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Jack11803

Jack11803

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Jack11803
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  • “That Guy” .EXE Engaged

    Well actually, that’s not a mechanic, but a feature~

  • @Tim_Lwry said:
    i mean all the cosmetics that a character has by default 
    Are some of them exclusive to chapters?

    Second outfits are chapter only. Like casual Ming, tux Ace, ect.

  • @Lowbei said:
    Jack11803 said:

    @Lowbei said:

    the whole thing is embarrassing, but bhvr doesnt care about your criticism and will be using space esports for future events as well.

    Why is your profile picture in a cage?

    lol because the butthurts spammed me with flags. doesnt matter since i can still post. i would ask why, but i assume its yet another bhvr [BAD WORD] up and thus to be expected.

    i was banned from the steam forum 2 years ago, and could care less if i get banned here either. ill still be streaming and wrecking people in dbd :)

    Putting Myers behind bars doesn’t stop him from stalking; amiright?

  • @Lowbei said:
    the whole thing is embarrassing, but bhvr doesnt care about your criticism and will be using space esports for future events as well.

    Why is your profile picture in a cage?

  • @iOrangeStain said:
    Sign this petition to make Pantsless David and to keep the Exhaustion Perks the way they are... Because no refill when running? It should at least be in a chase instead of running in general.

    https://www.ipetitions.com/petition/petition-for-pantsless-david

    Check this out and sign!

    You dare using David as a tool for your own gain.... that’s just like something he himself would do; tsk tsk

  • @ThePloopz said:
    Dwight_Confusion said:

    I'm currently going to contact Sony chat USA support. I'm in queue. I'll let you know what is said.

    Dang man you really are passionate 

    Unique head unlocked Dwight with a rose in between his teeth.

  • @Wolf74 said:

    @Jack11803 said:

    @Wolf74 said:

    @Jack11803 said:
    What’s the choice being made? How are you making a choice? It ruins the whole concept of the perk.

    The concept is, the killer made the choice to give a free unhook and the decision not to tunnel the unhooked for an insta down on the rescuer.
    But because he needs to gamble, because he doesn't get to know when and if he is far enough away and the "victim" gets a notification and knows that he has to hide. Otherwise he might try to tank a hit for the rescued, but he gets all the Infos for free.

    In the SAW franchise, AND in DBD, (devs confirmed this) it’s the survivor making the choice. And that they even planned on adding a notification BEFORE the rescue. So no, don’t push your perception of what it means on me.

    Source?

    Obviously SAW for the first one. And the dev streams, about 1 or 2 after the pigs release I think, maybe a bit later.

  • When it comes to PlayStation users right now honestly, the sky is falling.

  • @Dwight_Confusion said:
    I seriously hope the thing wasn't pushed 5 days ago, and they lied to us.

    This is truthfully day 11, not day 6

    I wonder how this shakes out?

    Microsoft almost completed it. They wouldn’t purposefully screw over console. Either someone messed something up at Sony, or.... I hate to say it; it failed certification

  • @Peanits

    Nice! Thank you for the reply.

  • @Wolf74 said:

    @Jack11803 said:
    What’s the choice being made? How are you making a choice? It ruins the whole concept of the perk.

    The concept is, the killer made the choice to give a free unhook and the decision not to tunnel the unhooked for an insta down on the rescuer.
    But because he needs to gamble, because he doesn't get to know when and if he is far enough away and the "victim" gets a notification and knows that he has to hide. Otherwise he might try to tank a hit for the rescued, but he gets all the Infos for free.

    In the SAW franchise, AND in DBD, (devs confirmed this) it’s the survivor making the choice. And that they even planned on adding a notification BEFORE the rescue. So no, don’t push your perception of what it means on me.

  • @Peanits said:
    I like 'em. You really shouldn't get sprint burst twice in a chase. The one thing I might want to see changed is for recovery from exhaustion caused by addons while sprinting. That way getting hit with one exhaustion addon doesn't make things like Dead Hard or Lithe completely pointless, but still delays them until the exhaustion wears off. Self afflicted exhaustion is fair game, I don't think you should be using sprint burst more than once unless you lost the killer for a substantial amount of time during the chase.

