Iron_Cutlass
Iron_Cutlass
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@Quizzy said:
All are valid questions that honestly may not ever get an answer to because bhvr just wants money at the end of day over miniscule work.
My personal beef is them giving feng event exclusive skins that are limited time in every major event this year. Lunar, anniversary and soon Halloween. Its honestly so sad to see the favoritism when it comes to skins....but expected and wont change at all
Wasnt that the same update where Feng Min got a Twitch Prime skin AND a Rift skin on top of already getting the event skin?
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@NewPlayer100102 said:
You have a lot. And I feel so much is valid, and if only someone its aimed at would address it with action.
But, anyways...
" And, of course, the Xenomorph that has a power that is hardly telegraphed to the Survivors and is insanely difficult to counter within a chase."
I tested this a lot, headphones on, turned off. Just visual cues. You can dodge it.
Its also a mess over short walls atm. I get that its new and survivors haven't discorded around the exact button combo to counter it widely, but its there, and although it varies based on distance and obstruction, they'll get it done.
I never said it was impossible, I said it was insanely difficult, and often relies on some level of prediction since your average player cannot react in time to actually dodge it.
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I play the woman characters because I am trans...
Yea that is about it honestly.
Also Nea is pretty neat, I like their lore, also I like Jeff too. I know people like them because of (insert YouTuber here) but I just think they are neat... so yea.
(Idk if you were expecting a well thought out response or not but I got nothing after spending 6 hours in the art studio and going through 1 hour of art history lectures.)
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@Majin151 said:
Oh boy wheres my boop the snoot mask and legacy
Since fomo isn't going to be a thing
(On a serious note how on earth did they think that was a good response)
Easy answer: They didnt think.
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@Melinko said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551899#Comment_3551899
I play scratched mirror Myers and Dredge. I'm just never around a hooked survivor so my opinion might be jaded. I just know when I play on survivor side in solo cue I see a lot of things out of killers that I think "that's so trashy, I'd never play like that." But, it's all about optics I suppose.
Perspective is everything.
Survivors will never see what the Killer sees, Killers will never see what the Survivor sees; A prime example of this was a match I played against a TTV not that long ago.
I hooked a Nea and a Meg instantly unhooks her and gets downed, the Nea has a flashlight and runs back to get a flashlight save but gets downed because of it and DCs. TTV all the way across the map complained that I tunneled even though the Nea ran back into me and got caught because of their poor decision making.
After the match, I talked with the TTV and discussed our different POVs and got a better understand of the situation from both sides; and the post-game chat started in a heated discussion but ended with both people being more positive about the situation and wishing each other the best of luck with the other person's matches.
A lot of that nuance with matches is lost when you only see things from one perspective.
Either that or I really just am unphased by most things. I have friends I play with in SWFs that complain about every minor inconvenience meanwhile Im the calmest person ever whilst getting tunneled out almost every match, I really dont mind what either side does, but I will do my own thing just as much as anyone else.
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@Melinko said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551850#Comment_3551850
So, read the context before you make a "wall of reasons" that don't apply.
If the killer is far enough away to check gens and comes back to the unhook the 10 seconds should have expired.
The comment was about 4 survivors being up not end game, not gens popping, it was about a body block on an unhook and someone saying they were tunneled.
Which, if there is back to back hooks of the same person that is just a lazy killer. 4 people on the board and you can't find anyone else to hunt?
I mean, I found someone to hunt, I dont want to go through 3 different health states because someone with BT or Off The Record/DS is blocking the way, especially if they are not the person I was going for, since I go for the unhooker. And I dont understand how bodyblocking with BT is seen as "strategic" but the consequences of that strategy pins the Killer as "lazy" when it is inherently the Survivors fault and can be avoided.
Maybe it is "lazy" for all I know, but I play Killers that are rather weak and use gimmick builds like Trail of Torment + Dragon's Grip for Exposed Fishing or a Backpack build using Mad Grit, arguably I work harder to get hooks than people who just run 4 slowdown/meta perks every match.
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@Melinko said:
The question I would ask is this, why are you hanging around a hooked survivor during the unhook process that gives them the reason or chance to use it as a body block?
If they are complaining about tunneling, that would make me believe all 4 people were alive. It's highly unlikely that all 3 unhooked people were at the hooked survivor together.
