JohnWick1654
JohnWick1654
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- JohnWick1654
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2904975#Comment_2904975
Which is kinda off setting. I mean, when you want to learn a new killer like Nurse or Pinhead. Which are obviously very hard. They shouldn't take the mmr of your best killer, which could be Bubba, but plays so differently on all levels.
Losing 50 matches in a row, just to even out the mmr, won't incentivize people to learn new killers. They'll just stick to their main.
do people still forget the fact that every killer is just M1 killer just with a different trick?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2906565#Comment_2906565
Yes, I'm aware that there was no devotion pre 2018. Did people not get Devotion retroactively though? I honestly don't know, let me make a separate thread and ask.
Thing is - yeah. That would be mystery solved.
If you took an extended break, then you're pretty much coming back to new player MMR - which means that yes, you'll dominate your first 5-10 matches until the SBMM system figures out where to place you.
Hell, I experienced this after taking a break for a few months.
Once your MMR stabilizes, you'll see substantially stronger opponents all of a sudden.
EDIT: Yep, everyone started at zero. I think that's mystery solved.
Oh yeah, only months break? Tose are rookie numbers :D
By the way, I played 6 killer games and secured 4k 3 times, AND I was recording,
1 Trapper and 5 Trickster games, I encountered some really strong loopers and arguably toxic survivors too.. (in game)
And thank you, now I know, that it's actually not that many games before you face good survivors.
@solidhex said:
i tried a lot of new killers in the last months and my experience was good except for only a few matches. I mean the general balancing problems that Dbd has stay the same but i faced much weaker survivors with killers like Trapper, Legion or Hag (played all of them for the first time).
Oh yeah, but thanks to StarLost, I actually started to face tremendously harder survivors..
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2906551#Comment_2906551
Ah...I think I see what might have happened here.
Did you play a lot in the very early days, then take an extended break until recently?
That would certainly explain the difference between our Devotion levels, if not the difference between what we've unlocked.
It would also explain why your MMR is lower.
maybe
https://www.youtube.com/watch?v=MiLtlP0opbw&t=110sLook, no divotion, I even timestamped it.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2906498#Comment_2906498
Okay. As I said, I'm not calling you bad.
I'm saying that this doesn't look like a 1000 hour account and thus something isn't adding up here.
https://us.v-cdn.net/6030815/uploads/G5V0AWLNB83F/dbd2-jpg.jpg
You absolutely do not have all characters to 50. Which made me suspect that maybe you play a lot of survivor...but:
https://us.v-cdn.net/6030815/uploads/9GKPE8OI3XLK/screenshot-2022-04-16-105915.png
Your Devotion is only at 13/2.
Now, here's mine.
https://us.v-cdn.net/6030815/uploads/YOHWW2F7AWDU/dbd-3-jpg.jpg
And my hours played (obviously discounting the 100 or so I have on console):
https://us.v-cdn.net/6030815/uploads/JVQMZ6P7YPV8/dbd-4-jpg.jpg
In reality, it's probably closer to 500-600, as I tend to forget the game open in the background while doing other things.
Do you see why this is odd to me?
EDIT: Could it be that you've overestimated your own hours here or made a simple mistake? Do you play a ton of survivor?
That would explain quite a lot about what I'm observing. Once again, I'm not trying to be a jerk - I'm just trying to figure out why we are having such a vastly different experience, if you really do have 1000 hours in the game.
My friend, back in 2016 2017, there was no Shop, there was no Iredescent Shards or Auric Cells, and there wasn't any player level or divotion levels.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2906454#Comment_2906454
Yeah, something doesn't add up here.
You've got 1000 hours and are still crouching around the map as Pig, running both Thana and Devour (why? That's not a non meta build, that's a build with an anti-synergy). You don't even have all the perks unlocked at tier 3, and you own maybe half the killers in the game. I've got less hours than you do and I've got every single killer barring Billy and Twins to 50, with almost every perk unlocked on them and that's with a ton of BP dumped into survivors to unlock perks.
The survivors you're facing are exponentially worse than the survivors I face which is also odd. Either MMR is bugged for you, or there's something else going on here.
Again - not trying to be a jerk, but are you dropping your MMR purposefully? Do you mostly play on survivor or something? Does the game sit open for extended periods, adding to your hours? Because...this doesn't look like the gameplay of a 1000 hour veteran killer at all, either in terms of your play or the survivors you are facing (seriously, all base skins and they don't even have full T3 perks).
