JAWS_BDSM
JAWS_BDSM
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@LCGaster said:
They never said that the Entity can take only humans, look at Maurice for example, he's a horse
Also devs said that the killer must be humanoid in shape to be in the game, so not a dog or spider killer
The Demogorgon is fairly humanoid
Oh, that's good. Very good. Excellent.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/82054/new-killer-doesnt-work-for-dbd
Another Line from the Developer:
"Killer shouldnt be viable, they should be fun to play against"
2 weeks later Spirit release.
2 years before: nurse release.
P.S. only omegablink/2 bottles nurses, though. Nurse's basekit is okay
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/635691#Comment_635691
Yeah they said they cant do this at the moment but it would be cool to atleast choose what piece you get like the head torso pants etc
at the moment
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It would be awesome if we could also apply blood to any cosmetic item for that character in the slot which you have unlocked prestige for. same for legacy
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Ruin - add extra 10-60 seconds to the game so you can start applying pressure before you get genrushed. Plan A.
Noed - Plan B.
GF main.
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3 kills. Actually, 2k were fine before people got cocky about escaping and thinking it was their skill, not me preferring to leave them for the last.
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Better give some unique skins. I would love seeing more hallowed blight like skins as prestige rewards, but with blood instead of that yellow substance
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Nice ideas, i would love to seem this changes in game
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@SpyMature said:
This change was probably made because of Blendettes that would blend into stuff and you actually wouldn't be able to see her at all, like when L4D2 shirt was completely black.
As the devs said it, the whole point of Stealth is not being seen in the first place, not hugging the wall and hoping the killer isn't going to notice you at point blank range.
so make survivors be a bit brighter or add some bright parts to their clothes and problem solved, right?
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Ruin basekit
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NOED cannot be nerfed until devs do anything about genrushing against killers with 0 map pressure like clown or wraith. It is almost impossible to use this killers against strong survivors without noed
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/600401#Comment_600401
The irony of killer mains saying Devs don't care about balance, and then suddenly they go to balance the most boring killer to go against and suddenly they shouldn't do it.
https://forum.deadbydaylight.com/en/discussion/comment/600082#Comment_600082
Additionally, as for you, I find it funny how someone makes a fair argument as to why she should be nerfed and your reply is suddenly "you win, we don't need to argue".
You'd be hard pressed to find a patch note within the last year without something being nerfed for survivors, but of course, have to force the Devs hate killers rhetoric. 😴😴😴😴
The irony is that nurse was necessary evil against unbalanced swf groups.
It's okay if they nerf nurse AND swfs. Otherwise it's pointless.
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@JAWS_BDSM said:
So... It`s all the title. I suggest new gamemode which allows 4 players to play as 4 killers to kill 4 survivors and complete legion rework to make this killers suit their name more.
1. KWF mode will work like SWF mode, yet you create your own lobby instead of searching for one. You can invite your friends to join you or you can play with randoms. The only killer available for KWF is The Legion.
2. Game mechanics and interactions.
- Aura-reading killer perks do not provide aura-reading bonuses (e.g. BBQ&Chili gains stacks, but doesn`t show auras)
- Only 1 hex perk per player (same perks work as one, they do not stack, e.g. 4 hex ruin will lit only 1 totem and give same debuff as 1 hex ruin)
- Memento Mori offerings provide bonuses for all 4 players (e.g. if one player burns Ebony memento mori, all 4 will be able to kill survivors.) Only 1 kill per player (so every member of the party can kill only 1 survivor).
- Black Ward and BloodPoints offerings are personal.
- Killers cannot see each other auras, although they see where survivors are downed or hooked.
- Number of pallets on the maps is doubled.
- Addons are personal.
3. Legion Changes. In order to make Legion balanced as they appear as 4 different killers instead of 1 I suggest that changes:
Speed 4.1 M/S. Terror radius - 10 M.
Power: Overwhelming Majority.
The Legion appears as a group of 4 agile and fast killers. They cooperate to effectively murder their victims.
The Legion can vault windows and pallets at 90% speed of a survivor. They can break pallets using secondary power button.
