Kellie
Kellie
About
- Username
- Kellie
- Joined
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Comments
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1397668#Comment_1397668
He still changed files when he shouldn't have, as the developers didn't approve of it.
Changed his files to get legacy back which he lost due to a faulty mechanics. This is a reason why all exclusives should be given to everyone.
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Shes good but your gonna have to be extremely merciless to get better at her
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They were either really bad, or your a stupidly good hag.
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Broken
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Old BT
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No no no no no...
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1262344#Comment_1262344
Does he say he's a Wraith main?
Last time I checked he said he was a Spirit main, or something of the sorts.
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Tell me about it. A huntress threw a hatchet at me and it hit the pallet I was looping and my character model at the same time. The pallet even made a noise as if someone swung at it.
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Deathslinger is overall a strong yet annoying killer, like some of the other killers out there.
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Darkness Among Us. The entire chapter was a complete fail. This was probably the worst chapter to be released ever, it brought a broken and annoying killer to the game, the map it brought is horrendous and way too big, The Legion's lore was edgy and cringe to read and Jeff's lore was boring and lame. Overall a terrible chapter, this was probably when the game started to go downhill.
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That's why you're teammates are here to support you. Its different when you need to rely on yourself.
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@SatanicCats said:
I feel like all survivors should have their own passive ability that would always be on that specific survivor. Aside from their perks as I feel it would make it actually worth it to play other survivors once you’ve already unlocked the teachable perks. Does anyone else agree or have a similar wish?
I'd like this.
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Long story short, a Claudette who was pretty good had bad Solo Q teammates and I gave her hatch.
Also she was a Rank 7 while the other teammates were at least Rank 5. So that just proves how much ranks matter. :)
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@Rivyn said:
Do something about survivors tunneling gens. I had a match earlier where four gens popped in under four minutes!
As a killer, one of your main jobs is to stall the game. If four gens pop in four minutes there's no one else to blame besides you for not applying your pressure. Though its not always gonna be your fault, most of the time it is.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1392242#Comment_1392242
Consoles have cheaters too, you know. It's a myth that you can't hack on console.
On console its very hard to hack on their, unless you modify your PlayStation or you hacked onto PlayStation servers
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When you need to.
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Iri Head Huntress is terrible to play against, especially with her hurdling fridges at you, even worse on open maps. With how huntress is now, using Iri head gets you a hefty amount of salt.
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Just give everyone legacy. If they can give away people hound mask, untamed jackets, exclusive skins that cost THOUSANDS of dollars. They can give away a free exclusive.
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@Buttercake said:
5$ more for a copywrited character, isn't over the top to me. But many seem to think it's unfair.
People are complaining for no reason. If its so overpriced, just don't buy it. Devs need money anyway to support their game.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1389687#Comment_1389687
Because the one time survivors had that chance, it was collect, DC. or Collect, suicide on hook.
Simple fix? Survivors have to escape/
Killers don't have to work to get the reward is what people are mad about. They can literally get the crown, go afk in the corner, and be receive their crown. Doesn't sound very fair if a survivor who played well got a crown and unfortunately died because of something stupid and don't get their crown
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@Athanar90 said:
I was in a match where the same survivor unhooked with Borrowed Time twice within 30 seconds a bit ago, which made me wonder: Should the perk have a cooldown like most similar perks do? I just want to share my thoughts on this.
As far as the situation goes, leaving it as-is gives the option of free unhooks in tight situations, repeatedly. In my match, the first trigger of it happened by mistake, I was aiming for the unhooking survivor. (Unhooker had a crown, hooked didn't, I'm prioritizing killing crowned survivors.) Second time, the unhooked had a crown as well, and I decided to try to re-down them. Exit gate was open and unhooker didn't have damage because of the previous miss. I figured maybe I could reel them in during BT as Deathslinger. That didn't pan out, I missed my shot, but that's on me.
On the other hand, putting a cooldown in wouldn't do much overall. This was an odd situation, where two survivors were hooked close together after one tried to save the other and failed. How often will the same survivor unhooked twice in even 30 seconds? Plus, it's blatantly an anti-tunnel perk. Tunneling is decidedly an unfun way to play on all sides, and kinda cheap. Only even useful in limited circumstances. So that's a major point toward keeping it as-is.
Thoughts from killers and survivors would be nice on this one.
Old BT was more fair than the new one. Change my mind.
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Probably people joking around in endgame chat.
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@Thatbrownmonster said:
Have you tried not going down?
Have you tried making a valid argument?
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When I play against hags they're usually not good. So all you have to do in your situation is just rely on your skill.
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I play both sides evenly. And I have to say survivors. They can be pretty toxic but yet suck. Killers can get pretty cocky at times though.
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@NinjaDette1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1387407#Comment_1387407
Nea is the culprit in most of my games.
