H2H
H2H
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Comments
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With how they do maps these days, they’d add 30 pallets and every room would have two breakable walls and a god window.
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I’d be fine if they made it so the cooldown starts after the action completes successfully. Makes sense imo.
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BHVR literally spent years promoting and rewarding streamers who played in that exact way, of course that’s how their cultivated playerbase plays.
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I dunno, seems like a decent counter that’s circumstantial enough to be fair. I don’t really have a problem with it.
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IMO hex perks should just have some kind of weaker effect when cleansed so that if they pop 30 seconds into a match you aren’t just instantly down a perk. Like if Ruin gets cleansed, gens don’t autoregress anymore but when kicked they regress a little faster than base. Something like that.
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This game is massively imbalanced in survivors’ favor, sometimes you just lose and there’s nothing to be done about it. Don’t sweat it. 👍
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killers will be fully blindable from any angle. it will take two years to fix.
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I agree tunneling and camping isn’t fun for survivors and that warrants a change, but I think a straight buff to survivors to deal with it wouldn’t be the right thing to do. A lot of times when playing as killer, I feel more like I’m playing against the game design rather than against the survivors and that feels REALLY bad. Some kind of anti-tunnel/camp survivor basekit buff would just add to that.
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@Coordi said:
Are you familiar with the reporting process? In game reports are mandatory, and support is able to receive additional evidence (such as a recording) to assist with the report. Reports are vital, and I wanted to appreciate in advance if you've already taken those steps!
https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
The reporting process is so cumbersome and hard to fulfill as to be useless.
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IMO every killer should not only be viable but should be pre-rework no-blink-recharge nurse-tier.
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If there’s even a hint of SWF, I dodge. This game isn’t balanced around SWF and I’m not gonna voluntarily play at a handicap when I can get a new lobby in 3 seconds.
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@MrPeanutbutter said:
So I guess BHVR are totally fine with keeping a map with known bugs in the rotation? Good to know
It only negatively affects killers, so they don’t care about it.
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I don’t necessarily think basekit BT needs a compensating killer perk; just make it have a drawback. Make that extra hit truly borrowed. If an unhooked person takes a BT-protected hit, the person who unhooked them should lose a health state. The unhooked person is borrowing a hit.
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The people complaining about “how it was done” would make the same complaint if it was done literally any other way. It’s just homophobia.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2922367#Comment_2922367
Yeah but also how can you get a guy who places down traps to be at the level of someone who can teleport through objects
IMO the fixable weakness is that he has to spend time setting up traps, and that traps are too easy to avoid/disarm with no consequence. Also, his own power can harm him by making him lose a chase/drop someone if he steps into his own trap, which is a pretty stupid drawback for a largely ineffective power.
I’d start by making some of his stronger addons basekit like some combination of:
* disarming traps always injures you
* disarmed traps rearm themselves after ~30 seconds
* escaping traps on your own always leaves you in dying state (or maybe deep wound) if you were injured when you got trapped
* he can always walk through his traps, etc.
I’d also have all his traps start armed and in pallet chokepoints/windows to reduce the need for him to spend the first two minutes picking up and setting up traps. He could move them, certainly, but now they wouldn’t spawn uselessly in a corner.
Maybe those ideas would be terrible in practice, but a killer power should be a constant and significant threat (such as nurse blink or blight charge), not laughably avoidable (like trapper, trickster, onryo).
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With this dev team, who consistently balance for 0 kills? Agreed.
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Nurse actually should be buffed back to when her blinks didn’t need to recharge, then all other killers should be buffed to be that strong.