If you don't mind me asking, what's your Steam profile called? I'm finding a John Wick, but it doesn't have any DbD played recently. Just trying to get to the bottom of this little mystery.
Brother just because you don't understand the deep machinations of my plays or builds doesn't mean that I'm bad,
I never purpusefuly dropped my rating, I barely have the game open on passively, I have all characters on level 50 just not P3,
also my profile is a sensible info, what you will find there is my profile, 1000hours on DBD over 100 on Apex, bunch of achievments, Rank1 achievment that they changed to Iredescent
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2906248#Comment_2906248
Okay, I just watched this. Keep in mind that's this isn't what I asked for, and doesn't prove what you claimed (you can easily 4k top MMR survivors every game on Trapper, and that anyone who can't is bad).
But...let's take a look.
Game 1: Evidently a somewhat experienced Nurse derping around with quite new survivors. You didn't show the endgame screen (mind snapping a picture of that and popping it into this thread?) but they're all base skin, not even trying to juke you and just holding W mostly.
Game 2: A much better game, Survivors are a bit more skilled, but still don't seem to have any idea how to loop effectively (that David was...painful to watch). Out of interest - how many hours do you have? Because you're Pig build doesn't make sense to me at all and (not trying to be nasty here) you also look rather new.
Conclusion: You're either smurfing your MMR down between games or are somewhat new yourself. You're facing evidently very new survivors (all of them are using base skins, even when they are trying to build meta they have no idea what they are doing - I'm confident that I could have run you better and I'm a terrible survivor). But at the end of the day, while this was a fun watch, it's again - it's not what I asked for, and doesn't prove or disprove your assertion regarding Trapper.
Wait, hold on I never said that I can 4k everytime on top MMR, are you crazy?
Also what do you mean I look rather new? What kind of statement is that? I have roughly 1000 hours and I'm not that desperate to bring op perks every single game..
And again, as for the Trapper, I never said anything about 4king top MMR,
I said that I always get potato survivors and 4k every game, and that it's not fun..
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@Chordyceps said:
https://forum.deadbydaylight.com/en/discussion/comment/2906260#Comment_2906260
Well this was part of a chapter I was writing up where the killer was a mummy, and was trying to go with a theming with the perks. This was supposed to be like a "accidentally unleashing an ancient evil by opening up some cursed treasure" sort of thing.
Oh, so like haunted grounds but slightly less impactful
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So you made this by going into the fusion chamber and selecting 2 perks called Overcharge and Dying Light?
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@Zozzy said:
No. Survivors deserve to eat nurse and blight 9/10 games if they are good.
ofc they are
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2906093#Comment_2906093
I'll take a look. Got a link?
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2906102#Comment_2906102
You can still get a stranger things code on g2a, but they are going up in price. Demo is not totally lost yet
These sites are such a clutch sometimes, I know on sites like G2A you can get games cheaper than them being discounted on Steam
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- Tunneling/Camping unless in rare occasions if I got one hook after 5 gens (or when there are 2 hooked and 1 not hooked survivor)
- Prestieging some of the characters, because I have "rare" offerings and items on them
- Not buying the Stranger Things DLC when it becomes available
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2905399#Comment_2905399
No editing needed. Just upload like...5 consecutive games, of you - on Trapper - 4king. Please take care to show opponent account names so I can check hours.
The video is ready, and uploaded, it only has 2 games with 2 different killers to show the skill difference,
but I could do 5 games on one killer, perhaps even today.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2905399#Comment_2905399
I'm sure people would appreciate unedited matches, a few in a row uncut, if you're trying to prove a point.
Edited as in adding text so it isn't just a dbd gameplay because there's no voice just game
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2905297#Comment_2905297
On my way out - but maybe just record and upload to YouTube?
Brother, I actually... just recorded some footage for you, just need to edit it and add some effects if I figure out how......
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@SuzuKR said:
Why would they need a nerf?
omegalul this got 40 upvotes already
@rangerdanger0 said:
So when are we going to nerf/balance these perks? With them both combined, the killer gets a 40% regression on gens. We get all our perks nerfed but we can't get a balance on some killer perks? All killers run these days are those two perks together, talk about meta perks.
Because this game is survivor sided if the skill of all players are on par?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2904988#Comment_2904988
You vastly underestimate just how strong this area is.
