HeroLives
HeroLives
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@MechWarrior3 said:
The voice actress of The Houndmaster provided some entertainment for me so I can send to you all. The roast are real lol, BUT so are the glitches.
After Debra and I have been texting back n forth all afternoon it helped made the vision of the video that much more clear. Also, the silly spin on it was just FUN. Enjoy <3
Sidenote - for real though. Give my girl Houndmaster some love. QOL/Bug Fixes kindly. Another cosmetic would be splendid too :D perhaps another doggo?
And also 🦶? 🤣
I’ll get my cat suit ready for Mikayla!!!
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@ImWinston said:
- Bots are BAD, (I'm talking about the real ones and not the supposed ones). It's not true that they work on generators, especially if killer has a large terror radius. They are programmed to stay hidden, when barely feel the terror radius. In some games I've seen bots do absolutely nothing. On the contrary, when the generators are completed (by real players), they are VERY FAST to open the door and run away🤣
Yeah the terror radius bugs them out, I agree.
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@spagz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954520#Comment_3954520
Wow, thanks for the attitude. You asked a genuine question and then got condescending when I gave a thoughtful answer. King or Queen? I clearly don’t work for BHVR, and I even gave them credit where it was due in some previous responses, but your response just proves you’re not actually open to hearing a different perspective.
And just so we’re clear, it’s completely okay for someone to have opinions or ask for fixes in a game they spend time and money on. Players like me literally help keep the game alive. Acting like having feedback is some kind of crime? That’s not maturity, that’s just insecurity dressed up as a pick me. If you actually want to hear my response, you could apologize first, then ask me sincerely and drop the attitude or don’t respond.
I don’t have an attitude, I was asking a probing question and assuring you it’s out of curiosity and not a set up. I never implied you work for BHVR, just asking what you would find satisfactory. Like how would you do it? I agree it’s okay to have opinions. It’s why I’m asking probing questions to get a deeper understanding of yours. I’m not going to apologize because you’re assuming, when I expressed it was curiosity and not a set up. So do or don’t give the feedback, it makes no difference to me, I’m just asking because they(the devs) lurk on the forums and might find whatever you have to say insightful. That’s all.
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@spagz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954477#Comment_3954477
Yeah of course! I can go on about the event and the remote hooking, same old event every year, etc. but I’ll tell you why I think they ignore us. Which could also be some things you feel need change that have been ignored, I’m not sure. I feel like BHVR keeps ignoring a lot of the issues us survivors (even some killers) have been bringing up for years. Things like tunneling, camping, and how miserable solo queue can be just don’t seem to get the attention they deserve. Survivors have been asking for real solutions or systems to help with these problems, but BHVR either brushes them off or gives band-aid fixes that don’t really solve anything long-term.
At the same time, killers keep getting perks that feel super oppressive to play against. Stuff like Scourge: Pain Resonance gives free gen regression, Deadlock stalls progress constantly, and Nowhere to Hide or Ultimate Weapon basically remove stealth or safe plays altogether. Add Call of Brine, Overcharge, and NOED on top, and it starts to feel like survivors are punished just for trying to play the game normally.
Solo queue is a huge part of the problem too. There's no way to coordinate, no team info, and if one teammate messes up or gives up, it’s basically over. Survivors end up getting the short end of the stick, while BHVR doesn’t seem to prioritize making solo play more viable or balanced.
That said, I get the killer side too—playing against really strong SWFs or top-tier survivors can be rough, and it’s not like killers have it easy every match. But the bigger issue to me is just how often survivor feedback gets ignored or downplayed, even when it’s about core parts of the game that clearly need attention.
oh okay thank you for answering. If I may ask another question, if you were King/Queen/Whatever in between for a day, how would you solve these issues? What do you think the best way to go about it would be, only asking as you’re dissatisfied with what they have attempted/implemented. So like what would you do? This isn’t a set up for a jab or a gotcha moment. Just curiosity.
