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Johnny_XMan

Johnny_XMan

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Johnny_XMan
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  • I don't think people thought it was false advertising from the trailer, but understanding how skins have worked in this game... I think it was a little bit of a let down that you can't even mix + match Cheryl's own skins.

    Considering how that is how it has worked in the past, you only have that to go by. I bought Lisa's skin and I didn't think you were going to be able to choose Cheryl's head and swap. I also didn't think she would have Cheryl's voice tho. xD

    So to me it was a bit of a mix-up in terms of not really knowing until you bought the skins and they were kind of vague about it in the stream (from what I remember)... I could be wrong. I don't remember them ever saying how legendary skins would work other than the idea that they are attached to that particular character.

  • You have more tracking perks as a killer than ever. Because for a very long time a big part of the survivor experience was being able to immerse, and you cannot do that as easily anymore.

    Haven't you created a thread about this before?

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1360705#Comment_1360705

    Except neither of those things can eliminate a Killer from the game early before they even really get to play, nor do they guarantee a lack of BP or a depip. So no, those are not remotely comparable.

    @LALYTHIA

    Oh I'm not disagreeing with you that the excessive use of the camping mechanic in this game is a problem. Especially because for me, the meta will never change, unless it changes. It can be a strategy, but it can also become easily abused. Killers who camp, especially those who camp excessively will suffer in the gatekeeper emblem and most likely depip.

    Sad part is most of them don't care.

  • @Eleghost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1358913#Comment_1358913

    I don't really see how killers are super toxic in-game. Depends on your definition of toxicity. tunneling is not toxic and neither is slugging.

    @Eleghost

    The same killers who consider flashlights and throwing down a pallet toxic.

  • Another immature thread.

    There are other ways of providing feedback on someone you didn't like. It's really simple really.

  • @[Deleted User] said:

    I love that they shadownerfed his power and made him feel significantly worse compared to PTB according many accounts but didn't change the one glaring, blazing, blatantly-obvious-to-anyone-who-plays-the-game issue. Like, what feedback are they going off of? What exactly is the point of PTB? Obviously, we don't dictate changes as players, but I'm consistently mystified.

    @edgarpoop

    Who is giving them this feedback? 😂

    I thought he was fine the way he was except for those cages.

  • @Milord said:

    Eh, they just made a statement and that's it. We haven't really seen how it's gonna be implemented, so I don't know why it became such a big deal here in the forum.

    Although to answer the OP, I try not to put too much emphasis on intention. Say, if a company donates to a charity, does it really matter why they're doing it? Better to help unwillingly than to willingly not help.

    But again, BHVR really hasn't done anything yet.

    @Milord

    Thats what I keep saying. It was blown out of proportion as soon as people started to bring up their own agendas that steered the conversation into something else.

    I must have been so naive and they must have had me Hooked from the start cuz I am a sucker for cosmetics and I keep buying everything they throw at me. 😱

  • Without context, I would question it.

    But the fact is we do have context. He wears the faces of his victims.

  • Spine Chill is fine to me, because it is mostly good against stealth killers while in stealth. That’s it.

    During chases this perk is not that useful unless you’ve already gained distance (which only then the only info you get is that they might still be following you) because if you’re in a tile you don’t know which way the killer is coming from you still need to look either behind you or from other angles.

    It’s a balanced perk. Just as other killer perks where a survivor wouldn’t anticipate a killer are also balanced.

  • It wasn’t a debate until someone had a problem with it because of what is means to THEM or what it MIGHT mean to the future of DBD. Basically the same thing they try to do irl.

    Nothing more nothing less.

    Whatever. I’m just gonna keep doing me, and appreciate this celebratory moment. Because I would rather spend my energy evoking positivity than trying to bring others.

  • The forums is not the place to make any kind of report on players.

    That’s why they have a system in post match chat.

    Also, they aren’t going to ban anyone for “t bagging” or for you “shaking your camera”. That isn’t bannable.

  • @DaleStars said:

    I faced 4 Dwights dressed this way they mostly crouch walked and were so altruistic I got merciless killer in 5 minutes. Thanks Dwights!

    @DaleStars

    I've had people like this too. I've had them with Unbreakable, and they still lost.

    Honestly, if they have to play with those perks/items in order to win, be my guest. ;)

  • @4fingeredfreddy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1348673#Comment_1348673

    jesus i though i was done with this.... This response is proof enough that the lgbt community is entirely too sensitive for what they are asking for. Also i didnt say in ANY of my comments that it would effect my gaming experience at ALL or anyones for that matter. But thanks for putting words in my mouth bud.