Janes do more damage. Especially if they're wearing default clothes.
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Very easy killer to play, and easy to 4K with. Ontop of that hes a mix of a bunch of already existing killers. He was very lazily made and just not fun.
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I'd like if it affected bloodpoint gains instead of perks. And stuff ingame to, like chance and luck.
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@MissKitty95 said:
@Kellie thank you :) hmm how much your roughly spent about a mill ?
About a million.
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Does anyone here have a good outfit using the crown cosmetic on any survivor?
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I've been leveling my Claudette to get the items. In 2 days i only got 14 of the items. And I mean 14 event items in total, not just 14 medkits or 14 flashlights.
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Why does Dwight have muscle!!!
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@THEFREAK420 said:
https://forum.deadbydaylight.com/en/discussion/comment/1384801#Comment_1384801
Its already 4 vs 1. It is fair. It is not against the rules. Survivors just cant handle losing. Ive been on that hook. Nose to nose with a killer in less than 60 seconds. It sucks. LOL. But the definition of fair is "In accordance with the rules or standards, legitimate." Look it up. So until the people that made the game & run the show say otherwise, it IS fair.
Ok bud. I'm talking about the community, not the devs. The devs say its fair but its still frowned upon. Which I don't blame people for getting mad when it happens.
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@ShrekTheThird69 said:
Whenever i play killer i try not to tunnel people or camp but every time i let them go Its just a no pressure genrush and the game is over.
Just so that the game is fair for everyone. All survivors really ask for killer is for them to just not tunnel and camp. At least I ask for that...
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The next killer is probably going to be female. The past few killers have been male.
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@DBD78 said:
If you are silly enough to get hooked count on losing. It's the survivors fault they get camped not the killer. The killer only follows the rules..to kill by any means.
In the end this all falls under balanced not what the game says to do.
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Its frowned upon to use moris after first hook. But not once have I've ever seen a killer use a mori and not mori after first hook unless they're a big streamer.
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@Huff said:
To me the killers actually seem like they're playing relatively by the survivor rulebook in my games. I always get them hooking one person, leaving, hooking the next person, leaving, to the point where by the time we win/lose anybody who died got hooked all 3 times. To me it's my survivors in my games that are the issue. Every game I get somebody just killing themselves on hook, usually somebody who got caught within like 30 seconds.
You'd think that both survivors and killers would be at least trying to help eachother get the cosmetics. But instead people are tunneling off hook and ruining matches so that survivors can't get their rewards cause they're butthurt.
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Meat Plant is the most vanilla map in the game. It can either be really good or really bad for both sides.
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I'm not surprised if they give it out. If they gave out all these other exclusives for free. Might as well give away legacy 🤷
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@Mikey4Hire said:
Was wondering since I got the hound mask and davids jacket when I didn't have them before. Is this just a bug?
At that point, they might as well give everyone legacy
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No thank you. Female survivors are smaller which I like. On top of that the ingame camera caters towards female survivors. Their body is always centered in the camera unlike males. Also they're usually quiet.
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@Poweas said:
It's a second chance perk, not an Anti-tunnel perk.
It is anti-tunnel. The fact that it activates after being unhooked and stuns the killer for a pretty long time screams it,
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@Hannon said:
Seriously, i’m tired..
i’m getting hit a kilometer away in a window or a pallet.
Dear dbd players, if you have more than 100 ping, consider stop playing killer please.
you are ruining everyone experience because of your ######### connection.
It’s really really really really frustrating as a survivor with good ping.
There should be a thing where if you have over 200 ping when entering lobbies your kicked.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1366208#Comment_1366208
4500 hundred hours ive had exactly 2 survivors offer me a free kill. I didnt accept it either time. Nobody anywhere expects free kills
If nobody expects free kills then why is there so much complaints about survivors abusing DS and BT?
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1366220#Comment_1366220
So you say if facecamping is a strategy so is taunting
And then you explain why taunting is a strategy
So you bassicly agree that facecamping is a strategy
I do agree though taunting is a strategy and much more effective then it should be tbh
If facecamping is going to be considered a strategy yes.
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@Ev13698324 said:
https://forum.deadbydaylight.com/en/discussion/comment/1366210#Comment_1366210
I don't think those two examples really compare lol
Facecamping benefits the killer
taunting the killer doesn't really benefit the survivor
Taunting gets to the killer. This really benefits you as a good survivor. Taunt the killer enough and they'll chase you for the entire game. Your teammates will have enough time to get gens done and you escape.
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@SansUndertale said:
It's a legit strategy, sorry but that's the truth lol.
If thats the case then taunting the killer is a strategy.
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@PassarinoT said:
Killers literally have no obligation to give you hatch.
And survivors have no obligation to give you free kills.