Don't be around hooks, then there is no reason for them to bodyblock and there is less (I'll never say none cause...community) reason to complain.
I think it'd be interesting to see how things would change if the devs removed the unhooking notification.
Ahem... This (Below).
@Iron_Cutlass said:
Depends, some people just run in really fast and give you no time to leave.
And with the new anti-camp changes, proxy camping may become more prevalent but it definitely isnt going to be sitting in front of the hook or super close by.
For me (and I think I can speak for most other people), I only return back to the hook when an unhook occurs if Im just close by or if I have no other information about Survivors, but as I stated before, I go for the unhooker and leave the person who just got unhooked alone.
Also perks like Off The Record and DS exist, some Survivors will just run across the map and get in the way of chase just to use them sometimes. But people like to jump the gun and assume Im camping or proxying the entire time.
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@Merudo said:
The https://nightlight.gg/maps website ranks it as *the* most deadly map.
To be fair, it is fairly new and hard for new players to navigate, it has the similar issues to what RPD and Midwich has in terms of navigation, it can be hard to find Generators and/or understand the tiles close by in relation to where you are (seeing how most of the map is made from gray rocks, everything blends together).
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Depends, some people just run in really fast and give you no time to leave.
And with the new anti-camp changes, proxy camping may become more prevalent but it definitely isnt going to be sitting in front of the hook or super close by.
For me (and I think I can speak for most other people), I only return back to the hook when an unhook occurs if Im just close by or if I have no other information about Survivors, but as I stated before, I go for the unhooker and leave the person who just got unhooked alone.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550303#Comment_3550303
I've never played as Wraith. He's listed as an Easy killer. He usually gets me and any team I'm on. He moves really fast when cloaked, like 2X speed?
Wraith moves 6.0 m/s while cloaked. Base movement speed is 4.6 m/s. So not exactly x2.
Also I dont really struggle against Wraith when I play Survivor. I kind of struggle to play them sometimes as Killer though.
I get that they can be really sneaky and really annoying in SoloQ but using the HUD and audio cues goes a long way to dealing with them, also they dont really have too much going for them in terms of chasing, sometimes the post-uncloak speed boost just isnt enough to catch Survivors.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/392534/today-has-not-really-been-too-good
I love Garden of Joy. I play Freddy and Myers. I have no problem getting a 4K on that map. Maybe because Freddy can morph. I also like it as Trapper. Those narrow hallways always gets them. Who is your M1 killer?
Wraith, Pig, Ghostface, and Trapper are the main M1 Killers I play.
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549897#Comment_3549897
I hear you on the Rift. I have 15 more levels to go, and as much as I really really want Mikaela's amazeballs new outift, I haven't bought it because I might need my Auric Cells to purchase the last few levels of the Rift. I was planning to play more tonight, but I ran into a Tiktok content creator farming content for their TikTok and you can read the full story on the "do you lobby dodge streamers" thread but basics for here, I just DCed to end it rather than give them twenty minutes of them not actually playing the game and just tormenting me footage. It made me so angry that I can't play anymore tonight, something that hasn't happened to me in well over a year.
We will see how I feel tomorrow, but... I strongly think I might just play enough to get to 74 then straight up buy level 85 then quit the game until the next chapter. It's something I've never done since I started playing back with Tome VI, but.... yeah.
Im on Tier 43, I still have a lot of Tome Challenges to do. :skull:
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@Nazzzak said:
Bring the map offerings that are best for you to get challenges done. Probably the best purpose for the offerings imo.
Problem:
I have to deal with other people using Map Offerings... so it does not consistently fix the issue. And with my luck, I rarely get my Offering to go through, or if it does, someone DCs in the screen transition so it ends the match.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549956#Comment_3549956
Because community feedback tends to be an echo chamber that doesn’t consider nuance (like how Ghostface, Huntress, and Singularity can’t all be strong on Toba) and is really biased. If they followed community feedback to an extreme extent this game would die just like Death Garden.
That is fair.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549897#Comment_3549897
It’s impossible to balance all maps for every killer. And they do need to be balanced for survivors as well. But like Lery’s and Toba are great for stealth killers yet bad for ranged killers. You can’t really make those maps good for both because those two classes of killers function in completely different ways. And none of that considers that maps still need to be balanced for survivors as well.