    @4fingeredfreddy

    You put your own words into your own mouth: (This was from the first comment I responded to from you)

    "My point is to try to find an alternative towards making sure that everyone is safe and can have a great experience in game still."

    and yet you still deny it:

    Also i didnt say in ANY of my comments that it would effect my gaming experience at ALL or anyones for that matter.

    Hello??? 🤣

  • @DeadArsenal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1350185#Comment_1350185

    It's all good. I'll be honest I haven't read this whole exchange between you two so I definitely won't challenge your word. I've just gotten cynical about this whole inclusivity business. It's frustratingly off-target and that might be rubbing off on me.

    @DeadArsenal

    And that is fair and understandable. I just think its really unfair that they are doing something positive, and the first thing that people can come up with is questioning their motives. I'm kind of done tbh, cuz some people on here love repeating themselves. lol

  • @DeadArsenal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1350156#Comment_1350156

    They're not doing it genuinely. A business does not have a genuine feeling. A corporation does not care about anything because it doesn't have a mind. The people who run the corporation only answer to the following: Investors and Customers. Corporate employees get strong armed into making certain statements to appease their customers every day. This is no different, and I assure you that it is all 100% artificial all the time.

    @DeadArsenal

    As pointed out before, I am not expecting BHVR to become some kind of advocate for the gay community. The announcement was about fleshing out characters and their backstories, NOT about donating to some LGBTQI charity event.

    That is all I am saying.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1349631#Comment_1349631

    It's ridiculous to demand evidence of something that hasn't happened yet. We have no clue whether BHVR is doing this as a honest step forward or a pandering stunt. Do you have any evidence that BHVR is putting the Silent Hill nurse skin in the game just as a cash grab to take advantage of her sexy body? Of course not! It's something that may not even happen.

    My post was obviously in response to your statement that only doing something to pander doesn't make it any less important or exciting. Stop trying to pretend I said anything else cause you can't defend your erroneous statement and need to resort to a strawman argument to rebut against.

    @Dehitay

    So as I suspected. You make a statement about the "whinny" people setting a standard for why BHVR is doing this, but you don't provide any examples to make you think that. Got it.

    No I do not have proof that the Silent Hill nurse skin is in the game as a cash grab, but guess what? I never made those statements. I never even brought up Silent Hill. YOU did.

    Nice try changing the narrative now though.

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1349854#Comment_1349854

    Still not my problem.

    And I like how you assume that because I'm part of said community I'm not allowed an opinion other than what the mainstream thinks. That's awfully oppressive of you. 😂

    @Orionbash

    I never said you didn't have or weren't allowed an opinion.

    Are you running out of things to accuse me of now? First you call me "Naive", next "Sheltered", Now you're saying I assume that because you claim yourself to be a part of a community you're not allowed an opinion.

    Read. I said you are calling me sheltered from the real world, as if somehow I don't understand how corpotations work, because you think every company who supports the LGBTQI community isn't doing it genuinely or in a way that it appeases you.

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1349638#Comment_1349638

    It's not my problem you're sheltered from what's going on in the world. Nor is it my job to educate you. I said my piece. Im not debating it.

    @Orionbash

    Hardly a debate. I wasn't asking you to educate me, I've done well enough for that myself. You are explicitly calling out BHVR, by stating a very lazy opinion.

    Funny how you claim I am the one "sheltered' from what's going on in the world, but a company sends out a message that is a direct stance on issues that we deal with everyday like INCLUSIVITY, but somehow you are bothered because you find it 'unnecessary'...even though you yourself are a part of that community.

    Check yourself.

    https://media.giphy.com/media/3oEjI5gFpGCqEhw05W/giphy.gif


  • @Orionbash

    Naive because unlike you I actually explain my thoughts and opinions?

    Ok buddy. Stay pressed.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1349355#Comment_1349355

    No, it does something very significant. It enforces the standard that if you whine enough, you get what you want. If BHVR makes people of LGBT backgrounds with actual personalities other than "Hey, I'm different for this one reason that they defines my entire existence" then it will be all right. But if they make LGBT character purely for the sake of being LGBT in personality or as a mere afterthought, it's just catering to whiners.

    @Dehitay

    Please show me where you have ANY evidence that someone whined and that's why BHVR took a stand? That is such a reaching statement.

    I'll be waiting.

    PS. The only whinny people I see are the ones who are literally saying "I don't care for this .... but Im gonna say something anyway."