    Self care, I'm also okay with. I never had a problem going against it in the first place, but apparently I'm alone there. The only thing this changes is healing in a chase, which is something that I'm totally okay with seeing go considering how long chases can be if someone just loops.

    I think the main backlash is vigil being much more useless, and the weaker exhaustion perks being weakened

  • @HeroLives said:
    Jack11803 said:

    @HeroLives said:

    I guess you didn’t notice the few cosmetics they added on console recently that are free. I felt like they are a “sorry for the wait guys” gift. Also the new chapter will be free? I was sure it’s only if you wanted some extra cosmetics then you pay for it. 

    No I didn’t notice. What are they?

    @Jack11803

    It’s a pink 60’s style jacket for Claudette, some patches shirt on Jake, new shirt for nea that’s yellow. Maybe more but that’s what I’ve noticed. If they aren’t new then they just randomly appeared the other day on my game, and I didn’t have them before.

    Those aren’t new

  • The unique cosmetics are white shirt Kate, tuxedo Ace, city feng, etc. you already had them all. Only one added was Kate’s (she’s new) and Dwight’s head (leatherface had no survivor)

  • @HeroLives said:
    I guess you didn’t notice the few cosmetics they added on console recently that are free. I felt like they are a “sorry for the wait guys” gift. Also the new chapter will be free? I was sure it’s only if you wanted some extra cosmetics then you pay for it. 

    No I didn’t notice. What are they?

  • What’s the choice being made? How are you making a choice? It ruins the whole concept of the perk.

  • @SenzuDuck said:

    @Jack11803 said:
    People were wondering why certification was going over SONY’s 10 day limit. When asked, SONY said they received the patch to BEGIN certifying only 5 days ago...

    Can you provide proof of this? I'd love to see it! I highly doubt Sony actually comments on children nagging them when updates are coming out.

    I never screenshot’d the guys message. #########. But what that message means is, that for about 6 whole days, AFTER the pc release, the console patch WASN'T EVEN BEING WORKED ON. Now we don’t know if this employe is an idiot, Sony messed up, or BHVR messed up, but still. What the hell.

  • @SenzuDuck said:
    Why does it matter that PC players got it first. This is whats confusing me... It really doesn't matter at all - it's just selfishness at this point. "If I can't have it when they get it they should be forced to wait" is such a stupid mentality.

    People were wondering why certification was going over SONY’s 10 day limit. When asked, SONY said they received the patch to BEGIN certifying only 5 days ago...

  • @White_Owl said:

    @Jack11803 said:
    A teammate heals you to 98% health, you self care to 99% and stop. It resets to zero negating normal heals too. LITERALLY UNPLAYABLE

    No it will reset to 98%. The change affects only the heals made with Self Care not with medkits or by other survivors.

    @Jack11803 said:
    Someone actually told me this by the way...

    Maybe check your info before you come on the forums to whine.

    I make mostly satire posts. This is a joke on the guy being completely oblivious. They said it didn’t affect normal heals several times and couldn’t stress it enough.

  • Someone actually told me this by the way...

  • @MikeLatin7

    Well looki here, someone got you flagged... and it was for a real reason.

  • @Sn0wJob said:
    Wait, you wanna nerf BBQ chilli?

    Someone has P3 Sass

  • @Tsulan said:

    @Jack11803 said:

    @Tsulan said:

    @Jack11803 said:

    @Tsulan said:

    @Jack11803 said:
    @Tsulan

    So several killers I talked to, they said it’s okay that it’s strong, only because it stops camping, then called me stupid, for “wanting to increase camping by nerfing it”. And then when I say “hey, maybe the aura thing should be it’s own separate perk, it’s kinda really strong” they say, well just counter it. Then when I do, they camp, this eliminates the argument of “this perk shouldn’t be nerfed cuz less camp”. So why do people talk in circles like this? I don’t get it?

    As survivor you defeat the purpose of BBQ by avoiding it.
    Killer can only leave the hook if he has a new target. If you deny that, he assumes that everyone else is closeby.
    Possible solution would be to eliminate the possibility of hiding behind a gen.

    Then billy, who is already insanely strong with that perk, would be more disgusting. I’ve made several points from different views to finally set this up. To pick st every corner to see the reply. And now that I have, they all contradict, you CANT completely counter BBQ, it DOESN’T stop camping. So why not nerf or split such a strong perk? Obviously DS and SB need a nerf. But you can’t say, “oh this perks fine because other perks are op too.”

