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Huff

Huff

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Huff
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  • Unpopular opinion: not Nurse.

    Maybe Huntress.

  • It's not about what I believe. It's about what you sound like. I couldn't care either way, so I don't "believe" anything about you.

  • @ronobbly said:

    haha show me where I said I was worried about pipping, saying I've not moved from rank 10 clearly shows how unfair and disadvantaged I've been cos of facing these red rank sweaty betties

    The way you word it, it sounds very much like you care. Otherwise you wouldn't bring up being "disadvantaged" by going against red ranks and pointing out that you've not moved from rank 10.

  • Walking through a random pallet around the map, a wild Meghead appears and slams a pallet on my head. I think it made me jump mostly because I had no idea any survivors were even around, I wasn't even looking for one.

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328298#Comment_1328298

    I dunno, it'd be interesting. We could also get one of the Trapper's dad, Huntress' mum, or the Wraith's boss, Azarov. Although I can't see the Huntress' mum working since I believe she wasn't evil and was wiser than Anna. Idk, it'd be interesting for legendary skin ideas though.

    I can see some of these working, even the mom one. You say she wasn't evil and was wiser, but I would argue Anna wasn't evil either. She just grew up feral and without guidance because her mother, who was raising her in the wild, died when Anna was still young. The entity also, from what I've heard, is supposed to "corrupt" the killers and turn them monstrous in a sense.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326411#Comment_1326411

    Moris ARE counterable, don't get hit, don't get hooked, don't get moried, I've actually made posts about this, not a popular opinion cause not every player can loop. I really think a good player's surv team is WAY easier than a god tier killer, meaning surv is way easier than killer, but I enjoy killer the most.

    Yes, people at red ranks use DS as you say, sadly, I don't play much SWF, so, I get to play with useless DS in my team... As good red ranks say DS is a good perk, most players use it... Even if they don't know how to...

    Maybe the problem was I didn't say this in my post, ANY PERK used by a good player, can be a good perk, but most people (most noobs) use them and don't know how or when to do so... Making them a useless perk slot.

    A gun is also counterable if you can dodge a bullet... Doesn't mean it's exactly easy to do... That's why my answer to the thread would have been "anything with a mori" had items been included. Otherwise, picking one perk from each side, I'd have to say DS and NOED

  • Out of IDK how many games I've played so far, I've only had a couple where people just say toxic stuff like that (excluding a random "######### you" here and there). Maybe that's just because I don't stay around for end game chat.

    It's kind of sad, sure, but there's people like that in every game. All you can do is not let it bother you, and do your part to clean up the community by reporting.

    in Toxic Comment by Huff
  • I don't think it will make him top tier necessarily, but I think people underestimate how much of a difference it will make for Clown.

  • I don't really like the Pig's design, playing as or against her. The traps don't necessarily even feel deadly. They only feel like a time waster, unless you tunnel the person and refuse to let them get their traps off. In that case, it's also a big waste of time for the Pig and it's just annoying as hell.

  • The lullaby is its own separate "terror radius" so it doesn't have terror radius increases/decreases apply to it, but I still think there's some niche use for it on Huntress. Often times I feel like the lullaby is kind of misleading because you don't know if she's actually coming or if she's just in the distance, and it might help you catch people out of position if they hear your lullaby but don't realize that you're actually really close (because of M&A).

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1320572#Comment_1320572

    Old ruin was used to slow the game down at the start. Instead of hammering out gens, you had to search for the totem or power through it. Killers and survs BOTH agreed the ruin nerf was BS. The only people really happy with it are survs that sucked at gens, and didn't wanna take the time to search for totems. New ruin is useless unless you 3 gen them. Any good team is gonna realize what your doing, and either work around you, or destroy the totem.

    Sounds like the same kind of counterplay with both the new and old Ruin. Don't see the problem. It's still slowing the game down either way.

    Also, no, it's not "useless unless you 3 gen them." Probably just means the player is using the perk wrong if that's their opinion. Also, show me the polls where it shows "Killers and survs BOTH agreed the ruin nerf was BS." As far as I've seen, it's been a mixed bag of responses. Far from what I'd call both sides "agreeing" it's BS.

  • Most people who are still complaining about Ruin being changed are probably the ones that are just complaining because they relied on the old version of Ruin too much. New Ruin is actually pretty good from what I've seen. You can just stay in the area of a generator that the survivors really want done and just keep backing them off of it, and it still wastes a good amount of their time.

