IlliterateGenocide
IlliterateGenocide
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- IlliterateGenocide
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Comments
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2674071#Comment_2674071
They could if they all were healed and swarmed the hook like any normal unhooking when someone was camping
But they couldn't.. if trickster didn't hit them non of them could get through.
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@Azx said:
https://forum.deadbydaylight.com/en/discussion/comment/2674113#Comment_2674113
I still think RPD looks the best overall, but the new map is definitely aesthetic.
Oh I guess I should of rewarded different. It seems like the art team is going out of there comfort zone and I love it.
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@WesCravenFan said:
Pyramidhead has the worst add ons in the entire game. The only one worth a damn is the range extender. And even that isn't much.
Yeah He used to be sooo good but now hes bottom of the barrel. so sad for such an iconic character
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@danielmaster87 said:
And the reason for this is because Pyramid Head's add-ons are all focused on his trail like, oh the survivors are blind when they step on the trail, he's Undetectable while he's on the trail. It's ridiculous. And for Twins, all their add-ons are focused towards affecting survivors after they crush Victor, or whole Victor's on them. Why? It's nonsensical.
for most of his addons it feels like there effect is 1/100ths of a perks effect. id never run his undetectable addon over the range addons
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@RoaderFrost said:
Boons are foul sorcery and witchcraft.
DS works to prevent you from being tunneled after unhooking. If you have time to find and bless totem (and that's foul act of heresy against the Entity) it means you aren't being tunneled.
Boons are blessings from gods from what I remembe. but it still should deactivate on blessing
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2674204#Comment_2674204
You cant, à killer can bodyblock à survivors DH
I think at one point you could tho I could be mistaken, but no longer they dead-head and faceplant into my character
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@BenSanderson55 said:
They should remove the hook spawns up there and add drop off points.
Yeah I'm surprised the upper area has no drop offs on the side or a vault
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/297855/what-did-i-do-to-deserve-this
What...what even happened that game?
Nobody got much BP at all.
well they probably all failed to unhook or heal there teammates like they said and he just got unlucky and was left to die. i feel for him solo queue nightmare.
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@XombieRocker said:
Map's garbage all around. This is just the icing on the cake.
there is one or 2 times that a loop has connected with another that is problematic tho when that gets fixed i think itll be fine
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2674177#Comment_2674177
You can, survivors have done it to me countless times.
They cant
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@C3Tooth said:
I like how Thompson's house upper floor hook was removed and put 1 or 2 hooks right outside the house because of camping potential. And this hook exist.
i just wish if a hook spawned here there was an extra flight of stair where the breakable wall was in the second photo.
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mabye have ryuk as a legendary for artist
but i dont know how they would work his power out.
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Well i think this is something wrong, tho i think the totems spawns on this map are decent so thats good
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@luvcraft said:
A survivor could DH through the killer though, right? Looks fine to me. 😁
you cant Dead-Head through killers.
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@Shroompy said:
Isn't there another staircase that lets them walk around upstairs?
no in the last image there is a vault and breakable wall but there is no way to accesses these unless you go past the door trickster is blocking. no stairs goes up there.
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@AnneBonny said:
did bhvr give a computer to a chimp and let it design new maps? jesus christ
I cant really blame the art department on this. this is there best map so far looks wise. so unique. but balance and layoutss....
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@StarLost said:
There are a few bits like this in other maps (Badham Basement spawns can have this too) - avoid going down in this area. The central structure has one god pallet and tons of LOS/vaults/safe drops, so this is at least a risk you run when you go in there.
https://forum.deadbydaylight.com/en/discussion/comment/2674068#Comment_2674068
With the sheer nastiness of the survivor groups I've had recently, this is a bit of schadenfreude by proxy for sure.
most of us aint that bad :(
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When Gen regression perks get greatly changed ill gladly accept the last point u made.
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@th3 said:
I don't get some of the things that happen with the decisions they make, they should disable it tbh.
I really like this map so I don't want that 2 much. but I think it is necessary
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@ThiccBudhha said:
This is simply beautiful. I think I am tearing up.
Im not really mad that he was camping since at that point he had no other choice, Just the fact my teammates couldn't do anything about it.
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I always try to 99 gates. There's been many times where I haven't and got bloodwarden.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2671138#Comment_2671138
Yep and then wait for the constant complaints about how Holding W is so prevalent.
That's why I hate when I see so many people complaining about holding W when every killer since twins basically forces survivors to do so.
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Another killer where we gotta hold w to "counter".
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Anti Tunnel . No. but i wouldnt mind an anti camp that disables at endgame
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@tenoresax said:
https://forum.deadbydaylight.com/en/discussion/comment/2669872#Comment_2669872
It'll be used more than most exhaustion perks because it's more controllable.
