Mänzel
Mänzel
About
- Username
- Mänzel
- Joined
- Visits
- 95
- Last Active
Comments
-
@Marcavecunc said:
What the hell, no.
What next, penalty to the killer for downing people too fast?
Don't be ridiculous.. I had games where I won too fast on either side (or lost too fast, too, for that matter) it would have been stupid to have the game prevent me from doing more objectives because I was doing too well.
Rubber banding is annoying in Mario Kart, can't imagine why they would implement it in this game.
There is a penalty, if I down a surv too fast. It’s called ds....
-
Not really. Meanwhile I see 4 claudettes with same skin. Also people using it to bodyblock at the exit gates... or even before
-
I nearly never run noed... At first, it's a dead perk during 5 gens and maybe after that. You can cleanse that like ruin...
There are much stronger perks that supply exposed effects on survs.. Like make your choice.
There are also only a few killer who work good with noed. Trapper or ghost, maybe pig. But the strong killers really don't need noed, so I don't think it's a really strong perk...
-
Emblem system as killer. Rly bs...
Yesterday. I had 3 k and depiped. Rly?! Who thought this is a good idea? And who thought gatekeeper is cool while he rush is a thing?
-
@darktrix said:
Is it just me or does she no longer move the grass or scare crows when phasing? Freddy seems the same way.
If that is so, the only two things I would change is no collision with survivors while phasing...and those damned prayer beads.
Yeah let's remove nurses blinks too...
That's what makes her strong...
At least we have got 3 viable killers for late game. You really want to make them 2?
-
I thin it's pretty funny how the devs do everything for one side...
Looping was clearly an exploit, due to hitboxes and the mechanic itself. Instead of fixing hitboxes they start build the game around looping.
Let's look what happens on the other side.
- survs cry about camping= bt comes
- survs cry about tunneling= DS comes
- survs cry about enduring= enduring nerf...
This is kinda...
-
Why does everybody hate slugging?
What is so bad about it?
-
In my game the OoO was always near the shack or a big loop... He spend his whole time on 2 gens while the other 3 were always on the other side of the map.
A chase in the obsession was always not really beneficial in this case, but u were always harassed to do it...
I really wanted a mori in this case...
-
The guy with the twitch name and OoO XD
-
@ABannedCat said:
Once had a game as Nurse. I hunted down everyone so well, that 2 people got onehooked, and the other 2 twohooked. I didnt even slug. 4 kills + 5 gens + 3 minute game = easy depip.
The pipping system doesnt show how well you play, but how well everyone is at stalling the game.
That's a big problem I think... Did you play a basement build so far? If you play it too good you will depip and this shouldn't be...
-
This is y I see so many teams with 3 red ranks and a rank 10-15 guy...
-
@Yamaoka said:
Just play killer. It's - BY FAR - easier right now than solo survivor.
I don't know. Pipping as a surv feels easier. Remember it's a win, if you pip.
And as a killer the emblem system is pretty bad. Partly I had 3k and depipped.
As a surv you get your pip with 2 gens and an unhook....
-
@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/529954#Comment_529954
Honestly, stream sniping SHOULD be bannable.
Wow XD....
It's not my fault if you decide to give me that information. Also bit my fault if you name yourself twitch.tv/XXX...
Really for what reason you wanna ban that people XD.
This must be sarcastic
-
Yeah totally agree. This emblem system sucks...
Yesterday I depiped with a 3 k...
You also have to take care that you don't depip, if one of them decides to leave the game....
I think it's disgusting how this changes. You should get pips depending on kills...
Really who thought this is a good idea? When you 4k with ts myers you can be happy if you don't depip...
-
@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/548289#Comment_548289
This is not true, there are tons of developers who balance around the majority of players rather than the top.
The ones that are interested in promoting an eSports scene tend to balance around the to, but not all of them do.
For instance, Overwatch balances around the Gold and Platinum ranks, not the GM ranks. And there are enough options in the game that you can find strong play and options at all ranks.
Saying that the only way to balance is by balancing around the top is ridiculous. This game will run out of survivors fast if you balance around the top. Since it's an asymmetric game, balance problems are exacerbated and it's naturally harder than balancing games with equal opportunity play. This community isn't going to be able to handhold newbies just like that. This game is too harsh.
The design of the game is simply too frustrating. You cannot throw newbies to the wolves in this game like you could in say Counterstrike or even DOTA. In those games you can still have a good time even if you are losing because of the way the game is designed. DOTA has buffers to keep you from getting steamrolled in seconds. CS games are short and sweet and you're back in the action in no time.