  • I'm wondering where all these AFKing killers are. I've seen a couple threads popping up about AFK killers and if it's punishable or whatever, but I haven't run into an AFK killer in months, and before that one time it had been even longer.

    Not trying to disregard what you're saying or call you wrong, I'm just wondering where these AFK killers are, because I'm sure not running into them, and I don't think the several people complaining about the "Dwight the Brave" challenge ruining the game are running into very many AFK killers either. If anything, a wave of AFK killers is what those people complaining need right now so they can just EZPZ complete that challenge.

    Anyway yea it kinda sucks running into an AFK killer, but stuff happens. Some people are just deranking or farming XP or something, but sometimes it's not intentional. I don't think I've ever gone AFK purposely (other than just letting the survivors finish the last generator and get out or something) but even the other day I almost thought I did, because I was in the middle of showering and couldn't remember if I had cancelled my queue or not. Luckily I did end up remembering to cancel it, but if I didn't I would have been busy and unable to make it back out in time to really do anything about it. As the above comment said, just do your gens and get out -- it's the easiest way to go about it.

  • The same reason as if your parents ground you from your PC, they're not going to just let you play on your Xbox until your grounding is over.

    You did a bad thing, so you're grounded. No cutting corners.

  • So, just make prestige all about getting the skin?

    I heard the feature of getting better loot doesn't work right now, but should it be working, your changes would kind of defeat the purpose of prestiging. Yeah you lose your items, but you are supposed to gain better rewards in return. I'm fine with it working like that. At that point, it's just a matter of wanting to keep your items or not. I'm willing to make the sacrifice, but not everybody is going to want to.

    I mean, if you really want the cosmetics that much for prestiging (which most people I hear speak of say they're not that great) then I would argue it's kind of poor planning to get every survivor/killer perk on a character if you even were considering prestiging. You had to have known the whole time you were spending those bloodpoints that they would go to waste should you decide to prestige.

    Not saying it's a perfect system necessarily, but I'd rather have a system that actually gives me better loot and just have to make that small sacrifice for the reward of getting overall better things in the future. It would feel kind of pointless if the whole point of "prestige" was just based around an escape or kill count or something arbitrary like that (because if you ask me, those aren't indicators of skill) because it wouldn't really have a real purpose, just obtaining bloody clothes which most people don't really like that much anyway. If you want the bloody clothes fine, I just think it's kind of silly to know how the system works right now, and then still load tons of points into a character if you want to prestige them still.

  • I don't know how to feel about the perks. Yeah they're weak, but the way I see it, with licenses BHVR really only has two options, both unfavorable. They can either make the chapter strong and have people cry about it being pay to win or whatever, or they can not make strong perks/killer and have people cry about it being too weak and not worth it.

  • Sure, people can mistake something for a hack if they aren't used to the game enough, but it's too easy to tell sometimes.

    I just had a game playing killer where just seconds into the game, picking up a trap for the first time (Trapper) I see one of the survivors' icons change from "healthy" to the "escaped" icon. I was wondering if it was a visual bug, but sure enough there was only 3 players in the game and looking at his score on the scoreboard showed a flat 5000, meaning he only got points for escaping and that's it.

    Yeah, sometimes people are wrong, but sometimes it's not even really a question.

  • I wouldn't say it's that unpopular of an opinion.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1316857#Comment_1316857

    The screams are not imprecise at all, they show the final location where the survivor was. Having 2-3 screams from the same person and you know their pathing. They scream more often than the hallucinations spawn and they are much more distinctive.

    https://forum.deadbydaylight.com/en/discussion/comment/1317020#Comment_1317020

    Like I said, it will be a very big nerf for doc gameplay in general. Ofcourse doc will still have his powers, but its simply going to be like using amanda's letter when everyone is using Sole Survivor. Its just a massive ######### you towards 1 specific killer essentially. A killer that wasnt super strong in the first place, and since his rework gained some strength.

    I see what you mean and I still agree that you're right in that regard: he will definitely be weaker if people start running CS more often. I just personally don't think he'll end up F tier. "F tier" killers is the tier I imagine people putting Clown and Leatherface (since those are the two most common I see called the worst in the game) and I have a really hard time seeing Doctor being put on the same level as those two. I think Doc's definitely on a higher level.