I understand that balancing that type of stuff is difficult, however it seems like a lot of the recent changes especially involving map reworks hardly take into account community feedback and constructive criticism.
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@grandpa_general said:
Part of me factually thinks the maps are poorly designed.
I personally think that maps should be designed with Killer powers in mind and vice versa. A lot of maps just suck for certain Killers.
Earlier today I had someone send me to Tobba Landing as Singularity, in the post-game chat they were trying to say that "the map is good because you can hide your biopods" even though tagging people with my biopods was basically impossible since the slightest obstruction prevents their power from working.
Or being sent to Lery's Memorial and once I got my Archive done, I just turned my brain off since I really didnt have a reason to play with 2 Hooks by 5 Generators and basically nothing else to show for it since all supply cases have EMPs ready and I cant even use my power anyways. The players I went up against of course prolonged the match as long as possible and didnt leave until the very last second of EGC.
Sometimes this game just feel really unfun or unfair, I dont really know how to put it any different, sometimes it feels like it just crushes any amount of spirit or motivation you have to play the game. Not all the time though, just sometimes.
Doesnt help that I have 9 days to clean up the current Rift before it ends while managing college, feels like a chore honestly.
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@Melinko said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549323#Comment_3549323
Distortion has limits though. Only has 3 charges and to recharge it you have to hang out in the terror radius. So if you are in a chase, that's great to recharge it but when doing gens or other objectives you can burn through 3 charges quickly.
Ultimate Weapon has limits though.
It only lasts for 30 seconds and the effects procs when pulling a Survivor out of a locker, similar to the counterplay for STBFL or Jolt, you can hop into a locker to reduce the effectiveness of the perk since part of the duration is used up from them trying to hook you (you can eat up more of the duration with perks like Boil Over, which is decently popular).
Also as per mentioning "my 3 perks are countered by one perk" like OP mentioned, perks like Calm Spirit (which I will admit is a pretty bad perk) do completely counter the perk.
It's not a "woah is me" type of situation, you can do a lot more against than you think.
My only grievance with Ultimate Weapon is that it completely outshines perks and isnt good for the perk economy. Like Call of Brine use to outshine Surveillance during the Generator-Kicking Meta, Ultimate Weapon outshines Whispers and THWACK!, and I think BHVR might want to look at that.
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@dytkai said:
As a survivor, I took "Windows of Opportunity", "Any Means Necessary", "Empathy" and a med kit.
The killer took "Ultimate Weapon" (sometime even with "distressing") and counters 3 of my perks.
I got blind for substantial period, got no where to hide. The funniest part is when the killer took "'Sloppy Butcher", my med kit is gone when I scream ( of coz followed by the killer reaching my position and end me).
All the killer has to do is just moving around (don't even have to check the locker to activate). And I could only run around like a rat.
I wonder what game balancing mean to the developer. Is sale of just 1 killer weight so much for your team?
Really disappointing about your team
Cant the Survivor just run Distortion and counter an entire Aura Reading loadout the Killer is using?
The entire point that "this one perk countered my entire build" is pointless when perks like that exist for both sides, it is just how things are, and it has been that way for a really long time.
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Never seen that before and Ive been using Trail of Torment a lot (I pair it with Machine Learning and/or Dragon's Grip). Ill keep an eye out to see if it happens so I can post a clip for extra evidence.
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@HugTechLover said:
Always gotta check for shooters.. nobody to blame but yourself here. Flashlights are easy enough to counter.
I agree that it is the Killer's fault (and it is easily avoidable) but I do also think it should count as a Conspicuous Action.
Conspicuous Actions involve stuff you typical do when you are a position that is safe or near safety after being unhooked (i.e. doing a Generator after being unhooked would imply you are not being chased therefore not need anti-tunnel). If you get unhooked and go for a flashlight save, it (to me at least) says that you feel like you are in a safe position to do so.
Also to clarify, Im not really the type of person to tunnel unless they try to go for a flashlight/pallet save or they bodyblock with BT, if I am actively going out of my way to go for someone else and they get in my path, it is simply a consequence of their own actions. It's not like Im foaming at the mouth to remove a Survivor's anti-tunnel, moreso I think it has to do with consistency.