4. Addons changes.
Fuming Mix Tape - The Legion can see other members` auras (map wide range)
Iridescent Button - Increases movement speed by 0.3 M/S. Blocks 1 Perk Slot (when the trial starts with this addon used, the forth perk slot (unlocked at level 15) is blocked.)
Cold Dirt - Increases movement speed while not in chase by 0.5 M/S.
Filthy Blade - Dying survivors suffer from slower repairing speed debuff(-10%), which fades away after they were revived/rescued from the hook.
Frank`s mix tape - Attacks now apply Deep wound effect.
Stab wounds study - Dying survivors bleed out 50% faster.
Green and lower - W.I.P.
P.S. I hope you enjoy my view of the Legion, I will improve my idea, leave your feedback and thoughts about it. Thank you!
Kill with friends
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Freddy obv. Just spam snares in loops and enjoy free hits. GF is much weaker and unfun to play because of his "spot mechanic"
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@shalo said:
https://us.v-cdn.net/6030815/uploads/207/VS7IZMZ4FOEI.jpg
I got the impression that he's not happy.
Have you reported him for such words? Saying something like these is against the rules and is bannable.
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Agreed. noed is op only against genrushing noobs, who can't remember where totems spawn. Against good players it's weak.
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@Raven014 said:
I think it should make any killer like tombstone myers if you're going to do that with tokens. At 3 tokens, every hit causes broken, at 4 tokens everyone's exposed, at 5 everyone's mori-able! : D
devour hope?
I don't think DH v2 will fit into the game.
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@Bludge23 said:
I think that this is even more ridiculous than the noed we already have.
Why? It rewards killer for being good and punishes survivors for being bad. Decide what you really want. Current Noed is totally okay because it has counterplay. If you don`t like it, then you're just are crybaby who can't overcome difficulties in the game.
The easier way is to whine on forums, until killers get nerfed once again, I understand.
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https://www.youtube.com/watch?v=abuFvebtdC8&t
sound like good chase theme fore me :D
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@Seltas0208 said:
I'd be down for a new killer to only be playable in a specific game mode.
E g : for a hag game. you have to spend time searching the map for keys to free trapped victims and for each victim freed you gain 5,000bp
While the current trail based system is OK I think if there was to be something like a dbd2 the killer you pick determines what type of trial it is
OK now I've said that Im just going to list some ideas
Wraith - put azaroths skeleton back together
Trapper - find sticks of tnt to place in the killer shack/on the exit gates
Nurse - find one item in the asylum and hope that it causes the nurse to remember who she was and to take pity on you(idk how this'd work in game. Probably an extra hook state or a free insta heal)
Spirit - kill her "father" before she kills you (one survivor is tagged as the father and it kinda works like T. T. T)
Plauge - something to do with a sacrificial goat
Ghostface - sesh
sounds funny
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@MrsPiggyIsSoSneaky said:
You do realize the reason why ash can talk is because when he or they are at the camp, which to the survivors, is their safehaven, because they're not in a trial, and the Killer is just lurking in the distance, watching them, watching whoever is going to be in their trial, once they go into a trial by The Entity, then they can't speak.
Or we can go for a more simpler explanation and it's just for decorative reasons, and it doesn't necessarily affect the lore
If I am not mistaken, DBD lore states that Entity literally took away survivors` ability to talk.
Killers, however, can talk, but they prefer to remain silent.
Ash is something I still cannot understand. Either he is just to cool to follow godlike being`s orders or "devs forgot" or entity "forgot" (allowed them to speak).
@twistedmonkey said:
Putting in voice chat imo woukd ruin it.
Solo is the majority of the userbase and us also a choice as some like myself like the aspect of not knowing.
As I have also stated in other posts not everyone speaks the same language in regions. I sometimes feel those that wish for this are either playing SWF or like in English speaking countries.
Being from the UK my region was EU which makes up over 30 countries who are not native English speakers. I now reside in the US in NC and am matched with people from South America adding voice chat when the players don't speak the same language is completely pointless and the reason regions are larger is so finding games is quicker.
There is also nothing to stop SWF muting anyone not in there party and just keep using the 3rd party software.
