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JustAFeeling

JustAFeeling

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JustAFeeling
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  • @kermit_snacc_choke said:

    https://forum.deadbydaylight.com/en/discussion/comment/721039#Comment_721039

    don't blame your loss of a 4k on the killer and map, u said yourself u have a "unique playing style, maybe that's the problem, cuz clearly it looks like the problem isn't the map (honestly if anything I think it should have slightly more safe pallets) , in which literally 80 percent of the pallets u can just hold W and walk around them, if anything they're like a deathtrap for survivors. I've played myers and ghostface on that map, it's literally a haven for them, not to mention its another great scratch mirror myers map

    So ######### I'm supposed to run scatch mirror Myers until I so happen to come across the map, its not literally a haven for them perks like Spine Chill and Alert do exist and Premonition. A good SWF will waste your time going to all the loops and pallets I don't earth you live on but get real that level is bad against killers where I've played several matches and haven't 4k'd yet plus like the game the exit gate's become a guessing game where you have to hope you went to the right gate

  • I always imagine Legion in a hazmat suit

  • @HellCatJane said:

    Personally, I love the new map as killer and survivor. I can't tell you how many times I ran into the "enemy" and its like OMG! It's quite fun to me. There is a lot of mind game potential and just the extra "fear" level it adds.

    As far as loops and stuff there's so many times you can run a different way,, and then boom smack right into them again and down them. I don't know I am still learning and getting used to it, but I enjoy it.

    Headphones and altruism the survivors worst enemy *cackles*

    I never said the map it self is bad or unfun but I feel there's a ton of stuff that survivor's can thrive on and have a better match than killers

  • @[Deleted User] said:

    It's terrible for survivor in chase, good for survivors who stealth.

    Nah it's a a good map for survivors all around every room has pallets and little nooks that survivor can wall hug until their out of the killers sight

  • They don't need to know the map they have things like this

    images (1).png


  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/721023#Comment_721023

    Yes. I haven't tried any of the other killers on it since I am a Michael main. I imagine the likes of Hillbilly and Huntress wouldn't have a fun time on it though.

    Actually huntress and hillbilly does great on that map but Michael has no way of countering loops considering blood lust and tier 3

    @kermit_snacc_choke said:

    https://forum.deadbydaylight.com/en/discussion/91519/hawkins-is-pretty-bad-for-killer

    U can literally just around most of the pallets in that map, apart from 1 specific room where there is a double pallet spawn but other than that, u just need to git gud, I mean u literally saud that u killed one by luck 🤣😶

    As for you I very unique play style that allows me to get good in your words

  • @Dwight_Fairfield said:

    Really with Michael? I main him and find that a very strong map for him. Its great for all the stealth killers.

    Sooo you're saying Hawkins is a great stealth map

  • @RossSama said:

    Yawn. It's you not knowing how to play. Funny how you first blame the map and then blame the killer. It's YOU.

    I just put it together survivor main wants infinite pallets

  • @RossSama said:

    Yawn. It's you not knowing how to play. Funny how you first blame the map and then blame the killer. It's YOU.

    Sure thing

  • @Kilmeran said:

    @JustAFeeling You can not feel it's fair all you want. I've been playing for well over a year and have seen the issue go on and on and on.

    And a fast matckmaker means nothing when the rank disparity within the matchmaker still throws everything to hell.

    20190929_142132.jpg 20190929_142157.jpg

    I've Been playing alot longer than you so take it from me when you see a bad team just do your own thing rank actually means nothing they have rank 19 and 20s who are great but just don't want to deal with the sweaty killers

  • @Kilmeran said:

    @JustAFeeling You can not feel it's fair all you want. I've been playing for well over a year and have seen the issue go on and on and on.

    And a fast matckmaker means nothing when the rank disparity within the matchmaker still throws everything to hell.

    So you got matched with a rank 16 and I guess you're what rank 9 doesn't mean you're outcome of escaping is any different that's solely based on your own skills you can choose not to interact with a bad team and simply use hatch to escape or the door

  • @FireHazard said:

    A tweet to a post isn't a confirmation to the next DLC. Even if that was the case, you can't 100% just assume that it's fact. The DBD team can like any post and not have it correlate to the next DLC...