    What´s with Billy?
    Just do the other 3 things after a hook.
    No killer, not Billy, nor Nurse can pass 40 meters in 4 seconds.

    Billy can get close enough for a fake out be impossible. The whole hiding mechanic is based on stealth killers suprisingbyou but having low offense, and strong killers having a warning. This gives you about 12 seconds to act. Billy gives you about 4, which is a tiny amount and basically means squat in the nearest corner and if you’re not p3 Claudette kiss your ass goodbye,

    That´s simply not true. Hide or run. But he can´t reach you in those 4 seconds (which effectivly are 3, because the aura starts during the hook animation). Then he loses another second or two when he tries to pinpoint you. After that he charges his chainsaw (aura reading already over) and starts rushing into your direction.
    Even without obstacles (and there are a lot) he can´t reach you, if you run and hide.

    I meant 8 seconds, as the aura you cant hide during. So 4 seconds of free actions. And these are worst case, as they may be less common, but you still shouldn’t ignore the possibility.

  • @Tsulan said:

    @Jack11803 said:
    @TheXenoborg

    My comment got deleted AGAIN! well what I said was, I play billy to point horde, and his effectiveness with that perk is well, too strong. I find the perk is fine on others. But billy, he ALONE breaks the perk, and it’s a big problem.

    And how does he do break the perk?
    He can´t pass 40 meters in 4 seconds.

    I answered this while you were typing that, I’ll let you read it on the other thread.

  • @Tsulan said:

    @Jack11803 said:

    @Tsulan said:

    @Jack11803 said:
    @Tsulan

    So several killers I talked to, they said it’s okay that it’s strong, only because it stops camping, then called me stupid, for “wanting to increase camping by nerfing it”. And then when I say “hey, maybe the aura thing should be it’s own separate perk, it’s kinda really strong” they say, well just counter it. Then when I do, they camp, this eliminates the argument of “this perk shouldn’t be nerfed cuz less camp”. So why do people talk in circles like this? I don’t get it?

    As survivor you defeat the purpose of BBQ by avoiding it.
    Killer can only leave the hook if he has a new target. If you deny that, he assumes that everyone else is closeby.
    Possible solution would be to eliminate the possibility of hiding behind a gen.

    Then billy, who is already insanely strong with that perk, would be more disgusting. I’ve made several points from different views to finally set this up. To pick st every corner to see the reply. And now that I have, they all contradict, you CANT completely counter BBQ, it DOESN’T stop camping. So why not nerf or split such a strong perk? Obviously DS and SB need a nerf. But you can’t say, “oh this perks fine because other perks are op too.”

    What´s with Billy?
    Just do the other 3 things after a hook.
    No killer, not Billy, nor Nurse can pass 40 meters in 4 seconds.

    Billy can get close enough for a fake out be impossible. The whole hiding mechanic is based on stealth killers suprisingbyou but having low offense, and strong killers having a warning. This gives you about 12 seconds to act. Billy gives you about 4, which is a tiny amount and basically means squat in the nearest corner and if you’re not p3 Claudette kiss your ass goodbye,

  • @Runiver said:
    @Jack11803
    The most logical would be to simply remove the BP function to both WGLF/BBQ, and make these a passive. Perk slots should be for fun and mecanics, not for the grinding.
    Then you could (obviously) consider a rework for WGLF into an actual fun mecanic.

    That would be balanced and way more interesting, at least in my opinion. But my opinion does not matter much.

    Sure, why not.

  • @Runiver

    I think the main reason people don’t see eye to eye with me, is my perk suggestions, I want with a balanced game, not a knee jerk bandaid. So when thinking of the idea, I basically imagine the game balanced. As perks shouldn’t revolve around what’s currently the stronger side. They should just plain and simple; be fair and useful.

  • @Tsulan said:

    @Jack11803 said:
    @Tsulan

    So several killers I talked to, they said it’s okay that it’s strong, only because it stops camping, then called me stupid, for “wanting to increase camping by nerfing it”. And then when I say “hey, maybe the aura thing should be it’s own separate perk, it’s kinda really strong” they say, well just counter it. Then when I do, they camp, this eliminates the argument of “this perk shouldn’t be nerfed cuz less camp”. So why do people talk in circles like this? I don’t get it?