Then there is the toxicity of this community where every action is subject to scrutuny and people get upset for anything someone does or how they play. This scenario has been complained about in many other games with voice chat and it has ruined many people's experience.
The really good SWF players are not just good because of comms. They are good because they are actually a team who work and coordinate well together. This is why a group of really good solo players can still do better than a mediocre SWF group.
Voice chat is not the answer as DBD is not a team game. As a solo player it is in reality everyman for themselves and the actions you do in game is for your own benefit and escape chances. While some like myself will try a save and dont mind giving my life up it's more of a personal challenge to get the save off where as SWF do it to to try and get a friend out.
The rest well they seem more like fantasy land. The survivor not being able to use perks they earned is a really bad idea as again solo players with randoms will never agree who gersxwgat and why should they? Grinding for hours on end just to say you can't use the perks you gained?
Your change to totems would actually be a nerf to them as any and all dull ones would be cleansed more often. Most hex perks are also easy to spot when killers get the first use from them.
Adding gen time will make the game so monotonous and why people are asking for another objective instead. You want something so survivors have to move around the map increasing the game time more naturally instead of turning it more boring.
Traps already make survivors injured and I don't agree with dying state as a skill check is nothing to players with over 20-50h it only hurts new players who killers don't really need buffs against. His kit needs improved but I'd say it should be more about the traps being present and he can pick them up from a distance for starters.
Wraith I don't think should be completely invisible it makes it just like prayer beads atm and it comes down to luck of where he comes from.
Myers he used to be able to stalk multiple survivors but they changed it as it was deemed too strong. Someone else came up with the idea of being able to stalk more on each survivor per hook maybe hooked survivors together can be multi stalked. I liked that idea as doing well gained him more power.
The DOC'S change makes SWF stronger as they use out of game chat. Bad idea.
The Pig's Rbt's are not designed to kill a lot it should be very rare so making them more likely to do so isn't a good idea imo. Her base kit needs buffed to help her ambush and chase potential. To make her RBT's too strong means if a second objective happens they would need to be nerfed.
The plague idea removes choices forcing you to intentionally put anothers in danger at times. You can punish someone so harshly for a bad power design. The power is in the hands of survivirs which is the issue. She instead should be able to activate it every so often when survivors are infected the more infected at once the longer it lasts.
Ghostface being able to teleport accross the map with no Cool down is too strong. I like the idea but a cooldowm woyld be needed. Him being able to stalk and Insta down after seeing someone with BBQ or any aura perk does seems quite OP so that may need to be looked at.
First things first, thank you for your detailed feedback and criticism, I appreciate it.
1) As for communication problem, I totally agree with you. Honestly, I didn`t think over how exactly it should and will work. I supposed, ability to choose region to increase chances of finding people who speak your native language or at least language you can understand would be enough. It seems not. Language barrier in some regions is a nuisance. I have no idea how to fix this problem. Maybe text chat or more emotes can help it, but I'm not sure. Also, splitting players among different regions, so they can find teammates they can understand will work for games with significantly bigger online than in DBD, which has a peak of 40-50 thousand players (correct me if i'm wrong). DBD in its current phase cannot handle such changes, which is sad.
2)Nothing can stop certain SWF's use voice chat, especially when it means they cannot give each other information in some cases (tier3 madness, one of members is dead, etc). People are like this and nothing can change this. I hoped that people would be just too lazy to use third party programmes when they meet each other for the first time.. No way track if someone uses 3rdparty, so yeah, it's pointless. I'm dreaming of perfect world.
3)Toxicity. Can't deny this, it's how most people in dbd are. If they were given tools to spit acid in game, they would spit acid. Report and mute system can possibly change it, but we'll all end up muting each other and playing same solo game.
4) As for me, I tend to think, that survivors should not play like they are all by themselves. They were meant to play in team and coordinate to overcome the killer, who is a solo player. 4 players against 1. Together they can overcome the killer and give at least half of their team chance to see another day. I'm trying to give that tool of communication to all players, so they can be a better team. Too bad we're not living in perfect world and this whole concept is ruined by toxic bastards, who would use voice for trashtalking, spamming and e.t.c. Soloing is great, but it is not great to balance (currently) the game for soloing, even though majority is soloing. Something is needed to be done with SWF and I present that scenario.