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Ngl I wish they would fix snugs bugs and just let me head on that dog
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@TimberGoingDown said:
This isn't a "slug for the 4k."
Look at the hook stages. You have two survivors on the ground, neither has been hooked. Either or both could have DS. The only survivor left standing is on death hook. We don't have any idea how much progress is on the last two gens.
The smart play is to slug the other two and go for the Lara. Down and hook her, and you win the game. If you start hooking now, then the other survivors can reset and possibly win the game. Not to mention a well-timed DS could do the same. Slugging it out and getting Lara out of the game is the best play and guarantees the win.
Nobody is arguing if it’s the best play, it’s about engagement response because it’s uninteresting, boring, NOT EVEN CLOSE TO FUN, and the cold hard truth is this is a video game. How would you feel playing a game and for minutes your opponent rendered you unable to do anything. What if pallet stuns lasted that long or blinds? Would you still be humming the same tune? Does that sound like a good time?
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954446#Comment_3954446
I disagree. They're trying very hard to balance the game around Solo Queue while letting SWFs get more and more broken.
Anti go next and anti hide are not affecting the 4swf high mmr players. I can assure you as someone that would play like that before nobody was being inefficient and everyone knew their job at all times with a constant feedback loop.
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@spagz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954408#Comment_3954408
I agree with you. I don’t want to take credit away where credit is due. BHVR listens to fans, sometimes, and they also fixed a lot of things. This event is for the 9 year anniversary. It’s come a long way but at the same time—it really hasn’t. Sometimes the tiniest buffs or nerfs can make or break the balance in this game. There are just some things that they choose to ignore.
What are some of the things you feel/think they are choosing to ignore, if you don’t mind me asking? I want to understand where you’re coming from.
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@kosaba11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954408#Comment_3954408
There is a 0% chance any future events will be better. BHVR has made it clear they don't care about Survivors, and that's shown in literally every event. All future events are going to do is the same crap happening now - Survivors get useless crap to work with while Killers get their hands held.
I don’t believe that one bit. This obviously is just a difference in perspectives between the two of us, and there can be a lot that factors into that, and nuance. Personally, I have good faith. Are all events fair? No. To say we have got nothing cool though and everything is useless is just something I hard disagree with.
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I'm sure the events will get better in the future, right now their main focus is operation health. Which the community basically demanded so I do believe other things are suffering a little more because of that, but we’re getting what we wanted so there’s that. I like the idea, it does feel a bit too killer sided. I’m not sure if it’s because of the event conditions, new content drop, or because of the patch so I’ll not speak on why. It can just be a growing pain as the community adjusts.
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^This is why I bring resurgence. Because they want to get the free hit while someone is stuck in animation. It’s honestly some of the most mind numbing gameplay because a lot of people will do this the entire match and slow downs going off left and right, so you’re either giving a hit or stuck on generators while a killer doesn’t leave a small area of the map the entire game until they have to. So I run resurgence so hopefully we have some time to get away from the hook. I don’t feel bad about it, thank the entity for resurgence. -
@Raccoon said:
https://m.youtube.com/watch?v=4dkFuO-UABY&t=585s&pp=2AHJBJACAQ%3D%3D
I feel like @ScottJund did a good job discussing this.
yeah I watched that, and while I don’t always agree with Scott, I basically agreed with him on every point on this video, and think incredibly similarly. Not only that but I ran the perk, and had a friend that was running the perk, at separate times. We both were like this is good, I hope it doesn’t get nerfed, but laughed yeah this is going to get nerfed.
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Botany Knowledge can probably be tuned down a smidge meet it the middle between the 33 and 50. Ngl it’s kinda nuts. Don’t get me wrong I very much enjoyed it while I’m going through my a-z perk challenge, but it’s yeah. I would definitely tune it down before or when introducing the anti tunnel/slug changes for sure.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953895#Comment_3953895
Just in time, I really wish the Dev's would provide a better recommendation though.