    As survivor you defeat the purpose of BBQ by avoiding it.
    Killer can only leave the hook if he has a new target. If you deny that, he assumes that everyone else is closeby.
    Possible solution would be to eliminate the possibility of hiding behind a gen.

    Then billy, who is already insanely strong with that perk, would be more disgusting. I’ve made several points from different views to finally set this up. To pick st every corner to see the reply. And now that I have, they all contradict, you CANT completely counter BBQ, it DOESN’T stop camping. So why not nerf or split such a strong perk? Obviously DS and SB need a nerf. But you can’t say, “oh this perks fine because other perks are op too.”

  • @TheXenoborg

    My comment got deleted AGAIN! well what I said was, I play billy to point horde, and his effectiveness with that perk is well, too strong. I find the perk is fine on others. But billy, he ALONE breaks the perk, and it’s a big problem.

  • @Tsulan

    So several killers I talked to, they said it’s okay that it’s strong, only because it stops camping, then called me stupid, for “wanting to increase camping by nerfing it”. And then when I say “hey, maybe the aura thing should be it’s own separate perk, it’s kinda really strong” they say, well just counter it. Then when I do, they camp, this eliminates the argument of “this perk shouldn’t be nerfed cuz less camp”. So why do people talk in circles like this? I don’t get it?

  • @TheXenoborg said:

    @Jack11803 said:

    @CrtKazz said:
    Just hide behind gens if you’re far from the hook. BBQ is quite easy to counter especially with the color changes to gens in the update. I play PS4 and still have no trouble avoiding high rank bbq killers with this strat

    Killers always tell me it doesn’t need a nerf cuz it causes less camping, because of auras. I say punishing for others mistakes is something I don’t like, and they sue hide behind a gen, then I say what about the camping part? Then they never respond.

    This is a 4v1 game. You will have to suffer and deal with the mistakes of others. Once again, survivors keep confusing the whole game as a 1v1. If a killer camps due to B&C, it could be due to various reasons. Maybe the killer doesn't see any auras around or only sees 1/3; OR the killer simply camps because of how well it works. Many survivors including me take camping killers as a challenge and choose to engage and defeat the camper, which just gives the killer no incentive to leave the area. This isn't B&C's fault. This is the survivors' fault for not adapting to the circumstances.

    You mussed the entire point. Killer sees aura, it ruins stealth. Killer says hide aura. Killer camps because there is no aura. So I have to have a teammate camped, or throw myself under the bus?

  • @Runiver said:
    @TrumpJunior
    I do trust a few elements of their team to an extent (Aka Jeff/Horvath), but I don't believe in the company's policy that is... a random marketing company more focused about generating incomes than being truly dedicated to their customers.

    But yes, these changes are promising.

    The only exhaustion perk planned to be changed is Sprint Burst when it comes to the exhaustion part.
    They did mention a possible change for a faster pick-up animation to make up for the fact you cannot vacuum people anymore. It MAY get in testing.

    @SadonicShadow
    I suggested them several times to give Sprint Burst a start-up (Aka having to sprint 2 to 5s, 3 could be a sweet spot, for it to actually trigger, rather than it triggering instantly), to make stealthing while using SB not viable, and also make Wraith and Pig's power more efficient overall. Not sure it will go live tho. I feel like they'll only put an exhaustion nerf.
    A sprinting changing speed wouldn't change that much, but could do if you wanted to reduce the covered distance I guess.

    @Jack11803
    As I said, it's not planned yet, similarly to several perk changes aka STBFL/PWYF that could use some love.
    No Mither wasn't created to be a competitive perk tho. So I doubt they'll boost it to make it viable, especially since it's already rather strong with some Sabotage.
    Tho, you're free to join in in discord and suggest them some stuff. But they'll answer the same thing they answer to us : "X is planned, X is not planned, wait and see, we consider your suggestions", basically.

    Maybe if they didn’t have spaghetti code, they could buff most the weak perks, or do a number buff at least, within about 30 minuted of work time.

  • @Tsulan said:

    @Jack11803 said:

    @Tsulan said:

    @Jack11803 said:

    @Tsulan said:

    @Freudentrauma said:

    @Tsulan said:
    Why do you want to buff a BP perk?

