GrootDude
GrootDude
About
- Username
- GrootDude
- Joined
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Comments
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:)
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That probably depends on what was done to get reported.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/880318#Comment_880318
hahaha i just notice my typo thank XD
Yw
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@humanbeing1704 said:
jeff best waifu
No Jake is
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Yes
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Yes I have 😎
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@Yamaoka said:
Something I don't understand is why one of them said "GO PLAY SOME BUBBA SHITTER" without any context. What do they mean by that? Have you played against them before as Bubba?
They’re calling him a camper.
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@Mistikus said:
well i love how you and kate look but please give kate some hair physic her hair are ugly now
You like how I look? I’m flattered. : D
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/879635#Comment_879635
No, I get what they mean. Theres a place for BM. When someone taunts you, over and over, but you manage to end them 1v1, you get a little bm. A teabag or a /joke.
BMing just for the sake of spamming it and infuriating someone else says you're an immature child, who cant enjoy the game, but enjoys simply irritating other human beings that ARE enjoying the game.
Theres a fundamental difference between BMing, and BMing just for fun.
I only bm for jokes or for strategic reasons, like getting the killer on me when a teammate on death hook is near.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/879713#Comment_879713
It's just so fun to click a flashlight at something. 😂
Yes it is 😂
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/879635#Comment_879635
I don't know if it's me, but whenever I touch a flashlight, I have to click it 5 or 10 times in the air. 😁🤗
It's like the toxicity on that flashlight controls me! :(
*laughs in Nea main* let the flashlight consume you. >:)
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I’m not complaining about Freddy though
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@Aven_Fallen said:
I dont mind teabaggers, but it is funny when they dont even have the gameplay to back it up... Teabagging, wanting to be chased and down in 10 seconds.
Or they chase you all game while you chase others.😂
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@yermom said:
https://forum.deadbydaylight.com/en/discussion/comment/879635#Comment_879635
Can you elaborate on that?
If we’re admitting that we bm sometimes then we’re admitting that our manners aren’t perfect.
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@yobuddd it is bad manners, I had a brain fart earlier.😅
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/879642#Comment_879642
Hang on, I thought it was Bad Manners?
oh wait, you’re correct.
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@yobuddd said:
I hate to ask, and I’m sure I’ll regret it, but what does BM stand for?
Bad move
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/879573#Comment_879573
So, this would be the new Exit Gate spawns — what do you think? 🤗😁
https://us.v-cdn.net/6030815/uploads/297/DHV7CQCJO2HZ.jpg
The yellow dotted lines represent the killer's line of sight to both Exit gates, and the X means the killer's line sight is getting blocked at this point! 😁🤗
The killer can no longer stand at one point and win because of poor Exit Gate positions. However, the survivor will now have to rely on skill instead of the Exit Gates spawning too far.
I like that idea
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@NoShinyPony said:
It's sad to see how some people think bm'ing is something you do just in good fun.
Just sounds like we’re admitting that we aren’t perfect.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/879582#Comment_879582
Was watching some youtube vids earlier about Hackers on DBD teleporting around, or speed hacking or teleporting ppl to them, ect. Was just thinking... If Id hack anything, it would be a little victory dance when I hit 3 instead of just the normal emotes for 1 and 2.
Lol
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/879579#Comment_879579
weird, thats EXACTLY what his team said in the endgame chat, lol. I didnt really care though, cuz I was laughing my ass off too.
What if I was spying? 🤔
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I BM a little bit, more so in swf to my friends for fun and giggles. :P
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/879542#Comment_879542
Not too long ago, I let the last survivor crawl to the hatch, only to close it in their face... My reward... An adrenaline, followed by a key escape, lol
#karma :P
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@JesseJH28 said:
But it's not impossible to escape.. I've done it multiple times as survivor as well as had the last survivor do it multiple times while I was killer. I dunno, personally I like where they're at. You just have to time it right. Makes the ending of the match that much more intense too
In the situation the OP describes, both gates are with LOS of the killer. I don’t see how you escape that.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/879299#Comment_879299
Honestly, Exit Gates should spawn like this, and excuse my poor drawing:
https://us.v-cdn.net/6030815/uploads/036/U4GBRCL8BJ9E.jpg
Basically, the Exit Gates are sinked into walls, this is comparable to Lèry's, The Game, and Hawkin's Laboratory.