But in DBD if you slip up for a second against a superior killer you are on the hook and probably in for a bad night for a couple of minutes. If you're a killer up against superior survivors you're gonna be in for 4 minutes or more of frustration.
You can't balance this game ignoring the lower ranks. There won't be any players left if you do.
Aehm and u can see many issues in overwatch. There is a very strict meta.
I bought the game and played quiet a lot. Then i realised that the meta includes 3 tanks and 2 heals...
So basicly this is the ways you, if you decide to balance around mediocre players...
Dunno if this is the current state, but my entire freindlist quitted overwatch so far. Every high ranked player I asked why he quitted told me that high rank sux and meta destroys this game.
So basicly I really don't think that balancing on mediocre player is the way to go. When you play the game often and have fun with it, you will reach the unbalanced area pretty fast and this is no fun.
-
@Ravemonster69 said:
https://forum.deadbydaylight.com/en/discussion/71927/gen-speed
Honestly why do killers want to make the game easier for y’all. If y’all want to fix the gen speed then I think the killer should should get a penalty for camping and patrolling. Oh wait, they won’t do that because the devs encourage that... hmmm 🤔🤔🤔
Actually this game is getting surv sided when you hit rank 10 or sth.
When you play a normal chase based killers it's not a rarity that the second gen pops when you hook the first survivor after a 30 second chase...
So let's say you don't tunnel or anything. You needed a minute (what is pretty fast) to finish 1/12 so sth like 8, 25% of your objectives as a killer. Meanwhile the survs finished about 35% of their objectives...
This can be even a third gen if you have bnp with you. So you are at round about 50% of your objectives. Even if you have an ebony mori you only have 1/8 so about 12,5% of your objectives...
This doesn't sound pretty balanced.
So yes the gen speed is insane. Th time you need to travel through the map as a killer is about 20-30 seconds. When you do a gon with two survs you can do a gen up to 50% or sth.... This is pretty fast...
So you can see this is an issue. Some killers only have very few options in this case. For example doctor is a killer with this problem. He isn't fast and bad in chasing. So you can only decide to contest 1 side of the map... Let the gens on the other side just pop and contest your side. This just gives you the chance to patrol the 3 or 4 gens left and get some map control...
This is not a cool playstyle and not a lot of fun... This is why also the devs talk about an additional objective for the survs. But the problem is mostly the mapsize I think and this 8s also y Billy/nurse/spirit are so strong compared to the rest...
-
@harpuia said:
https://forum.deadbydaylight.com/en/discussion/comment/548500#Comment_548500
Agreed.
BBQ and Chilli gives the killer stacks for doing his objective, so why not work the same way for survivors? Give stacks for completing gens, this way people will not farm you on hooks for them aswell.
This. WGLF is simply not collected that easy and at least it is a dead perk, because it has got no other effect..
-
@BlackShadow993 said:
The survivors are using so many resources for the rescue, there's no gens being done so it all works for the killer right? I do want to ask though what is the best thing to do if I was not a killer with instadowns in that sort of situation? It's hard to stop unhooks so do you just keep chasing the survivors who was hooked?
Depends on your killer. Was the unhooking inside your terror radius? If not, then down the guy just hooked and chase the rescuer.
Slig the guy from the hook for 1 min, so you don't have problems with DS. Best case is you get both...
-
DS... Rly it's such a no brainer...
There are simply too many second chances in this game...
And y is there a da if there is already bt?
-
@Zaram said:
https://forum.deadbydaylight.com/en/discussion/comment/547609#Comment_547609
NOED is just 10x times stronger than DS.
lol rly?! THere is no other " Hey I got hooked, I will just take every hit the next 60 seconds" perk. Tat only got in the game because of crybabies who can´t do safe unhooks...
5 seconds is way to long and the fact enduring reduced the stun duration was totally fine. every perk should be counterable...
Btw you simply play the whole time with only 3 perks... and maybe it even doesn´t pop cuz survs cleansed all totems... or it pops and gets instantly broken..
-
@LapisInfernalis said:
@Mänzel If someone blinds you, face camp him. Tunnel the guy with the key! And of cause: Camp the **** who destroys your precious Ruin. Be Wraith or Freddy, wait for the survivor to come to the hatch and close it in his face.
Dude. Stalk myers with 4m terror radius to 99% and hide near the hook. When he's getting unhooked pop t3 and down both XD.
-
@LordGlint said:
Once again, ppl conveniently forget that EVERY game has an endgame, even ones where no gens get done. NOED can just as easily activate with no gens done and 3 survivors killed, at the same time that the last survivor gets his adrenaline boost. But... Adrenaline awards good play and NOED awards bad I guess...