  • Even if Calm Spirit did become meta, I don't think it screws over Doc as much as people think. Don't get me wrong, it definitely harms him (more than most killers at that) but I think something people often forget is the fact that Doc's power isn't only useful for making people scream. There's the disruption aspect of it obviously, but even if you can't see the survivors because of their screaming, you can still see the Doctor phantasms pop up. On top of all that, Calm Spirit isn't going to stop a Doc from being effective when it comes to stopping a loop or a window.

  • The details of how it works have been posted. Can't remember where specifically; probably somewhere in the patch notes on these very forums.

    I agree it sucks when there's a genuine bug and you get punished for it, but it's a necessary evil. It's what happens when people can't grow up enough to stop disconnecting whenever they get something as stupid as a killer they don't like or something.

  • Yep. Just like I said, irrelevant. Thanks for the info though, I'll keep it in mind. :P

  • Unfortunately you don't speak for all survivors. I get plenty that get mad at me, and I've even had a survivor get mad at me for "farming" which was actually me just whooping their asses and then letting them go (not death hooking the survivors). Whether you're good, bad, mean, nice, survivors will find some way to #########.

  • I'm shocked that people will still say that stretched res makes no difference lmao

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1316827#Comment_1316827

    TL;DR Willful misunderstanding of the point @Huff has repeatedly made about survivors not being a proper team, beyond having a loosely shared objective, and the distinction between this and referring to them as a "team" as convenient shorthand. He is getting frustrated at the insistent pushback. I advise just dropping it because people like that are not worth your energy or anger, @Huff

    Yea at this point I'm not taking the bait anymore. I like giving people the benefit of the doubt and not just assuming they're inept right off the bat, but after a certain point it becomes clear it's not worth my time anymore. I enjoy your level-headedness though. You actually see what I'm saying and respond appropriately -- it's surprisingly uncommon around here LOL

  • @I_Teabag_Gate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1316363#Comment_1316363

    Messi can score a hattrick, win MOTM, be on the back of every newspaper the following day and still lose the tie.

    One survivor escaping is not a win. In order to pip or get bloodpoints that survivor would still have needed to get gens done, while somebody distracts the killer. Get saves, while somebody distracts the killer and get chased themselves while other people get stuff done. If they get caught, they need someone to save them.

    The one thing I've said that you took issue with was some people will argue anything. I think that's a fair point when I can point out the dozens of other times you've said survivors are a team.

    You've made the following comments which are the exact points I've made which you are now arguing.

    "Not a survivor main, and I agree with him. Go play something else if you can't handle playing the game long enough to see through a round. Something single player you can shut off at any time."

    "I don't even need to read any of this to answer: no. The problem lies with humans feeling entitled to just end a game whenever they see fit." But its ok if they do so by killing themselves on hook.

    "Was on hatch, waiting for the last survivor other than myself to run out the exit gate so I could get out through hatch, but my team mate was one of those people who stay in the exit gate until the very last second of EGC, so I just died to EGC standing over the hatch while he ran out last second." Why wouldn't they? They get more points for staying and it's not like you were teammates?

    "I mean, when I get slugged I don't enjoy it either, but do I think it should be bannable? Absolutely not. Is it against the rules? Absolutely not.Facecamping, it's the same. It's not an enjoyable thing to have happen, but if you want to be a team player you can just tough it out and stick around for your team."

    You've repeatedly talked about how DCing screws teammates and how it's wrong. But you don't think the devs should stop people exiting the game early another way. It's contradictory.

    I have no idea who the hell Messi is but I'm assuming it's a sport related thing since you like making nonsensical comparisons to sports, so I'll consider that irrelevant and move on.

    Yes, one survivor escaping is a "win," for that one survivor. Because survivors aren't responsible for everybody else escaping. I don't give a damn how much you care about bloodpoints.

    Once again, I don't give a rat's ass how many times I've called survivors a "team." It's because it's an easy thing to refer to them to, not because I think that all of them must work with each other. ######### point, stop wasting my time by bringing it up. No amount of quoting my history and bringing it up is going to make what I'm saying wrong: the survivors don't have to help each other if they don't want to. If you disagree, make an actual point against it or cry me a river. Cry the devs a river too.

