Avatar

Mänzel

Mänzel

About

Username
Mänzel
Joined
Visits
95
Last Active

Comments

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/539979#Comment_539979

    @Mänzel I don’t follow you.

    Why would you use expose perks on GF?

    OK 2 reasons.

    1. I play with ruin. So I need to protect that totem. I use hg for this.

    2. It's delicious to see that survs simply can't react on your actions. You don't need to stalk them and simply jump on them with zero terror radius.

    I just recognized that cuz I don't have the map control for th so I had to use hg.

    This works pretty well so far...

  • I recognized the power of his stealth too...

    Actually I love running exposed perks, because it's a well fck moment cuz I could be anywhere and they recognize they are exposed..

  • @adalesmo said:

    https://forum.deadbydaylight.com/en/discussion/comment/537910#Comment_537910

    Nurse is objectively broken. A killer who completely ignores survivor's only real defense and is near-guaranteed a 4k every game with even a basic level of familiarity of her ability on almost any map is broken. She has no real counter, as adamant as many killer mains are about the "lulz mindgames" of doubling back, which is not a real counter to begin with, and a couple of other things that work with exactly zero rank 1 nurses that 4k virtually every single game despite survivors' skill. She's Legion-pre-nerf tier broken, but the devs refuse to do anything because killers just want their free kills.

    Yes she is strong...

    Map control and you can't loop her...

    And yeah that's what you pick in case of 4 man swf flashlight team...

    That's something I notice again and again. The salt is really big in this game. People do the dirtiest tryhard things to fck up the others game...

    I see 4 man flashlight swf? Have fun with 4-5 blinks and Franklin's nurse...

    Dunno if this is the way the game should go.

    I man killer and I personally don't like nurse. But there were several games after those I thought:" you should get used to her... “

  • @PolarBear said:

    My proposal is that keys can no longer open hatch and that moris get reworked. Both are really op for what they are and can change the tide of the game in a matter of seconds.

    Pretty much this. Like me and others mentioned. There are addons or in your case offerings that are simply tooooo gamechanging...

  • It fells like revealing him works like myers stalk. U have to see him and let's say more than 25% of him.

    And when the line of sight is interrupted the revealing process starts again...

    Whatever I think this is also a thing of getting used to him. I also had the feeling that he is harder to reveal through the fog. Also he is hatder to reveal on Korn maps...

    He just released a couple of days ago. This is not a time where anybody can talk of reliable data. Many people play him actually and we will see his win percentage etc. In 1 or 2 months. This is a timeline for something relevant. Actually everybody has got nothing more than feelcraft and this is nothing you can rely on.

    Maybe he is to strong maybe not. We will see.

  • I would enjoy, if the game would be more stealthy.

    Dunno what you think, but in my opinion pallet looping is also not a good game design...

    To BBQ: I take it, because I fell like I have to... Waste 100% more BP is just rediculus. As long as you don't have every character leveled, it feels like a must have... I would also take it, if there would be no aura reading in it... Feels bad man.

    Aura perks itself. I think everything except whispers is counterable.. That's also a part of stealthy play.

    But buffing stealthy play and maybe remove some loop stuff in exchange. That would be something I enjoy. But the exchange has to be fair...

  • Keys are overpowered and the perfect tool for being toxic. Here are proposals to make keys balanced.

    I have fun playing killer...

    But I understand that keys are an issue...

    For me it's one of these "shouldn't exist" things. Don't get me wrong there are also a lot of killer addons that are so game changing, that I beleave game would be better without it. For example the 1 hit ace...

    It's like having a joker card that gives u an autowin. Just had a game like this yesterday. Everything was fine. They had 1 Gen left and all 3 Gens were together. This was the tactic a run, after the 4 man swf team decided to genrush me with myers...

    So 1 gen to do for them and I got the control other the game. After first one was dead they just used a key they found..

    3 escaped... This is kinda a joke, because this 1 item just forgives them this huge mistake.