And even then it's more useless...
If I find you at the exit gates you will die. With or without noed. You will die on hook or you will be killed by the Entitus...
The only situation where I would say " yeah that helped a lot“ is when gates are open and I manage to down you right in front of the exit what is pretty unlikely happening....
Usually u are at the right or the wrong door. It's a kind of mindgame...
-
BTW the person using noed is playing with only 3 perks the whole game...
Also you go the possibility to cleanse that totem.... In my opinion this doesn't fit in many builds...
Killer perks are more and more set. As a chased based killer you will most likely run spirit fury and enduring, so first two perks are away. Then BBQ (simply to strong) and the last one is most likely ruin or another perk to slow the game down.
The only perk that you can maybe switch is BBQ.... With the bad feeling of losing half of your BP...
OK you can also build around a topic like basement etc, but basicly in nearly every build you play is better when you don't run noed. Most of the time make your choice is the better option for example. You can't cleanse it and it helps you the whole game.
Noed is simply just a "surprise mf" moment... But basicly it doesn't help that much unless you play against potatoes.
-
Just had a match where 2 gens popped after I hooked the first surv with a 20-25 second chase.
When you set the killer under such a big preasure he doesn't have that many options than taking 1 guy out of the game asap...
-
@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/544311#Comment_544311
What do you want survivors to do, play the game for you ?
Want survivors to just give u a free hook ? Not gona happen.
You queue as killer, its your job to find and kill survivors.
And its the survivors job to do gens and escape... If you refuse to do it, you should simply die cuz of egc. That's why it was released and its a good thing.
If one of the 2 parties refuse to play the game, then it doesn't work...
Let's say it this way. Basicly you can hide on senseless positions as a survivor and nobody will find you. The whole game this is OK because this is your problem.
Even as long as you do this alone this is not a problem, because game will progress and you will propably die during egc, if continue doing nothing. That's intendet and OK.
So at a point in the game I think it is OK to start egc, no matter how many survs are alive, because they simply refuse to play the game.
-
@JAWS_BDSM said:
https://forum.deadbydaylight.com/en/discussion/comment/545632#Comment_545632
Good idea, but what about 3 gen camping killers? I do this sometimes on the doctor with impossible skillchecks build, although I use surveillance instead of lullaby. These games often last more than 30 minutes..
When you leave a 3 Gen stack to the killer, then this is your fault....
And exactly in this case this tactic doesn't work. 3 Gen stack is there and you won't win the game. But when egc kicks in then u got a 50/50 to get out.
You can't camp Gens btw. I know this is some typical surv statement, but it is your job to stop survs doing gens...
So you get blamed for doing your job...
-
@Steve0333 said:
https://forum.deadbydaylight.com/en/discussion/comment/546205#Comment_546205
Exactly. You know how many bad nurses I have played? Lots. I recently played one purple rank killer who was using the nurse and it was obvious that was not his main because he was laughably bad. Like Rank 20 bad. Each killer is hard to master. You play a lot with one killer and you're going to struggle when you try a different one. Each killer takes time to get good with.
Yes you are right. But this also says, that I shouldn't waste my time for low tier killers...
That's an important point. The only reason why I'm leveling pig for example is make your choice...
-
@TrueKn1ghtmar3 said:
Had a survivor i could clearly see through some grass (he was trying to open the exit gates) but it wouldn't let me stalk him -_- that was on blackwater
Stalking is sometimes a joke in general.
With both of the stalkers. This is always funny when the loop begins. He crouches on the other side of the loop and you still can't stalk hin while you can clearly see him...
This is so ridiculous...
-
@Nea_Death_Experience said:
So I actually think ghost face is quite balanced. The only thing i would take away is telling him where the survivor is that breaks him out of his ability.
He can loose his terror radius and I find my deaths to escapes vs him are balanced. He is so hard to mind game because of his height and hiding red stain. I play the same person multiple times and get mixed games wins vs losses.
The one thing I find an issues is I spot him first and can't break him out of it or I am immersed hiding and I look his way and break him out of his ability and now I am in chase because he wasn't as sneaky as me. That's quite cheap.
Most survivors are up in arms about how strong he is. I don't think he is that bad but it sucks that him skrewing up his ability puts me in danger.
I would consider this as an exchange...
His ability has a CD like forever... U can even reveal him whole you are behind a rock or a wall. So I think this is OK or you lower the CD in exchange.
Actually hesimply doesn't feel good...
-
When any survivor team goes toxic. You have to penalize the fallowing team in the next match..
