GraveHunter
GraveHunter
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- GraveHunter
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Comments
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Okay, I thought it was supposed to be released by 4.5.0, but I guess I did read that wrong.
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It really looks like the survivors need to take a dump when they are injured hahaha
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1929796#Comment_1929796
So they ######### lied yet again. "We need to let console players experience first". I've tried to defend them many times when I thought they deserved the benefit of the doubt. But after this ######### I'm done defending them.
You should stopped defending them when they did the Halloween "event", what was nothing more than a cash grab attempt.
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But is he really gone from this game?
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@SilentHillOnDvD said:
If I loop the killer for over a minute and see all my teammates crouching behind rocks, I'm sorry but I want out of that match asap
Same with teammates that do gens when you're hooked (and running kindred) and when they are done with the gen, they go to another gen to repair that. Yeah, then I'm out, since I won't get the chance to escape that match anyway.
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Hahaha, that's so sad. If you're gonna force it down the players throats, just be honest about it.
I mean, come on, how does that make you look when you put out another lie. Man up and just say that you will stick by it no matter what.
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@IWasLeft2Die said:
Who is that?
Dwight.
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@ShadowRain said:
https://forum.deadbydaylight.com/en/discussion/comment/1929768#Comment_1929768
NotQueen confirmed it on Scorpionz twitch
I already said they won't revert it. The "console users should try it too" was just an excuse to force it down our throats.
We should not expect anything from these devs. They won't consider most of the feedback given anyway, they will do what they want and you have to deal with it.
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It would be nice if you as killer could choose which totems you want to be lit. Like a small animation where you "interact" with the entity to light the totem up. You can also use the interaction halfway through the match if you want, so you can shake up the game a bit more.
But if all totems are gone before you lighted up your perks, you don't get a new totem. So it's a bit more risk, but still a good reward because you can choose when and where your totem is.
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@Canas said:
Like the title says. Never before have I seen this many pallets on a single map, and this close to each other. There's a disgusting number of godpallets as well which have to be broken, this is absolutely unfun. So far every single match I had - since the update went live - featured one or even two survivors bringing an offering for this map just to abuse it.
It almost feels like the map reworks are only aimed at pleasing survivor players. The visuals might be nice but the overall framerate and ingame performance have gone down by a lot, maybe my machine can't keep up with these updates but I can't deal with 10 fps close to a finished gen on these maps.
I don't really agree with that. Autohaven and MacMillan have huge deadzones with completely NOTHING there to use as a survivor.
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Me and a friend got the same. I saw the weapon of the killer all the way to the ground, the Nurse was in cooldown, and then she got hit. That was one bs hit.
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@ActualPotatoBtw said:
https://forum.deadbydaylight.com/en/discussion/comment/1928757#Comment_1928757
Nah, I have no problems with quitting the game completely, not anymore, at least. So not in a week, maybe in 2 years after the devs revert the changes that nobody asked for.
They probably don't do that. They will go like: Nah, the forums is just a vocal minority. Most of the players really like it!!!!!111!!!111!
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Thursday.
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Tbh, not everyone follows some streamers or watches the forum all the time.
It's stupid that it only lasts maybe 12/24 hours for it to expire. Give people at least some more time to redeem the code if they saw it later.
Or better yet: Make a dev message INGAME telling you the code for some nice BP's.
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I doubt they will even revert it back to what it was. Hearing console "feedback" is just a lame excuse for: Get used to it.
The devs cleary didnt hear of the phrase: If it ain't broken, don't fix it.
Just fix the other broken stuff instead of forcing some sh*t UI into our faces.
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@GrimReaperJr1232 said:
A moment of silence for the devs that had to both fix this and then write it in the patch notes.
Best patch ever.
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@gatsby said:
Prove Thyself. Idk why that perk is toxic tho
I love Prove Thyself. Combine it with Bond and get those juicy BP in quick sucession.
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DS can still be a strong perk, especially with end game collapse. You have nothing to do at that point, except maybe cleanse the NOED totem if that is in play. You also can save your DS by not hitting the skillcheck.
If you get unhooked at the EGC, you can make it out because of DS if you're tunneled. Add BT protection with it and it can still be a free escape.
But it needed a nerf in mid-game, because it is just b*llsh*t survivors could do a gen for 60 seconds without being afraid. So for me, that warrants the nerf it got. It got abused by survivors and now its finally getting nerfed (but it's still strong with EGC).