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HUX-A7-13 received cosmetics through the Rift, and can be obtained through the Premium Pass on the Rift. HUX has not had too many cosmetics given to them on release, as least compared to Killers like Knight or Skull Merchant (as of the past few months or so), but they have still received a decent amount compared to more neglected characters.
BHVR has stated that they are more likely to focus on new characters that just released when it comes to Tome/Rifts, meaning new characters are less likely to be neglected with cosmetics. This has the unfortunate side effect of making it harder for older but lesser played characters to get cosmetics, and you have to bank a bit more on store releases for cosmetics.
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@OnryosTapeRentals said:
I think it's mostly well-balanced. The loops and tiles are all okay. My only gripe with the map is it's a little too big. It could do with being made a tad less rectangular and more square-shaped IMO.
I personally just like it how it is. It can be on the bigger side for maps but the loops (which is mostly what I am interested in) are balanced really well for both sides.
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@UndeddJester said:
I'd call that a pretty smart usage of the perk for Slingers unique trait of being able to reel in for a basic attack.
The big benefit is the threat more than the conversion. You push people away from the unhook and cause the survivor not caught in the exposure to be the best candidate to unhook, which means they need to come off gens.
You have the same power as the iri add-on without the need to worry about distance... seems pretty noice 😘👌
Starstruck doubles as a way to control the map. Survivors will want to avoid being exposed by it, many of which will just go Generators across the map. If you stay on a certain side of the map it can make the Generators harder to complete... not necessarily 3-genning, but just keeping a boundary if that makes sense, which is a strength Slinger already plays into based on their power and restrictions caused by movement speed.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545615#Comment_3545615
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545643#Comment_3545643
I don’t know about the pallet breaking, but the Haste effect is still there, this was confirmed in another thread. It will trigger for a few seconds when a survivor gets scanned (even if they don’t have a claw trap) and will also be triggered if any survivor gets a claw trap (lasting for the entire duration of that trap).
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545643#Comment_3545643
na she still has haste effect. i think every time they try to weaken skull merchant 3 gen. they may have accidentally buffed it. the 3 gen merchant might be undefeatable now. that thing might be 100% kill-rate...
In which case, I edited the post and put that the Haste status effect may persist as well. I really appreciate the feedback.
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I think the only times I get Tier 3 Bloodlust is on Garden of Joy and Borgo; but honestly I really dont know how to play on those maps, it feels too overwhelming. At least BHVR stated that Borgo is being reworked, so Idk what it will mean going forwards.
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@FrenchBagels said:
The one thing they didn’t say is if the Claw Traps still provided haste. Which to be fair, I don’t think was a good design decision to begin with. I do hope that pallets breaking on Claw Traps stay though. Seemed like the only redeeming quality of her current kit.
I presume that the Haste status effect is being replaced by afflicting Survivors with the Hindered status effect, otherwise the speed difference (without Survivors having modified speeds) would be 10%-20% which I dont think BHVR would do. Also this isnt even considering how the Claw Traps can damage Survivors for a health state anyways.
Simply put, I dont think BHVR is keeping the Haste status effect on her, which is why I never mentioned it.
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@GeneralV said:
So... is it an improvement or a downgrade?
They intend on nerfing her ability to stall Generators while buffing her chase potential.
To put it bluntly, I dont know if it is an improvement or not in terms of strength, but it is objectively better for the game's health since it removed her ability to stall a game for 60-minutes.
When we get the PTB, (if you can... some people are unable to sadly) I would recommend testing the changes yourself.
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Are you sure this isnt just the visual effect from the tail itself?
The video only showcased the animations, it never actually showed real gameplay of it being quicker?
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~ Go onto DBD Forums
~ Checks the top posts
~ Someone wanting Mad Grit to be nerfed
~ Close the DBD Forums
Ive had enough for today methinks.
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@MeanieDeeny said:
IMO this game is in danger of eventually dying.
I know, I know...there are die hard forum fans who will immediately counter.."everyone says the game is dying, yet here we are"..."skill issue"..."just don't play it".."bhvr doesn't care if you stop playing, game will never die" etc
So let me start off with a few things...
Not a skill issue. I have thousands of hours in the game, in the approximate 2 years I've been playing.
Over 2000 escapes and almost 5000 kills. I don't feel my issues, come from a lack of skill. Am I the best? No. But I think i've got enough skill to have functioned in this game (and had fun)....at one point.
