HeroLives
HeroLives
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- HeroLives
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I think it would be sick if they did an In This Moment collab. Their outfits and setups for their shows are always soo good. I’ll attach photos for reference because they’ve got so much to work with and I am OBSESSED.
I rest my case ❤️
Song Recommendations to get a feel for the vibe and how they fit:
Sex Metal Barbie
Sick Like Me
Big Bad Wolf
Bloody Creature Poster Girl
Natural Born Sinner
Roots
Half God Half Devil
The Purge -
@AetherBytes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947194#Comment_3947194
Map offerings do not stack. If duplicates are played they are ignored (except 4 of an offering beating out sacrificial ward).
yes correct.
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@kikistevenooo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947194#Comment_3947194
since this update ive tested out putting on maps every game ive played and not once have I got a single one of them, its not a high chance its a 1/5 chance. I don't believe its a healthy change, people have sac wards for a reason. its making many not enjoy the game anymore.
I’m still enjoying the game, and think it was a healthy change, that will be where we have to agree to disagree, because they’re both personal opinions.
As for map rarity given that the chance is so low I think the rarity for them should be reworked. If you think that playing a map and it being guaranteed is make or break for you, can I ask why?
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My teammates
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the change is a lot more balanced. The point is to give you a higher chance to go to map but not guarantee it, or be able to stack it to the point killers had to play an offering to counter it completely or mostly get outweighed. It’s a healthy change.
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as far as go next before it was kill switched, I noticed people were trying harder in soloQ which was nice. I wouldn’t say I’m the entity’s favorite looper, but I just stayed vigilant with game objectives, and I wasn’t hit with anything in the matches I played.
Given some of the feedback I think there’s some instances where it can use some tweaks, but ultimately it is creating a better environment for gameplay. I do think it’s a double edge sword because memeing is out the window with it, but like eh an actual meme round occurs somewhere in a 1:15 ratio, somewhere in there.
I’d work on maybe instead of harsh punishments for new players under x amount of time just giving warnings “you should go for a save” “or don’t unhook the other survivor you’re being chased” “find a gen” when like their limits are getting close to what an experienced player would consider throwing. Turn those into teachable moments over the stick for new players I think.
As for maps I’m indifferent and they were always one of my least favorite offerings. I will use every bp offering on every single character before a map offering, unless I’m just being funny. I think the good probably outweighs the bad because now neither side can gain advantage by playing a map offering but now you just have a chance, seems fair.
Those are my thoughts and feedback as of now.
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@MrMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927228#Comment_3927228
Yeah, that would be the most elegant solution. I always figured, if EGC is active and the killer is farther than 20m or so from both gates, and no survivor is on hook, the killer could abandon and be replaced by a bot that simply walks and M1s survivor. Let the bot "push them out" in the same way the last survivor can choose to abandon and have their bot get mori'd instead of the actual player, what difference does it make to the rest of the players? All it does it make the game more bearable for the person that gets to leave early without affecting the remaining players gameplay at all. The match is over, let people leave without these time wasting frustrations.
I think it would be better than killers having to endure it when they’ve already given up and feel “defeated” or survivors having the game end on them when they’re getting a significant win only to be rage quit on. Just put a killer bot in to finish out the match if the killer player leaves or abandons. I just want to play the match, and run out the gate when playing survivor idc if it’s a real player or bot at that point.
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yeah a classic mode could be cool.
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sharing is caring.
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For unhooking I like perks like duty of care, wmi, and mft.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941385#Comment_3941385
Hmmm, Hag rising to glory and godhood?
Interesting...
Laughs in Hag player
Yes, I’ve been thinking about it a lot lately. I know it’s a spicy idea, but I just think they should make her the new nuisance and over buff her accidentally on purpose for a while. Shake things up. She’s free to play so there’s nobody that could say she’d be pay to win. I mean anti tunnel and anti slug phase 2 so buff her. I think it would be hilarious to see nerf hag threads in the future because she took nurses spot.
