H2H
H2H
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Comments
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@malibu_barbie_26 said:
Killers have an incentive not to tunnel it’s called Make Your Choice. They don’t run it nearly enough. So even with positive reinforcement to not tunnel killers will still choose to tunnel.
People don’t run it because the incentive isn’t good enough to be worth the perk slot. “Oh cool, someone on the other side of the map is exposed, that would be really useful if I was over there!”
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3146376#Comment_3146376
Same could be said for nurse. She often has the lowest kill rate of any killer. I guess then nurse is fine? You can't think that what these survivors do is fine because "they are one of the best teams" but that nurse also needs a nerf because "the best nurses are too strong against average players" you can't do that. It's wrong at best, and flat out biased at worst.
For balancing purposes, we are obligated to believe that every SWF is just a bunch of friends goofing around and barely trying and that every nurse is a 12,000 hour pro sweatlord.
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Sure, let’s nerf nurse. Then we can start whining about blight and get him nerfed (maybe we can just insist “he’s boring, unfun, and has no counterplay” since that’s apparently the magic spell that convinces BHVR to do whatever survivors want). And then finally we’ll have a game with 0 viable killers (instead of the current 2) and we’ll never have to worry about losing ever again!
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Here's a code, enjoy:
e3ab6620-ffc2-474b-b482-5dc701797bcc
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No disagreement from me on that. The shrine is completely inadequate given the number of perks in the system.
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Probably Artist. I’d say Twins but I love seeing that little gremlin scoot around. Can’t get mad at him.
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Though TBF on the pay to win front, the strongest killer is free.
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IMO the shrine is pretty outdated considering the number of killers and survivors, no disagreement there. I’d like to see a much larger selection or an entirely different mechanism.
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They’re bad at map design.
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There’s 2 viable killers out of a couple dozen, and nurse is almost certainly going to get nerfed into the dirt just like Spirit. Then it’ll happen to blight.
Survivors want 100% chance of escape. Anything that’s actually strong gets complaints of “boring” or “no counterplay” until the devs give in. It’s happened over and over, and nurse is just the latest target.
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@Veinslay said:
Survivors only wanna play against M1 killers they can run for 5 gens and teabag at the exit gates
Yup. Survivors will cry for killer nerfs until no killer players are left.
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I almost never slug for the 4K unless the fourth person is basically within arm’s reach. Otherwise I just hook the third and move on. I don’t really care about getting a 4K vs a 3K, since it’s a dice roll about who gets to the hatch first anyway.
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I think I’m about as killer biased as a person can be, but I thought DS was fine with a 5 second stun (and I didn’t really have a problem with it still working in EGC). All I ever wanted for it was to deactivate with actions, and we got that months ago.
3 seconds and it deactivates in EGC seems way too harsh IMO.
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@Sonzaishinai said:
A really cool idea i saw on the forums was that if a survivor uses a tape to remove their curse it spreads 1 bar to all other survivors.
Only way to break the curse is to spread it and stuff.
Also the amount of time to get a bar of condemned while holding a tape should be 24 seconds for fluff reasons
24 seconds 7 bars, cmone why wasen't this a thing
I like that idea a lot.
Personally I’d like to get rid of her lullaby but I’m not sure how to do so in a way that doesn’t just guarantee constant grabs.
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@RpTheHotrod said:
https://forum.deadbydaylight.com/en/discussion/comment/3082408#Comment_3082408
Self care shouldn't be more powerful than coh, though. Coh can be shut down temporarily by the killer and you have to be in position for the heal. Self care is a personal heal anywhere. If self care was strong, there's no point in running coh. Coh at least has its own risks and limitations.
I guess I just don’t see the boon tradeoffs (temporarily breakable, only heal in a specific radius) as big enough to warrant that. But I don’t really run either so I admit I could be wrong.
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IMO the self care nerf was a bad call. For a single survivor, I think self care SHOULD be stronger than COH. The trade off with COH should be a weaker heal that everyone can use vs SC’s stronger solo heal. Otherwise, why would you ever bring SC over COH?
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I’d say 60% of my time in this game is solo queue survivor (the other 40% is killer, all my friends quit the game years ago because they’re smarter than me). And honestly, IN MY EXPERIENCE solo queue is not nearly as hard as people make it seem. Truthfully, survivor is what I play when I want a chill, relaxed time. I don’t necessarily survive every game but it’s not stressful or demanding. Maybe that means I’m looking at it differently than everyone, but the idea that solo queue survivor is like orders of magnitude harder or whatever just doesn’t fit with my experience.
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The only reason people want to nerf nurse is because they don’t want any risk of losing to a killer. They want a guaranteed escape 100% of the time.
It happened to spirit, it’s happening to nurse, and it’ll happen to blight once nurse is dead. Don’t kid yourselves; 0 viable killers is the goal.
