ImLeslieKetamine
ImLeslieKetamine
About
- Username
- ImLeslieKetamine
- Joined
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Comments
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@Hellbughunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1027106#Comment_1027106
If i remember corectly they say in the q&a that they don't want to increase gen time. So we will just get another bandaid fix.
They said they may nerf toolboxes a bit, instead.
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I think Haddonfield and Ormond both badly need reworked.
I think Coldwind maps for the most part aren't that bad except for the center structures (Cow Tree, Cowshed, etc, etc).
When you get over corn vision, it's fairly easy to catch survivors while they are in the deadzones.
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That Leslie Ketamine dude asked a great question, plus they liked his name.
I think he wins Dead by Daylight.
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I haven't lost a game yet, but that's because the survivors I've played against have been downright bad to the point where I thought matchmaking was messed up (nope, they were all red ranks).
However, each game has had three or less gens remaining.
I'm not saying that's a bad thing, and that I always want a 4k with 5 Gens remaining, but when an awful team can get demolished by Ghostface and Doctor (granted they may not know how to counter him) at Red Ranks, where they SHOULD be good players. It really shows that against halfway decent loopers? Ruin was a necessity.
However, Lery's is amazing and Oni is playable again.
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Love: The Game (looks great, play is boring) new Lerys, and my all time favorite is the Badham maps.
Hate: Haddonfield, Backwater Swamp, and Ormond could get deleted and I would be extremely happy.
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/1020547#Comment_1020547
Wonder where you got that build from :p
Wink wonk.
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Been playing Ghostface pretty much daily since his release.
My build is Thanatophobia, Nurses Calling, BBQ, and after the Ruin change I have been using Sloppy. Anti-Healing builds are quite strong on him!
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All three are bad, however Lullaby is making it's way into some builds for me due to the Ruin nerf.
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dannydannydanny
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I won't play the game for long without the Mettle of Man, Empathy combo with WGLF. It's genuinely so much fun!
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I think Clown has amazing cosmetics, however I also really like Ghostface's cosmetics.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1001354#Comment_1001354
In the very distant past, yes, though it has taken a lower priority over other features.
Do you think this is something that could end up on the roadmap for this upcoming year?
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Please, @Peanits correct me if I'm wrong, but hasn't there been talk about adding rank rewards in the past?
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I love the mentality of console = bad. It really shows that people have literally no clue how the game works outside of PC. It's practically the same other than Nurse play rates.
Anyways, personally I agree that Ruin isn't needed in it's current state but a gen stopping perk is going to be needed against halfway decent survivors.
My issue with the Ruin change is that the perk is intended to last all game, which anyone who has played the game knows that there is a very small chance of that even happening.
And while this 100% was something I hadn't thought of but I agree with it, quite a lot.
Map sizes will need to be reduced in order to include more killer/survivor interactions, so the killer doesn't lose an entire gen before they get to the other side of the map.
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Freddy does everything Clown does, but better.
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Haddonfield or Ormond.
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Due to the Hex: Ruin changes, with a large part of the community asking for generator time changes, is this something that we could possibly looked forward to in the future?
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Eventually everyone will be red rank, which will make newer players wait longer times between games.
Bad change, in my opinion.
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O V E R W H E L M I N G P R E S E N C E
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Freddy, he can completely change his power from a brown addon.
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@Peanits said:
Could be neat. I would imagine for a killer like the Hillbilly who has their chainsaw up very often, it would be worth it for a lot of people. For a killer like the Clown who only sees the bottle very briefly before tossing it (at which point, you're probably not going to be able to see any details), maybe less so.
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@Peanits said:
Could be neat. I would imagine for a killer like the Hillbilly who has their chainsaw up very often, it would be worth it for a lot of people. For a killer like the Clown who only sees the bottle very briefly before tossing it (at which point, you're probably not going to be able to see any details), maybe less so.
I was thinking of other killers that could benefit from this as well.
Huntress, and The Oni being the best options, other than Billy.
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@oTechnic said:
https://forum.deadbydaylight.com/en/discussion/comment/987432#Comment_987432
If you are saying it is the best, it would be good to know to reason why it is the best.
Memes.
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/987461#Comment_987461
The issue is killer mains gripe that the game is survivor favored being balanced for 2k. Your 2k "loss" means 2 survivors lost too. you think the game should be balanced so 4 people lose consistently for you? You think anyone will play that?
But the game detects a 2k as Entity Displeased, aka a loss.
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@Aneurysm said:
Yeah the hatch entitlement is silly.
LMAO
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I don't see the issue with wanting to win though?
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This is why my friend and I do a hate mail count on our Playstation.
People on killer and survivor sides will both be extremely entitled, the survivor side is just much more vocal about it after games.
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Mad Grit is S-Tier.
Best meme perk in the game.
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On my Dwight I refuse to take the bike helmet off.
On my Ghostface I wear the classic robes and then just about every mask.
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Head On is actually the best perk in the game.
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@andyollolloll said:
https://forum.deadbydaylight.com/en/discussion/comment/987184#Comment_987184
Why, how do you know?
It can completely render a killers power irrelevant, such as Trapper.
If one person knows where a trap is, the entire team does. If one person knows where Ruin is, the entire team does. Etc, etc.
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It is undeniably OP however not worth making a fuss about.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/980571#Comment_980571
Won't stop me from Inisidious camping with Bubba lol.
I salute you, sir.
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Mine has been running extremely smoothly.
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@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/976491#Comment_976491
didnt mention corrupt?
Didn't think about it, tbh.
Completely forgot about it!
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NOED is 100% gonna move up a bit.
PGTW is now king, Imo.
Thrilling Tremors, perhaps.
For survivor? Nothing changed.
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Personally, I disagree I have videos of me winning at rank one as Leatherface all over my Twitter, and just from recent memory. I think his kit is bad, but survivors severely underestimate him.
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@JohnyBlood said:
Seems like it..he has like nothing useful..literally nothing. And there is no Ruin. And there is the underwhelming Rift Pass level 2..worst update ever if you ask me.
I'm not home at the moment, but is the Premium version of the rift decent? (if it's been released yet).
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Pig, I think she needs nerfed for the 200th time.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/969108#Comment_969108
Is this serious.
Mettle of Man.
Balanced Landing.
Self-Care wasn't hit much further back either.
Mettle of Man was completely busted.
Balanced got nerfed because of how busted Haddonfield is.
Bring a Medkit, easy.
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LeatherAce is a need.
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It's RNG, some games you lose it in 15 seconds, other times you lose it after ten minutes.
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You're doing the right thing. Bravo, my friend.