    It's ironic again that you bring up the whole "some people will argue with anything" when you're literally arguing just for the sake of arguing. You still refuse to actually address how survivors are responsible for each other. All you've done so far is make snide remarks and try to criticize my choice of words of all things. You're so hung up on this whole "team" thing that you're forgetting to make any sort of relevant comeback toward my main point: which is that it's completely allowed for people to look out for themselves whether you like it or not -- the whole essence of why this game isn't a team game. I've explained it to you in detail but all you do is make useless points about completely unrelated things like BP and #########. That has nothing to do with the game being comparable to basketball. Go search through my whole entire flippin' comment history if you want and look for every example you can think of where I said "team" -- it doesn't mean you're right.

    And about those quotes, practically any time I say something along the lines of "stick the game out" is replying to somebody who's bitching about going against a killer they don't like, or a survivor that said they killed themselves really early on into the game, or a killer who said that they disconnected because the survivors were doing "toxic" things like "looping." There's a clear difference between that, and MY example earlier, which is when all your survivors are just doing nothing in a corner and not bothering to help anyway. In that case, there is no team, and I don't see any reason why somebody should be looked down upon for just ditching their team the same way their team ditched them. That's pretty much what all those quotes boil down to. So don't even try to make that comparison. You even quoted me saying that I don't think things like slugging or facecamping are bannable, so you have to have seen that I'm somebody who doesn't give up or get salty easily. Yet you still would rather suggest that I personally just want to be able to disconnect/kill myself/whatever, just because I happen to be saying something you disagree with.

    You even quoted my response to a thread that was all about the "dumbest reasons you've died/lost" talking about me standing over the hatch waiting for the last survivor to leave, using that as a point for your argument when the whole reason I posted that was talking about how it was a situation where I died and it was dumb. And to the comment you made saying "Why wouldn't they? They get more points for staying and it's not like you were team mates," no you don't "get more points" just for simply existing in the game. It's dumb for the same reason that standing at the hatch/gate teabagging until the killer comes to look at you is dumb. There's no practical gain from it, it's for the purpose of messing around. Once again, nice job making up your own strawman to attack instead of actually paying attention to the content of my post.

    I don't know if you're just this disingenuous or if you're a complete moron. You have to have something wrong with you to not understand the main point of what I'm saying, which is that survivors aren't responsible for winning and losing together. They worry about themselves. Almost everything you say is either just criticizing me for saying the term "team" when I disagree that survivors are a true team, and trying to be insulting while claiming that you're not directly insulting people. It's honestly pretty pathetic.

    My point has been outlined in detail clearly several times now. Take my points for what they are: "Dead by Daylight is not comparable to a real life physical competitive sport. The survivors are not all responsible for each other. Letting yourself go when your team mates aren't bothering to help you is different from baby raging and disconnecting mid match because you had a bad game." If you continue to refuse to make any counterpoints then I'm not going to waste any more time with your delusional ass. Fight against your own made up arguments that you wish that I was making, I'm not gonna entertain your nonsense any longer.

  • @I_Teabag_Gate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1316292#Comment_1316292

    You haven't been insulted once.

    Survivors need to work together to escape, bar hatch which only one gets. The best way to escape is out the door with 5 gens done.

    Good luck running the killer all game and doing 5 gens yourself. No, you rely on your teammates to do that.

    You acknowledge it yourself right there. They can get the hatch. The game has always been about looking out for yourself primarily.

    Also just because you didn't directly insult somebody doesn't mean that you aren't being insulting by making a bunch of snide comments.

    But ya sure bud.

  • @I_Teabag_Gate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1316264#Comment_1316264

    I've explained how survivors need to work together. How you get points for saving and helping each other. I've showed you that the devs and even you refer to survivors as a team.

    Your mind won't be changed clearly. That is, until you change it to fit whatever opinion you want in the future.

    But they don't need to work together to survive. That's the point.

    But no, you just can't take the fact that you're not correct so you'd rather try to insult somebody than put up a point against what they say. Tell me how I'm wrong about that: survivors don't need each other to escape.

    Oh wait. You'd rather insult people. You couldn't anyway even if you tried from the looks of it.

  • @I_Teabag_Gate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1316201#Comment_1316201

    I've called them a team. You've called them a team. The developers have called them a team. But they're not a team.

    Sure.

    All this just to justify killing yourself and screwing over the other players.

    I'll take that as a no, you don't have anything to say except "but they ARE a teeeeaaaam!"