Unless the killer just unga-bungas you, you can go down the god-pallet passage, circle around and use that really strong vault into the meat locker. Maximum one pallet drop and you've probably broken chase. There are still 3 insanely strong pallets in this region. By the time they're all dropped, you should have finished the gens.
That's the issue. If your first chases take too long, you never get to apply real pressure. And without this pressure, gens fly.
Generally on The Game, if you aren't playing a killer with the ability to bypass pallets (Spirit, Nurse, Hag etc.) you're going to take so long to get your first down that savvy teams will be miles ahead and you have to rely on a very inconsistent late game snowball.
https://forum.deadbydaylight.com/en/discussion/comment/2904995#Comment_2904995
Eyrie is it's own nightmare. That main structure is stupidly strong, even if you break the walls. 1 god pallet, 3 strong vaults and can be chained into those nasty gyms on either side, which in turn chains into others. An absolute horror of a map.
Game is very dependent on who you are facing. If it's a group that knows what they are doing, your first few chases are going to take ages, and a single boon can cover the entire map in Shadowstep, CoH and Exponential.
yeah I guess that makes sense, but I wouldn't chase healthy guy that's not doing gens
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2905000#Comment_2905000
If you have an Nvidia card, it's stupid easy to activate Shadowplay and record a few games. Otherwise - OBS is free and very easy to use.
Extremely curious to watch some of your gameplay, as if you're 4king literally every game on killers you barely play without smurfing down your MMR or something, you may have discovered a style that not even the best players in the world have and you'll probably revolutionize how DbD is played.
I'll keep an eye out.
If ur still up I can stream now, as for streaming it might not work because this game eats too much CPU and despite recording on GPU you still lag on CPU since a CPU still manages what the GPU does
@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2904975#Comment_2904975
My experience last night was definitely different from yours, but consistent with what I saw before the last MMR tests. I literally went from a 4-person sweaty SWF squad playing Doctor -- full-on sabo, body-blocking, med-kits with a syringe for the insta-heal mid-chase, 4 Dead Hards, BT's, Boons, etc. -- to a group that sent me to Lery's playing fake-pallet Freddy who were so out-of-their-league that I literally had to dial back to keep everyone from dying at 5 gens before the game had even started (the Doctor match ended a 4K, I gave a mercy hatch to someone in the Freddy match -- at 5 gens).
Two killers who I do equally well as -- I might have better results overall as Freddy, actually -- and my opponents couldn't have been more diverse. The only consistency in those two matches -- and the ones I had all night -- was the pretty much immediate lobby I got in every game. As you said, hopefully whatever they tweak in the future with SBMM fixes these type of situations -- I expect to go against the first group of players, but I felt genuinely bad for that second group.
Pls stop, no joke I'm actually jealous, I know I could get destroyed by super coordinated survivors, but that's literally the best material for improvement
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2904882#Comment_2904882
Then you're either smurfing your MMR down or are bugged somehow.
If you're *really* 4king every game on killers you've never played before, you should be facing meta sweatsquads.
Again, it would be really helpful if you'd show us your games, because what you're describing runs completely contrary to my experiences both playing and watching some of the best players in the world.
I don't know if I'm able to stream and play DBD it's pretty intensive even though it shouldn't be
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@SMitchell8 said:
The old ranking system was better imo. I'd prefer to say im a rank 9 Oni and a rank 19 Nurse for example
Old rank was good,
the old one I'm talking about is the one before everyone was rank 1.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2904477#Comment_2904477
This us versus them whataboutism is poisonous.
Surely the goal should be making one-sided maps balanced, not favoring the other side?
But if you want to play this game, with Hawkins removal, there is literally one objectively killer sided map in the game and about a dozen survivor sided maps. Does this mean we need more killer sided maps?
https://forum.deadbydaylight.com/en/discussion/comment/2904508#Comment_2904508
I did. It had issues.
The new Game has bigger issues.
https://forum.deadbydaylight.com/en/discussion/comment/2904481#Comment_2904481
Only if you are really silly. Smart survivors will always run to the pipe drop if they are caught out on the top floor, which leads to the bathroom, and in turn to an absurdly safe part of the map.
https://forum.deadbydaylight.com/en/discussion/comment/2904492#Comment_2904492
No, the first version was pretty killer sided. The only thing it had going for it on the survivor end was the ridiculously dark areas where a sneaky Blendette could be literally invisible.
if everyone took the same route they'd be dying like flies since the first pallets would get taken and they wouldn't be able to loop
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2904838#Comment_2904838
Do you happen to have a Twitch or YouTube channel? I'd love to watch you play sometime, because even the 8-10k hour monster streamers absolutely don't get an easy 4k every game against the nutso tourney level SWFs they face at times.
