988#Comment_546988
In the right situations, with the right builds, yes. I've seen No Mither builds work pretty well (albeit, pre MoM nerf).
Monstrous Shrine, as bad as it is, is still an asset. You're technically more powerful running just monstrous shrine than no perks at all.
I run no mither myself and I agree with you about every perk being a crutch for the most part
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@[Deleted User] said:
Every perk is a crutch perk.
Even No Mither and Monstrous Shrine?
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/546227#Comment_546227
Id watch out tellin people not to play part of the game is a bannable offense according to the mods
He's telling people to try and play the other side as well while I wouldn't have mentioned only play the other side as it is better to play both I doubt he would get banned for that.
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Eh I think it's garbage tier right now. Best to not put it on because some survivors will do totems thinking every killer has NOED it only works on survivors that can't cleanse. If you play Solo I see why you complain though. If you play in SWF you can all communicate to eachother everyone just does one totem and only one guy has to do 2
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I was watching my friend play killer once the last survivor decided to hide for 1 hour and 35 minutes. This is why we don't have a gen requirement anymore
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Yes the screen shaking triggers me whenever I get hit. It's like in dark souls where I visibly know I am dead and still get the screen YOU DIED.
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I agree that it would be better to give BHVR more time to flush out updates and bugs quality over quantity. But the problem is when a game company doesn't give out content fast enough the game will suffer from playerbase drops sadly although I would rather them fix bugs and have more time. And it is nice that they don't overwork their staff.
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I just want his vault speed back personally I have stayed on a jungle gym with multiple Legions in FF it's a joke.
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Im coming to Backwater with more loops than you can possibly imagine be ready!
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@Poweas said:
wait let ,me reorganise guns
guns o.o?
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Another bug then? god this update is filled with them.
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No don't mess with my No Mither D: I use that perk because I like to challenge myself as a surv
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I am as well having ridiculous killer que times. Sad that you are leaving but this game is cursed everyone who leaves eventually returns.
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You got the timing wrong you have to wait till a certain point in an animation time there are videos for this.
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I don't use ruin even on low tier killers because it is garbage I would much rather use perks that give me pressure
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Correct me if I am wrong but these stats do not show the average party size at certain ranks. Rank 1 will most likely get more SWF and I heard most people are rank 10-20 and I don't think Rank 20s are usually in SWF... I could be wrong though.
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/546260#Comment_546260
It's ironic that the least you have belongs to the most worthless rare.
Yea that kinda is funny isn't it XD
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They just need to be rarer I have 653 ebonies 305 instas 105 BNPS 432 Purple Flash lights
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I want to see a leatherface camp one getting one out of the game indefinitely while a nurse goes around and destroys everyone else. Or a nurse/spirit combo. In all seriousness it wouldn't be fun and the ping would sky rocket.
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They should have cross play for KYF and not public games, in public games PC players may have an advantage over console.
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@Mänzel said:
https://forum.deadbydaylight.com/en/discussion/comment/545496#Comment_545496
Yes, because you are a team and you team has got the advantage you also indirectly profit from...
You even didn't give a real reason y this is bad...
Less pallets and windows finally just says, that you have got less time to finish the game. So basicly this is OK I think, because a team with 3 swf will potentially finish the objectives faster...
I didn't know I profited by getting farmed by the 3 others for WGLF stacks and then they let me die.
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I don't care if people use I personally think it's a trash perk and it can be useful because people will do totems even if you don't have it equipped.
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@fluffymareep said:
https://forum.deadbydaylight.com/en/discussion/comment/545298#Comment_545298
Because it was ruining the game for killers. o: Exhaustion perks were changed to give killers a better time. Pallets have been changed and lessened to give killers a better time. EGC was introduced for killers.
But somehow the devs don't care? I know it's a meme to hate on them, but I think some people are too hard or simplify the situation too much. I'll say it's fair to say some survivors don't care about the killers fun, but if it makes killers feel any better, they also don't care about their "randoms" fun. I don't think it's productive to just complain all the time without acknowledging the good, too.
Any choice they make in this game is a catch 22 where the other side will complain about the change.
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@[Deleted User] said:
Based on how you described Freddy i just can’t take your claim that he is your main seriously. Based on what you’ve posted regarding Freddy gives the impression you don’t understand his finer nuances at all.
Oh and that you use Ruin on Freddy is the most laughable thing I’ve ever read. Ruin is a redundant, unnecessary perk on Freddy of ALL killers.
Sorry to be so abrasive but Freddy is perfectly viable and capable at high ranks. It’s entirely achievable with Freddy to not just dominate against experienced, skilled survivors, but also prevent ANY gens from being repaired. Is it hard to learn. Sure. But he’s not weak. Rank and time spent playing Freddy doesn’t automatically equate to understanding him and what Dream Demon can really do.
I used to think Freddy was weak and recently got to watch what a god freddy can do. That same freddy main is worried about the rework making him way worse.
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Not good, perk should be hard to get but Protection hits aren't worth it in any way.
No if someone wants to use ruin have them put it on I don't even bother using it since it is useless
SWF is a lot more fun to go against than solos because solo is an ez 4k for me personally and it's fun to mess with their heads.
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I think if they were to do this the killer in the movie should be a necromancer.
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Gen rush is a problem but adding another gen for SWF wouldn't be the way to go. Killers don't need a 5th perk slot.
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Best way to deal with camping pigs, wraiths or GFS in this scenario is to bait a hit make them hit the hooked person now that they have a terror radius it is now possible to get a save with BT
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It just looks longer depending on the weapon. Like Freddy's lunge he is shorter so it looks like his lunge is a mile long.
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They should just make it 3 Safe Unhooks instead :/ it would still be decently hard to get but atleast it will come into play and be beneficial unlike taking a protection hit.
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Nope like many BS add-ons and items on both sides sometimes they just don't have any counterplay sadly.
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@MystiKasT said:
https://forum.deadbydaylight.com/en/discussion/comment/545101#Comment_545101
I've played pretty evenly close to a 50/50 split in my 400 hours. I've never had a killer tell me to kill myself (irl). Or that he hopes I get cancer. Or that he hopes I die in a car crash. If I get anything other than GG, its usually 'that was crazy'. I've never even had a killer gg ez.
I have had, on numerous occasions, survivors tell me to kill myself, that they hope I die of cancer or in a car crash, or that I die in a fire. I've had well over 100+ gg ez's from survivors.
Stop claiming both sides are toxic; they aren't.
Most killers won't be toxic because they are by themselves people tend to be more toxic to others in groups. I have seen my fair share of toxic killers you must just be lucky or something. Both sides are toxic you won't see as many toxic killers also due to a 4:1 ratio. It also depends on your rank I have killers that are wayyy more toxic around purple or red ranks. Actually some of my games have been ruined by getting targeted by a few of these toxic killers since they are in red ranks. I am not saying survivors are any less toxic because I have the same experiences as killer as I am a 50/50 player as well. Both sides are toxic.
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So you want to force people to play the way u want this is a bad idea for both sides