    Guess I'll be moving along then. I'm glad to know you'll probably be bringing a lot of other people on here laughs as well. Have fun with your meaningless baseless viewpoint.

  • @I_Teabag_Gate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314903#Comment_1314903

    Go to your profile and click show more comments a few times so you have a lot of comments open.

    Hit CTRL + F and search Team

    You've referred to survivors as a team a dozens of times.

    Yea because it's a simplistic way to refer to the group of survivors. They're not actually a true team. Once again, can you actually make a real point or are you just going to say a bunch of stuff about me personally and avoid everything else that I'm actually saying? I don't care if I've called the survivors a "team" in the past -- it's just simply easier than referring to them as "a group of individuals who is out for saving their own skin," even though that is what they are. Do you have anything to say against that or are you just gonna keep making weird comparisons to basketball that aren't sensible?

  • @snozer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314764#Comment_1314764

    *Holds down W* ######### i am good at outplaying nurse.

    *Goes into a forum and decides to attack a straw man instead of actually addressing what was said in a post* ######### i am good at making a point.

  • I haven't read the threads complaining about contest winners (frankly I'm just not interested in seeing complaints about that sort of thing) so I don't know exactly what people have been saying, but...

    While I do think it's kind of crappy for people to trash on the creator for their work or whatever, I don't see what's so bad about people sharing their opinion. A bad opinion is still as valid is a good opinion (in my opinion) as long as there's some sort of reasoning behind it. I don't think people should be shamed for sharing their opinions.

    As I said though, I don't know what's been said about the winners in general so for all I know it is people attacking the creators themselves. In that case, yeah it's scummy. But I don't think it's scummy just for somebody to say they don't imagine a character wearing a certain thing or whatever.

  • I kind of forget Rancor even exists because I've just never really liked using it due to the fact that it's one of the few perks that can (and almost every game, will) actually have a harmful effect on the killer due to having themselves be revealed every generator. All just for the potential to mori somebody in the end game. Not really a huge fan of it. If I wanted to do that I would either bring Devour Hope to try to mori people earlier and actually have it do something during the game other than harm me, or just bring a straight up mori offering.

    Although, as I said before I forget it exists usually, but you just reminded me of it and I usually like to tunnel people who DS me in a really scummy way, so I might actually have to start bringing Rancor specifically for that reason :)

  • As far as I'm aware you're still supposed to block out peoples' names when you post a screenshot on the forums.

  • I'm astounded by how people are treating this like it's a Quentin 2.0. She looks great, there's not even gigantic differences. Yeah maybe she looks a little different but like, why are people creating multiple threads on this topic when there's people already talking about it? Especially when it's not even like BHVR did a horrible job or anything. I just don't get it.

  • Aren't you supposed to block out the names in pictures you post?

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314811#Comment_1314811

    I get what @Huff is saying, which is that the survivor team is four players working toward a shared goal, but (generally) without the coordination and collaboration that you would commonly attribute to a team. DBD's survivors don't win or lose together all the time.

    Spot on with that summary.

  • @I_Teabag_Gate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314725#Comment_1314725

    I feel like some people will just argue with anything.

    Obviously the 4 people working towards the same goal with the same opposition are a team.

    There is also an achievement called Taking One For The Team which you get for taking a Protection Hit.

    The game has always been designed around saving your own skin. I don't know why you have to make that unnecessary underhanded remark about "some people will argue about anything." I just disagree with you. Don't have to be a douche about it. Yea, people can be altruistic and collaborate as I said, but there's a reason people don't get punished for leaving each other behind and whatnot. It's because saving people and doing extra stuff is going above and beyond -- not something that's mandatory and punishable for not doing. They're not working toward the same goal, they're working toward a similar goal. Player 1 is looking out for player 1, player 2 is looking out for player 2, etc. Player 2 does not have the same goal as player 1, as player 2's main goal isn't "make sure player 1 gets out." It might benefit player 2 in the long term to help player 1, but player 2 has no obligation to do any sort of thing to player 1.

    But yes, continue to treat me like I'm arguing for the sake of arguing.