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@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/3051673#Comment_3051673
That's tricky part, most nurses are sweat lords with main objective to 4k no matter what, even with 3 dcs no nurse will give hatch, their choice ofc, but for some reason other killers are giving hatch way more frequently
most swfs are sweat lords with main objective to 4e no matter what
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“the truth is that most swfs are just friends that want to play game and chill”
most nurses just want to play the game and chill too.
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In all seriousness, I do hope they introduce more queer people to the cast on both sides. Representation is super important, and horror films and queerness have always been intertwined.
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e: a mod edited my comment because i said I wanted to piss off homophobes, thanks for protecting the feelings of bigots I guess!
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Nea’s gay as hell, all hail the queer skater queen
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Maybe they’ll start destroying other hex perks just to match new ruin! Some ideas:
Devour Hope now loses a token when a survivor loses a heath state
Haunted Grounds breaks itself immediately upon the start of the match and inflicts survivors with Mangled for fifteen seconds.
Undying takes up four perk slots.
Lullaby keeps the current effects but shouts “Here I am!” to nearby survivors.
(I wrote that Lullaby one before realizing that’s exactly what NOED is going to do in the new patch already.)
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BHVR does not want killers to win, hope that helps
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and the devs think this patch will make killers stronger, completely astounding.
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They do ban cheaters, you just have to follow their arcane, impractical, and unrealistically complicated reporting system!
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Behavior deliberately promoted a salty, mean-spirited survivor player base for years with the kind of streamers they promoted and rewarded. Survivors are jerks because that’s what the devs want.
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Survivors have a pretty low bar to clear for a win, if you go by their standards. You dumpster them and 3k with 0 gens complete but the last one finds the hatch first? GG EZ U LOST GIT GUD BABY KILLER
It’s nonsense that comes from Behavior refusing to define a win or loss in any sensible, practical way.
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Dead Hard is fine as is imo.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3008320#Comment_3008320
Now that's certainly a take
It’s a correct take.
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Nurse is underpowered actually. She should be buffed by removing the blink recharge.
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It always makes me laugh when someone who does a BT bodyblock complains about tunneling in the endgame chat. Like, YOU ran at ME!
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I guess to compare DH and NOED, it feels bad to get downed by NOED. It feels unearned. But if I get downed by 3+ token DH, I don’t mind. It’s like “okay, they did the thing to get those tokens and protect the totem.” Even though both are instadowns, one feels fine to me and one feels annoying and unfun.
So how do we make that EGC DS feel less like NOED and more like DH?
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I generally think DS is fine and don’t actually think it should deactivate in EGC. That would be a weird, inconsistent, and kind of unfair behavior.
Where I think the problem exists is that when you’re in those lose-lose situations, it feels bad. It feels like you’re losing to a perk, not the survivor’s skill (see also: NOED). So is there a solution that leaves DS as a strong perk in EGC but doesn’t feel like a lose-lose for the killer? Is there a way to make it feel like it was the survivor outplaying you and not just “they had a perk”? I don’t know.
Maybe a Devour Hope-ish token system where they get DS tokens for accomplishing objectives that eventually activates the perk, and so if you get hit by it, you at least know they earned it through in-game actions so that wouldn’t feel as bad? That would probably need some buffs in exchange for a cost like that and probably isn’t a good idea anyway, but that’s kinda what I’m thinking in terms of “making it not feel bad/unfun.”
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The reasoning is that if someone is unhooked during EGC and has DS, it’s basically a guaranteed escape even if they’re downed. If you pick them up, they hit DS and escape. If you don’t pick them up, they either crawl out or are healed. Killers basically have no options.
To use survivor mains’ favorite complaint: “there’s no counterplay.”
edit: to be clear, I don’t necessarily agree with this, but that is the reasoning.
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edit: never mind
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My favorite is when I get auto-aimed into nothing at all. There are spots on some maps where there’s nothing there, but if you swing your weapon you’ll get a nice CLACK of hitting an object. Feels real great to get auto-aimed into the magical there-but-not-there air object during a chase.
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A concede option would be nice for both sides. Good QOL feature imo.
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/2984397#Comment_2984397
it works and is fair i just think its weird to only specify one way of healing which is self heal
I agree with you in theory, but I think the bad of losing your DS due to actions of other survivors outweighs the good of a bit more consistency. I think it’s a sensible trade off for better-feeling gameplay.
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imo DS is completely fine where it’s at
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Hag, hag, and hag. And I say that as a former hag main.
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They deliberately made the report process unreasonable and hard to use to discourage reports.
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Nurse should be buffed actually, she’s a little underpowered
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Because BHVR is terrified of making strong killers.
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They immediately file all reports into the trash and do nothing because you didn’t follow the 143-step process and include the cheater’s date of birth and great-grandmother’s name.
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Voice chat is the worst thing to happen to multiplayer games. I could do without DBD being yet another game that involves some jerk yelling slurs in my ear.
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Never give hatch. Mercy is for the weak, Todd!
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Nurse should be buffed actually
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DH is pretty obnoxious, yup. I don’t really know how to rework it but I’m tired of the “press E to win” aspect of every damn chase.
