GrimoireWeiss
GrimoireWeiss
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- Username
- GrimoireWeiss
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Comments
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People who say this usually have no other skill in life besides playing this game. It's super embarrassing.
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I can see Ghostface going against the Entity just for the lulz.
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He was C tier, now he's B tier. Leave him alone.
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Dead Dawg and it's not even close. That corner near the hanged people usually has some nasty 3 gens. The only thing you need is to ignore the main building.
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I think it's just the lower frames that make you feel slower.
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It's licensed map, so I wouldn't expect anything soon. Maybe in 3 or 4 years. Enjoy!
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2394513#Comment_2394513
It doesnt, survivors will just move towards you and do gens there, its not like they are hindered by doing gens, they will still go at the same speed or not getting held somehow.
You really think Corrupt is a bad perk? Yikes.
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@derppug said:
https://forum.deadbydaylight.com/en/discussion/comment/2394542#Comment_2394542
It's a Blight problem because of his kit + how much the game autopilots him with these perks.
Also, you are ignoring the fact that this combo is in more than 50% of red ranked games, showing how consistently strong it is. Pair it with an S-tier killer (, Spirit or Blight) and it just becomes an unfun match because either they are overly strong (due to being S-tier killers running the strongest perk combo) or are complete babies (making the game a joke because smashing new players is just as unfun).
It's a strong combo, that's why it's used a lot. But it's not unbeatable. Just like you see Iron Will, Dead Hard, BT, etc every single match. Old Undying was way stronger than the current version.
You have 3 perks (Small Game, Detective's Hunch and Counterforce) and an item that destroy this combo.
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@derppug said:
https://forum.deadbydaylight.com/en/discussion/comment/2394526#Comment_2394526
You haven't met my teams! And a blight has a very good shot of defending them because of his map pressure. It's just a very strong combo and there's a reason killers who don't know how to map pressure it use this combo. And if it "isn't that hard" it wouldn't be in more than 50% of red ranked games.
This seems more like a your team problem than a Blight one.
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Because doing two totems isn't that hard.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2394303#Comment_2394303
https://forum.deadbydaylight.com/en/discussion/comment/2394305#Comment_2394305
Corrupt isnt a gen regression perk, idk why so many ppl missunderstand this perk lol
It's a slowdown perk. You're not actively regressing gens, but it slows down progress in the early game.
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I only like it on Legion. I used to run it on Plague as well when the meta against her was not cleansing, but nowadays it seems everybody massively cleanses so I rarely see Blood Echo doing anything.
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Corrupt Intervention (Plague), Pop Goes the Weasel (Clown) and Hex: Ruin (Hag) is the holy trinity of gen slowdown. Others kind of useful are Hex Undying (Blight), Surge (Demogorgon), Thanatophobia (Nurse), Oppression (Twins) and Eruption (Nemesis).
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This killer was 100% not even tested with a controller. The response curve is trash in this game and the lack of deadzone settings makes it impossible to keep hitting his flurry of knives. The only way to play him on console is to aim each knife one at a time, but at this point just play Huntress or Deathslinger who do instant damage.
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Or just give us the Switch treatment already tbh. I wouldn't really mind playing on Low forever if it meant better performance.
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I like Twins. At least they are something different from the two archetypes we've been having of "ranged antiloop killer" or "killer that runs fast". Sure they could have some tweaks, but I feel people really understimate how creative their concept was.
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Medkits are really tough for me because I usually don't commit at a single chase at the early game. I like to keep changing targets and they really hurt my playstyle, especially those you can heal yourself like 63 times.
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Nope, sorry. When the next DLC drops I'll drop them.
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This "hardcore survivor" is the most BS thing I've ever seen DBD streamers do. 4 dudes with thousands of hours smurfing their way through low ranked killers.
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Twins, Hag, Oni.
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If it's Grim Pantry the hatch always spawns on one of the two main buildings. I've never seen it spawn somewhere else. Every other map is RNG, but a rule of thumb is that it never spawns on the edges of the map (except on Swamp).
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Idk about Freddy, but Stridor stacks with the spoon addon from Nurse, so it must be the same with him.
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From another post I made:
Make GF recover 50% of his power everytime he gets a "Marked Stab" or "Stealth Stab" event to reward good players. Bad players still get punished with the 30 seconds cooldown.
Either that, or make his recovery straight up 20 seconds and rework Chewed Pen.
He seriously needs an addon pass. Give him addons more in line with Wraith, which apply status effects like Mangled and Blindness, maybe extra speed in NS (nothing too crazy, 3% is enough) and no TR after 10 seconds of being broke out of NS. Also give him an iridescent that muffles all of his sounds while in his power.
His crouch speed imo is fine. He's way harder to spot in this mode and I don't really mind him being slower on it.
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To make console players even more miserable.
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About ######### time.
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That's not exclusive to PC. I play on PS4 and my games with cross off are also complete defeats. Usually because only people who train for tournaments will play with cross off, and everybody SWFs.
