Kellie
Kellie
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- Kellie
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Comments
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1192899#Comment_1192899
Killers are extremely weak. It's like playing scooby doo simulator watching them run around a car 12 times before I deadhard into the next godloop. And even if they do manage to hit me once I can passively heal during the case.
If by some miracle they manage to down me (highly unlikely) they can be stun locked by my buddies flashlight 1 second clicky click.
So yeah if the pink add on gets buffed to no hooks I might die once or twice more a month... if they spend web after web trying to find it lol once in like 30 games maybe ? Haha I can live with that
Killers aren't stupidly weak. Theres no such thing as one side being weak in this game anymore. With how much bullshit goes on in this game, no side is weak. And Ebony Moris are actually really common. Devs removed the fact that moris granted a kill after getting down, no hooks. You just sound extremely biased.
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For me plagues always seem to be running Black Incense and I never knew they had it until the match ended. Pinky Finger is fine.
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Devs
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@emptyCups said:
Mori should be buffed to be first down no hooks. And be base kit on 3nd hook.
Keys should be removed
I'm not sorry, 4 survivors with 4 second chance perks and a life saving item each under the new sabo 2 second meta.
Killers are weak af and it's hard enough as is on most to even get a single kill. Most moris are wasted- exspensive- rare to obtain- and easily countered-if the players dont just DC.
No, just no. I don't even know if you thought about what you just said.
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Just slap a breakable wall on the side and call it a day ig
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@Chickenbrains said:
Just make moris like super ultra rare addons and delete keys altogether.
Remove them both. Period.
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He's stupid easy to play and gets stale quickly on both sides. I can't imagine maining him, theres just no such thing as that.
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Kate and Nurse
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@YaiPa said:
if you DC you clearly just scared, and do not like challenges... if you find them boring you can make noise, call the killer, then just die on first hook, what ya say? you're gonna lose a precious pip? who cares about ranks when nobody, even devs, cares.
Theres no such thing as "Challenge" in a game like this. Everything is luck based.
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@AddictedToMosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1189547#Comment_1189547
Also:
*Dead hards perfectly*
Downed. With exhaustion.
This game is great!!!
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Shackles + Rag on Hag.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1187331#Comment_1187331
Not free but go off
Basically is free. Its extremely common to get even though it says "Ultra Rare" and isn't costly at all. And most killer mains have hundreds on them on each killer.
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It looks really nice, but of course its only on a certain platform.
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The most you can do to avoid this is either;
- Play safe while looping
- Release your running button after performing action (Such as Vaulting or Pulling Pallets Down)
Sometimes it isn't latency or just bad connection, it could also be the terrible "Dedicated Servers" that the devs decided to put in their game.
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Still don't get why the hell DC Punishments are still in a game like DBD. With a game with this amount of issues and balance problems. DC Penalties need to go ASAP.
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@GeordieKiller said:
freddy is not a brain dead killer especially in high rank. he just strong on shutting down long loops with the snares and the pallets means you have to require to remeber where pallets are and which one you use. so in a sense freddy power is based on survivors keeping a eye on the map and using their heads to know what is the most likely places that snares can be placed and which pallets are real
I would argue the reason why people hate him so much is in part they try to treat him as a normal M1 killer and believe they can loop him for several loops. Best counter to him is when he setting up snares on loop move away from it cause he cant attack when he charging the snare there a window for you to get away. If you stay there you will get hit or downed thats is survivors fault not freddy.
as freddy you have to keep in mind on snare placements which is crucial as spamming it everywhere is a huge waste of time as a survivor will just run to somewhere else if you are spamming it. also pallets on when a good time to place them as if you do it in front of survivor they are going to know and if they are comms say bye bye to surprise pallet hits.
a good freddy actually plans on when to use his ability but it still comes down to the survivors and how they respond to them if you try and treat him like a normal M1 killer you going to end up on the hook simple that is what he counting on so play differently keep him guessing makie it hard for him to read your movement predict his most likely snare placements and keep track on pallets
Freddy may not be a brain dead killer, but he is definitely easy to 4K with and takes no strategic planning at all. I played against red rank SWFs before and 4K'ed as a rank 8 Freddy with 3 perks.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1182261#Comment_1182261
Decisive Strike, Borrowed Time, Unbreakable...........
Sound familiar?
These don't fix broken killer mechanics. These fix annoying playstyles.
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I'd like it better as a killer perk. Especially if the 'Bad Zones' penalized the Healing Meter more.
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The Game is severely killer sided. Extremely good on stealth killers. Which for at least me I go up against fairly often. It may have a lot of pallets but it favors killer in the end.
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I clicked "No" because I normally don't tunnel in the first place. Unless I need to for pressure.

