Katzengott
Katzengott
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- Katzengott
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310213#Comment_3310213
Monkey see pickup. Monkey let go gen. Hook. Monkey go back on gen.
Eruption countered.
@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310274#Comment_3310274
Oh sorry, I got my absurdly over complained about perks mixed up. Let me fix.
Monkey see chase. Monkey see injury. Monkey let go gen. Injury man fall down. Monkey get back on gen.
There.
You only can do that when you see the obsession beeing injured and chased, just by looking at the HUD.
But for the other survs you either need line of sight or comms as you have no idea when a chased surv is going to go down. Sure you can use audio ques and can make predictions, for example shortly after someone got hit with the Endurance effect he/she most likely will go down in a few seconds. But this can be also alot of wasted time if your gen wasn't even kicked or a certain surv just has the chase of his life, lol.
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There's no excuse for survs to even allow a 3 gen, besides soloQ, Eruption and a good Nurse / Blight.
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There's a difference in want or NEED to tunnel. Why do you think killers with thousands of hours still do it?
Do they also need to get better? Like "tournament" players, who lit do the same when the rules allows it?
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I never understood why self-unhooking is even a thing.
Just make it so it can only be done with perks like Deliverance or Slippery Meat. Also get rid of hook grabs.
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@brokedownpalace said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3306946#Comment_3306946
How would swf benefit from this system when they could just talk?
What do you think which team will do better: 4 good solos with basekit Kindred or 4 good SWFs with basekit Kindred on top?
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No perks or HUD elements can replace the power of communication. Not a big fan of the basekit nonsense, just equip the perks and nerf SWFs with an action debuff for each surv in a SWFs. We could already have that. But no, they decided to go the complicated way by just buffing all survs. But guess what, SFWs will be still stronger. So i don't get it.
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For me it makes no sense that Reassurance works on multiple floors on maps like Midwich, The Game and RPD but doesn't work when you're on top of the basement. Imagine Reassurance like a 4m bubble around the hook, but the basement is like 4,2m high?
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And still ppl don't get it because BHVR is too scared to communicate it the right way, for whatever reason.
All surv changes, buffs or nerfs will ALWAYS effect ALL survivors, not just solos or SWFs. The game doesn't make a difference here, never has and never will do. Because since crossplay, the system can't even tell 100% who's playing with friends. Or why do you think we don't even have SWFs icons in the endgame screen for a better understandment? Because the system can't track it 100%.
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To be honest, no one is really mad if the killer DCs. That's not the problem here.
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A good solo team isn't supposed to win vs. a good nurse. And a good solo team can still get a draw vs. a good blight.
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How do other asymmetrical multiplayer games deal with this problem?
Imo you can't "fix" the players, people will DC for any reason. The penalty system was a good start, def keep that.
Just not for the remaining players in the game. Are bots still planned to fill the gap?
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I like the idea. But on the other hand i don't want to give the killer free DMS / Deadlock.
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I used it before the buff and it was fine for me. Now everyone is getting why.
The difference is: Console players. Maps got more dark with the reworks and now pallets are harder to spot aswell.
We can't just brighten the screen, we can't lower the graphics and/or use filters. Which is fine, as we're playing the game AS INTENDED. That's the only reason i (needed) to start use Windows. For killers i don't see a problem here. The problem are big maps and pallet RNG. Which is already there, Windows just shows you the mess. Also Windows is one less perk slot, -1 slot for second chances.
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Are bots still planned to help out after DCing, SOON?
When we have that, they should just make it so survs can't kill themselves on the hook without having certain perks for it (Slippery Meat, Deliverance).
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You're def not alone. Playing with skilled friends can be way to easy. You don't really want to reach that point of MMR where you only verse Nurses and Blights. That's why i keep playing solo, mainly for variety as my MMR just goes back and forth. The way i see it is that escapes should be rare and something special you can be proud of (and i don't mean hatch) as the killer NEEDS to be the powerrole, not the survs.
I played mostly solo since 2017. And the main problem are still survs DCing or killing themselves early on the hook.
Bots should fix that, because you can't fix rage quitting for any reasons.