    Personally, adding another licensed character kinda removes the whole vibe of giving us anything unique... Since it's not really made by the DBD personally, it's just a movie licensed Killer again.

    This coming from a Myers Main

    Go change your avatar

  • @Kilmeran said:

    @JustAFeeling I worked in game design, and that is not an argument. In a Game As Service environment like DbD, you are never done with content. You still need to fix major core issues as you go along.

    Behavior fails to do so, for too long now. So why do I play DbD? I play it as a side game, and play it only because there isn't another asymmetrical game on the market with a playerbase.

    Actually don't think it's fair for you to say they don't fix core issue's if I que I'm usually in a game with in two minutes give or take as far as perks and mechanics there's always buff or nerf tailored to the community output bugs and glitches are common in all games everything cannot be perfect

  • @SinfulHarlot said:

    Hawkins is a Killer wonderland. Most of them are unsafe. Don't break the ones in the hallway mid chase and watchout for the double pallet room.

    Well yeah it could just be the killer I'm using but it felt pretty bad the Demogorgon actually does pretty well on his map but it was pretty bad for Michael

  • @Kilmeran said:

    @JustAFeeling I would agree with you if they actually fixed core problems with the game instead of chasing license after license, and pushing DLC after DLC, and soon a battlepass every three months, too.

    And yes, there are games that do the same for content. I play Overwatch and get three new maps and three new heroes per year there as well. Difference is, Overwatch isn't a buggy damned mess, and the matchmaker actually works.

    What if you look at it this way and bare with me and please don't run off what if they can't fix every problem until their officially done with content

  • Three months is a long ways christ we're not even out of September

  • @Kilmeran said:

    @JustAFeeling They release a new DLC every three months. That's always been the schedule. Next one is in December, which is Chapter 14 with no new map. Then Chapter 15 in March.

    Chapter 16 will be June, which also begins the Year 5 roadmap, just as June 2019 began Year 4.

    https://us.v-cdn.net/6030815/uploads/016/H3Y402BJZ1XM.jpg

    Oh I see but doesn't have new things every three months is awesome, no other game like it seriously and the dev's actually pay attention to their consumer's no other devs like them literally

  • @Kilmeran said:

    Hey Behavior, how about fixing the game, starting with matchmaking and moving forward.

    Behavior: Look over here, another DLC to buy. And did we mention the battlepass you can soon buy, too? Oh, and look, we chased and paid for another license as well.

    But . . . fixing the game . . .

    Behavior: Look at all the new shiny things you can buy . . . .

    When did they say we have more DLC to buy I'm so confused by this post

  • @Gamzello said:

    https://forum.deadbydaylight.com/en/discussion/comment/720777#Comment_720777

    I have to agree with that. All types of players regardless if you play on console or pc complain.

    But yeah, most of the complaints are about bugs lmao.

    What's your system

  • @Gamzello said:

    https://forum.deadbydaylight.com/en/discussion/comment/720777#Comment_720777

    I have to agree with that. All types of players regardless if you play on console or pc complain.

    But yeah, most of the complaints are about bugs lmao.

    Oh I didn't realize that

  • @terumisan said:

    How can you tell they are console without them telling you

    Because everytime I have a certain type of match there's that type of complaint

  • @indieeden7 said:

    I don't understand what the point of this post is

    I don't I'm bored

  • @InfinyMage said:

    The most complaying i see from console players are about the bugs. Lol

    It's a few other things such as wiggle state and mori's but since they know how i play they know i only mori second hook sounds like they don't want to be mori'd at all

  • I hope Chucky is one of the Chapter's coming

  • @The_Bootie_Gorgon said:

    Nancy's jeans are to high :/

    @The_Bootie_Gorgon said:

    way too high

    lol

  • @Kagrenac said:

    • Killers are inherently faster than survivors; it's impossible for them to escape in any open space
    • 360s don't work due to how inflated killer/survivor hitboxes are, any half-brained killer easily negates a 360
    • So many add-ons give the exhausted effect, disabling our main tools of escape or survival
    • Being stealthy isn't as easy an option as it once was due to how many different perks and abilities there are designed to snuff out survivors

    Looping is all we really have to avoid getting killed. I see it complained about a lot by a few killer mains on here. Why? There is literally nothing else we can do to evade killers. Looping only stalls for time, it's inevitable we'll get caught unless the killer decides to go away and work on someone else.