Before I explain my problems with the game, I want to say a couple things.
- I used to devote almost all my free time to this game. I was addicted and it was all I could think of. I streamed on Twitch literally only this game. I couldn't picture getting into another game, even when this one was going bad. However...I've gone from playing at least 3 hours a day..to 2 matches (max) a day. It's all I can tolerate, and even that is barely..barely tolerable.
- Before TCM (there I said it) came out..there was no other horror game that could touch this one. Evil Dead was big, but short lived, it was a different vibe than DBD..therefore not any real competition. Without the threat of something better replacing it, it was incapable of dying. However..90% of my free gaming time, now goes to TCM. It has a DBD vibe, except with WAY less toxicity and sadly, no super cool cosmetics. But still much more positive. Whenever I check my friends list and Twitch streamer list..almost all of the ones who used to be in DBD are all in TCM. I don't think it's a phase. I don't think it will die out.
As I stated, I've spent thousands of hours in DBD and a disgusting amount of money on cosmetics (I love cosmetics! No shame! I will probably keep buying them..but will it keep me playing? No.) But the game is zero fun. Zero fun sounds like such a dumbed down comment, but honestly that's what it is. A complete lack of fun..and most people play games to have..fun.
IMO- Bhvr only caters to SWF's. Not everyone has the time or capability or social desire to want to only play this game in a SWF. SoloQ is disgusting. 99% of matches are the same. Survivor instantly sandbags you, Killer tunnels and/or camps you as soon as they see you. Slugging for the 4k at 3 gens. It's a gross situation. I got tunneled directly off hook at 5 gens last time I tried to play, when I messaged the killer after they told me, I was considered "a high priority survivor, to kill immediately. All killers have them." No, I don't have a high priority kill list as killer...and it was such a dumb comment, I didn't even bother responding. I'm not an aggressive or toxic Surv.
Then the comical part, when playing Killer almost 90% of my teams are the Navy Seals coming up in here to destroy everything, bust out gens faster than you knew was possible and go out of their way to be as disgustingly toxic as possible. What a fun time. People on the forums try to disregard prestige, but fact of the matter is, if you have at least one P100..you definitely invested time (time = experience) in the game. I don't want to load into a killer match with 2/3 P100's every time. And even the ones that are not, are usually experienced Survs playing low level characters so they don't get lobby dodged.
The DBD Community is by far the most toxic gaming community I have ever come across, which is unfortunate because at one time I loved this game so much. I know Bhvr can't really help that...the players have no self control, and apparently thrive on toxicity...that is an issue of the very people who love this game, destroying it.
It's just sad that it's in such an unplayable state...it's been stripped of all it's fun, and tbh as much as many people wanted the Alien chapter..I think it was the final nail in the coffin. At this point, idk what could even be done to make this game fun again...as bhvr can only do so much I suppose and players are going to abuse every toxic play style they can to win (on both sides)..and what's sad to me, is I don't mind losing on either side..if i've had a fun match. But you know Bhvr can't even do us the solid of not depipping when we get immediately tunneled out. You work so hard for a pip and can lose it in 20 seconds.
Anyway...feel free to weigh in, unless it's just to have some snide toxic remark. How do you feel the game could be fun again? What do you think could be done to make the game better? I do strongly believe now that Texas Chain Saw exists, this game is in serious danger if changes are not made. It may start as a slow fizzle, with everyone expecting the DBD crowd to return "once the newness wears off," but I don't think that is going to be the case. TCM creators are very involved with their game and listen and act on things almost immediately. They want their game to feel like a real life horror experience...the scary feeling of what would you do? (And it does.) They don't want their game to become toxic, and shut down anything that could lead to gross toxicity right off the jump. I don't feel Bhvr does that, and I do feel they cater to one side. That side being SWFs. I don't think they even care about their Killers at all. Again, my opinon.
I love all the cosmetics, I so very much enjoy events and such, and the time that Bhvr puts into them...every detail...look at how beautiful the masquerade was, and how fun the BBQ was with their slushy gens...but all of that doesn't matter if the game is completely unenjoyable. I do hope something changes in the near future.
"IMO this game is in danger of eventually dying"...