Indeed just in time.I suppose there’s SteelRising where you can turn on no damage and be invincible and play the game through like that even though it’s a FromSoft type game so you have no challenge at all.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950343#Comment_3950343
If I rage quit every match I wouldn't have been hitting red ranks every season for years. Why do you even comment when you don't know what you're talking about? Go troll another forum you waste of time.
Go get on a gen.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952647#Comment_3952647
Lets say your DCs were 100% justified. Are you implying that everyone else that DCs are justified in doing so without repercussions? You may say, yes, all DCs are justified because the reason for it is personal to that person.
Well sorry but this is a multiplayer game with rules and expected conduct. If you don't like how matches could go and feel the need to DC so often, then find another game that you can enjoy.
I hear there’s a new civilization coming out.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948865#Comment_3948865
The game only remembers the last 20 matches. So if you had 0 penalty games in the last 20 matches, then your DC penalty would be set to 0.
Each match you play, replaces the match that happened 20 games ago, which means each match has the opportunity to remove 1 penalty match
It also means that if you have a penalty game, it’s stuck in the queue until 20 more matches are played.
Idk why you’re getting downvoted what you’re saying isn’t debatable.
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@Pulsar said:
I will play one Killer game, get a 4K and claim my 100% KR.
I will also play one Survivor game, escape and claim my 100% ER.
This will show the game is perfectly balanced, both sides are OP and need to be nerfed.
/s
How dare you say those things, you’re obviously wrong because insert x and if you add y and then multiply by mu but only look at the mode it’s clear that the answer is hot potato.
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These❤️
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Tell that to my friend who is currently suffering @THE_Crazy_Hyena while I play all perks in alphabetical order for no real reason. Currently in the P’s.
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I’d love to post my stats but unfortunately my account is linked through an old email I don’t use anymore that I for the life of me can’t get into because I forgot my password and security questions. So like even I don’t know my stats. But I’m going to go with escape rate 5% and kill rate 6% 💪
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@Nazzzak said:
The tutorial system has long needed an overhaul
Desperately
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@Interocitor said:
Supernatural license is owned by Warner Bros right? I think Nightmare remake is the only other WB license in DBD and WB also owns the Conjuring franchise which is the highest grossing horror franchise and it's kinda weird that's not in DBD since it's supposed to be a hall of fame of horror
so maybe WB is hard to work with in general
notoriously
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953518#Comment_3953518
I wonder if she would work as a survivor...
If instead of screaming or being in pain, she laughed mockingly and made snarky comments to each killer... kinda like a reverse Entity, where she is playing by the rules of the trial by diesnt suffer any of the consequences.
Something like "AARRRRRRRGGGHHH!.... heh just kidding!"
Would be a major betrayal of the horror theme of course... but it would be funny. 😏
I’d love that!
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They’re from the show Supernatural. Great show, you should give it a go sometime.
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953487#Comment_3953487
The Pig with Billy's turn Addons would be dope.
blight with Billy’s turning addons
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953487#Comment_3953487
Of course not, thats why i mentioned trading or exchanging. If there are redundant addons on one killer that you will never use, but an equal rarity one on another killer that is vital to certain builds, you world be able to exchange the one for the other. It could even come with conversion rates to prevent abuse.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953486#Comment_3953486
Thats fine that you disagree, but I don't see a reason. Some killers have addons that are so bad you sabotage yourself while taking them, while another killer might have an addon that entire builds are structured around. I think thats similar QoL to not having to bring out the Jeff you never use because he got a bunch of items while getting his unlocks. Again, I think both sides having the issue addressed should come together.
oh okay thanks for clarifying I was really confused on where your head was at on that one.
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@Ryuhi said:
Hey, thats great! Lets come up with a way for killers to share (or transfer/trade between killers) addons as well for the same reasons as well. Keeping up with addons can be a major BP sponge if you do not play often, yet wish to try to keep up with the meta across up to 40 characters (and growing of course.) As you posited earlier, it would improve multiple aspects like build diversity, less grinding, better game flow, and wouldn't have any more effect on gameplay.