    I'm with you on that but I guess it comes down the the competitive nature of killer main's but you can loop all day don't worry about the complaint's loop'em to they blue in the face

  • @ItzSoulz said:

    https://forum.deadbydaylight.com/en/discussion/91381/archives

    i hope that there will be more lore about the Entity

    I would but I'm happy with The Entity surrounded in Mystery not really a priority but knowing more about The Huntress's is because I wonder thing's about the kids that we're held in captivity, also I wonder if she's more animalistic than mentally challenged that some people paint her as

  • @GeminiCrow said:

    The reason it's referred to as "she" is because of the French-Canadian origin of the company. In French, all nouns have gender. So an unspecified Entity happens to get a feminine descriptor, translating directly to female, but not necessarily literally.

    How do you people know these thing's where do you learn them

    But thank you for this knowledge,but me personally as I see the nature of The Entity it appears to as female

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/719802#Comment_719802

    Its Quite Possible more lore based around as mcote likes to say "she" will be given so who knows maybe they are saving that as a surprise for the release would be cool though if every chapter you complete it gives you a little more information on the entity.

    I'm also fine with The Entity shrouded in mystery

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/719802#Comment_719802

    Its Quite Possible more lore based around as mcote likes to say "she" will be given so who knows maybe they are saving that as a surprise for the release would be cool though if every chapter you complete it gives you a little more information on the entity.

    That would be really cool to learn more

    I didn't no Mcote associated The Entity as a she but that's what I feel it is

  • @Rigbeta said:

    He doesn't fit the lore at all. He's a cosmic entity that hunted human children to feed on their fear. The reason he was beaten is because the adult versions of the kids realized his strength was dependent on their fear.

    The survivors in dbd are all adults, and the entity that created the facade of pennywise doesn't get the same benefits it did in dbd, and one could argue the Entity in Dbd could have snatched "Pennywise" but why?

    The Demogorgon at least is some lapdog trained to do the entity bidding. Unable to fight of the whim of an all powerful being, it now works under its thrall.

    But pennywise or "The Deadlights" is a being that never actually existed in the confines of our known universe. The Clown you see is just a projection. Why would the deadlights allow the entity to snatch it's projection? It's not a human that can be molded like all other killers, not is it a weaker lesser being like the Demogorgon.

    You may argue that it doesn't matter it's just a game just let them add Chucky, xenomorphs, and blah blah but the problem.with that is the game is losing the heart of it's creation with all these licenses. It's becoming a mortal combat style mashup with little to no cohesion.

    Who knows. If he is added. I hope at least it's because The Deadlights is desperate not to have it's influence severed so it allowed its avatar to be taken.

    But again. This means he will be much weaker and forced to follow rules, just like how every killer is confined to rules the entity has.

    It just seems like all the tampering and changing will lead to an inert character that could been better as an original instead of pennywise.

    I just miss the original characters. They might be inspired by slashers and ghouls like Jason and the like, but at least they were freshly designed characters.

    He doesn't seem so powerful in the movies tbh yeah he can manipulate minds and create illusions but at the same time it doesn't say it can create new life except reproduce or it can't go back to where it originated from I think its power is domain by the realm it precedes so entering humanity realm it already became weaker

  • @MonsterInMyMind said:

    The point of the Archives is more indepth lore about characters within the game.

    However im sure more lore based around Vigo and Benedict is possible so who knows.


    Yeah I know Benedict and Vigo have spent a bit of time there but it doesn't facilitate that they may know more about The Entity or the killer's but what is known are only assumptions and determinations but I'm happy with that from their perspective, I just would want to know if their will be more on what The Entity is

    From what I've gather so for she is a primordial god, and has been around longer than religions and idea's were formed maybe?