  • @Orionbash said:

    Preface: I'm gay. It's just corporate pandering. I don't need representation in every. single. game. I. play. But there are people that demand it and it drive me nuts. I'm not these characters and they're not me.

    I don't play DbD just for lore and I don't think there's a single person that does. Just like I wouldn't pick up Persona 5 just to play a straight dude.

    Companies just do it to seem socially responsible at the end of the day. If they wanna make a gay character, fine. But they're only doing it post-BLM riots and because it's gay pride. And watch: The first gay character, if it isn't Jake or Jane, will be stereotypical.

    @Orionbash

    I think you assume too much. I play other Asymmetrical games which have 0 representation. So I am not sure which games you are referring to.

    No one demanded anything. There are a lot of LGBTQI people who already play this game, so it's not like BHVR is trying to keep us here. We support the game before and after the announcement. It is still a great thing that they are making their stance known, since when is that bad?

    Your "They are only doing it because __insert opinion__ " Doesn't make it any less important or exciting for others. Especially when it virtually doesn't affect your gameplay.

  • @The_Bootie_Gorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1348642#Comment_1348642

    That decision is yours to make. I can't tell you or any one else how to navigate through life.

    If people want to believe BHVR and other companies are you friends, then that's thier choice.

    As for me, BHVR is a company at the end of the day. The are not what i personally consider as friends.

    @The_Bootie_Gorgon

    You say you aren't trying to tell anyone how to navigate through life, but start one of your sentences with "BHVR is not your friend...." as some kind of warning , or as if that alone means bhvr doesn't care about the gay community.

    Nobody, absolutely nobody, is even claiming this move makes Bhvr some type of LGBTQI Activist. The point is that they are addressing something that are changing, I am guessing because they are exploring more of each character's lore. Plus as a private company letting everyone know their stance on issues which may have nothing to do with some people.

    I didn't think that BHVR was my "friend" before or after the announcement, but I also don't think they are my enemy. As a gay male, I appreciate that they are making a bold move, that not many video game companies do.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1348626#Comment_1348626

    Sorry but the fact that posts like this make you feel sick is just telling that you do have something against gay people. (Alone that phrasing.. lol)

    just keep your hate to yourself and ignore posts like this. They don’t attack you and shouldn’t affect you in any way if you don’t have anything against any LGBT+ people/chars.

    DbD and the creators of DbD just stated that they do have something to do with it and they want to include people of the community and they don’t want to exclude anyone.

    @Mooks

    It basically reads "I don't have anything against gay people, but I do."

  • @4fingeredfreddy said:

    Youre missing my point entirely and thats one of the problems with what youre saying. Im well aware not everyone is heterosexual im not some gay hating prick thats gonna try to tell you otherwise. Dont be an ######### an try to make me seem like im trying to target the community just because i dont agree with what you guys want to do. My point is to try to find an alternative towards making sure that everyone is safe and can have a great experience in game still. and dont go saying "oh so they all have to be straight for everyone to have a great experience? wow" because thats not what i mean at all. I just think theres a better way that having the devs come up with a specific character or lore for an existing character that overall could turn into a homophobic uproar. Outfits with pride flags would be better, username tags would be better, trading cards would work, any flare would work better. Thats what most games do and it works. And besides, every time other games have made a lgbt character its been an uproar, and not only in homophobic terms, but also inside the lgbt community its been an uproar. so no, im sorry, but i think its a bad move.

    @4fingeredfreddy

    Everybody knows that lore is an aspect of this game. Lore which unveils and develops storytelling for that specific character.

    I don't really understand how making a gay character or essentially revealing an existing one's via a tome or something, is going to change your gaming experience.

    They can still do pride event related things too. I don't understand why there have to be "limitations" when no one ever thinks that for any other group that they are catering to.

  • Considering the mori can take you out of the game, none of those which you've listed can do that. You still have to rely on your team actually doing something.

  • @Mushwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1348253#Comment_1348253

    Who is making a big deal? i merely gave an opinion like everyone else here has. Purely saying it doesn't bother me i just am happy and wanting to play the game not focus on something else.

    @Mushwin

    You agreed with someone who said that sexual orientation shouldn't be a thing in DBD. If you truly didn't care either way, you would just continue to do what you currently doing ... Playing the game without a care in the world.

    Just because they might switch gender pronouns you are not used to seeing in lore that as you already stated doesn't bother you.... isn't going to make your gameplay any different.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1346669#Comment_1346669

    So far, then the announcement came.

    I'm saying that i hope this announcement doesn't mean that their lore will solely revolve around that one aspect.