Not calling you a liar, just really curious to see what you're doing that they aren't.
Maybe it's because I'm not getting 4DH SWF with 4BNP sweat lords but potato survivors?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2904411#Comment_2904411
Well..goody gumdrops?
See though, here's the thing. Not everyone in the game is a god tier tourney level player - the vast, vast majority of players aren't at your level of blinding perfection, and thus simply cannot go into a game on a killer they've never played before and dominate.
Nor should they have to be.
Separating out killer MMR means that you'll be going up against survivors (ideally) that you have a chance against, but won't dominate or be dominated by.
https://forum.deadbydaylight.com/en/discussion/comment/2904499#Comment_2904499
Ah, ye olde false dichotomy.
He's saying that killers with a weaker powerset or that you simply aren't as experienced on should have a lower MMR than your main, because that's just good design.
I'm not sure whether you're just being contrarian or what exactly your beef is here.
https://forum.deadbydaylight.com/en/discussion/comment/2904627#Comment_2904627
And here we go with the git guddism, while completely missing the point.
If you can jump into a Trapper game and 4k tourney squads without issue, that's legitimately impressive. But most people cannot do that - and this game needs to be designed with 'most people' in mind.
Thing is - there's a huge, huge zone between the crazy strong SWFs you face on your Nurse main and complete newbies. And that zone is where almost everyone plays.
The idea isn't letting every killer 4k all matches.
The idea is, as per what MMR is balanced around, to give you a roughly 50% chance of killing each survivor you face, evening out to a 50% net kill rate across your games. And to find that sweet spot, the system needs to place you in different MMR spots on your various killers.
Some killers play differently to other killers and a handful are so markedly different from the others (Hag, Trapper, Nurse, Blight, Huntress, Slinger etc.) that learning them may not really teach you as much about the other killers.
Again - what's your beef here?
What's my beef is that I have like 11 killers more or less, and only one of them I get a challange, on all other I get easy 4k no pressure or sweat.
Or that I'm that kind that doesn't need to get used to ######### - I bought Trickster, equiped his 3 perks and in my first game I got 4k and Adept achievment,
though I gotta admit on Trickster I did get in less than 5 games 2 survivors that I "had fun" to play agianst AKA they didn't go down in 10 seconds..
@Mechanix82 said:
This kind of a double edge sword for me. So i normally play anti loop killers Nurse, Nemisis, Huntress, stuff like that, because at not even a high MMR survivors are really effecient as they should be. So when you get it a chase, pallets are being thrown super early and safely as the gens will finish before the pallets run out. That being said when you go to play a new killer say like sadako and you play only antiloop killers but your MMR is close to the same it is very punishing. I played maybe 3 games with her and got so discouraged i went back to my normal killers to be competitive.
If only David didn't share his perk with others.. (teachables)
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2904627#Comment_2904627
Damn I miss playing in the potato ranks sometimes, lol.
Let's see here. April 3rd you made a thread complaining about facing a killer in rpd, a map you said you hadn't seen before, so I'm just going to guess this is your first 2 weeks or so having this game. You're still at the bottom of the mmr ranking, hopping between killers as you see all the shiny new toys each one has. It's a blast. (Which, as each killer has their own mmr means you've been staying at the bottom, facing the weakest survivor teams) Unfortunately it's not indicative of the game as a whole. I'd love to see the ss of your matches, I'm guessing most of the teams you face lack full perk loadouts, much less decent items. But it's ok. You'll get there in time.
I bought this game in 2017
@ReviloDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/2903237#Comment_2903237
Yeah... Idk what other people's experience is but I can surely tell you that when I play new killers or killers that I haven't tried before, I still end up facing really competitive survivor teams quite regularly.
Often with full meta perks, everyone has DH of course, knows how to loop, and quite often Red Rank 1 so they play a lot more than I do lol
It really doesn't seem to matter which Killer I play or how much experience I have on them, most of the time.
shall we swap accounts?
or what is your secret?