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@Nazzzak said:
Not "soul crushing" but I find Deathslinger really boring. Everything about him from his greasy looks, his generally dull looking cosmetics, his uninspired terror radius, his ugly laugh, etc. I find going against him to be really low energy. I apologise to Caleb mains ☮️
Deathslinger makes my stomach turn looking at him. I think he’s the most visually repulsive looking killer in the roster. Idk what it is, I hate looking at him, he makes me feel so uneasy. Also yes his cosmetics need a buff.
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@smurf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941228#Comment_3941228
That's not a bad suggestion for how to nerf Nurse. Once any survivor is sacrificed by the Nurse, a Hag appears on the map and chases the Nurse. Nurse can then be injured, downed, and hooked by the Hag. Nurse, being slower than survivors while not blinking, must then rely on her blinks both to chase survivors and to evade the Hag.
That’s hilarious to imagine, I love the silly plot. I absolutely mean make Hag the new thorn in survivors side though by buffing her to unlimited cosmic power. Someone’s going to have to teach those 4 mans a lesson, if not nurse, then Hag. For balance 😇For plot 😇 FOR BLOOOOOOD…the entity it hungers.
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if they ever nerf nurse to the ground I want to see hag buffed to nurse tyranny levels. Make her a dbd super villain! Why? For the plot.
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@OnryosTapeRentals said:
It's doubly offensive on Borgo because that map barely has any pallets. The least they could do is give us the window to work with.
me the moment I load onto that map getting a Deja vu premonition
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i think they’ll never be able to iron out all the nuanced gray areas of this game when it comes to what everyone would consider a clean win loss scenario. I think when it comes to data you have to account for all the shenanigans no matter which way you cut it because there are and will always be shenanigans that makes the data skew, so you have to look at it all otherwise you’re pushing selective reports, and that’s just a misrepresentation of the full truth. So idk it’s fine considering it’s a sandbox game. That’s just my thoughts and as someone whose job title starts with data seems the most logical. Otherwise it’s like saying “just look at this , and not all this swept under the rug for numbers reason” I believe the term is called “cooking the books”
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thoughts on ds? It’s overhyped and always has been. There’s much better, more consistent, and higher value perks that it’s never even a consideration for me. If you gotta do xyz to use it offensively and get value, and A has to happen for it to trigger, and you need someone else to not do B, but you gotta bring C and possibly D to get any use just in case, it’s not a good perk in my book. There are much better perks than DS and I will die on that hill no matter how many ppl use it, or think it’s great. You’re better off slotting MFT and WMI and getting value consistently for your entire team each hook. Not only can you tank a hit if you get the heal, but they also have their endurance still, and they’re reset. Just better combos imho.
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@Daylight said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917294#Comment_3917294
that makes me wonder thn if killer favor needs to be buffed to be t the 60% then they arn''t in a good place or at the 60%
why more than 60?
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yes.
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in the middle of a healing challenge to boost money for charity? It’s a no from me.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929665#Comment_3929665
The one about the rusty hook always amuses me because of course a paramedic would be concerned with tetanus lol
exactly, they’re kind of campy and punny. I like it. “Stupid hook” is how I feel sometimes, it’s validating 🤣
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someone go grab legion rn we need their help!
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A lot of the challenges were causing issues in SoloQ because people were throwing to complete the challenges. I think the new one should be built upon, but the old one had to go for obvious reasons, even though I enjoyed it. It’s sad we can’t have nice things because people feel like they need to open 5 chests in a single match.
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929664#Comment_3929664
Its okay, I am a bad Oni player too lol.
I did his achievements and never really touched him again but I also am someone who absolutely refuses to use extreme DPI settings etc just for flicks.
Hahaha I need practice for sure with him.
my teammate was absolutely carrying me yesterday while I played him. I’m on PlayStation and he’s supposed to be easier to play now but I got absolutely wrecked 😆
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probably an unpopular opinion but I like her voice lines. They make me laugh.