5)Atmosphere would be ruined and that's sad. Although, I already think it was ruined years ago with fancy bright skins (good clothes for those who should be hiding from a murderer) and survivors' attitude to the killers (am I using the right word? not native speaker, sorry). I'm not even talking about graphic changes (i liked the graphic in 2016, really. it was much more spookier than today).
6)Survivors should not be able to use same perks, because this makes killers' experience horrible. 4 adrenaline, 4 decisive strike, 4 no mither, oh wait, this makes survivors' experience horrible, buff this perk please. Something is needed to be done with that. The "lighter" version is that for every same perk taken in the group, this perk will become weaker (for example, if there's 1 SB in the group, it would give less exhaustion duration, than if there were 4 SB.).
7)Killers. I've overdone with this here, yes. These changes were meant to increase killers' strength due to every survivor having communication. I'm not going to talk about every of them, because I totally agree with your thoughts. However, I would like to mention the Pig, because she needs love and buffs. As "Saw" fan I find it boring that survivors die because of RBT so rarely, so I tryied to compensate her recent nerf with that change. Skillchecks could be a little bit too much, but I still think that traps should be active without requiring gen to be done and while EGC is active, it is paused while RBT are on survivors. This is my opinion on the Pig and how she should be in the game. Amanda doesn't follow the rules, she cheats in the game and puts impossible rules. This change is also meant to work with my "everyone is swf" scenario, as if RBTs were active after a gen was done, there would be a strong possibility that the Pig would be extremely weak, because there are more chances survivors will not finish gens to extend the timer.
P.S. Buff pig, reeee
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Raising
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@Peanits what do you think? Would it change game for good or it will ruin it?
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Or turn off solo surviving and give "search for swf party" option within your region/regions you`ve selected. So survivors firstly form swf party, then search for killer. And allow voice chat be in game. It will barely make it worse.
You can`t play without being in full party.
And balance the whole game around Full swf parties.
That`s it.
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Agreed. At least this sound should play when he finishes vaulting/breaking pallet.
So you still can surprise someone.
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@MarksmanSpecal said:
Wow, sounds really good. Well done, probs
@Sandt21 said:
This is bloody brilliant! Well done on perfectly captaining the gameplay of Slenderman and translating it to DbD!
also, I adore the fact that you created a perk that counters teabagging. Lol Bravo!
Thank you :3
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Ты пишешь на английский форум.
Попробуй продублировать эту безусловно полезную и важную для здоровья игры тему на русский сегмент этого форума по этой ссылке: https://forum.deadbydaylight.com/ru
@Rizzo90 could you move this topic to RU segment of this forum if it is possible, thank you!
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@Virayn said:
@JAWS_BDSM Who was the worst killer? I'm guessing Hag, but I honestly think Freddy pre-rework was the worst killer and a form of cruel and unusual punishment
Also, the rest of your comment is a truth bomb, preach
@ElusivePukka said:
Hag, statistically, gets the most kills of any killer. I'm also wondering who was supposed to be below Freddy Classic.
Bubba. His basekit is poor, he lacks mobility and is effective only if you start camping (currently really useless, unless you are pig or ghostface). His saw hinders him during chases and acceleration is low. He surely can do quick instadowns, but it rarely happens and usually he is just a M1 killer who eats pallets fast and kills noobs.
However basement bubba is really funny if you are not trying to get 4k every game.
I can be wrong, but it is my opinion on the worst killer in the game. Other killers have more effective tools to either apply strong pressure on survivors (hillbilly, pig, nurse,etc) or finish chases really fast (nurse, spirit, plague, etc). Some of them have high mobility like hillbilly or new freddy.
Bubba doesn`t have anything of that. He cannot apply much pressure on survivors. He cannot move fast around the map. He barely can end chases fast, as it is easy to kite him around obstacles or just use nearest window or pallet.). His chainsaw works effectively only when survivors make huge mistakes or do not have sprint burst.