  • @Walker_of_the_fog_96 said:

    When I play with her, the survivors do not clean themselves and with that they already have half of the game won ... I use tanatophobia, franklins demise and ruin and still leave, is the plague weak? Should they make her strong? help people. <3🤮

    I don't think she's weak, it's quite the opposite for me survivor's cleans across the map so it takes to much time to get my full power but all the heaving makes me kind of nauseous

  • @Aztreonam78 said:

    @JustAFeeling

    I am not a hateful one. I love Devs for their gift, for DbD which became my favorite game, but there are problems.

    It is forum, I just suggested some thing and criticized Devs.


    Oh ok I kind of thought you were honestly let's keep it mechanical not personal like xboned who clearly insulted me as a person

  • @arslaN said:

    I agree with most of the things in here. Honestly, devs should have buffed the weak killers instead of nerfing survivors over and over. Now, the best thing they could do is give solo survivors more info about their teammates and buff the weak killers.

    What I also want to see is reworks for annoying things on both sides like insta heals, moris, prayer beads, iridescent head huntress etc. , more punishment for tunneling and camping without survivors needing to run a perk.

    He said the devs nerf survivor's I'm literally the only nerfed survivor on psn

  • Plus lot of killer's emblems are designed to reward you for actual gameplay not slugging one survivor then proxy camping them claiming your getting gen rushed

  • We'll you make the entire thing about how the game's state should be, and then you turn it until a person attack against the dev's about there only concerns are making DLC they have at least two devs come to the forum and talk to you and have a community manger who deals with complaints but it just seems like an attack instead of passive improvements

  • So which is it are you not rank because the emblem or your not rank because how the game is designed obviously it's easy to blame something you don't have control over instead of taking responsibility for your own actions

  • Not only does this game change wildly depending on the skill of those playing it, it changes wildly based on what killer is present. It's difficult

    These word's or contradictory to your entire statement you said based on the reaction of the killer but on the other hand you say it's the killer's them selves either its player skill or the game fault

  • @Aztreonam78 said:

    https://forum.deadbydaylight.com/en/discussion/comment/718242#Comment_718242

    Do You really mean that killers like Clown, Trapper, Bubba can be viable in right hands in red ranks?

    Do you play Clown, Trapper, Bubba without Ruin and probably NOED in red ranks? I don’t play them bcs these killers are too dependent of perks.

    As Spirit, Freddy, Wraith, Plague, Legion I can try different builds without getting frustrated, but as Clown I cannot do this.

    No I'm not saying that these killers aren't viable and could use something I just think you have a ######### way of explaining your point

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/718237#Comment_718237

    What's the contradiction, exactly? Something can be influenced by more than one factor at once. A good player on a bad killer will probably do better than a bad player on a good killer, but not as well as a good player on a good killer.

    These word's

    Not only does this game change wildly depending on the skill of those playing it, it changes wildly based on what killer is present. It's difficult

    @DBDbuildsYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/718242#Comment_718242

    It is easy to use words on a monitor, show us with videos how this is done.

    Stream yourself for 2 hours while you apply pressure with Clown to red ranks survivors.

    I bet you won't.

    Prove it or your point is not valid

    I'm not a streamer but I've seen someone with Clown do fine at red ranks plus he can stop loops expose with the right add ons and slow the game down completely

  • @Aztreonam78 said:

    https://forum.deadbydaylight.com/en/discussion/comment/718225#Comment_718225

    Getting gen rushed often is fail bcs Gatekeeper emblem is unbalanced. You can kill 2-3 people without camping or tunneling and get depipped (I am talking about Billy, Bubba, Myers)


    I don't care what you're talking about your just not being a great killer

  • @Aztreonam78 said:

    https://forum.deadbydaylight.com/en/discussion/comment/718228#Comment_718228

    People play games to have fun and chill, even in dbd after a game you see question “Did you have fun?”. But gen rush when I play Clown is really unfun bcs I feel helpless as him vs GOOD survivors. Gen rush is ok when I play Spirit or Nurse, but not when I play Trapper or Bubba bcs Trapper and Bubba very often can only hope Ruin will stand long.