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Guess the new mori system when it goes live. Anyway, the hatch will always be meaningless and RNG.
Bleeding out or getting hatch is actually the same, it's a draw in MMR for that surv.
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If you're MMR is high enough, just play at 11:00 AM - 16:00 PM in EU. Maybe at the same time in NA or other regions, idk.
It's even more sweatier than "comp" as they have no extra rules and can play with the most busted builds on both sides.
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You can twist and turn it how you want, solos will never be able to get the same informations as comms. Or in other words good SWFs (even without comms as they know eachothers playstyles, skilllevel and builds) will always do better than a good solo team. And still they're trying to buff solos, ignoring the fact that the system can't even tell who's playing with friends, esp. since they added crossplay. So all survs are getting the buffs anyway. Just nerfing SWFs with an action debuff would be so much quicker and easier, but no... BHVR is just too scared to do that. Or they don't know how, as i said, the system can't even tell 100% who's playing with friends.
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If i had played surv for SEVERAL hours not having fun in ALL matches, i def would change sides to see what's going on.
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Ironicly most SOLOs (need to) use Windows. Can't take this post srsly as Windows even got buffed.
Later we got mini basekit BT and HUD icons to show what each surv is doing in the match are on the way.
And don't forget about console players. With most reworked dark maps and the new appearance of pallets which makes them even harder to see. I only play without Windows when i have a death wish. That's at least minus 1 anti-tunnel / second chance perk. And -2 as i need to bring Kindred too. That's how you should see it. And i'm fine with it aswell. Perks need get used, i'm not a big fan of the basekit nonsense. Because the game doesn't make a difference if you're playing solo or with SWFs anyway. So most "buffs for solos" will buff SWFs aswell.
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Could be your controller, a drifting analog stick to be exact. Happend to me twice since 2017. Main problem is the wiggeling out part as surv, it really can hurt the sticks. And when i played killer, sometimes it happend that i walked slowly for short time.
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Is anyone here who thinks only solos will see the icons?
Would be really suprised if that will be the case... And now ask yourself why.
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Embrace "The Hookers" and "The Runners". For me it's all about chases on both sides.
But just changing the names wouldn't do much, as survs still want 3 full health chases and most killers don't have the time to do that as the survs objectives can go much quicker. Potential 12 hooks are nearly impossible against a good team, even with gen defense.
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Crossplay on = all plattforms; crossplay off = only PC / all consoles
Ngl, i would love that. But i asume PC queue times would take longer as we have more console players overall at this point.
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I remember the game without SWFs. Survs asked for that, that's ok. The problem is BHVR didn't balance it differently.
And i asume the main reason now they go the path of buffing solos (instead of giving SWFs limitations or an action debuff in general) is, the game can't even track anymore who's playing with friends, esp. since they added crossplay. The same reason they can't even show who played in SWFs in the tally screen after the game is finished.
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I'd say: Tx MMR. Before we had meta builds / playstyles aswell, just... not every single game.
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Mostly they care about player numbers and money, like any dev.
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I might do that when i'm on deathhook and you're not. Or by mistake as i just hold W to get distance.
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You'll still see a red bar appearing in the lobby if someone has bad ping. It can show up for your own surv, killer or any other surv in the lobby. Just look for it and DON'T HIT READY WHEN THERES AT LEAST ONE READ BAR. Sometimes you need to wait out the lobby countdown as the red bar sometimes only appears at the end of the countdown (for some reason). Not perfect, but still better than the old peer-to-peer system.
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Playing fair and getting tbagged at the end as a reward aka punishing the next team i'll verse.
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It basicly depends where you hit the DS. If there's a save pallet near (remember, you get like 15-20m distance after the stun), DS can be still strong. Windows really helps here.
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In short: When it comes to (basekit) perks, most solo queue buffs will be buffs for SWFs on top.
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Tryharding in a game isn't even an insult, as most players will tryhard in multiplayers games aka "doing their best".
Funny thing with the "touch grass" wording... I always thought it's meant to be to smoke weed in order to play more chilled. :D
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How about just not bringing them into the match?