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@Jadelysta said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929627#Comment_3929627
They removed his skill expression by buffing his turn radius, only bad Oni players will miss their hits.
me playing oni for the first time yesterday and missing all my hits but one after reading this.
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2v8 when they introduce plague…I wonder what their plans are for her.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929228#Comment_3929228
Good teamwork makes the dream work 😉
I’m about to finish a midnight walk I think, once I beat it want to play?
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@Nazzzak said:
It's weird, so many games my team will start off strong and hit the gens fast. But then once we hit 1 or 2 gens to go, suddenly no one touches them. When I die it always seems to be when there's 1 gen left and it's because I'm the only one trying to do it.
The screenshot below was from a game where only one person survived via hatch. 8 people still in game and the last gen never got done. I was the only one trying but when the killers have nothing to do but patrol gens because every survivor is hiding, then i just can't get progress because I'm constantly getting interrupted. I switched to Guide for all my subsequent games, and found myself again in this situation a couple games later. Of the 7 other survivors still in game with me, only a Feng tried to get the last gen done with me and once the Huntress caught on she made sure we didn't get it done. Everyone died. It got to the point where I decided that games where I complete the final gen on my own, I'm just opening the gate and leaving. I earned it lol
https://us.v-cdn.net/6030815/uploads/O7AR7QBTDV40/1000009306.jpg
the ones where myself and hyena were playing that went bad were the same way it’s because people cared more about saves than doing the final gens, or just wouldn’t touch gens. In a few of the matches I ended up being one of the only people that would do the remaining gen or two.
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I mean idk if it will “fix” anything as far as q times but I wouldn’t mind readying up as killer then playing survivor until my ticket number is called.
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agreed the beak makes him look like a chicken
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@SoGo said:
The main problem of solo Q is that you get teammates that are like orange cats searching for the collective braincell, regardless of your skill level.
you’re so funny. Your statement is so on the nose.
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@THE_Crazy_Hyena said:
Been playing some matches on both sides with @HeroLives
We have not had too many bad experiences. Of course, the occasional sandbagger, but we have been having a pretty good escape rate, not gonna lie.We have encountered several Oni + Legions, but most of them has not been that bad to play against.
Scout class pretty much hard-counters Oni in loops, thanks to the aura read.Yeah I’ve been having fun on both sides. Escape Rate on survivor is pretty high for us. Less than a handful combined of bad matches.
Tbf we make a good team.
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I’ll cry if I want to. What of it?
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@danielmaster87 said:
I've put a bit of thought into that idea. It would be really cool to have a Atlantean/fish man creature, like so:
https://us.v-cdn.net/6030815/uploads/CYE1JNZCO139/1000002534.png
Or it could have a more murloc appearance, like so:
https://us.v-cdn.net/6030815/uploads/Z7GK7NMZYXMP/1000002535.jpg
But I really like the idea of a killer in one of those old diver suits, like so:
https://us.v-cdn.net/6030815/uploads/3MSJ17HGL58D/1000002536.jpg
Especially with the diver suits in mind, he could have a Nightfall-esq power (Dredge's power), where the map is underwater for a time (instead of in darkness), which would slow survivors down, or if we're going with the fish man idea, speed the killer up. And then there would be these drain plugs that survivors could pull up to drain the water. That's about as far as I've gotten with the concept though.
those all look really good I was picturing similar things as well!!!!!
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@angrychuck said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927734#Comment_3927734
I, for the longest time have always just thought dredge to be a demented zoidberg
lol stopppp it. We should have got a survivor that looked like fry then.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927968#Comment_3927968
Worst part is they made the slugging DC a draw for survivors. Make that make sense.
yeah obviously, because it triggers once everyone is incapacitated from being downed or hooked simultaneously. Otherwise survivors would just exploit it to tank their mmr.
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@smurf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927734#Comment_3927734
Yeah! I call it 'lobster dredge', but I think the thing sticking out the front looks more like a crab. Not necessarily a sea creature, but maybe the closest thing we have to it.
lol lobster dredge. agreed it is the closest thing we have, hope a sea type creature from the deep is on that mood board. Like some grotesque merman hybrid type thing from the trench.