To compensate, Exit Gates will always spawn on the same wall but always the maximum distance apart on that wall (or they will always be within 56 meters from each other).
Therefore, the survivor can sneak into the Exit Gate tile, and wait for the killer to fade away to attempt for an escape. Hopefully, if the survivor manages their time well, it should come down to a 25 (survivor)/75(killer). 🤗😁
That looks good to me :)
Don’t worry about your drawing, it actually looks great! :)
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@I_Face_Camp said:
But same goes for the opposite. When the gates spawn super far away it is almost impossible for the killer to get the survivor. It runs both ways. Survivors need to understand this. The game doesnt revolve around them. It's a 2 party system
I think we all understand that neither scenarios are ok.
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@DeKillerKiller said:
If I answer Freddy, will I get a restraining order from everyone here?
Yes
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I already completed that one but yeah, I noticed the bug.
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Chucky. You already know why.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/875643#Comment_875643
If you don't find any survivors in that span of time because they hide, you just made the game start 2 minutes later, so you pretty much need Whispers for that not to happen. So they got closer to you, and what ? You can still chase only 1 survivor at a time while the other 3 do gens without any penalty.
I can find hiding survivors in that time span, is there a penalty to ruin when it gets cleansed at the start of the game or within 30 seconds? Pretty much a wasted perk slot.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/875633#Comment_875633
I’ve learned the totem spots on The Game and Lery’s but a lot of survivors can’t find totems on those two maps. The Game has some good spots but some spots are terrible.
I will never be able to learn Hawkins. That map is a maze and I dread it as both survivor and killer. Sometimes I can’t even find the main laboratory.
I actually like Hawkins as survivor but I main Huntress so I hate it as killer. It seems like people are getting better and better at countering and finding ruin. It has been very inconsistent for me lately.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/875587#Comment_875587
Corrupt Intervention only affects 3 gens, while the other 4 can be done without than penalty. Ruin affects all gens and it's useful even if survivors hit all the great skill checks.
But corrupt forces the survivors to get closer to me or hide so I waste less time walking to the other side of the map.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/875609#Comment_875609
It also depends on the map though. Survivors will have a tougher time finding Ruin on an indoor map as opposed to an Autohaven. I don’t even protect my totems on an Autohaven map because they are so easy to spot.
Don’t even get me started on the GOD totem spot on Disturbed Ward when it spawns directly in the middle of the field. I just stare at it for a couple of seconds and laugh.
A good group of survivors will just push through Ruin though. I’ve had matches as survivor where Ruin wasn’t ever broken or didn’t break until one generator was left and the killer only had about 3 or 4 hooks.
Hawkins is the only difficult map for me, The Game and Lery’s aren’t that hard to find totems usually tbh.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/875571#Comment_875571
it doesn't last more then 2 minutes usually, but that's why I said if it does it's better then Corrupt. I've had games it lasted the entire match, they aren't common but it does happen. If I had brought Corrupt instead of Ruin in those games then I wouldn't of won them because Corrupt leaves you as 3 perk killer after 2 minutes.
In my experience, ruin is usually gone during my first chase or once I down them. I have a lot of matches where corrupt would’ve still been up. Like you said, it is incredibly uncommon that ruin actually last two minutes.
Usually in the games it last awhile I wouldn’t of needed it anyway.
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/875591#Comment_875591
Freddy I can kind of see it being good on, but Huntress doesn't have any difference with it. You're gonna hear the terror radius only when she's right on top of you anyway; the humming is what makes most survivors prepare/hide/whatever.
You’d be surprised what you can do with a 12 meter TR, if you’re reacting based on her lullaby then you’re gonna waste a lot of time.
