Justicar
Justicar
About
- Username
- Justicar
- Joined
- Visits
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Comments
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Either make the minimum gens 3 for the hatch to open, or (preferably) change it back so that the killer kick it shut and trigger the exit gates power.
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@Detective_Jonathan said:
I think the only way you could make bloodwarden better is if have the spikes stay there until the survivor is rescued. Or if we were going by timer. You could have the time prolonged if you have another survivor hooked. If one of them is rescued then the timer is shortened. Simple as that.I'd just like to see it changed so that it's every time a survivor is hooked, not just the first one.
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I'd much prefer they just change it so that there are ultra-rare versions of the characters perks that are only unlockable by P3 characters after level 50. For example:
Boil Over - Struggling effects on the Killer are increased by 125%. Hook Auras are obscured within 20 meters.
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They just need to change it so that SWF only gives BP, no rank or player progress (I'd prefer it be removed entirely, but that'll never happen).
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I think Monstrous Shrine would be fine as is if the new numbers were just given a brief buff. With Territorial Imperative, it would also be fine if the top tier of the perk simply had no range requirement.
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I have absolutely no interest whatsoever in making changes to mimic a ######### mobile game.
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TBH, I probably wouldn't even notice the item on the ground as a killer.
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I'll sometimes do it if I have my volume up a bit too loud. If you hit the survivor in mid-scream it terminates the scream and saves my ears.
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The immediate thing that jumps out to me here is that it feels far, far too similar to Myers.
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@Dudddd said:
They lose 2 pip and are not awarded with any points, 9/10 DC are not intentional for some people due to connection issue , if the devs started to ban people for dc the game would drastically lose players .They get full BP if they disconnect via means other than the game. In those cases the game has no way of knowing if the DC was on the survivor's side or the killer's.
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It's a really simple fix: just give a 5% bonus per rank. Thus a rank 10 would get a 50% BP bonus per match, and a rank 1 would receive a 100% BP bonus per match.
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@MrChills said:
Nah, let's rename it " Decisive Camp""Decisive Strikes get Decisive Hooks."
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Maybe, maybe not. Does it matter?
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I'd much rather the hatch just be removed entirely.
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Every survivor should feel like they're going against a really good nurse, regardless of which killer they're facing.
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What's your preferred type of club to use with the baby seals?
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Please, by all means do your last minute switches. It just gives me a reason to do my first minute disconnects. I'm sure your teammates will thank you for wasting their offerings.
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Annoying != Overpowered -
Killers already have individuality due to their powers, so what I'd like to see is the 5th perk slot provide a bit more identity. My preference would be for the 5th slot to be tied to the survivor's innate perks. For example, if I was playing as Kate Denson, and used her innate perks _Boil Over_, _Dance with Me_, and _Windows of Opportunity_, it would trigger a 5th perk, _Saddle Up_, automatically. And these 5th slots perks would be survivor-specific, so _Saddle Up_ would only be used by Kate.
This could also be used to help balance some of the more powerful perks. For example, if you use _Self-Care_ or _Decisive Strike_ as the 4th slow on the Kate build above, it would automatically disable the 5th perk slot, essentially making those perks more 'expensive' to use.
Alternatively, a perk like _Self-Care_ is strong enough that I'd vote for it being Claudette's 5th slot perk. Same for Meg and _Sprint Burst_, if the exhaustion nerf was rolled back.
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[Deleted]
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I'd like to see it changed to either you can only heal next to lockers, or you can only heal once per game. It's massively overpowered in its current form.
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@RuneStarr said:
I mean, go ahead if you want, but there are more constructive ways to get your point across than some half-ass "strike". Give them proper feedback (posts in feedback subforum with actual substance rather than rants, give fair options/ideas besides "NERF THIS NAO!").Except this has been an issue for literally years at this point. They have all the bloody feedback they could ever need, and I personally can't be arsed to add to the pile. Since they seem to want to have a survivor-centric game, then $#&* it, I'll play survivor.
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I've always liked the idea of making it so that the lullaby itself is what pulls you into the dreamworld. So essentially if you're within his terror radius for more than 5 seconds, you get pulled in. They'd then need to do something else for his M2 ability, however.
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I already switched over to maining survivor until they fix some of the nonsense.
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I'm not a fan of NOED. I'd personally like to see Ruin, NOED, and Self Care all get the axe.
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What I've seen of Deathgarden thus far doesn't interest me at all, so no.
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Yup. Which is why I'm maining survivor until they fix things a bit. I much prefer to main killer, but I'm not into S&M.
Hopefully if the killer numbers dwindle enough, they'll get the message.
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It definitely needs to be looked at. Even at max rank, the increased sway is a non-issue for killers. I think a 5/10/15% increase in wiggle meter speed would be a good starting point for it, or possibly a 5/10/15% decrease in killer speed while carrying the survivor.
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@ZeroXkos said:
I'm sorry but as a killer you should not be rewarded for being lazy. If you are not being Active and trying to catch the survivors then you are not actually taking part in the game you are technically just farming.You are punished for camping. You get less bloodpoints and the survivors get free, easy gens.
@ZeroXkos said:
Killers should yes be rewarded for playing smart and keeping someone hooked, 100% that's the point BUT,You should lose something for just staring at one person and not hunting.
Again, you already lose something , see the above.
@ZeroXkos said:
It shouldn't be huge but it should b something, maybe just something like if i'm just staring down the guy/gal i hooked then it takes longer for the entity to eat them, or less skill checks for the active survivors.Camping is fine if the survivors aren't braindead. As as survivor, you are NOT entitled to three hooks. It sucks for you if it happens, but not everything in life is fair.
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Well, if you're a survivor, I imagine the best spot would be on the tops of the hills in the outdoor maps.
For killers, I always like any of the various spots where it's enclosed on three sides.
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I find Myers to be perhaps the most balanced killer in the game. I wouldn't really want to see any nerfs or buffs for him.
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@GhostEuant said:
Such as? I don’t tbag or loop or bring a flashlight in to trials. I choose not to do toxic things yet killers will still camp. Your statement does not compute.Decisive Strikes get Decisive Hooks.
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There is no need whatsoever for anything to be done about face camping. Let your teammates enjoy the free gens and GL next match.