    @Boss

    I mean... basing things off of their track record I would say the story will make sense where it makes sense. That's the whole point of them even announcing this.

    But I also think it's unfair that some people want to jump the gun before they even add anything.

  • Sorry that many of us don’t share your stress.

    Letting a game get to you isn’t healthy. Perhaps try something else.

  • I can only speak for myself. As a gay male, of course I think this is great that they want more representation in their game. I don't see it as a big deal, because for me BHVR has always seemed like a company that embraces other cultures/groups, considering how many real life 'cultural events' they cater to... (Chinese New Year, Day of the Dead, Christmas).

    Representation is important and I personally think it's a cool thing they are doing this. This is one of the few games where you can have a selection of different backgrounds and ethnicities, and there is something to be said about that.

    You can view it as a marketing stunt/tool but the fact is there are many LGBTQI community members who already play this game, so to me, they aren't trying to market anything, not when some of us have already invested into the game. If they wanted to do it as a "PR" stunt they would have done it a long time ago.

    Just my 2 cents.

  • @Boss said:

    I just hope the characters that aren't straight doesn't have that single thing be their main character plot in the Tomes & character bio.

    @Boss

    Huh? So far the lore they have shared are about their personal lives, so why wouldn't they?

    Claudette's story talks about her parents, the way she is socially inept. It talks about her fears deep within. as an example...

    So I don't think there is anything wrong with adding some kind of interesting story, especially when being gay sometimes isn't something easy to deal with (for different reasons), that it inevitably becomes a big part of someone's life. Yes it's not all they are, but I can speak from experience that it shapes your lifestyle and the way you perceive things.

    I think it's great that bhvr is taking a bold move in wanting more representation in their game.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1342934#Comment_1342934

    Slugging is the most riskiest thing you can do in a game because a survivor can easily reset the entire team. As the killer, it's important to know when it's just right to slug since that's what going to win you games.

    What you're saying is to slug the savior and save them for when you need to remove the hooked survivor's Decisive Strike timer. This can, in best case scenario, reward you 2 hooks, but in worse case scenario, give you 0 hooks.

    Now, what I'm trying to say is that hooking the savior ASAP will immediately take away the hooked survivor's Decisive Strike. Then, with good tracking skills, you should be able to find the hooked survivor and chase them without fear of Decisive Strike. You're guaranteed 2 hooks every time, you avoid the risks slugging altogether. 🙂

    @NMCKE

    No one is denying the risk that it takes to slug a person. I am not arguing that point. If risk was all it took to get people to see that something is “balanced” then DS would be fine AS is in the eyes of some people... you know the ones who think “well it allows for riskier plays”. Which it can but you still need to be able to execute it.

    Anyway? Back to my original point. What I am trying to argue is that by default you COULD stay within meters from the hook, wait for the right moment and force a trade off instead of allowing a survivor a safely unhook. Ive done it many times as it is. All you have to do is leave the downed person on the floor, wait 15 seconds and down the other who just got unhooked. With your idea it will just create build ideas around camping and that is not something I personally find fair, considering they would get around DS that way... and that by design the perk can (in the right situation) become an anti camp tool.

    You are much better off downing both than hoping you’ll find the unhooked survivor after killing time hooking the savior. Especially if you are playing someone with long range or high mobility.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1344857#Comment_1344857

    Is that from legends?

    She looked so good in that one...

    @Weck

    Yep! It's my all time favorite Tomb Raider game :)

  • This is my favorite Lara skin and game.

    Untitled Image


    I’d be down as long as they make her “fit” the world of DBD but honestly I wouldn’t mind if she because a DLC herself with a Tomb demon as killer or something. 😊But I would take a skin of course!

  • Because they couldn’t pull it off with any other killer.

    I’ve seen REALLY good Bubba players. You’d be surprised how many of them actually don’t camp and still get 4ks.

  • Lol nah. I do just fine without a mori.

    I actually find them boring as killer.

  • Ita not a perfect system by any means, so I keep hoping that they will acknowledge it’s problems because I’ve been in that situation before where the game crashes my system with an error message.. nothing to do with my net. I have pretty good internet, but the game is not perfect.

  • Not really.

    I try to mix it up because after over 3k hours I know one is bound to get burnt out. So I definitely still enjoy it but like to mix in other games as well.

  • 50 seconds to find your first survivor seems long to me.

    Usually I am able to spot someone like maybe 10-20 seconds in. I think that hurt you.