    I think the problem with We're gonna live forever is that it only gives you Bloodpoints and has no use during a trial in comparison to other BP perks like Distressing, BBQ, No One Left Behind. That makes it feel kinda useless or like a waste, because it's only there for points.
    I personally think it would be a better perk design, if it would have another effect. The big question is what it should be, because it shouldn't be stronger than BBQ.

    Distressing and No One Left Behind are kinda pointless right now. Since their bonus is so tiny and bound to ingame points, that they are not worth the waste of a perk slot.

    There should be more perks like WGLF. Enabling people to use full farm builds, but gimping their game by doing so.

    Do you think BBQ should be split into 2 perks? Serious question.

    No.
    BBQ is working as intended. It shows the killer a new target and gives him an incentive to go for it.
    BBQ has reduced camping more than every other perk.
    If you split it into 2 perks, killers would just use the extra BP version and camp.
    The aura reading alone is not strong enough to take it.

    I know there is, but for irony’s sake, I need to say this. “What are the counterplays to BBQ?”

    Being in the terror radius when he hooks someone
    Hide behind an unrepaired gen.
    Run into one direction, count to 4 then run into the other direction.
    Stand still for 4 seconds, then run.

    And if you counter the perk? And he’s sees no aura? He camps right?

  • @CrtKazz said:
    Nowadays in my games, if a killer camps they basically lose because the rest of us just get gens done. The only time it doesn’t work is if a a fellow survivor is trolling or it’s low rank. 

    Well I’m on PS4, where 90% If Killers is hillbilly and are on you immediately, and where if you’re camped, the entire team sits 20m crouched thinking the killers just gonna walk away. If you do get unhooked, it’s by the ONE GUY who doesn’t have BT

  • @Runiver

    I don’t know why, I just really want that perk to be good, something about starting injured just fills me with joy.

  • @CrtKazz said:
    Just hide behind gens if you’re far from the hook. BBQ is quite easy to counter especially with the color changes to gens in the update. I play PS4 and still have no trouble avoiding high rank bbq killers with this strat

    Killers always tell me it doesn’t need a nerf cuz it causes less camping, because of auras. I say punishing for others mistakes is something I don’t like, and they sue hide behind a gen, then I say what about the camping part? Then they never respond.

  • @Runiver

    Guess I’ll re type it. I’m now thoroughly put off and don’t feel like fully explaining it. Okay. YOU WILL STILL START INJURED. No blood. 100% noise reduction, recover while crawling. Recover 50% faster, crawl 50% faster. Recover from debuffs 20% faster. This would eliminate the need to waste perk slots compensating for being injured, and focus on synergies like resilience and this isn’t happening (which I also think should be one perk). It may sound op, but when you really think about how you’ll kill everyone in 3 hits... is it?

  • @Jack11803 said:
    @Runiver

    Sounds kinda meta doesn’t it?... it ain’t no SB d-strike, self care though. Wouldn’t it be nice downing everyone in one hit as a trade off. I think this would make the perk really nice to use.

    Where’s my buff for no mither go!?

  • @Runiver

    Sounds kinda meta doesn’t it?... it ain’t no SB d-strike, self care though. Wouldn’t it be nice downing everyone in one hit as a trade off. I think this would make the perk really nice to use.

  • @Runiver said:
    @Jack11803 These kind of features have been asked hundred of times to devs. Tbh as I stated above, the only thing we have left is to wait and see. We basically talk to devs on a daily basis on discord, and we're pretty much out of topic as everything has been told and they basically tell us to wait to see what's next.

    Supposedly, the next patch update should make some ppl happy. THey may even fix the hit detection on SB, not allowing that kind of stuff to happen :
    https://www.youtube.com/watch?v=EjCOpo2Tqhs

    Possibly fixing insta-heals too, for this exploit not to happen anymore :
    https://www.youtube.com/watch?v=r0P39oh3AAA

    (Yes, it's an exploit, devs clearly told me it's a bug exploit)

    I just want no mither to be viable, and still start injured.

  • @DocOctober said:
    There are too many suggestions going around that try to nerf Killers or give buffs to Survivors, something that is a no-go with how imbalanced the game still is. So any such suggestion will automatically have a big backlash from players that see the imbalance.