You mean because it requires you to not think about it and just focus on running as far away as possible without looping?
With the amount of recent killers that basically force you to hold W, or die. then yeah
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I can not say its as bad as mother dwelling. seems decent for what it is.
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@Wampa1 said:
Played for 20 mins as killer tonight and left to play survivor which I did for 30 mins.Left killer as it is so frustrating,then left as survivor as was to boring.The game is totally imbalanced,never played as a 4 k killer or expecting to survive.I was happy with a fair balanced game that lasted more than 5 mins and loved the challenge.Played this game since its release on both PC and console and really loved it despite some of its gameplay issues,but c’mon BHVR get it together the game is absolutely rotten and no fun to play as killer and boring and repetitive as survivor.If something is not done soon this game will be a dead duck soon.
,.
i think there getting a lot better. usually with a chapter realease there is bugs on top of bugs. but with this release its just the standard ole getting ontop of rocks on new maps fro mwhat ive seen
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@Barbarossa2020 said:
"My Second Idea would be adding a perk to each Legendary skin. obviously available in the shrine down the Line. I think this one would be more important towards the licensed skins. not Krampus, Minotaur or Ferryman"
So pay to win even for a period of time?
Like how it is with every other character yeah. that not a bad thing. especially if the perk come available later down the line LIKE EVERY SINGLE CHAPTER. if im spending 10 dollars for a legendary more bang for my buck is a good thing.
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The New Boon is kind of bad unless you have a very specific build for it ur not gonna get much value.
The New overcome perk is nice. ive been seeing alot of mindbreaker 2 now, help with a camping killer since it still works on deep wound damage
Corrective Action might one of the worst perks in the game, such a garbage perk, should of been a character non specific perk.
i havent played with the artist perks yet so I wont comment
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@anarchy753 said:
On the killer side, I'd just like to see legendary skins have their power customised as well. A christmas themed trap, a different drawing for Hag, maybe even just different coloured lightning for the Doctor. Gold instead of red for Oni's rage would be cool too.
i bealive its this symbol for birch.
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@Mazoobi said:
Lisa and Cybil definitely need their own voices. Been waiting.
yeah I've been waiting for so long too.
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i just think a part of her power should make it so the screen slowly closes in black every once in a while.
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Some pallets can go, but I thought the point of so many pallets was the extreme lack of vaults.
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Turn off all exhaustion AND slowdown for a week
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2663735#Comment_2663735
Sorry sitting on gens all game is boring and I do this some games because just can't stay on gens anymore.
Sure it's boring but what's more annoying is getting downed cause some Jane main js trying to be helpful
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Fun and mostly easy to play as, downright sleeper to play against.
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Flashlights are fine I think, tho having a teammate chase me down to get a flashy save all game while I'm looping and sandbagging me is fun. :/
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Well it never stacked atleast the "stacking" last time was just a visual bug
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I know people say there different things, but they play almost the same hold m1 with some skill checks and running from the killer, instead of pallets u got guns.
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It makes me sick.
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I can't say I really blame survivors in this, bhvr sure.
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I really DO NOT WANT passives, I wanna play characters cause of the way they look. I don't want to play a certain survivor for an advantage.. plus you would see less variety in survivors.
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Someone got tbagged at a gate... What's next where gonna make it so killers can't hit survivors on hooks. Or can't look up and down so they can't nod.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2651067#Comment_2651067
Maps are 100% the worst item in the game. They do not speed objectives or affect the Killer in any way. The only real purpose they serve is finding totems, and ONLY the most expensive map will do that.
yeah but atleast they do something. keys nah.
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@WesCravenFan said:
I don't know. I've been saying flashlights have been OP for months now and yet I am told they are the weakest item in the game despite the fact that a flashlight save robs a Killer of over 8% of his objective progress in three seconds.
I get told to "just face a wall" and still get blinded from the side.
while i think new keys are the weakest items, flashlights and maps are also kinda bad.
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Me and my siblings cleanse as much as possible in a short ammount of time. to force her to get one pool over many. it works well for us
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so less map variety each day yeah!!! :( nah im good
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2646674#Comment_2646674
I think other people have suggested basically having victor maul people and pin them to the ground.
maybe they stay broken on the ground for 30s after being downed by victor if the charlotte summoning thing isn't implemented?
I don't want them to slug more, so I would prefer if the no heal duration was 9-10 seconds to actually make downing with victor worth it.
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To counteract boons actually making this killer miserable. A slower healing speed when downed by Victor for 5-10 seconds would be nice.
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I wish they gave us an option to play . Snare,pallet, or pull Freddy.