When somebody runs the same "bigger" loop more than 1 time. Tunnel him for this.
He decided to take so much of your time. So you have to get this time back from his team XD.
When you lose a match witch a mediocre killer, then go enrage next match with some op a***hole build (I use Russian roulette spirit)...
-
That's it...
Just saw this discussion at truetalents stream too. This game simply doesn't reward you for playing nice or sth...
Just had a game where I have seen why it's simply useless to play nice. I didn't tunnel and camp. All chases were not long rly. But the time is simply not enough to win the game. Finally 2 escaped... The time you need to do all Gens is simply a joke.
So what do you have to do to get a 3k/4k?
You si. Ply have to tunnel someone down... That simple. This slows the game down and you get the chance to pip...
Or you play Billy/nurse/spirit...
This is how the game harasses you to play...
-
@Coder said:
You're missing the point. Everyone is saying "yeah, but he's weak, allow him to exploit the reveal timer at least, poor guy...". It feels like an exploit. I'm seeing him! He's in front of me, forget about timers and mechanics... I SAW YOU, I KNOW WHERE YOU ARE MAN, game over! the fact that he has to hide and reset my reveal timer and then keep stalking feels like an exploit, it feels like a moonwalk legion before rework, it feels cheap, it feels like abusing the mechanic.
U simply need to watch him 1,8 sec. Y should be there a game other if you only manage 1,5?
There is no reason for it....
That's simply not the mechanic.
U also run around the same object 3 times until u drop the pallet cuz u exploit ur smaller hit box... And? Nodody cares.
At least GF is such a bad killer.... I really would like to refund him...
-
@prayer_survivor said:
@ReikoMori. I saw games with no gens done at all. What about an offering for survivors to only have to make 3 gens, instead of 5?
Yeah and against decent survs 1-2 Gens are done when you hook the first surv...
That doesnt sound like a good idea...
-
@se05239 said:
A more sensible buff would be it'd be easier to stack WGLF by letting you also get a token for healing another survivor, on top of safe unhooks and protection hits.
BBQ is a killer perk that promotes not camping by showing survivors far away.
Unless you see nobody XD....
All ways have a bad feeling then.
-
@gantes said:
I do think it'd be better for the game as a whole if tunneling wasn't such an efficient playstyle sometimes.
Because honestly, few things are more efficient than getting rid of an easy target early on in the game.
But for real, no point on shaming people for tunneling. People who do it want to win and have fun as much as you do. If anything, shame the devs for not making any changes to make tunneling less optimal in certain scenarios.
It's just like games ending in 5 minutes and survivors abusing extremely safe loops and infinites. Is it fun for killer when that happens? Hell no. But it's not the survivors' fault, it's a problem with the game.
Yeah to be honest. Time is not your friend as a killer. You know that if somebody is hooked, 2 people work on Gens and 1 will save him. When you are no able to have constantly somebody on the hook, you will lose the game.
And there are many szenarios in that it would be totally dumb to fall the saving dude. Just had this yesterday. I hooked 1 sure near the shack. He is getting unhooked and the saving directly runs I to the shack and the other one into the dead zone of destroyed pallets I created while chasing him... Rly there is no reason to fallow the savior. He can propably hold me in the shack like minutes. The other one was an easy pickup.
But why should this be my bad? They were just dumb. The unhooked dude should have used the shack to escape and the other one should have taken the chase...
Why am I the bad guy and the bad tunneler in this story. It was clearly there mistake?
-
There should be some kind of timer, that starts endgame collapse after 15 minutes or something.
It'd be no punishment for anyone l. Just ending the game anytime.
Actually it'd have the same effect like it has now...
-
They will work on loops. Actually there are so many loops that are simply too beneficial and not mindgamable... So devs decided to remove big loops and make more smaller loops. This is a really good thing think.
Imo loops should be about mindgames...
This will come and I think it's a good thing.
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/545543#Comment_545543
For one thing not every swf is on vc. You’re punishing people not doing swf by doing this.
Not to mention how these “punishments” would likely make top tier killers OP.
The roblem is. That as long as vc is a thing people can do this should be balanced around this. Basicly a game should always be balanced around the best what is possible. Otherwise people will always dominate who do this.
When you decide to not go vc you simply decide to take the disadvantage. Why should a game be balanced about people who dont want to use theire potential...
This will always result in people who just dominate the game by simply using it...
So in my opinion this is a huge issue. You simply can't balance a game around both things.
Unless you say there would be 2 q's. 1 for swf and 1 for solo. But that would result in swf not finding killers to play against...