    Try bringing a perk like corrupt to give you an idea of their spawn location.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1343800#Comment_1343800

    Don't press "Ready" until you type your message and make sure everyone read it. However, in my experience, survivors don't give a ######### and just assume you're bringing the stale meta perks anyway. If you mention you're not or try to discuss a potential strategy, expect abuse.

    @Orion

    It's not user friendly. I used to assume that survivors didn't care what I brought, I was wrong.

    I've had many people legit say "Oh I'm sorry I didn't know that's what you meant."

    It should be more player/user friendly is what I am saying. Half the time I am not even paying attention to chat in the lobby because of queue times.

    I used to play F13 and this was one of the features I enjoyed because it gave people an idea of other players and their intentions during a match. If someone is doing a challenge it is much easier to grasp than me wondering why they keep refusing to do the objective while the rest of the team seems to be carrying... aka better preparedness.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1343800#Comment_1343800

    What could be better about the lobby is something you can suggest in the Feedback section.

    All i know is that Survivors talking & Killer watching is what they want.

    @Boss

    I did not know that this is what the devs wanted. Hmm.

  • @Boss said:

    That's the advantage they want to give the Killer in the lobby.

    Survivors can prepare together, Killer can observe them.

    @Boss

    If they really wanted survivors to "prepare" , they would at the very least allow us to be able to communicate through voice chat in the lobby because half the time I start typing "I'm bringing BT an--" chat closed. *match starts*

    Also, they could allow survivors to hover over the items the other survivors are bringing, so I'm not squating up and down trying to hint "Hey I got this to help you!". This is why I don't hardly play solo anymore. Too many misinterpreted messages and signaling gone wrong.

    I really don't care that killers can see who they are facing, but I do think it's funny when they lobby dodge. To me that's the equivalent of a dc, just without the punishment.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1343075#Comment_1343075

    What makes it "abusive" though? You call it abusive but you've never really said why.

    What about survivors? Getting flash light saved against a 4-man SWF when I haven't even gotten a single hook and they used a Haddonfield offering while I'm playing Clown and one of them is running OoO ain't fun either, but I wouldn't claim survivors are abusing anything -- even if they're all using a third party program like Discord to communicate with each other.

    ...Stretched resolution and seeing what killer you are facing with Notepad on the other hand...

    @Sairek

    Abusive means that you can literally die from just remaining in a dying state...from how much you’ve been slugged. There are killers who know how much pressure you can create from slugging (that’s great) but doing it over and over without repercussion shouldn’t be a thing IMO.

    We can argue that this is a part of the game, but as you just presented an example yourself of what you think could also be abusive, which is also a part of the game. That’s fine, but I wouldn’t say it is comparable considering how difficult it is to get a flashlight save and easy it is to look up and deny a flashlight blind (at least for me).

    Anyway, I’m not trying to compare apples to oranges. I am giving you my reasoning as to why I think slugging can become an abusive mechanic.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1342457#Comment_1342457

    Unbreakable only picks you up once by yourself but it helps you recover from the dying state multiple times regardless. Either way, just because you don't know anyone personally who runs Unbreakable for the recovery speed doesn't mean it's not useful. I mean, how many people do you know who also run Tenacity? Yet I've found that Tenacity has ironically saved me more times than DS itself has. Almost just as consistently too. Highest record I've had so far was it helping me nine times in a single match against a slug-happy Ghostface who was rocking Knockout.

    I'd actually recommend trying unbreakable and tenacity together some time for a little bit. It's certainly funny when a killer takes eyes off of you for 15~20 seconds and you're just gone ready to be tapped up and they spend another 40 seconds just trying to find you. I certainly wouldn't call it meta by any means, but I certainly wouldn't call it bad. Not as bad as people claim it is, anyway.

    Are we really calling slugging an "abused mechanic" by the way, when anyone who complains about DS always gets the sound advice of "JUST SLUG" as the be all end all counter to the perk?

    @Sairek

    I'm not denying that Unbreakable has its uses.

    I am simply pointing out that yes, more than often slugging is abused. Killers slugging for DS isn't what I am talking about. I'm talking about slugging at 5 gens.

  • IMO it doesn't.

    I am a rank 1 survivor with 4000 hours and I often get red rank killers who know what they are doing and I hardly even use DS, because that's how much they know how to play around it. Some people just need to learn to do the same.

    If they even think about touching DS, they need to do the same for the excessive slugging/camping/tunneling that is already the reason why this perk even exists.

    Also, Welcome to DBD!