@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/2903227#Comment_2903227
Here's a suggestion: Y'all implemented new diffuculties,if a killer is very different,make their MMR separate so you can learn them.
that's a good idea, because who needs seperate MMR for a new killer that is M1 based with a different trick up their sleeve
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/2904499#Comment_2904499
I dont get your logic. Again: HOW should a killer that struggles to get 4k get to high MMR??
You need kills to raise your MMR or you won't rank up. So yeah, if you are a god survivor then you won't play vs a lot of Legions. You would need to lose on purpose to see many of them. Who as a good killer would pick a lot of Legion if your tools of having good games are plain limited and grant you a 4 escape everytime?
If you max your MMR with nurse and play always against the best of the best, then you would suck while playing Legion (just picking a random killer, pick whatever you like to be worst with). So to have decent games you need weaker survivors, or you get downranked. If it is your personal choice to play against the best of the best with every killer, then yes, invest the time to master every single killer to perfection to get there and earn the right to play against them, but don't force every other player to have the worst time of their lives by having the weakest killers play at their best MMR.
Some people like to have variety with many different killers, but dont want to invest the same amount into everyone. If it was your way, everyone would have to sort out half the roster or accept that they get stomped every match when they dont play their main killer
I wouldn't suck while playing Legion, or any other killer, I'm not bad.
I don't need weaker survivors to have decent games, I need harder survivors or else I will just 3k because I let them escape like 200 times,
I don't need to invest time to master every single killer to perfection, 90% of the killers don't even need that,
mastering the killer isn't really easy when the enemy isn't putting up any fight,
and lastly, are you really good if you get stomped on anything but your main? Or are you just OTP?
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/2903250#Comment_2903250
Im not sure if the numbers are close to reality, and most of them is just leaked content, but just to describe my thoughts and the problem I see I use them to get a rough idea.
I think it is like a kill as killer can give you around 20-25 points of MMR, meaning a game could buff you 100 points. With a maximum of 1900 and I heard something like "the maximum difference between your best and worst killer is 200" it would mean that with a new killer you dont really have "weaker" survivors matched against you. With a maximum of 1900, 200 is not really that much of a range, especially when it only takes 2 games to get on the same level as your mastered killer.
I created a free Epic account back then to get some training with nurse as I really struggled to learn nurse on steam, as I don't really get helpful feedback if the survivor just played well or if I blinked bad, or if I even landed where I wanted to because I get bamboozled by the survivors. So the first 3 matches I got survivors that just run straight, so I could focus on my blinking and building up muscle memory. 4th game was already rough but I still got a late 4k, since then (again: just 4 games) it feels like I get matched against the same survivors as my 5000h steam account, that all know how to play against nurse.
And that was with a complete baby account. I think the MMR range and speed that you get up or down, combined with the limitation of max MMR and min MMR across all your killers doesnt really feel like it makes any difference to have killer specific MMR. If the numbers are slighty corrrect I would guess that something around +- 500 would be the minimum to notice a difference.
On another point, I think you cant even compare 115% killers with each other. Like pick blight. Compare him to Wraith? Serious? No way. If you cant manage to use Blights power appropriately, then it literally hurts you and makes you weaker than if you just use M1. But the point of ranking up your killer is making good use of your power right? So I think you should start at a much lesser value with new killers. If your decision is to M1 your way up in the ranks, then you will have a problem once you get up if you want to learn your power then, which would push you down quickly again.
Is it possible to ask for stats about the MMR spread? Like with emblem match making earlier and the reset to rank 10 it was like (rough guess) 80% of the DBD playerbase was at red ranks. I would like to know if the MMR system has a better spread, also would loooove to know how much the average adjustment is per player. Something like "within one week/month, 80% of the players have a range of 100 MMR (meaning they stay on like 1200 on average and within one week they dont leave the range from 1150-1250)"
https://forum.deadbydaylight.com/en/discussion/comment/2903057#Comment_2903057
That logic is not trash, because how would you be able to get to high MMR if you play a killer that struggles to get 4k? What do you think why you dont see specific killers a lot at high MMR? And who wants you to "hit Rank 1 on every single individual killer"? BHVR does not. There is not even a rank 1 in that regard
So you're saying a killer that struggles to get a 4k should automaticaly have low mmr?
Do you know that enables things like purpusefuly lowering MMR or smurfing to see other killers?
And as for rank 1, who cares about who I am, this is my thing, and if wanting to face good survivors on all killers is not allowed, burn me.
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/2904481#Comment_2904481
Once you have played it 5 times you perfectly know where to go and how to play it.