For the record, this isnt whataboutism, this is a change I've wanted for both sides for years. Reworking perk acquisition was step 1, now the rest of the node types need some type of attention too.
you trying to do oni with Billy turning addons or something?
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953441#Comment_3953441
OG mori on her first down.
Got her once and she was gone.
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I just want Eddie.
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@SoGo said:
Oh boy, this is one of my favorites.
Personally, I have a very clear idea on how boons should work.
(Quoted directly from my post where I proposed changes to every perk with a ":" in it's name)
General Boon changes:
• Reduce the noises that the boons make to make them not as loud.
• Increase the general radius of the boons to 32 meters
• Reduce the time needed to bless a dull totem to 7 seconds.
• Now, totems automatically break after being snuffed.Individual Boon changes:
Boon: Shadow Step
• Add an effect of muffling footsteps of survivors into it.Boon: Illumination
• Make it so that it also shows the auras of totems, pallets and windows.
• Replace the cleansing/blessing speed bonus with a 4/5/6 second lingering effect.
• Make it so this perk ignores the Blindness status effect while inside the boon's radius.Boon: Dark Theory (Full Rework)
Your obsessive study of the paranormal has given you unprecedented knowledge of other realms and planes of existence.
Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 32 meter range.
When in the Boon's radius:
• You can see the auras of all regressing generators in light blue.While the Boon is active:
• Generators regress 10/15/20% slower.
• When a generator starts regressing, the blessed Totem is blocked from being snuffed for 15 seconds.Concept created from ideas from @HolyDarky and @HeroLives .
Yeah the boons need some love for sure. They’re an interesting mechanic that feels really underwhelming.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953182#Comment_3953182
Don't have anything specific in mind, but i feel Otherworldly will allow a bit more creativity
If my choice doesn’t get it I hope otherworldly does because I agree. There’s a lot they can do there.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953099#Comment_3953099
Picked both the same lol
what choices are you hoping come out of otherworldly?
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@Langweilig said:
How do I confirm my choices? I could only select something for survivor and killer but there was no confirm or send button.
I think it’s saved through cookies or Probably using a fancy form software for data collection like PowerApps/SharePoint or something where it’s recorded off choice but changes if you change it, but it’s identifying through your account, on the back end they probably have a sortable list of choices. If I had to guess.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953099#Comment_3953099
Picked both the same lol
went with collapsed world and chimera.
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@Man_of_triangles said:
Generally a killer can have one or two of the following: mobility, stealth and a chase power. Springtrap gets all three. Imagine if Pig could teleport around the map and fling hatchets at you even after the stealth is over and she has entered chase.
when pigs fly…
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952204#Comment_3952204
This. I barely touch survivor these days but had to do that 'spawn party pallets' quest just now, and wow, did not enjoy that lol the flipside isn't that great atm either though, my queue time for killer is really bad. I'm stuck between a rock and a hard place here.
Yeah the Q times for killer are bad, I agree. Still a much better experience than survivor though. I’ve even tried bringing out nothing but sweaty stuff and it’s still horrendous as survivor, and I think that says something. You can’t even gen rush them before being doomed. I was like this is crazier than normal.
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@SpringMyTrap said:
remote hooks are such a blessing, ngl
you indeed waste obscene amount of time carrying people to hooks, it's insane.
you can also have really good hook spots and get more pressure.
mechanic like this would unironically do so much to reduce the need in camping for a lot of killers
It hasn’t reduced camping or tunneling at all, if anything I’m seeing more of it than ever before.
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just play killer instead, it’s so much less frustrating to play. I legit had to stop and switch roles because playing survivor has been AWFUL.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951817#Comment_3951817
Well then is it like this. I already don't like this day very much, so I won't argue ^^
no it would be like if survivors had a built in come back mechanic they can pull out of their pocket whenever to progress their main objective faster just because they decided the killer has got too many hooks for how many gens are done.