    Like I mentioned before there are also killer addons like this. I've got the same opinion about them...

  • I love myers. Playing for like 5 or 6 weeks now and I have sooooo much fun with him.

    Just hit rep 3 with him. So I'm starting to get the real play with him now...

  • Had the same issue. Looks like this is happening when the obsession keeps crouching. So the bar can't fill....

  • Es gibt eine lediglich eine Situation in der campen sinnvoll ist... Wenn alle gens gemacht sind und die Tore vermutlich auf 99%... In allen anderen Situationen wirst du fürs campen bestraft, solange die survivor das dann auch tuen. Achja und campen ist gut wenn man jemanden den Tag versauen will XD. Das passiert aber lediglich wenn der killer wirklich mad wird.

    So was wie 4 man swf squad und der Spieler nimmt wirklich jeden loop mit und rennt gnadenlos immer zur shack. Klar darf er, ich darf ihn aber auch campen... Natürlich nur wenn ich weiß, dass das Spiel schon verloren ist.

    Tunneln ist passiert auch nur unter wenigen Umständen...

    Erstmal müssen die survivor das zulassen... Wenn ich zb jemanden hooke und der direkt abgehängt wird, dann geht der killer immer auf das leichtere Ziel... So funktioniert dieses Spiel.... Es wird ein Fehler gemacht und das noch nichteinmal vom Spieler selbst und das Team wird dafür bestraft... Wenn man die Spieler safe unhooken würde, dann würde dieses Problem nicht entstehen. Dein Mitspieler ist an der Situation schuld und nicht der killer. Der ist da nur das ausführende organ..

    Natürlich kann es auch sein, dass die getunnelte Person die obsession ist und der killer spielt mit dl. Dann finde ich es schwierig genau das der Person vorzuhalten, da sein perk genau darauf ausgelegt ist.

    Ich habe als survivor auch garnicht so oft die Situation, dass ich gecampt werde.... Selbst wenn, dann wird der auch gnadenlos dafür bestraft... Ich hatte die Situation vor kurzem. Der killer findet mich, ich loope ihn und der erste gen ist fertig. Dann komm ich auf den hook und zeige meinem Team, dass er mich campt. Ich sterbe und der killer steht 3 survs die noch nicht einmal am hook waren und 1 gen gegenüber. Da ist nicht mehr viel zu holen.

    Was tatsächlich das schlimme daran ist gecampt zu werden ist, dass es ein scheiss Gefühl ist. Es ist so richtig langweilig... Aber hey. Gewonnen ist gewonnen...

  • Ich kenne eine Menge Leute, die Quitten um ihren Rang zu verlieren...

    Das hat verschiedene Gründe. Zuerst sind die Zeiten in der q deutlich geringer. Dazu kommt, daß spielen auf Rang 1 sehr anstrengend sein soll (war die Begründung meines kumpels).

    Als survivor siehst du in 80% deiner Spiele nurses und billies und als killer triffst du unsagbar viele 4man swf squads die dir das Leben zur Hölle machen...

    Da hat er wohl keinen Spaß dran und deswegen holt er sich die depipps ab...

    Joa kann man machen, muss man nicht...

  • I'm also a bad Gen camper XD...

    Yeah I don't let them finish gens....

    Also a nice complaint was from a streamer, who called e cowardish for not fallowing him into every loop and shack... (I see they are swf, he got his twitch profile as name and I see on his channel that he is rank 3 while I was rank 12... What do these people expect?)

    Being called a tunneler from the last surv alive is also great XD...

  • If u get camped, then other can do gens. Then he can have fun with possible1-2 gens and 3 survs left, that even haven't been on a hook 1 time...

    There is only 1 situation where I would say that camping makes sense. When exit gates are open and u play a killer without map control. If u chase anybody he will e5 away and u will even lose the person on the hook. Solution: don't open gates when somebody is down. Make it 99%...