25 pallets is okay for you, maybe you would like 150 safe loops ?
or you could get good? nah
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@Bennett_They1Them said:
I'd imagine they'd be pretty confused for their first few trials.
Literally first Samination DBD parody animation.
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@JeanCharpentier said:
- 25 pallets
- 10 god pallet loops
- 3 infinite loops if you do not break the pallets (even if you have an antiloop power)
- 5 windows
Why is this map still in the roster ? Why did you rework it this way ? Why don't you ever use the players' feedbacks ?
I don't understand why stating the number of pallets or windows make a map broken.
You do realise The Game is a literal maze and lot of loops are dead end because of breakable walls and closed doors?
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@WantToKnow said:
I played yesterday only totem builds to measure how long it takes to get cleansed. As you can imagine often not that long. I asked the survivors in post game how the cleansed them so fast. The anwsers are all the same like:
Spawned next to it;
It blind my eyes miles away and had to do something about it;
So what if u would change the burn effect on hexes only on like the eye holes of the skull. In addition to that these burning eyes are only visible if the hex perk is triggered.
Example: In early game no one can find hex totems or they think they see only dulls. But if for example ruin triggers on a gen, as long as a gen regresses, you can look out for the totems.
For Devour hope: It only glows on haste effect and later when all survivors are exposed. And so on.
What do you think? Will this make hexes more durable?
it's hard because on some maps the totems could have their bones pink colored and it still would be hard to find
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@Ula said:
https://forum.deadbydaylight.com/en/discussion/comment/2904418#Comment_2904418
They still have 1 very particular use which is pretty strong honestly. Other than that, yes the luck mechanic is outdated and needs a complete rework.
Wow I go from nonexistant to slight chance at unhooking myself, very helpful.
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I have a question, why do luck offerings exist? They do nothing except waste your BP when you want to progress through them onto something more useful,
Even a speed limiter on chainsaw boys is more useful than luck offering.
Maybe before the offerings actually used to be useful but now they are just bad.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2903069#Comment_2903069
That doesnt mean jack about any "rank 1" for each killer you claimed in your og post as their is no visible INDICATOR.
And yeah good killer shouldn't be matched with potatoes and unskilled killer not with swf death squads but the disparity in player numbers on each side and in different MMR brackets lead to endless queue times and the devs solved that the same way they did during the rank times, they soften the matchmaking filter until everything gets matched with everything else.
Hence why i said that matchmaking even by SBMMR doesn't really work during peak times and you can forget to expect being matched upon neither your overall nor individual killer SBMMR correctly most of the time.
No, this isn't about queue times, this is about killers having "slightly" different MMR.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2902862#Comment_2902862
If you have 1000 hours you obviously don't hate it.
Just because someone plays a game alot doesn't mean they like it, also the title is semi-sarcastic, I don't know what is wrong with everyone...
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@Peanits said:
Can they? Yes, of course. Originally they all shared the same rating.
Should they, that's a far more loaded question. Someone who's good with a Killer like The Legion won't naturally be good with The Nurse. They play completely differently, so it doesn't make a lot of sense to use the same rating. They're separated so you can pick up a new Killer and learn them without facing the tough opponents you usually do. Even if your first few matches are a bit rough, you'll quickly settle into a place where you're somewhat comfortable with that new Killer. As a bonus, this also means that doing poorly with a new Killer won't tank your rating on others, leading to you being matched against new players on a Killer that you've mastered.
But back when they all shared the same rating, it became very punishing to try something new, so we ended up splitting the ratings.
So the MMR is designed for OTP players that are only good at one specific killer?
Well, I guess I'm gonna have to spend antoher 1k hours just to raise my MMR on other killers, basicaly hit Rank 1 on every single individual killer
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2903232#Comment_2903232
Absolutely. This is why new Killers don't start at the minimum rating; we expect your experience with the game as a whole to transfer over.
Yet it feels like they do, yet when I don't play nurse the survivors I face are easily mindgameable, get constantly caught in the open, do stupid dicisions, etc.
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2903227#Comment_2903227
https://forum.deadbydaylight.com/en/discussion/comment/2903250#Comment_2903250
Ah...I do think that the 'new killer' MMR needs a tweak, because I know that when I start learning someone I'm going to spend a few games getting absolutely clobbered.