Cant that just be said about any server-based online game? Like eventually the servers will shut down, and if they dont swap back to peer-to-peer the game will fundamentally die because it will be unplayable.
I know this has nothing to do with "TCM will beat DBD", and frankly I dont care for that argument really, but the notion that the game will die is applicable to almost every other game on the market.
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@mizark3 said:
For a Chaseface build, it isn't terrible. The problem is none of these play into Ghosty's strengths, or helps fill his weaknesses. As a Stealth Killer, you don't want Survivors to know that you as Killer know where they are, so that shuts down/weakens Ultimate Weapon. If you are in chase long enough for someone to come in for a bodyblock, you weren't ambushing, so that means you were wasting time, also shutting down/weakening Forced Hesistation. THWACK! falls prey to the same flaw as Ultimate Weapon, in that you don't want Survivors to know you as Killer know where they are. Dark Devotion is the only one I can understand/agree/defend. I think this is a decent build for a random M1 chase Killer, but does nothing to utilize any of Ghostface's mechanics or add-ons effectively, especially since there are no add-ons used. No mention of Drop-Leg Knife Sheath for a stronger chase, either Exhaustion add-on to shut down SB/MfT, Driver's License for gen slowdown, Iri Cam for Intel, or even a QoL "Philly"/Walleye's Matchbook. I'd almost think a Wraith with "The Beast" (No suppressed TR add-on) would make better use of this build, going after the Obsession when you want to lose TR for a bit. Alternatively the Pig with FH/UW used to hunt and down through bodyblocks head trap players on first hook. (Not second, because that would be a waste of the slowdown).
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541998#Comment_3541998
If you actually play Ghosty as a Stealth Killer I recommend a classic Lethal/PR/Floods/(Comfort pick, like Bamboozle for me because I hate Garden/Crotus windows). You can even swap out Floods for something like Gift of Pain if you bring the Iri Cam, so you effectively get 5 perks. Stalk 2-3 people to 99 off of the Lethal, then get the free down on someone unaware (if possible). Every Floods/Iri Cam proc is basically setting you back at square one, with the Floods/Iri Cam being Lethal essentially. Then you fall into a rhythm of downing people, knowing who will go for a rescue, and popping their 99 and downing them. If you get knocked out of power without a downable target, threaten pallet drops and burn the stronger pallets of the map if possible.
I forgot to list addons. Since Im still leveling up characters, I dont feel comfortable using addons too often since I cant afford to spend the Bloodpoints to get them back on that character, I rarely put or list addons in my builds as a result. Run any addons you want.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541555#Comment_3541555
She doesnt use exploits to noclip while doing so, so not quite the same thing.
I hate 3-gen Skull Merchant and even I can agree with this.
One is an exploit that prevents the game from progressing, if 2 Survivors do it, it is physically impossible for the Killer to progress the game, they are just stuck in that match.
The other is just poor game design... you can technically just give up so you wont be held there for an hour, I mean there is a reason why Skull Merchant has such a high killrate, being that most people give up as soon as they hear the Terror Radius anyways.
Huge difference between the two.
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@Alice_pbg said:
That's ghostie. You can slap almost anything in him and make it work
Not necessarily but Ghostface can make a lot of non-meta things work compared to other Killers. Ghostface is just really flexible, kind of like Wraith.
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TBH, I think a lot of things really need to be cleaned up or fixed. The game is old, running on really old code, and it really feels like most things are held together by scotch tape and rubberbands.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539569#Comment_3539569
Its simple statistics. 80% of the players in this game are by definition, survivors. Maybe not survivor mains, as some people play both sides, but as a whole the majority of the player base are "survivors" thus they will be louder in trying to defend stuff like this.
[EXTREMELY INCORRECT BUZZER SOUND]
There are people who play both sides, just because there is the requirements of 4 Survivors and 1 Killer to start a match does not mean the game's playerbase is that exact ratio... there is a reason why queue incentives exist to begin with... because the game does not have a proportional playerbase, and it never will have one (even with incentives).
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Chris Redfield went down near basement, I saw them working on a close by Generator so I hooked Chris, (failed many times to blink out of the basement) and went to check the Generator the Claudette was working on.
Idk, she kind of vanished, I gained a hook state, it said she DCed but she was never replaced by a bot, Ada got out because of it, I dont really know what caused it, since even if you disconnect from Lag, you get replaced by a bot.