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/545516#Comment_545516
No. Players shouldn’t be punished for playing with friends.
And why? I think this argument comes over and over, but never a reason why....
And it's not a punish. It's an adjustment in balance..
-
There is already a counter...
Don't get hooked.
-
@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/545516#Comment_545516
I didn't know I profited by getting farmed by the 3 others for WGLF stacks and then they let me die.
And that's a fail. Fails will be punished. That's nothing you should balance around.
-
@Karl_Childers said:
https://forum.deadbydaylight.com/en/discussion/comment/545434#Comment_545434
Oh cool, so when I play solo and get queued up with SWF, I get to have less windows and pallets in my game. Perfectly reasonable suggestion. /s
Yes, because you are a team and you team has got the advantage you also indirectly profit from...
You even didn't give a real reason y this is bad...
Less pallets and windows finally just says, that you have got less time to finish the game. So basicly this is OK I think, because a team with 3 swf will potentially finish the objectives faster...
-
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/545434#Comment_545434
@Mänzel You shouldn't punish people for playing with their friends because its an inherently flawed approach.
It's not a matter of if it's worth it, because it simply doesn't solve the problem in the first place.
Hardcore players who want to take advantage of VC will just lobby dodge until they que with their friends anyways.
Casual players who just want to play with their friends will just play a different game that doesn't punish them for trying to have fun.
Even if you stop lobby dodging somehow it is entirely possible for genuinely solo survivors to get VC by posting a Discord link in the pregame chat.
And even if you remove the pregame chat they can send the link directly through steam
Right now no one does these things because there is no point. However back before SWF was a thing in the first place people used all of these techniques in order to use VC or play with friends.
No to mention. Why create a feature on the main menu and then explicitly discourage people from using it?
I understand you. I play for 5-6 weeks now and I have got the feeling, that this games does something with you... Or more with me..
I dunno, but I'm getting super super salty when 4 see this teams with sometimes 3 redranks and 1 low level friend (I'm rank 10-11). They usually wanna bully me and teabag the... Out of me. Ofc after the game there comes a git gud etc. This from people with 3k hours in that game compared to my 180...
This was the moment I decided to make swf a hard life. Simply imbalanced simply aids. I can't see their ranks before the game, so I decide to always throw out everything I can when I face an swf. Just in case it's a group like this...
-
I always go try hard mode then. Ebony mory etc. Actually I'm getting used to nurse because of this groups.
Swf can be balanced... Just remove some pallets or windows for every swf member and easy...
I'm always reading "people shouldn't get punished for playing with their friends. Y not?
-
Yeah... As long as Billy/nurse/spirit are in the game like this, they shouldn't nerf killers who are weaker than them...
If you lose to killers who are not as good as the mentioned above its more git gud issue..
-
@ZacKskills said:
https://forum.deadbydaylight.com/en/discussion/71578/red-ranks-exploiting-matchmaking
That’s stupid. People should definitely be able to matchmake with friends of any rank.
Y is this stupid this is ranked?
Or can I go to the next national football league game because my friend is playing there?
Anyway. This is kinda getting ridiculous..
I'm rank 11 and got matched against 3 red ranks. Was totally not fun.
Y should have theire fun (getting an easy game u win 95% and carrying theire rank 16 noob friend) a higher worth than my fun ( playing a challengefull game against people on my skill level)?
I don't see a reason for this. Really no.
If you want to play with your red rank friends you should have red rank.
Also mm should always match a killer with the highest rank in the team. You shouldn't have any kind of advantage of this...
-
Last but not least, I think he isn't a good killer... I actually play him because I think he is funny, but he is nothing compared to "viable" killers like spirit for example...
Finally easy to loop and easy to reveal.
Actually I meet 2 kind of survs. Survs who know how he works and survs who don't.
Some people even don't reveal me in chase and some of them even manage to reveal me while they stand behind a wall or a stone....
He suffers same issues like many other killers. 2 perks are nearly set with spirit fury and enduring and then is the question how to bring ruin in there. Not thatany options.
This is what he actually feels like for me..
-
@WakeMeUp9 said:
The statistics that were released a while ago show that its unlikely every game you play is against swf. And so what if it is, swf doesnt turn a bad survivor into a good one or magically make them better at looping.
2k or 3k with 4 bbq stacks is still a good performance.
Can you link that?
Cuz this would be more interesting or informative, if you can see how many swf are in which rank.
Cuz yes maybe a lot of surv teams don't run swf, but this would be useless in the moment you see that rank 1-5 has got like 90% swf teams and rank 15-20 5%. Just an example..