    Tunneling is an issue. This can happen in different ways. U can be the obsession and he wants his dl. Or there is simply no other target the killer sees. Or u just have bad luck. Or u just made the wrong decision... This can happen. It's much easier for the killer to get the target all ready hurt. U need ur mates support even after the hook. So he shouldn't directly run into the next loop while you aren't safe for example...

  • @Crazewtboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/532350#Comment_532350

    So if you get terrible teammates who die without doing anything despite your best efforts to save them, you have failed? Why should you be punished for other people's mistakes?

    Yes that's the thing with teams....

  • @Crazewtboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/532350#Comment_532350

    So if you get terrible teammates who die without doing anything despite your best efforts to save them, you have failed? Why should you be punished for other people's mistakes?

    Because on surv side it's a team game and if your team sucks you shouldn't win. This is the thing with teams. Stand together fall together. You got this in every team game I know... Unless mm is bad and the skill difference between the parties is so big, that noobs can get carried.

  • Aren't spawns theireself a problem?

    Sometimes you have gates you can see both.. Sometimes they are so far away, that u can say it's a 50/50 for both.

    You also got this with totems, pallets, Infinities and so on.

    I think many of this spawning things should be reworked...

  • The first buff was crazy... Buff an ability cuz of a perk the killer might have....

    What about the killers who don't run enduring?

    Tunneling is not always tunneling. When I see a surv is getting unhokked near me. I decide to chase the target, that is available. It's not like I decide to only chase that surv. And if this is the surv I just hooked. Why he should be rewarded, by just getting a free escape? I really don't see the point.

    On the other hand this game is surv sided or more swf sided. There is already bt for exactly this reason. Now I partly see teams with 4x bt ds dh and mom....

    Thank you for this... I don't think that any of this perks should be buffed. Even with the number of loobs a map has the tunneled person has got so many perks to defend against it...

    He can use dh, bt can procc and mom can procc. Isn't that enough?

  • Dunno. I picked this game up a month ago and I have to say that playing against an swf can be a horror for me...

    It feels like I'm playing another game. OK basicly it is playing on a much higher rank. I'm rank 10-12 and I just faced a lobby with a rank 4 and 6 player.... This was no fun at all. I play myers and they really wanna bring me in every loop. This is so annoying and boring as well. Looping is kinda poor game design.

    I think it's pretty funny that exactly this people cry, if you camp them when the gate is open and I'm nearly t3...

    In my opinion it's the same. They fck up my game, so I fck up their game... But this is more a reaction cuz I'm mad in this case.

    Dunno. This doesn't feel right and also not intended. This is a horror game. You shouldn't be able to bully the killer under any circumstances...

  • Hiho. This is my first post.

    I'm pretty new to this game. I managed to reach rank 10 as a killer and rank 8 as a surv... I didn't play even 150 hours yet.

    So I really like playing killer. Mostly myers because I love his style. So up to the point I'm reaching rank 11, I've seen that facing swf is pure cancer. Especially with chase based killers. I know I have a bad start with Mikey. If I don't manage to pull someone from a Gen or sth, the game starts for me when 2 gens are done...

    When I'm facing a good swf this is getting so much harder... I literally get bullied (I thought this is a horror game, should people not be scared when they face me)

    Anyway. I'm facing loop for loop for loop. While others can do gens. When I go away I really see that the others are warned. I play with m&a and a rabbit, but that's nothing worth when the other players simply tell them where I am...

    It's actually pretty rare, that I stomp an swf, as long as they are not dump...

    It feels like it's the combination of all this things. Really many loops and a lot of provided information feels a little unfair. Especially when I'm comparing this with games against non swf.

    The last game I won against an swf was me slugging down 4 people and depipping (how is that possible).

    The final thing. After the game when I see ranks... Just had an swf against 2 rank4 in my lobby.... This is just ridiculous...

    Sorry for the wall of text. Have nice games guys!

1 2 ›