HollowsGrief
HollowsGrief
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- HollowsGrief
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Comments
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People disagree with me so they have mush for brains? Very respectful, great way to make your argument. Maybe some people don't hold the same values as you? A lot of people think pandering is disrespectful and disingenuous and takes away from someones character, but I guess they just have mush for brains right? Since they disagree with you and all.
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Considering the fact you can get 9k points just for jumping into the pity escape I doubt you were the one doing all the work.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1974582#Comment_1974582
Apparently you don't understand the concept of representation. Obviously nobody will play just because of that. If, however you are new to a game, or been around a while, you'll probably be happy to able to see yourself in a character. Why do you think survivors main a certain character? Because something about that character speaks to them.
Not everything has a pc agenda behind it. Sometimes it's just a nice thing to do.
I guess I shouldn't be surprised that you twisted my words. I don't recall ever even using the word "representation" in fact I'm pretty sure I only used the term "virtual signaling." If you are going to criticize something I said that's fine, but don't twist what I said to make a point that I wasn't even talking about.
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I would remove the aura reading downside it has, it serves no purpose since the perk was nerfed.
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And here I thought Spirit was the super duper anti fun ultra unfair ggezbabyKiller.
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The ring maybe? It does look a bit like a VHS.
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Pallet God Myers. Dead Rabbit + Faster Stalking (your choice.)
Perks: Brutal Strength, Enduring, Spirit Fury and Fire Up.
Best Map: The Game. (Your god pallets are no match for me!)
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No map is anywhere near balanced enough to remove BL. Don't get your hopes up, I realize people like to complain about this mechanic but if you removed it without DRASTIC map reworks then it would literally kill half of the killers ability to win. BL is never going away because maps will never be fairly balanced, this is the same dev team that thinks literal god windows are okay because there is a breakable wall 20ft away from it.
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Terrible changes for more than one reason. Looks stupid, defeats the entire purpose of the animation changes, screws over newer killers and people who don't have 2080TI+ cards. I thought the "skill" of being a survivor was staying away from the killer and out playing them with mind games, not literally vanishing from their screen in 1-2 frames because of terrible FPS, FOV and character movement. But hey, priorities I guess.
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But if I'm cleansing dull totems then how can I gen rush? Gen speed is boring so I need to slam them as fast as possible so I can get back to waiting for my que, obviously.
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You realize dsync issues are also a killer problem as well right? Once they fix it (if they do) you should stop missing those hits that were right next to a survivor but wiffed the air, survivors will also stop being hit from a mile away. It's a win win for both sides, assuming they fix it for both sides of course.
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Bruh, when was the last time you saw a killer win a game vs a DECENT, not even great but DECENT team without running slow down perks? The answer is never, because gen speed is stupidly fast and slow down perks are required to even stand a chance as killer. Stop crying and moaning and learn to actually last in chases instead of just complaining that they undid your progress that took literally no effort on your part to get.
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For the same reason you tbag after pallet stunning the killer.
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DS doesn't need a BUFF to compensate for them removing the ability to ABUSE it. The perk, as it was intended to be (anti tunnel) will not lose any strength at all and as such should NOT be buffed.
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This really is something they should be giving to killers. It won't encourage any kind of tactical play outside of "oh well he probably still has DS so I'll chase someone else." If someone wants to tunnel they don't give a damn about your DS or how much fun you are having, having a bit of extra info changes nothing for players like that.
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If sounds worked as intended then I would say no Spirit doesn't need Stridor. With how sounds are almost constantly bugged (still have that muted dying state survivor bug, you know the one they "fixed" like 6 times now, yeah it's still there and common) I would say that perhaps she does.
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From my understanding they are planning on giving moris a full on rework like keys, they just did the current mori nerf to make them less frustrating to play against but they are most likely going to make them viable in the future. Now how long that takes...yeah who can say.
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Remove the iframes, it's dumb and counters things like Trapper's bear traps when it shouldn't. The perk is best used to gain distance for safety and removing the iframes would keep that at it's current strength but it would remove the dumb aspect of it.
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No but what they did to in secret was lower the Oni's volume when he RAWRS while you are in the killer screen. Absolutely glorious I love it, thank you so much my ears don't bleed all the time now.
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Remove the i-frames, boom fixed.
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Oni because he has no guilt, those lesser bloodlines deserved to be wiped out.
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I'm talking about the chase music, for example: Oni had a different music play when he was chasing someone than what the survivor heard while being chased, now they both hear the same music which is the survivor's chase theme.
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I mean, literally no one, not even hard core survivor mains wanted pop nerfed, the devs just nerfed it because...well who cares, it was a dumb nerf that no one wanted.
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I'm actually going to laugh my ass off if this doesn't bring back 360s and the survivor mains start complaining again. Skillful? That's a joke right? Exploiting bad fps and cluncky movement along with a terrible FoV isn't skillful, it's just an exploit dude, no different than the old method killers did to make you miss your DS skillcheck, oh right that got removed didn't it? Lol talking about getting good, what a joke.
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Do bones.
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It looks fantastic but it is WAY to safe, it needs a serious nerf to how many safe pallets their are (which is basically all of them.)