  • @BlueFirebilly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314764#Comment_1314764

    I think a recharge speed is fine, but it is way too long, it repels people from playing her

    Ya I think that's fair to say. I don't mind having to feel pressured to dance around and try to juke the killer, but with the old one it felt like no matter how many times you dodged it was inevitable that you'd go down eventually. No cooldown on the blinks + being able to bring range/cooldown/extra blinks (the only 3 kinds of addons you'd ever see) meant that it was like playing against the old Legion, where you'd just be dodging hit after hit and it didn't really matter how good you were, because the killer was just playing something so overpowered it was just a waiting game of "ok when am I gonna go down?"

    It's a different story when we're talking about a Nurse that brings in like no addons or something like that, but lets just be realistic. Practically no Nurse before did that. I don't think I ever ran into more than like 1 or 2 Nurses that did that of all the games I checked, and literally every other one was always the 3 aforementioned ones: range/cooldown/extra blinks. It was just stupid and took me out of the experience of playing the game, just like as I said before, with old Legion.

  • I really don't see that much to complain about. I mean it's not that I don't see any differences, but any differences are minor. She still looks great, and I personally think they did an amazing job on her considering some of the other characters they've come out with. It's not like she's got Quentin Syndrome or something.

  • I personally like the fact that I can actually make distance and be rewarded for outplaying her now, instead of outsmarting her and then having her be right back on me again.

    I played her before and she was EZ mode to me.

  • @I_Teabag_Gate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314167#Comment_1314167

    Survivors are definitely a team. They work together to get gens done, cleanse totems and save eachother. People will often get themselves killed to save somebody else.

    When you load into a game, you accept the risk it might not go your way. If you want out, screwing over your team, you deserve a punishment.

    I agree, you can't keep people in a game they don't want to be in. They'll dashboard, force close or even turn off the internet. What you can do is punish them to encourage good behavior, like not screwing your team.

    No they're not. They can choose to work together, but they're not a team.

  • Seriously just add an option to "deconstruct" a perk and reduce its tier/refund the BP cost. That way people don't have to upgrade the perk if they don't want to and if they do happen to level it up by complete accident or by being forced, or even if they figure out too late that it's a bad idea to upgrade the perk, they have an option to reset it.

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1313525#Comment_1313525

    Of course you don't go into the basement there, and there's nothing wrong with that.

    But the attitude of, "Well, I don't like this, I'll DC!" is just being rude and inconsiderate of everyone else, especially your team.

    Yes, it's your time, your life, you can do as you please. But it still makes you rude and inconsiderate in that moment.

    Just to add onto my last comment/piggyback off this one: While I don't think that just any form of ending the game more quickly is "being a #########," I can definitely say that something like that does apply to the whole "I don't like going against this so I'll quit" mentality. That truly is being a selfish #########.

  • @I_Teabag_Gate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1313348#Comment_1313348

    This whole debate is about how it SHOULD be punishable. There was a time a killer could bodyblock a survivor for hours without being banned,

    There was no name calling. Don't be a ######### doesn't mean the person is a #########. I cut my grass today but I'm not a gardener.

    It's not selfish to expect people to comply with social norms of not being selfish. You don't see people in basketball games deciding they don't want to play anymore and screwing everyone else over.

    I actually do DC/Hook suicide. I won't play an Iri Head Huntress, I won't play the Game or Lerys if the killer puts the Offering on. I acknowledge I'm being a ######### about it and maybe my teammates would have liked to play. I accept the devs should punish this behaviour.

    DbD isn't basketball. This isn't the only time I've seen the comparison, and it just isn't.

    And I don't exactly think everybody should be going around DCing, but you were wrong when you said "Yes you can," in reply to "You can't force players, killer or survivor, to stay in a game they don't want to be in." Sure, punish their account, but if somebody wants to disconnect, they will.

    And no it's not "being a #########" just because somebody doesn't want to play a round of DbD. Again, the basketball comparison makes no sense and this example is where that comes into play: where basketball is a team versus team game, Dead by Daylight isn't. You have a 1v4, where one side has only the single player/killer, and the other side isn't even a team. Yea, they aren't there to kill each other, but the survivors' objective is to escape. Even if they can't save the others. Again, I'm not saying that everybody should just be going around being selfish and disconnecting, but you can't act like DbD is a hardcore team game like basketball because it's not. If somebody wants to let themselves die on hook because they have 3 team mates that aren't helpful at all and are just crouching in a corner or something, they're not "being a #########" just because they want to move onto the next round. Yeah, the group of survivors might have less of a chance of winning, but 1. that's clearly not something they're interested in if they're just crouching in the corner and 2. even if everybody is killing themselves off 1st hook, the last person can still get the hatch, so in a weird way it at least helps one person survive.