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Distortion
Also there are other information perks, as the game has developed more and more perks have been added, and the perk economy is not really in the best shape it has been.
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@radiantHero23 said:
It's a build to try out. It's not supposed to make you win your games instantly.
I encourage you all to maybe take things less seriously and try new stuff.
Becoming too reliant on certain build is a bad thing I feel.
Maybe try it out. Sometimes you fall in love with something niche.
It just reminds me of the Escaping A Chase promo they did, I find it funny, nothing else really.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3538038#Comment_3538038
You could also go with STBFL and drop Rapid Brutality. 8 stacks is still enough to get a M1 into M2 before the survivor can make it pretty much anywhere. Both is just overkill in my opinion.
On the topic: Can anyone explain to me why they think Monitor is such a good perk on Xeno? I think it's highly overrated because you're going to approach survivors from inside the tunnels anyway. So your TR is actually a non factor when it comes to engaging in a chase.
24-meter Terror Radius in Crawler Mode gets reduced to a 16-meter Terror Radius.
Also going into tunnels disables all Flamers so people will know if you are in the tunnels, their motion sensors also beep aggressively and detect you from further away when you are in/leaving the tunnels, MaA gives you more flexibility in your approach.
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I would say OG Freddy but Self Care hard countered them and I rather not have Self Care rise in usage in my SoloQ games.
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@HugTechLover said:
Don’t sleep on rapid brutality on xeno. Pair it with STBFL and it is soooo strong.
Yes… but there isn’t STBFL in this build. ):
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@Chadku said:
2 slots for each role and the likelihood of getting the most sought after perks is reduced by tomes affecting the shrine, perks from free characters being in the pool and newest DLCs not being in it until months have passed.
I hope the rework increases the slots by 10.
I think the Shrine of Secrets should be like a Catalog of perks you can choose from. The 4 Slot System can be used for weekly discounts on perks used for Tome/Archives and/or for Events.
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@GentlemanFridge said:
god forbid survivors play even slightly unoptimal, i guess
Wait, they made the rainbow crow an icon now? When was that a thing?
(Yes I know this is offtopic, Ive just never seen it before until now.)
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@UndeddJester said:
I would be behind getting base perks in SoS for sure, since there is no other way to unlock them across all character... I would be interested to know if anyone ever even uses SoS.
EDIT: The more I think about it, the more I come to realise SoS is more a FTP player feature... so everything after this point is me being a jackass who bought everything and then complains... Will leave it in for amusement purposes xD
I personally never buy SoS, because why would I do that ahead of levelling up the respective character through 1 prestige level to get that perk and 2 more for free? I'll have to do that anyway at some point, so there isn't really any save in time investment at all... even if it gave me the perk at level 3 straight out of the gate it'd still be not that useful unless I really REALLY hate a particular killer (which thus far, I've not found 1 I genuinely dislike).
However, 1 of my biggest irritations when levelling up a new character is, as I don't have all my other characters at rank 3 yet, I can end up not seeing common perks for quite some time in the Blood Web... whereas teachables are all there, even if it is only at tier 1.... which can be frustrating if need it.
I basically got Oni all the way to tier 1 before I even saw Sloppy Butcher 😖
Ofc this is an issue that is entirely of my own making for buying the DLCs for most of the roster on either side... if I unlocked characters the FTP way, I'd easily get everything to tier 3 and then some before I saved up for a new one... so scumbag PTW player I guess... xD
BHVR mention a Shrine of Secrets rework was in their backlog a long time ago in a QnA.
The way the Shrine currently works, it has too little perks, barely brings licensed perks for F2P players (mind you, for an already paid game), and perks you can cost are insanely expensive making it just not worth buying in most cases. To make matters worse, 2 of the perk slots are always dedicated to a Tome or Archive Challenge, which further complicates things.
General/Universal Perks should be apart of the pool of perks, but because the pool is so large and the amount of perks that can be inside the Shrine is so little it is impractical to have them in it's current state.
I am praying for a Shrine rework, the way the game current is makes it significantly P2W, I hate to admit it but it is true.
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@NerfDHalready said:
why are you seeking confirmation here? do it if it makes you happy, don't if it doesn't, simple as that. what kind of people do you want in the community, do you want to contribute to that, does others' fun matter to you... you can consider all these and come to a conclusion yourself.