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idk probably something wild like adding permanent gen progression for each time you hook the same person back to back in the match.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951743#Comment_3951743
You call that a trade? That's a double-negative for Survivors. How about this...
You receive: Basekit Corrupt Intervention
We receive: Basekit Brand New Parts.
Ratcoffee was being funny, they made a meme to point out the joke of how terrible of a trade that is.
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LOL EXACTLY. Terrible deal truly.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951559#Comment_3951559
I also just can't get hooks on a person out of nowhere, you have to start soon or at least play for 2 people you hook consistantly at max - otherwise you won't get much but 1-2 kills even with tunneling xD
Also sure if we balance the game so that 4 survivors can be alive without completely destroying gens, it's just absolutely insane at the moment to let them live longer than needed if you intend to win in any way.
it still is not equivalent.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951589#Comment_3951589
🤣🤣🤣 right! Hound mommy needs to get em some medicine. 🤣
I’m calling PETA. Wait till they hear about this 😤
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951502#Comment_3951502
That I totally get, but spirit is not “unplayable”
Although I get it. Houndmaster is bugged horribly until they fix her. She’s close to unplayable with a bug causing her to slow down to 3.5ms or the dog teleports when you use it messing up your chance to get a grab OR he just gets stuck resulting in no power.
snug still has fleas? Animal cruelty, Sad.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3949795#Comment_3949795
But would you trade, say… basekit Corrupt for it?
Why would survivors trade their healing stuff so killers can get basekit corrupt?That would be like me asking you would killers trade their best addons for a buff to gen speed for survivors! Think about it.
@KatsuhxP said:
I don't know where you got that you win consistently with tunneling. It's a two-edged sword, you can get increadible value and win much easier if done correctly and survivors let it happen, but it can also cap you on 1 to 2 kill maximum if done wrong and survivors defend themself against that effectively.
It's a little bit like a swf with 4 people only having gen progress perks and trying to genrush through it before they get killed - they can get insane value and win basically without interaction if they are fast enough, but they could also all be killed quickly because they only took gen progress with them.
Of course both examples are (mostly) unrealistic, no one would just use only this one tactic and ignore the rest of the game, but it's the general logic behind it. In the end it only becomes effective if you tunnel only when it's possible and you ether don't lose anything or actually gain something, also it's good to combine that with camping and slugging - then it becomes consistent slowly.
Except it’s nowhere close to even the same thing you’re trying to compare 16 perks that are premeditated picks to a strategy the killer role can pull out at any point upon a hook that requires no perks. Survivors can’t just pull gen progression perks out of their pocket the moment things are looking bad.
That would be a good way to stop tunneling anytime you hook the same survivor back to back survivors get a permanent gen progression percentage added to all gens. 25, 50, 75, 100 ect%, There tunneling solved. Nobody in their right mind would do it, and now it’s nowhere near as effective.
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@kikistevenooo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3949340#Comment_3949340
ofc u can ask, I do still enjoy the game but I have maps I feel I play better on / think look prettier than others and if i'm feeling playing a certain map I haven't played in a while I can't just put the offering on anymore ygm?
yeah I get you, totally understandable. Thank you for answering. Also agree some maps do look more aesthetically pleasing than others.
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@Na1ts1rhc said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950757#Comment_3950757
I had no idea this group even existed but holy smokes is it perfect! I can totally see a plague skin happening here amongst other things. Def a lot to work from.
You should give them a listen, they’re amazing. I’ve seen them perform twice live at Warped Tour and Carolina Rebellion. They put on a helluva show, they change sets and wardrobes for each song. They’re not huge(incredibly famous), but they’re popular in their genre(Metal genre), which means they’re probably affordable.
I assume profitable because they’re on 8 albums now. Each time I’ve seen them their crowd is massive. Their discography toys a lot with the idea of light and dark and embracing both aspects. Very Jung if you ask me.
Yeah Plague would be a good fit! They can do skins for both sides with these aesthetics. I’d love some “darker” themed survivor cosmetics as well.