    Just means your not applying enough pressure

  • @Xboned

    Not only does this game change wildly depending on the skill of those playing it, it changes wildly based on what killer is present. It's difficult

    By this statement you contradict your own self so it's basically your fault how start off locating survivor's and either stopping gen progression or slowing the game down

    So have a low tier killer isn't the problem it's the players ability

  • @Aztreonam78 said:

    Gen rush. The most nasty problem of DbD. No fun for Killers, no fun also for Survivors bcs of bad game design, namely:

    • Huge and (or) unbalanced maps
    • Unviable Killers
    • SWF
    • No useful secondary objectives
    Huge and (or) unbalanced maps

    Its very very hard to apply and more and more hard to keep pressure if the map is HUGE (both of Red Forest, Fractured Cowshed, Blood Lodge, etc.) and has RIDICULOUS LOOPS (Grim Pantry, Window of Misery, Disturbed Ward, Rancid Abattoir, etc.), or it is complete trash (Haddonfield).

    Unviable Killers

    If you play Killer which is much more WEAK than Spirit\Nurse\Freddy\Hag\Billy - it also can be a reason why you got rekt. Spirit\Nurse\Freddy\Hag\Billy are very dangerous bcs they are fast, mobile, deadly, if you lose as them - its clearly your fault and the Survivors were stronger than you.

    As Killers like Plague\Legion\GhostFace\Pig\Demo\Wraith\Myers\Huntress you also can win by knowing their specific tactics, but it will be noticeably harder, you need to hope on luck, Ruin spot is good and wish its not swf.

    Trapper\Clown\Doctor\Bubba - they are imho too dependent on Ruin and luck, survivors will die only if the Ruin spot was too good or the survivors themself did a lot mistakes.

    Some light buffs or changes for Plague\Legion\GhostFace\Pig\Demo\Wraith\Myers\Huntress and big buffs\changes or even reworks for Trapper/Clown/Doctor/Bubba - the game will change, it will be SO GREAT to see regularly all 17 killers instead of 5.

    SWF

    No need to explain - extreme organization, insane map control, their perks are often consistent, insta heals..

    You can say again that not all swf groups play like that. I agree, but do you really want to say that since not all groups are like these, the problem can be ignored?

    The only possible solve to this - add great and nice stuff to solo players (integrated Kindred!, status huds on survivors icons when someone is chased, etc) and than buff killers.

    No Secondary Objectives

    I mean REWARDING secondary objectives. Totems? Lol, cleansing totems for 1k BP and preventing NOED which Killer may don’t have?! Pfff. If the Killer doesn’t run NOED - cleansing totems is completely useless thing which doesn’t help you and your team to survive. The only great motivation to cleanse totems is the perk called “Inner Strength”, but why I have to use a perk to make cleansing totems and losing my time when my teammate is getting tunneled worthy?!

    Sabotage.... no need to explain.

    CONCLUSION

    I don’t know why devs are so focused on DLC’s. This game has few but REALLY SERIOUS PROBLEMS and they are not gonna solve this quickly. Yeah, they do Buffs and Reworks for some Killers (Freddy is awesome), but comon, these changes for killers and maps go out too slowly AND NO CHANGES SO FAR TO OBJECTIVES, SWF AND SOLO PLAYERS.

    Feels bad every time I imagine how the game itself could change if the dlc were in the background (1 dlc per year), and the unconditional priority would be the overall health of the game..

    Sounds like you shitting, the games actually balanced even without ruin you don't have to leave someone behind but there's a chance you might die and at the end of the game if you do all the objectives as killer you usually end up with a 2k or a 3k even if you felt like you were gen rushed

  • @[Deleted User] said:

    even if he is short if he want to pick up and hook someone all he need to do is summon the entity and the entity would pick up the survivors and hook them

    Yeah with the power of voodoo I'm sure The Entity could enhance his power's

  • You know when you had a good game, when one survivor at least gets out.

  • @Attackfrog

    Also chucky from the first three films was tall enough to see across the arm of a sofa and a the table

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