H2H
H2H
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- H2H
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Comments
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Light burn removal: ๐
Healing/medkit/COH nerfs: ๐
CoB/Overcharg/Pain Rea nerfs: ๐ซณ
Map changes: ๐ซณ
Dead Hard nerf: ๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐
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๐ฆ๐ฆ๐ฆ๐ฆ
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Iโd love it if they made it so survivors never ran out of stalk juice. Maybe make it so once they hit their current max, it trickles in at like a quarter speed or something, but I feel it should always be possible to gain EW progress from stalking.
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Incentivize leaving the hook and more killers will leave the hook.
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@AGM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377317#Comment_3377317
Are you referring to the extremely strong window in the tent with that tall fence covered in mesh next to it?
Yeah. If I chase survivors there I lose chase no matter what so the window never blocks.
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There's also at least 1 actual infinite in the Skull Merchant camp on Shelter Woods now too.
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Very unfair for killers to have good and useful perks
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I hope not. It was terrible.
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As much as I criticize bhvr, this definitely seems like a good change and Iโll give them kudos for making them.
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The changes seem more like a buff overall to me. Dumping the 3gen lockdown is also a benefit to everyone.
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Good on them for fixing this.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372868#Comment_3372868
So you dodge based almost completely off of a feeling?
Or do you stalk people's friends lists?
Like, you can tell in-game if there's a SWF. Other than obviously matching names, how do you know in the lobby?
I donโt owe you an explanation.
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Iโm with Blueberry on this one. The game isnโt balanced for SWF, and even BHVR has confirmed SWF gives an advantage. And Iโm sorry, I donโt care how much criticism people bring up about โlobby shoppingโ or how it screws up the MMR or โyou just want easy gamesโ or โnot every SWF is a death squad.โ
Playing against SWFs isnโt fun. I want to have fun when Iโm playing killer. So if I think the survivors are a SWF, Iโll dodge. And Iโll keep doing it until the game forces me to stop.
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BHVR wants maps to be survivor-sided, hope that helps
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Itโs definitely more stressful
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Honestly with that kind of full team quickswitching I just afk looking into a corner and watch something on YouTube.
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thereโs a window in the skull merchant camp thatโs a literal infinite, wouldnโt shock me if they goofed up the bump collision in the camp also
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3gen games are snoozefests, and sheโs already F-tier so nerfing her ability to 3gen into the dirt wouldnโt bother me.
Iโd like it if the drones were reworked so they could actually do something to benefit chases but then people would just complain about her being anti-loop and I donโt really know what else is left.
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@TragicSolitude said:
Artist seems like they wanted Candyman but couldn't get the license. She's an artist, her hand is cut off and replaced with a weapon, and she throws out birds instead of swarms of bees.
Yeah, Iโve been pretty convinced about this one for a while.
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I have 1000+ hours as solo queue survivor and itโs much more relaxing and less stressful than killer. I might not escape a bunch (maybe 50% of my games or so) but even when I lose I donโt feel like ######### the same way playing killer makes me feel.
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This kind of stuff makes it really hard to believe that anyone at BHVR plays this game at all, at least enough to understand how their changes affect certain killers/survivors/perks.
I believe they've said they play the game like 1 hour a week.
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Ripped off
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incredible work bhvr, a change that no one thought was necessary and no one wanted and which made everyone unhappy
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Itโs funny that being injured is such a non-issue that the best strategy against certain killers is โjust stay injured.โ
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โWhy do survivors like using the strongest perk in the game? Itโs not because itโs strong.โ
ok
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Nope
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3353003#Comment_3353003
Just a question, Do you have any control playing as SoloQ Survivor?
I feel like killer is still better place than SoloQ survivor
I fee like I have way, way more control as solo survivor. Not perfect control (that wouldnโt be a game at that point) but yeah, more than as killer.
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Most maps should be shrunk by at least 50% and have the number of pallets reduced by even more. Itโs pretty clear they design maps aesthetically first and donโt consider gameplay until very late.
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Killer is too frustrating nowadays and it always feels like the outcome is out of my hands. This is why I only play survivor.
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DH is so stupid and unfair
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It wasnโt a bug.
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BHVR doesnโt see killer players as legitimate players so they donโt care.
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Nothing. Canโt take away survivorsโ favorite toys.
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When going against knight I see him get maybe 1 hit off a guard per game. Most of the time, the guards do absolutely nothing. Cool power.
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welp it was nice to have a couple of good killer perks while they lasted
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Playing killer is fun when I feel that Iโm playing against the survivors and not awful game and map design. So no, itโs not fun.
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itโs so unfair killer players can play the killer they want!
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Whoa, how would it be fair to permanently disable a perk just because the opponent broke the totem? That would be really imbalanced!
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Iโm a Myers main so Iโd love for some desperately needed buffs. Given how BHVR treats killers in general though, I worry any buffs would come with ludicrous drawbacks and would probably also result in all of his interesting and fun addons getting completely nuked. I simply donโt trust them to do a good job at this point.
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Its main use now will be seeing the icon when scrolling through perks and thinking โhaha why would I ever use this garbageโ
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Iโd like it if the new music was a bit quieter, and also thereโs a high-pitched constant whistle during it that Iโd get rid of (it legitimately made me think my GPU was developing coil whine).
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Also, I couldn't replicate this with killer, the entity blocker comes up and blocks me as normal.
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Whoa whoa whoa, survivor nerfs??? Not on BHVRโs watch, pal!
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Absolutely hilarious update.
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Least surprising update from the Survive By Daylight balance team. Completely gut Eruption, buff another survivor perk, leave Dead Hard totally untouched. Maybe someday theyโll hire someone who has played DBD for more than ten minutes.
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I wonder how this killerโs power will buff survivors.
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BHVR doesnโt see these changes as survivor buffs but instead just QOL (theyโve explicitly stated as much). Therefore I wouldnโt expect any killer buffs in response.
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Itโs like Bubba facecamping. Heโs gonna get a 2k at most. Itโs โbalancedโ but it wasnโt fun for the ones getting facecamped. Thatโs how DH feels.
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Regardless of whether itโs balanced, it feels TERRIBLE to play against (much like Eruption). Itโs actively anti-fun.
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Itโs very unfair survivors have to use perk slots to use perks. Make all perks basekit please.