    I get why you're saying what you're saying, but no you can't keep people in a game they don't want to be in. And DbD isn't the same thing as a team sport such as basketball. You're entitled to your opinion though I guess.

  • I'm hesitant to say it's bannable, because there's some cases where I'm playing killer and end up dominating a team of survivors, but I don't exactly care about the extra bit of bloodpoints so I'll just signal them to finish the last generator and open the door for them so they can just leave, and I'll go face a wall or something.

    There's already been a comment bringing up that it depends on if the killer is doing it from the start, or if it's midway/the end of the match. I can kind of understand people that are against people AFKing from the start like a farming Wraith, but even then sometimes people just have an emergency/forgot they queued and end up being AFK from the start. Same thing with AFKing midway through: some people could just have an emergency they need to go attend to, and I personally wouldn't want to 1. take extra time in an emergency to close out of my game or 2. disconnect and just lose the bloodpoints/xp I had already accumulated during the match.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1313808#Comment_1313808

    The chances of me encountering them again are too tiny, and the chances of other people thinking I'm the toxic one when I finally do encounter someone and reporting me for that are far to great.

    As long as you're not being toxic then don't worry about people thinking you're toxic.

    I don't think it even matters how many reports somebody gets, as long as one goes through that can be looked at. This was a common misconception back from when I played League of Legends: people would ask others to report somebody (I admittedly had done this) and I ended up finding out that apparently you're not supposed to do that because only 1 report on an account is enough for them to punish it, and I guess they view asking people to report another person as "toxic." I'm not going to exactly defend that logic, but if the report systems are anything similar, I would imagine that the number of reports doesn't matter. Just that there is a report that goes in, and that it's valid.

  • This post confuses me so much.

    Also, if you think Iron Maiden is OP, then you're probably terrified of Brutal Strength. It saves you just about as much time doing an action, but most killers will actually kick things during a match several times.

  • @Chrisko said:

    https://forum.deadbydaylight.com/en/discussion/comment/1312045#Comment_1312045

    It's invalid to the cost of about 900 bloodpoints because behavior made it invalid.

    I don't understand why you refuse to acknowledge this and the negative impact on survivors.

    Maybe your killer brain has sacrificed your empathy to the entity... not sure.

    ...although you did say that you eat the hopes and dreams of survivors in a different post (so don't pretend you are an advocate for both sides).

    Are you sure that you play dbd or just post replys? You seem to have a lot of opinions (over 830 posts since jan) so i am sure you can find a few hundred other threads to haunt (i recommend killer threads for you).

    This post was a small point about a change made by behavior that reduced the bp haul for some survivors. Less bp is bad for either role. You seem like a smart person. Not sure where your disconnect is. At this point, idc.

    Either way. I am done discussing this with you on this topic.

    Again, "your killer brain" as if you even know what ratio of killer to survivor I play. You're telling me you don't understand why I "refuse to acknowledge" anything, which is hilariously ironic when you're the one who's making ridiculous comments like this. At this point I'm convinced you just want to disagree just to argue about something, because you're just being completely ignorant right now.

    You also reference the "hopes and dreams of survivors" post I made which was clearly a joke, because the topic was talking about food to eat. If you don't see that then I'm sorry you're just bad at detecting stuff like that. And there's no "disconnect." I've explained it simply to you that the game is already over and while you're getting BP at the expense of the killer, you could ALL be getting more BP by just getting into the next game more quickly. You clearly have nothing to say back to it because all you have to reply with so far is "I know you don't care about survivor side" or "Your killer heart blah blah blah" or "do you even play the game." Get real dude. And ya, sorry for having a lot of forum posts within a few months. I happen to like coming on here to share views and extract information from other peoples' posts. You got me. How does that have any relation to how much I play the game?

    PLEASE be done "discussing" this with me. All your "discussion" is is trying to call somebody a killer main and refusing to see the simple truth they're showing you: "if you get into the next game faster, you get to obtain the same or even more bloodpoints on average over time." Please only actually reply to me if you're willing to remove your head from your rear end and reply with something other than blindly accusing me of being a killer main or playing only killer or having a killer heart or whatever. That's what half the garbage you're saying to me boils down to. So again, please be done "discussing" this with me until you can muster up a post that isn't complete drivel.

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