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/875459#Comment_875459
It doesn't work on lullabies. The devs have confirmed this.
It works on your terror radius though, you should be waking up against Freddy because of slowdown add ons anyway and Huntress’s lullaby isn’t directional anymore so your main way to react is sight or the terror radius.
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@Marcus as @Boosted_Dwight said, I always feel encouraged to split up when ruin is up because I can’t rely on everyone’s ability to hit Hex skill checks.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/875571#Comment_875571
You're right that good survivors will split up regardless, but you shouldn't equip a perk that literally helps survivors to do that.
I don’t see the entity directly putting survivors on different gens, the perk doesn’t help survivors split up at all. It is entirely the survivors choice to split up.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/875558#Comment_875558
Except that Ruin doesn't force them to split up or prevent a possible 3 gen strat, as Corrupt does.
But if they’re good then they’d split up regardless of ruin or corrupt and wouldn’t be 3-gening themselves, perks don’t stop good survivors from splitting up.
@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/875558#Comment_875558
Fact. It's as Tru3 said, Ruin is better if it lasts longer then Corrupt, while Corrupt only has 2 minutes before you're a 3 perk killer, but they can't break Corrupt.
And how often does Ruin last longer than corrupt? Not very often.
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@PistolTimb said:
Yes let's nerf the viable killer that was an absolute trash pile for two years. How about we let him stay strong for at least half that before we start calling for nerfs.
He was never trash.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/875395#Comment_875395
Corrupt Intervention isn't better than Ruin, it literally helps good survivors to split up the gens and gen rush you more efficiently.
If they’re so good then they’d do that with ruin up.🤔 I won’t have to waste as much time patrolling while corrupt is up.
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Overrated: Ruin, most survivors can power through it nowadays so it is hardly worth it unless you have nothing else.
Self-care, it is a time waster against killers who are good a managing time.
Underrated: Corrupt Intervention, y’all are thinking about this the wrong way, CI forces survivors to either hide or get close to you. Better than ruin btw.
Second Wind, if you heal another survivor then after you’re unhooked, you can freely do gens while getting healed.
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@MegMain98 said:
KILLER
Overrated: NOED. It’s terrible.
Underrated: Monitor and Abuse. Every killer (except Spirit) can benefit from this perk and allows them to get closer without having survivors scatter.
SURVIVOR
Overrated: SPINE CHILL! I see so many people saying it’s a GOD tier perk. It creates immersion lords and makes players stealthy when they don’t need to be. If I have eyes or ears I can hear Myers breathing and Ghostface’s cape flapping. Sorry but I don’t need a perk to tell me when the killer is coming. Not my playstyle I guess.
Underrated: Adren...wait no. Balanc...no not that one. Oh I got it, DEJA VU!
No...seriously probably Iron Will. Everybody should run this perk. I’ve lost so many killers this way.
I don’t play immersed and I always run spine chill, that early warning can save you and get some distance to start a chase.
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I love Haddonfield as Trapper. That feels weird to say.
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Not that great on Huntress.
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@TigerKirby215 said:
Survivor meta right now is to sniff your ass all match and then take the hatch. Making hatch spawn regardless of # of gens done was a massive mistake. As both Killer and Survivor I notice that Survivors do 2 - 3 gens and then start crouch walking around without Urban Evasion to do totems and #########.
Tome doesn't help.
Sounds like they’re preventing noed.
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@TigerKirby215 said:
Want a Killer who only wins against complete brain-damaged morons and will absolutely never succeed at any rank above Rank 20?
Plague.
Plague relies almost entirely on the Survivors playing like trash. There is also no higher end strategies to be learned as Plague: you puke on Survivor you chase them like a default Killer.
Plague is more brain-dead than Leatherface and more of a noob stomper than old Freddy.
Old Freddy was extremely underrated, I beat plenty of good groups with him.
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Whatever killer interest you the most
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/874614#Comment_874614
Just means you need to turn off those sick hax you be using.
Ikr
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I’d like to see personal stats too