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@Clevarz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927753#Comment_3927753
Haven't you posted here before?😭
hahaha probably, I just wasn’t paying attention to the post date. Sometimes there’s a lot of posts saying or asking the same thing. It’s hard to keep up.
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@jajay119 said:
I cant understand why console players want post-match chat. It's just a cesspit looking at my partner who used to play on PC.
So much of the game feels toxic right now - both in terms of player attitude and the way the game is being designed that facilitates that attitude. It's why I took a break. I'm hoping it's temporary but who knows.
ps5 player here, I don’t want end game chat.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927729#Comment_3927729
I've been using Light-footed today and wow have I been sleeping on it. I can tell which killers use headphones and are attuned to survivor sounds, it completely throws them off. I even got a clutch endgame save by just running behind the killer as he guarded the hooked survivor. He had no idea I was there.
light footed is sleeper agent perk for sure. I’m glad you like it, it’s one of my favorites. Works in so many builds. I love running perks that just mess with mechanics on the opposite side.
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yes it is better than before.
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@smurf said:
There is a killer who is a lobster... or crab... or something... 🦞
always looked like a conglomerate of ocean pollution to me. You’re talking about dredge right?
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prove/leader/bond/lithe
Lightweight/lightfooted/luckybreak/overcome
Fogwise/hyperfocus/friendly competition/prove
Mft/we’ll make it/leader/overcome
Calm spirit/iron will/lightweight/overcome
duty of care/do no harm/ made for this/overcome
BL, Overcome, vigil, finesse
Finesse/mft/we’ll make it/bond
Alert/lightfooted/lithe/finesse
Finesse/lightfooted/iron will/overcome
honorable mentions: blast mine, wiretap, and open handed
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idk why not as long as it replaces you with a bot when you leave match.
Just replace killers with the trapper bot when they dc or abandon.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926692#Comment_3926692
That map can feel awfully small depending on the killer. It's main building is strong but useless once that gen is done. If my teammates do all of the perimeter gens first then we're cooked against pretty much anyone.
There’s two gens that are pivotal to doing on that map or you shoot yourself in the foot fr.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926758#Comment_3926758
that's what I'm thinking of, which content we can make around this etc so it would be AFTER all the decisions are made cos of course we don't want to influence anything, but I think it would be a great thing to show afterwards, to give you an insight into where the idea started and how it developed.
And I'm so glad to hear that you're all excited for this, I've been so excited waiting for it to be announced lol
AFTER?!?! Mother please 😭 I’ll sign an NDA, I’ll do a background, you can have my finger prints😭 📝HeroLives
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/445165/choose-your-own-chapter
the miro board is a sight to behold, maybe there's a way where during this whole process we can show it in some version - no promises though.
Don’t tease me , give me the mood board , this is a stick up🔫 😇. I think that would be so fun to see all the options laid out and people can start theorizing and crafting combos or where it can go! I’m so excited about it, and when I heard there was a mood board my brain EXPLODED thinking about all the paths and with wanting to see the creative process, because I love that stuff!
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@UndeddJester said:
All in favour of rallying together to make a Spider killer?
https://i.pinimg.com/736x/78/05/0a/78050a81d4ea09b3ea186d82015ee91d.jpg
honestly I am praying to the entity that’s what the Asian folklore chapter is
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926722#Comment_3926722
As someone who used to play her a lot in the past, I agree 100%
She gets hard-countered by any sort of verticality.agreed, it will make her a little stronger, but I would argue it’s something she should of always been able to do. It doesn’t make any real sense to limit them to the horizontal axis.
I wouldn’t even call it a buff, just a QoL for her. I’ve played artist like once, so I don’t really have anything to gain from my opinion, it’s just an observation from facing against artist.I think it would make her “feel” better and improve User Experience using her. I love her concept though, and definitely own the dbd artist hoodie because she looks cool af.