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I love putting sweat squads in their place, it's really fun when they are salty post chat because you know they are use to steam rolling every killer they face because they cry and moan about the dumbest stuff, like your add ons or how you camped, etc.
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Idk what you are talking about, when I swf with a few of my friends we escape almost every match.
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Servers are busted right now, what you are seeing isn't what the server is seeing so it throws everything out of wack, it's not just you it's everyone killers and survivors, the entire thing is busted af right now.
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Hey man, if I only have two survivors left and one of them actually tries to do stuff while the other hides waiting for hatch you better believe I'm gonna let him go if he rats out the blendy
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All a 360 was is just abusing the janky movement and terrible FOV the killers get. It only even worked on newer players and console players, tbh I'm glad it was removed, it was always so stupid to see a survivor move off your screen in less than 2-3 frames, it was a dumb tech that never should of existed to being with.
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You should be breaking line of sight, if she is faking now she can't see you and will either give up the chase or start phasing in which case you can start playing unpredictable. I never struggle to lose a Spirit and I never run Iron Will either, you are frustrated that once you drop the pallet you still aren't safe but there are plenty of killers like that, Spirit is nothing special in that way. At the end of the day no matter how strong Spirit is she is still weaker than survivors spreading out and doing separate gens.
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Neither Spirit nor Noed are even on their list of things to nerf in the next year, don't get your hopes up.
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Ruin/Undying combo was always a crutch perk combo for killers the same way meta trash is a crutch combo for survivors. I'm gonna be that guy and say it: gitgud dude, if you needed the old version of those perks to secure kills and stop gens then you were not in the rank you should of been. Sure death swat squads will finish all the gens in 3min but that has always been the case and don't pretend they aren't rare because they are.
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Kate because she's best girl
Oni because he is just such a good killer, powerful, scary, feels fair to play and to play against (if they would just fix that stupid camera bug that has been in the game for a frikkin year he would be perfect.)
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Can't believe they managed to make one of the most survivor sided maps even more survivor sided, it's ######### comical at this point.
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They aren't updating her game play or anything like that, she is getting a graphical rework, just like the maps and all other killers/survivors are going to get it sooner or later as well.
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@Iosefka said:
https://forum.deadbydaylight.com/en/discussion/comment/1925843#Comment_1925843
No i didn't say that. Anti tunnel DS need buff not invincible DS. This killer main community amazing. Only few people at least understand my suggestion
I'm a 50/50 S/K, not a "Killer main" but thanks for using that like it somehow invalidates my opinion on the matter. Fact is, you aren't meant to be immune to tunneling, DS is only there to delay it a bit. If the killer wants to tunnel you that is their right and they will do it DS be damned.
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By your own logic then current DS should be buffed. Seems legit.
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It's a new player perk, leave it alone. It might be pretty strong at low ranks due to how people play there but I can promise you at high ranks noed is a pretty big joke and almost never has real impact.
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Imagine thinking that globe symbol is only for PC players.
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Because FU!!!! Well...that's what it feels like anyway, seriously fck the corn man. #burnthecorn
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Oh look, another "Spirit is ez and takes no skill" post.
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The problem with old object is that it promotes toxic playstyles and is way to easy to abuse in a swf. In solo que object is meh at best but in SWF it's busted beyond belief. New object seems like a fair information perk if you ask me, honestly I'm very surprised how nice of a rework they proposed for it. +rep for the devs.
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You don't have 1min of doing nothing, you have 1min of tunnel protection. If you just so happen to choose to do objectives then you are obviously not being tunneled.
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I have 2k hours and I have only seen cheaters maybe 10 times total. Idk where you get your numbers but I can tell from your first few paragraphs that you have no idea what game sense is and thus have no idea what you are talking about. The worst offense I have seen any streamer use is stretch rez, which is cheating to be sure but not hacking by any means. It sounds like you just happened to come across an extremely skilled player who just dunked on you and you are in denial about your own skill level. Look, it isn't just you but most people just aren't nearly as good as they think they are, and yes that includes you.
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This change will reduce the amount of DS found in matches so I wanted to bring this up before potential abuse: If there is any way to make an obsession exist in every match no matter the perks I think this would help with tunneling a lot. I have no idea how much effort this would take to implement but I think it would be best if you could add that the same time DS gets nerfed.
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Because 60s is a long long time in DBD. With a toolbox you can finish an entire gen by yourself in those 60s, multiply that be 3 and you just finished over half your objective while being "tunneled." Also, you don't get DS for 60s, you get it for 120s if it ends of wearing off before the killer catches you.
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With this change it goes from the small PP build to the mediocre PP build. You're still invincible for 60s just not if you start progressing the game once you get up now.
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These changes absolutely DO fix the problem with DS. Idk what you are thinking my guy, but this is honestly the best possible change they could of even made to DS without making it total trash. Now it is truly an anti-tunnel perk as it always should have been but without the bs of "well let me fix this gen, oh killer is coming? time to jump into my safe space!" I disagree with you entirely, this change fixes all the problems I had with the perk while keeping it a strong anti-tunnel. Great change devs!