That said, I absolutely prefer different killers having a different MMR. If my Trapper shared the same rating as my Hag, that would mean my Trapper having a bad time or a lot of survivors having a bad time when I play Hag.
I don't get how you get clobbered, I bought Trickster and got a 4k and Adept Trickster achievment...
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2903053#Comment_2903053
That indicator is for GRADES! Doesn't that go into your head?
The grey/yellow/green/purple/red number is the grade and isn't used for matchmaking and not killer specific. It also gets hard reset every month on the 13th and only gives your up to a million BP and nothing more.
There are even multiple threads on this forum asking for their removal outside of showing you your own grade and hide the other players'.
I want you to look in this whole thread and show me a post where I stated that Grades = MMR
You can easily tell if you're rank 1 when you get consistantly matched with very good survivors and killers
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2903056#Comment_2903056
Being a brand new Valorant player that sucks right now, I recommend it because it’s actually fun.
I have level 17 Valorant and I bought CS:GO before it went free to play..
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@burt0r said:
Okay i see you open new threads for every aspect of you not undestanding/agreeing with the current system.
The killer specific MMR would be necessary but sadly bhvr just gave us a lame excuse for it in terms of only letting you deviate roughly 200 ELO points away from your top killer. Which makes also sense since the basic looping and M1 gameplay stays the same.
BUT among the 27 killer are some that need huge amount of getting used too and would make a separate ELO rating necessary up to a certain point like nurse or blight.
I have seperate MMR on Nurse,
it is the ONLY killer where the survivors I play against don't suck
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2903033#Comment_2903033
https://forum.deadbydaylight.com/en/discussion/comment/2903029#Comment_2903029
I never knew I could see so many objectively incorrect opinions in one place.
yeah
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@indieeden7 said:
Why on earth would you ever want to play against good survivors as a killer you aren't used to?
Because I don't need to get used to killer, I can pick them up in less than 4-3 games
@FFirebrandd said:
Why would they not have different MMR?
I can maybe see all 115% M1 killers influencing each other's MMR, but Nurse and any 110% killer? Absolutely not. Honestly though even the 115 M1 killers play different enough that they probably shouldn't. I mean... Wraith, Legion, and Clown all play pretty differently.
That logic is trash, because you can't just get worse survivors just because you're playing a weak killer
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2903026#Comment_2903026
Previously ranks WERE used of matchmaking but then they implemented the "SBMMR" aka a MMR more in line with other ELO based mmr's. The new one is based upon a mixture of kills/escaping coupled with the duration of each trial, at least afaik.
So there is no more "rank 1" as there is no indicator for it. And grades are based on the old emblem system but has nothing to do with matchmaking anymore. Being iri grade one does mean nothing more than you play much between each hard reset on the 13th.
There is rank 1 indicator still and that doesn't excuse for me facing potato survivors, my rank should have moved from Ranks to MMR on all killers
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2902940#Comment_2902940
Wow, what a way to answer 4 small paragraphs of text with one sentence. Except not.
And to your killer specific matchmaking, i hope you made more than single case studies to make an argument.
I don't care that you hit rank one in the old system. That's still the same as hitting iri grade 1 today since the requirements are the same only plus the new benefit that you can't depip from one color grade to the next lower. Otherwise both systems were depending on Emblem performance.
And with that old ranks have become grades and have become meaningless in terms of MMR.
Your whole fixation on old ranks is stupid. Anyone could reach old red ranks given enough playtime between soft resets.
The hidden MMR value and old ranks have no correlation whatsoever anymore. Their determination process is different now.
You type anymore though, so that means it used to correlate with MMR, and in other sentance you said the opposite..
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@Hi_Im_Chucky said:
https://forum.deadbydaylight.com/en/discussion/comment/2902896#Comment_2902896
I’m back after a year break, since 7 days ago. Feels great here too.
If your burnt out, move on. Even if only for 7 straight days, you’ll still come back more refreshed then grinding in a sour mood~
I am not, burnt, out
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@Mr_K said:
Killers without a MMR score take the average score of killers that do. Play one killer to high MMR and your other killers won't be that far behind.
They still are, perhaps the MMR is decaying overtime
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@[Deleted User] said:
Play killer to increase MMR so it gets harder?
playing an easy 4k match is boring, playing a match where a survivor instead of running to loop runs in the open and gets downed in less than 10 seconds is boring
playing killer to increase MMR is boring
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2902862#Comment_2902862
1) A gaming PC is able to do more than just play Dead By Daylight
2) Video games are meant to be fun. If you are not having fun- which it really seems like you aren't from this post- then stop playing the video game causing you to not have fun.