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As far as I know survivors don't have a limited turn rate per frame, so you can use high DPI to do insane spins. It's very similar to how people did J flicks with Blight. Funnily enough people only complained about the second one.
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It's an excelent map for Pig. Traps will buy you huge time (and even a head pop) and stealth killers benefit greatly. Most loops are good for ambushes as well.
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@RandDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/2392289#Comment_2392289
It's mostly on maps with long hallways, like Midwich and Lery's. The church and the circus, the farms and the McMillan State don't have this issue for the most part.
I don't think the problem is holding W, the problem for me seems to be pallet density. Sometimes a survivor can just run straight forward to another pallet after stunning the killer
Yeah, these maps are horrible for killers with normal TR. That I agree.
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2392289#Comment_2392289
Probably. Stop by my stream once. And put a counter on how many times I say "were holding W boys" And "there they go right past the tile/loop. Just so they can hold W"
What's your TTV?
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Am I the only one who has yet to see this meta? Don't know if it's because I always try to zone out survivors, but most of those I face just loop normally.
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Did it on first try. Don't know how a "use your power 4 times" challenge can be impossible. If you're bad at Clown you can just skip the challenge anyway.
It remembers me how people were annoyed because the 3rd Rift had a challenge to hit 15 hatchets with Huntress in a single match and people were saying it's impossible lol.
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Now that's a real skill check. Not just a "seeing if you haven't fell asleep" check.
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They do this because survivors on the gate are the ultimate power role. There's nothing you can do against them except forcing them out and you know how human beings behave when they feel invincible, especially on a videogame. Either take the L and force them out or go AFK. EGC takes 2 minutes anyway, go take a breath of fresh air and when you come back it's over.
You can't add a cooldown on crouching because it is a fundamental mechanic to counter killers like Hag, Pyramid, Huntress, Deathslinger, Twins and Trickster. Although I agree flashlights should not be an instant action, either make clicking it spend way more battery or give it a half second animation. Macro flashlights are one of the most annoying things I've ever seen.
Just remember a DBD match takes 10~15 minutes at max. Nothing that happens in such a short amount of time should be enough to ruin your day.
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Wraith uncloaking still seems to lag a lot. Makes it hard to use his speed boost.
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@ukenicky said:
If I'm not mistaken this is a bug with Iron Will but I'm not 100% certain.
Will wait for someone else to confirm lol
It's not only with Iron Will. I played against 4 survivors without IW and still couldn't hear footsteps.
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Balance the base game better and nerf meta perks to the average level.
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Buffed for PC, nerfed for console.
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Buff for PC, nerf for console.
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This would just make camping even easier.
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Have you ever seen Nier Automata? You'd be surprised what characters in high heels can do lol.
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Make GF recover 50% of his power everytime he gets a "Marked Stab" or "Stealth Stab" event to reward good players. Bad players still get punished with the 30 seconds cooldown.
Either that, or make his recovery straight up 20 seconds and rework Chewed Pen.
He seriously needs an addon pass. Give him addons more in line with Wraith, which apply status effects like Mangled and Blindness, maybe extra speed in NS (nothing too crazy, 3% is enough) and no TR after 10 seconds of being broke out of NS. Also give him an iridescent that muffles all of his sounds while in his power.
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Almost every week someone accuses me of "instastalking" with GF because nobody seems to know GF can 99 people.
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I'm genuily disappointed at the Huntress outfit. She already has tons of cooler cosmetics, that one seems like a waste of space.
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Imagine Satan being genrushed and tbagged at the exit gates.
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Stalking Ghostfaces, Oni, Nurse.
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Because every match I bring a BPS or a cake goes horrible. Either someone DCs, or I face the most toxic ######### in the earth who don't deserve points, or I just stomp the team and nobody makes a lot of points.
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I said it on another post and I'll say it again. Trickster is by far the worst killer they've ever released when you consider controller gameplay. Makes me wonder if they have even TESTED it. It's not just the recoil, you can have a supernatural aim and you'll still miss most of your knives with Trickster because the aim settings in this game are nonexistent and the movements are not precise enough to keep up with a juking survivor. The only way to proper play Trickster is to carefully throw knife by knife, but at this point you might as well play Deathslinger and do instant damage.
I made a post about this on the feedbacks section, but it seems nobody uses that forum section (that's probably why I see everybody posting it on the general discussions). Now that the game has basically 1/3 of the killers with some sort of ranged attack, it's time to give us controller players some advanced settings, like vertical and horizontal aim sensitivity, response curve type, deadzone settings and maybe even consider some sort of slight autoaim so at least we can keep up with PC players.
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With the lack of proper controller settings for aim based killers and the horrible spread + recoil, it's safe to assume that Trickster actually got nerfed for console players. Doesn't matter if you down in 12 knives if not even half of the knives hit.
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Killers who don't use their power. Like, why are you even playing Trapper if you're not setting up traps?
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@TheMidnightRidr said:
A lot of my issues have been fixed and I’m on an og Xbox One. It’s not perfect but is certainly much better
Same here, but on PS4 Slim. It's actually the best performance I've ever had since 2019.