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n i c e b a i t k i d
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@prayer_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/594466#Comment_594466
Sure, because MoM nerf, map rework and Freddy rework are obviously a buff for survivors. I'm so sorry for killers, only the receive nerfs.
1) MoM was extremely OP when it came out. This nerf was necessary because this perk was broken. If you think that MoM was balanced before nerf, then I have bad news for you.
2)They increased amount of pallets in new versions of badham. You just can`t brainlessly abuse safe pallets and loops now.
3)Freddy was the second worst killer in the game, especially after his nerfs in 2017 and this rework just gave him what he deserved. In a few weeks people will adapt to him and he`ll be in A-B tier.
And yes, killers are the one who receive nerf without any serious reason (with few exceptions, like machinegun combo, etc) while most of survivors` nerf are to remove broken and OP sh*t: 20 seconds sprint, infinites, Decisive strike, bnp, sprint&BL combo (before exhaustion), exhaustion cooldown while in chase, double/triple repairing speed when repairing with someone else, should i continue?
And as for killers` nerfs: bloodlust, nurse in 2016 (3 blinks, 4.6 speed), brutal strength, noed(several times, now it is quite balanced and has counterplay), shadowborn, freddy (why!?), pig (why!?)
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Vigil should give another effect, IMO.
If it messes with exhaustion it is either terrible or overpowered.
I think it should decrease time it takes for other bad effects like exposed or blindness or hindered to fade away.
Thus it would be quite strong, but not op.
For example numbers would be:
increases your resistance to the effects by 20/30/40%.
So if you were affected by exposed for 60 seconds, it will last only 36 seconds on you if you have vigil lvl 3.
Numbers could be increased/decreased ofc, but you get the idea.
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@White_Owl said:
Why an I seeing more posts of this kind than actual complaints about Freddy? You guys need to seriously calm down.
Well, you are right.
But it hurts to see fred`s approaching death once again
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@Aikanaro said:
So 2 years and you still havent found a decent killer to play? Wild boy? it seems you really want to get things the easy way.
What are you talking about? I`m hag main, I am observing this circus from shadows
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@Jallybwan said:
@JAWS_BDSM For the love of all that is good, please don't rework Pig. Please.
There`s a chance she'll be good like freddy. I hope.
On the other hand is painful and agonising failure (legion)
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@starpilotsix said:
I don't think traps that are put on once endgame starts should be 'active', but I do think that should be the final trigger: a gate opening turns any not-yet-active traps active (maybe not hatch closings, since that's a little unfair). This would give survivors an incentive to open gates fast if the Pig still had traps left when the last generator is charged, rather than 99%ing as so many do. It wouldn't totally bring back Endgame Pigs because chances are only one person could get hatted before at least one door is open, but it would keep people in the game.
And yeah, making Pig's dash not a basic attack doesn't really make sense to me. The only difference is she happens to be crouching just before the hit... nurse blink attacks are different than her normal attacks, and she passes through a weird other dimension right before them. Wraith uncloaking attacks, Myers/Ghostface exposed attacks are counted the same as their normal attacks, IIRC, for every other killer, the main weapon, no matter how it's used, counts as a normal attack for perks, except Legion when he's in a frenzy that his entire power is already geared around.
Agreed. But this would be uneccesary if they reversed that change: "only active traps can trigger beyond exit gates". I think it would be better. It does what it is meant to do - keep survivors in trial for longer time.
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They just want to find out how far they can nerf a killer before people riot.
Amanda needs to be either significantly buffed by changing her endgame gameplay (traps work same as before EGC but if there is a trap on survivor, EGC timer is slowed down like if survivor was downed or hooked, and ambush attack change reversed) or she should be completely reworked just like freddy.
I would love if amanda got such treat and similar basekit as freddy. Many little tools to help her in chases, slow the game down and apply pressure on survivors.
They should also do something with her addons, most of them are barely useful, moreover, they are useless except a few ones.
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You just should be able to put them instantly like pallets.
The only thing needed to be changed in freddy.