Like, it's not rocket science; sometimes you just need a break and that's okay. You don't have to stop playing forever, but a couple days or a week off can do wonders for your enjoyment in DBD. Trust me.
There are other games out there- Stardew Valley has been keeping me going recently, Back 4 Blood just got a new update, Paladins is always my backup too; you don't have to play DBD and make yourself suffer in your free time.
1) wow really?
2) the problem is the cause of me not having fun is not because it's the game's or it's ballance fault but the matchmaking fault
3) taking a break would just decay my MMR, killers that I hardly played will still get potato survivors and after I come back after "break" the game would be still boring
@Bullettimegod said:
Honestly. What @GoodBoyKaru is saying. He is right. Take a break. It will do wonders. Im currently on a break and i dont feel nearly as burnt out.
Play elden ring. Such a fun game. Play warframe. They are by a dev company from canada and hoooly fk there is a lot of content for free players. I mean insane amount really
IM NOT BURNT OUT
@AlohaSnacBar said:
https://forum.deadbydaylight.com/en/discussion/comment/2902867#Comment_2902867
100% this right here. I took a 6 month break and just started playing again feels great.
Guys.... I haven't been playing this game for years, a break isn't going to do ######### for me
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@RYANGUNSLINGER said:
https://forum.deadbydaylight.com/en/discussion/comment/2902782#Comment_2902782
I think you might be confused here because rank does not equal mmr. It's not like rainbow six siege where if I hit Diamond in ranked I will go against Diamond ranked players.
And it makes to subtract/divide mmr on all killers because for example I'm pretty good with Ghostface so naturally I get matched against better players as him but get matched against potato's when I play nurse because i have a grand total of 20 minutes as nurse because and stay with me now...
Just because I can play one killer well doesn't mean I can play all killers well.
And sure I might get matched against potato's but I still struggle against them because I don't know how to play nurse
But the difference is I don't struggle against potatoes regardless of killer or regardless if I'm new or experienced, I played Nurse and got destroyed by good survivors, almost got 2k though,
than I play Plague for a challange and I get a DC and 3 survivors that do enough mistakes I easily secured 4k without sweating or slugging or camping
@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2902779#Comment_2902779
https://forum.deadbydaylight.com/en/discussion/comment/2902782#Comment_2902782
Doesn't matter if you think Rank means MMR for all games. (I'm pretty sure MMR means MMR in most games). Terminology in a game community is important;
Rank = Grade, because Grades used to be called Ranks
MMR = Skill Based Match Making (SBMM)
Grade does not equal MMR, Rank does not equal SBMM.
It's okay to get confused sometimes, but I hope this helps you in the future.
but just because Ranks are now Grades doesn't explain it, since you got 0 rewards and usually a Rank 1 player was really good, etc.
@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2902782#Comment_2902782
It doesn't matter if you equal rank and MMR. Ranks do no longer exist in DBD. There is no bronze/silver/gold/plat/Dia/master/whatever rank here.
If you say in your og post "rank 1" then you either mean top MMR or iridescent grade 1.
You have to go with the community terminology. Otherwise don't expect anything but a backlash like this thread.
Also the MMR disparity between your new and seasoned killer characters is only roughly 200 of 2000+ so no reason to think of getting to max MMR with all killer characters.
The matchmaking with bad survivors still stems from the fact that matchmaking prioritizes speed over accuracy during busy prime time hours.
I hit Rank 1 on old system on killer before,
and about the MMR disparity, return to first quote answer in this comment
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/2902804#Comment_2902804
Then don't fake. I've caught a few killers off guard with that
And how am I supposed to know when they will wait for me to fake, and when they won't?
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@GoodBoyKaru said:
Unless you're being held at gunpoint you can always just... stop playing?
oh wow yes, and just don't use my gaming PC and one of the games I bought and got 1000hours on, ofc
I'll just blankly stare at wall all day I guess
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2902817#Comment_2902817
That's a good thought.
yeah I see HollowKnight on reddit sometimes and it looks fun
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@Tr1nity said:
play hollow knight instead
I'm thinking about buying that game tbh
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@ThatOneDemoPlayer said:
Faking is still a thing
what if it's an experienced camper that expects the fake and M1s you when you hold them for too long for it to be faked?