I want to hear people's thoughts on the matter.
Also Ive realized that there might be discourse but it is completely unavoidable at this point. Sometimes the community just eats at itself like rabid dogs, sometimes it is nice and chill, more or less I just like to hear people's opinions on topics then I move on, I will admit that sometimes I am stubborn and dont change, but I, at least, want to see things from other perspectives to gain better insight on topics.
If youve seen my threads, 95% are talking about niche topics/theory-crafting or asking questions for the community. I use to do a lot of polls but I find that having people explain their opinions is far more interesting so I stopped doing them so often. As for the other 5%, the 5% is mostly an archive of my misadventures in the fog, also including my time when I was returning after 2 years of not touching the game.
Either way, it doesnt matter too much anyways, to some people it is just words or text on a website that holds no merit, for others, not so much, for me, it is everything yet nothing, they hold a huge amount of value yet seemingly none, and I like it, and would have it no other way, it's oddly comforting, but Idk.
Im horrible with words, always have been, always will, so I hope you can make sense of what is probably just pointless ramblings.
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@Rulebreaker said:
We're not entirely sure what your looking for here as something benign for one would be jerkish for others. At least for us, we just dislike the hypocrisy of the bleed out part. Do to others what you'd do to you in that position and all that and if your gona bleed them out you'd better not feel bad on if it happens to you. Overall though we'd say your "code" is pretty fair, though depending on how forgiving your thoughts on AFK are (we've had friends who were afk for abit at the start due to irl things such as pets).
As for the argumentive player, they weren't playing the game normally and we're assuming they admitted to doing it because of the killer your playing. Not cool regardless. Ultimately you just gotta ask yourself if you feel like a jerk for doing what you do. Your the one playing the game and can play however you want, but its nice to keep in mind other people want to have fun too.
When bleeding people out specifically, I should elaborate a bit more.
If I can clearly hook the Survivor and hooking them would effectively end the match, then yea, I will hook them. The only time I hate being bleed out as Survivor is when Im the final Survivor left and Im sitting under a hook but the Killer wont hook me; obviously, I would just end the match if I were the Killer.
The only time I bleed Survivors out is if they want to off themselves on hook to move onto the next match. If they want to throw the match for their entire team because they arent happy with the end result, then I will waste their time like they wasted my time and their entire team's time. I am petty, Ive dealt with hundreds of people like it as Survivor and Killer, and I want people to know that acting like a spoiled brat has consequences.
Overall when I decide if I do it or not, I put myself is the opposing side's position and how I would feel before doing it. As I mentioned before, there is a lot of nuance with me doing it.
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@appleas said:
How about putting up two turrets within the same vicinity? It seems like two turrets should knock Xeno out of their power even with the resistance addon
Tail mechanics aside, it seems like when people are complaining about the turrets, it’s like complaining that one EMP that activated automatically when Singularity is nearby didn’t remove their infection. If it becomes too easy to remove Alien from runner mode with one flamethrower, it’s Singularity 2.0 all over again.
Believe it or not, but I was intending on adding this, but didnt because I had college classes, now that Im done with my colleges classes, I have updated the guide by including the double Flamethrower Turret strategy as well as perks that help against Xenomorph.
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Flamer Sentries are the last thing to need a buff.
I can understand reducing Xeno's movement speed on a missed attack, it would be a more logical change for Xeno... but the Flamers arent bad if you know how to place them. If they suck, then you suck at placing them.
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Honestly Ive been enjoying Xeno, my only complaint is Flamer hitboxes since there can be times when I obviously hit it, it makes the sound of being hit, but it doesnt get hit, so I get knocked out of my power unfairly.
It also doesnt help that this meta is just really unfun. I typically use meme or gimmick builds, so with Made For This + Hope being meta, it feels like I get heavily punished for trying to make the game fun for everyone, and it really just makes me not want to play the game in general, but I digress.
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@HugTechLover said:
If you really enjoy it man, why not? I got the queen skin cause it looks dope. Bit expensive but oh well.
I would have gotten it but Id have to buy more Auric Cells to get it because I dont have the Rift yet.
Also I think it looks cool, but I kind of like the normal look of Xenokitty, it's oddly adorable.