    I think it’s ridicloys having some people complain about bugging trash survivor perks saying survivors are OP. Yes, that’s true, survivors need nerf, so does DS, stop having an anxiety attack because I want no mither, Deja vu, and WGLF buffed. It’s not gonna end the world. Shouldn’t they be happy for a chance at more perk diversity?

  • @Runiver

    Gatch should be survivor sided, as that’s the point. Stand-off is what's the problem. Add a key in the basement, or make gens done way faster (without left behind, almost instant with it, hey it’s niche, not a big deal) and possible remove objectives. Keep closing mechanic. This would split the killers objectives enough to give the survivor choices, CHOICES are important.

  • @Runiver

    Buff has trap range a bit, and increase speed. Instantly way better. Trapper, start with 2 traps, traps start set so idiots step in them, and experienced players have to disarm before sabotage. Also add on buff. And at least 3 more base traps around the map.

  • @Runiver said:
    ~ 5 weeks as far as I'm concerned.
    We will know because of the new PTB before it, which will include trapper/hag changes, a DS rework, along with a new hatch mecanic, possibly with other adjustment and fix, such as SB and SC changes.

    At least that's what devs told me on discord.
    No promises tho, as usual, they're just testing this atm.

    When it comes to survivor perks, these are the only nerfs I think are needed. (Ds, only obsession can use, done, much weaker now) (SB, has a sprint startup so ambushes aren’t ruined, and a 3s exhaustion debuff to wraith too, as his start up would still be too slow.) (SC, just make it 40% instead of 50% speed, so it actually consumes more time than getting help, as right now it doesn’t.)

  • @DasMurich

    Why then do the survivors not get a stain of their own when they're sneaking around? I mean it would stand to reason that if the killer produces and indicator for the benefit of a survivor, then they ought to produce one for the benefit of the killer.

    Survivors l, especially SWF, can delay the killer too long, and are too strong. But the logic, of “this side has it, the other should have it too”, makes no sense, especially because it’s an asymmetrical game.

  • @ChesterTheMolester said:
    Simple, i already made a thread about my suggested buff: double the recovery speed from 30 to 15 seconds, maybe even just 10.

    100% noise reduction. No blood. Recover while moving, and 50% faster. Crawl 50% faster. Recover from status effects 20% faster. No mither becomes my favorite perk

  • @Cursedvoid said:
    I Have been playing the game for a while now but i never looked much at No Mither. It is a perk that i never see used unless it is a dare. I was going through a round or two of using No Mither when i thought of 2 ideas to fix it or make it better.
    1. If possible make it so the survivor starts at full health in the round but cannot be healed once they drop below Healthy. Also make it so the killer cannot see that you can't be healed.
    2. if the other isnt possible add a 15% bonus to bloodpoints gained when using this perk.
    These are not amazing ideas and hell, they probably won't work, but anything else is better than using this perk with literally no upsides.

    Starting healthy is a nerf. It ruins ALL synergies. No, never. It does need some buff though.

  • I still don’t know when I get clown. The depression is crippling

  • @Easylife said:

    @BoxingRouge said:

    @Amanda55 said:
    Which cosmetics is everyone getting when the update drops?

    Shirtless David, Where's Dwighty, And some for Jake of course.

    Black Shirt for Claudette
    Black Jeans for Claudette

    Will pair them with P3 head, finally I can ditch the P3 set and still be hard AF to see in tall grass or bushes ;)
    Really surprised they added a full set of black clothing for Claudette tbh.

    Aluminium Baseball Bat for Doctor
    "Glowing Red Eyes" head for Doctor
    Red and Black Dapper Suit again for Doctor

    I've waited ages to finally be able to get rid of that UGLY hard, sharp, big, ribbed instrument of punishment of his that has the electirc decal on it which impacts FPS too.
    I just hope the baseball bat doesn't have the electric effect on it.

    All of this is available by shards too which is how I'll be getting it, buying the Curtain Call DLC because of how cheap the chapters are for DBD which is around £6 here in the UK (England).

  • @Believerguy said:
    Lowbei said:

    lol f13 isnt “popular” anywhere, so i stopped reading there.

    Look at 
    F13
    https://steamcharts.com/app/438740

    DBD
    https://steamcharts.com/app/381210

    What is funny ? 

    His inability to troll?

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