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1342661#Comment_1342661

    Don't see the point in going after the hooked survivor when the savior is ready to be hooked — remember, he can't have DS because the hooked survivor removed it.

    If you decide you want to go after the hooked survivor, you risk borrowed time and the original slug could crawl away. That's a lot of time wasted and you could potentially get nothing from it. 🙂

    @NMCKE

    I do. It can add more pressure because you now can have two hooks for the price of one.

    Arguably there is going to be scenarios like the ones you present that would make you question why, but since they would know how DS works, they know they can't get stunned by it.

    Slugging is a luxury in this game, that's why it is a meta.

  • @Sluzzy said:

    The problem is this. The meta is required to stand a chance against the meta. When you have a high mobile killer running godly perks that show auras every few seconds, 2nd chance are not 2nd chance, they are required to have even a slight chance.

    The meta will never change until more good perks are released.

    @Sluzzy

    Let me add to that and say... the meta will never change as long as built-in mechanics like the holy trinity (Camping|Sluggging|Tunneling) are a thing.

    I say built-in because every killer can use them.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1342313#Comment_1342313

    Yes, that's fair because your team had ample time to pick you up. The killer had to win a chase, transport them, then come back to search for you — that's more than enough time and if not, you can place the blame on your teammates, not the perk. 😊

    @NMCKE

    That isn’t a fair way to look at it IMO.

    Your suggestion is going to make Campers really love that perk. You down the person saving and tunnel the hooked survivor. You can hook the first downed and deny DS.

    Not everyone is hovering around a hook to heal a downed person.

  • @TransverseCaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/1342474#Comment_1342474

    "So you say “it grants invincibility” but never bother to explain what that means and expect others to just assume you mean something else?"

    No. I expect for you to understand what a no-win scenario is and how being able to stab the killer and restart a chase if he knocks you in 60s would happen. Or the fact that survivors bully killers knowing full well the implications of running this perk, especially if more than one survivor has it activated.

    "You said “it grants invincibility and rewards survivors for being trash” which is untrue."

    It is completely true. You can play badly, on accident or purpose, and still the perk patches over that. It can flip games by itself. I've had scenarios where the stun alone allows all three survivors to get unhooked, comp a gen, cues an ADR on multiples, and they all get out because one guy hit his DS. I went from a 4k to being teabagged at an entrance for the countdown all because of one perk. Many such games.

    "How is a survivor who just got unhooked without BT suppose to avoid a hit, when there is nothing around them 100% of the time?"

    Now this is asinine because it ignores:

    A) pallets, vaults,windows

    B) Perks like Dead Hard, Lithe, Balanced Landing, and Sprint Burst all reset on unhook. Literally just run any one of these. Sprint Burst does enough for me alone.

    C) Bodyblocking tactics which are universal against good teams.

    D) Flashlights. These were intended to do what DS does but requires some courage and a little bit of placement to use. DS is just insurance for these.

    E) Ignores all of the other perks designed to help an unhooked survivor out even though you just mentioned BT, which is an insanely common perk. Other perks include breakout for auto-sabotaging the hook and off the record for stealthing away and letting the other survivor bait.

    There's so many things this one comment ignores.

    "“Oops that Claudette unhooked me without BT and I’m in a dead zone, guess I’m just trash.”"

    If you ignore all five of the things above? Yeah, you probably are trash in this case and it's very easy not to be trash by looking for these five things that can make that situation recoverable without DS. You don't need DS to get away from an unhook. At all. It's a coddling perk for people that like abuse any given situation as survivor.

    "Also if you can’t distinguish between outfits there are survivor icons at the bottomwith names. When you down someone it shows you WHO is currently down"

    Hold my hand: I was obviously talking about what happens when two people are injured and one person is unhooked. This means they are both in the injured state. This means it's impossible to distinguish if they're wearing the same outfit, which has happened to me quite a few times. Especially when the Feng Min costumes dropped. I've never been so frustrated at something so adorable.

    @TransverseCaster

    Im going to refrain from saying what I want to say because unlike you, I actually know how to carry a conversation without calling someone “trash”.

    I just asked you how do you propose an unhooked survivor who was just unhooked, without BT to prevent them from being tunneled with NOTHING around them, which is very frequent.

    You point out 5 things which are not a part of that scenario.

    My guess is you don’t. You don’t understand why this perks exists in the first place. How a hook can spawn next to absolutely nothing and how Camping and Tunneling is rampant in this game.

    Then again, you are also the one who is using the “I couldn’t tell them apart because of their clothing” excuse. So I wouldn’t expect any less.

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