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1) Make it so self unhooks only work with Slippery Meat or Deliverance
2) Get rid of grabs for the killer
3) And finally: Match survs who DC alot with eachother
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@SunaIIanu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297124#Comment_3297124
It's slighty inconvenient, but not a big deal imo, I always check the profiles of my opponents and teammates.
Can you check the profiles of players from the same console though?
Depends, it's a privacy option on Xbox to show or hide the games you're playing (including Achievements, time played etc.)
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@SunaIIanu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297016#Comment_3297016
Atleast on steam you can look at their friendlists, which works most of the time for me.
I don't know if console has a similar feature though.
I wouldn't call checking each survs profile every single time a solution.
Same with checking hours. Luckily PC killers can't check my hours (and vice versa) as im on console.
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297004#Comment_3297004
Problem is many killers are going into matches as if we are all seal team 6 with the most oppressive builds imaginable.
I feel that the ability to stack slowdowns really needs to be looked at
As i said, they need to as there is no telltale in the pre-lobby if the survs are SWFs and/or sweatlords in general.
Cosmetics won't tell anything, low Prestige Levels can be smurfs and no items can still easy quickswitch.
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The counter to Eruption in solo q is to pray you're mates don't go down as quick or in shot: hoping MMR works.
But even good solos are SUPPOSED to go down at some point, it's part of the gameplay!
Maybe we should accept that Euruption isn't supposed to get countered unless you can callout while playing with comms or you have line of sight of the chased surv. Maybe change Eruption and get rid of the Incapacitated Status Effect and buff gen regressing by a few % instead.
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Shattered Hope is garbage? Guess we can have it at basekit then...
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Remember, killers don't know if you're playing solo or in a SWFs. If anything they need to treat every group as a SWFs.
Solo isn't the problem when MMR works, the problem are SWFs when MMR works.
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Thats why some killers even hit survs once after they hooked them, as it skips the scream.
But only on the killers end, that's why most survs call this "toxic".
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Ppl don't realize that most buffs for solos will always be free buffs for SWFs on top. Ofc basekit Kindred will be better for SWFs than just callouts or paired with callouts (esp. on indoor maps). Many SWFs don't even use comms. If anything they should use the current, bugged version of Kindred without seeing the killers aura when the hooked surv doesn't have Kindred (as a perk). Knowing and seeing what your mates are doing in the most important phases in the game, when someone is on a hook, is HUGE!
And btw, Kindred wouldn't be bugged atm if everyone would use it.
Personally i think they really need to stop with the basekit nonsense. Just equip the perk!
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Thing is, all you really need is at least every char on prestige 3 to have access to all tier 3 perks. Personally i'm done with leveling, i just wanna play. I have ~4mio BPs and i'll just keep stacking them each month. Only an optional auto spend BPs button for each individual level could change that for me, as i find spending bloodpoints just boring and such a timewaste.
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2 kills = draw, 3 kills = win. I only force 4 kills when the 4th survs acted toxic.
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I'd say i escape through the gates in 15-30% of the trials, which is fine for me. Escaping through the gates is a TEAM EFFORT, i don't count hatch escapes as a win (it's a draw). The way how i see it DBD is best balanced in solo queue, the intended way to play, always has been. Escapes shouldn't be free with low effort, escapes should be something special you can be (kinda) proud about. I wouldn't get dopamine hits when i escape almost every match. Also i almost never bring any items nor offerings to make it feel more challenging, all you need is in the trial pretty much. But as a solo i def have to bring teamperks, my current build is Reassurance, OTR, Windows and Kindred. Normaly i use Inner Healing instead of OTR, but it's killswitched right now.
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Just finish the gens or get killed in the process.
When the killer refuses to pick you up just don't recover so it doesn't take so long to die on the floor.
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Don't really care. But the notifications (the bell) doesn't seem to work for me. :(
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Always blame the first DC or selfkill on hook. Everthing else is just a ripple effect.
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1) Give SWFs an action debuff for each SWF in a team
2) Get rid of map offerings and make the biggest maps in the game smaller
3) Flag players who DC or kill themselfes on first hook and match them with eachother