And his blocks ofc, they are awful
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They are definitely going to ruin his red and purple addons (chains and brush) cuz most freddys were saving top tier addons before rework and now they are going to use them in every game.
same for ebony mori in some cases.
thus survivors will just cry about freddy being OP, when in fact he is just strong because they are not used to him and he uses addons, that are meant to make him way more stronger.
too bad, too bad
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They need to do something with survivors cooperating in SWF with 3rd party programmes before nerfing the only killer, who is able to confront such groups without being destroyed.
its is extremely frustrating to play against strong survivors, who get advantages which are not intended by devs.
They should change nurse`s addons, I agree. But they must not touch her basekit or change her power in any way.
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Are you planning to do anything with insta-heals, since mori was nerfed?
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They should remove "borrowed time" perk and give its effect to WGLF.
Killer main, btw.
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@JMFF_4TheGr8terGud said:
@JAWS_BDSM did you just complain about survivors letting you hit them??XD om killer really ask for everything now days honestly if you see ghost face it should instantly put him out of stalk mode because that ######### stalking is. if im stalking someone who knows im there, it isn't stalking just plane and simple
maybe because they deny the only fun part of GF gameplay: oneshots? oh, sorry, I forgot that killers are clowns who serve the only purpose: entertain survivors, killers` fun does not matter, they are meanies and do not deserve it. AM I RIGHT, DEAR SURVIVOR MAIN?
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leatherface
basement facecamping
doing literally nothing to apply pressure on other survivors
they prefer going for a save
get rekt
lf op, nerf pls, reeeeee
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@starpilotsix said:
I find Ghostface the funnest killer to play against in several releases (assuming the killers themselves aren't playing super toxicly like camping and such). I actually LIKE breaking him out of stealth before he can get me, deciding to let him hit me to drain my stalk meter, etc. Sure, it's, at times, a bit buggy with detection and such, but the basic theory of his mechanics has turned out to be quite fun.
too bad this whole stuff is fun for everybody except ghostface players, who actually paid for this.
impudent survivors who just run towards me to break me out and force a hit to make me lose stalk progress is extremely annoying.
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@Tsuu said:
I dislike this Jason, I don't personally like his title. I also don't like the bell thing. When I think of Jason, I think 'Indomitable', more than any other killer. Unstoppable, undying, inevitable. I would want something that shows his toughness more than anything.
Myers already has a sort of escalating power over the course of the match, but some version of it could be attached to Jason.
Maybe something like 'jason gets stunned for less for each time he is stunned.'
Jasons various weapons could play a part of his character as addons. Machete by default. Then a trident for more range, but more recovery. An axe that gives his attacks a bleed out, a dagger for smaller range (OR no lunge) but a very fast recovery, a flaming machete thats an epic addon or such thats a burns the target reducing healing effectiveness etc. Lots of things you can do with this.
I would love if Jason (if he would ever make it to the game) would be able to destroy pallets almost instantly with similar animation when he brakes locked doors in F13TheGame. Just walks through them like a boss.
They also should give a credit to his ability to be almost everywhere and cover long distances in short time. Some new-freddy-teleport like thing would be awesome.
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@My_Farewell said:
*LF should perform better without addons than it used to do.
Agreed. They also should differ him from hillbilly more, than just making him hillbilly`s weaker version.
I would love to see a secondary ability for bubba. Like "Removes your terror radius and red stain for 10 seconds with cooldown of 60 seconds" in films, bubba used to ambush his victims and sneak upon them, only to activate his chainsaw and kill his victims.
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They should give him an ability to teleport to lockers, like new freddy who can teleport to generators. that would give GF necessary map pressure and it will make him more viable in the high ranks.
Thus, his power, which is really weak when survivors have OoO/Spine Chill/Premonition or just good enough to shut his power down.
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@Chaddad2169 said:
If anything they need to make a new passive timer, simply make it so if survivors don't cleanse then they die from the sickness, simple as.
agreed. 2 minute timer which goes while not in chase.
but thus vile purge becomes a rip-off from pig`s power, but way, wayyy more stronger.
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there is no future
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It looks so familiar...I got SCP-106 from SCP:CB flashbacks.
I also got a boner. Devs, you`ve done a pretty good job with his animations, I LOVE THEM.
So smooth and awesome.