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@Chilli_man2400 said:
You didn’t read what they said they said they wanted to keep it to get more feedback from Xbox and PS4 users then change it.
Sorry, but I don't trust these devs when they say something like that. I think it's an excuse to let everyone get used to it and then just not change it at all. Or maybe one small thing at the most.
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@freddymybae said:
hell i am downloading the game again rn
Welcome back, brother! xD
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I like the change. DS was way too abusive to killers, repairing a gen in the killers face or doing other dumb stuff. Now it has more of a risk for it. You either waste 60 seconds doing nothing and give killers more time in the match or you do your objectives and lose your DS.
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@Steel_Eyed said:
Next week. I think Wednesday.
They usually have four to five unique skins. The rest recolors.
Source?
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Lol NOED.
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I'm afraid I'm 60% negative on the changes.
MacMillan is pretty good, a bit too dark imo.
Autohaven is straight up trash, it's WAY too dark. When I get an Autohaven map, I need to stand up and walk to the tv to even see anything. And many of these maps have complete deadzones that need fixing. It's fine there are less pallets, but at least give a bit more things in defense without making it too strong for survivors. Complete deadzones are not fun.
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You should just play for points at this point. It reliefs a lot of stress when you just want to get points and not go necessarily for kills.
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At least you got 31k.
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@LegionOfDumb said:
Its the 1.5x Bloodpoint event thats causing it. Not to say this doesn't happen, it most certainly does, but the tunneling killers really spring up a lot more during Bloodpoint and holiday events
This. When a BP event is in, it brings the worse out of some people.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1885004#Comment_1885004
Give him the stack and then D/C. Killing yourself on hook is just as bad as D/Cing, don't kid yourself!
No.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1884993#Comment_1884993
In this case you should D/C and just take the penalty. The struggle right now makes it far too easy to bypass the D/C penalties.
Your teammates may still be learning, whereas you are just making the conscious decision to completely throw the game for the rest of the team, and you should be penalised as such.
No, I'm not gonna dc. I will give the killer his bbq stack and then I'm out.
And they already threw the game themselves by going down in 30 seconds, so why bother staying or take a penalty?
Like a DC won't throw the game lol.
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All the women survivors tbh. Obnoxious.
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No. If I don't want to participate in a game where my team are just bad and can't do anything (2 down in 30 seconds of the start), you bet I'm gonna suicide on hook. You can't force someone to sit it out if they want out of that game because it's a lost cause.
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@Pepsidot said:
Not sure, but if I had to guess it'd be to do with trying to avoid exhausting players with rift after rift after rift without any breaks in-between. I'm sure many players would lose motivation to complete them if so. They already take up a silly amount of time as they are.
Imo, the rifts are way too fast, 3 weeks after a rift closes there is already another one. I completely burned out to even go for tier 70 after rift 4. Now I don't even bother with it anymore.
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Thank you very much :)
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@jester20k said:
Watching this video pissed me off actually, because he's right. I spend way too much money on this game, probably time to stop that.
It's never too late to stop ;) haha
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This was my day on the 13th january 2021, rank reset day:
- Camp Freddy
- Tunnel and camp Huntress
- Tunnel, camp and slug nurse
All my games were tunnel and camp killers. And ALL of them running Thana. Very weird I only got killers using Thana, week before I didn't see it that often.
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@AggressiveFTW said:
I agree with 100% of all his points in that video. I know there are many people that want a chapter dedicated to game health, I think that would be great, however, I doubt it would change much. I mean just look at the patch notes, they're not big at all! I mean even the patch notes of new chapters are not big either.
And when they release patch notes, the "known issues" segment is bigger than the fixed stuff hahaha 🤣
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@C_Frank said:
The devs are not the problem they are not lazy. Competition could help. I believe that the DBD is a victim of its success. top10-20 only on steam. As it is, the game works and makes a profit. There is no reason to touch the core of the game or some balances that would lower the number of players. The nerf of ruin and undying is proof of this. If we are hostages of this game with our complaints or criticisms
But you can make changes without touching the core. You can buff/nerf perks, see how they work in a LONGER time (not just a PTB of a week when everyone is done playing after one or two days already) and change them again when they are OP or overnerfed. It wouldn't harm the game that much.
If I may make a example: In Battlefield 3, with the Back to Karkand DLC, they introduced the FAMAS gun. When it released, it was a complete beast. You could basicly snipe people across the map with it. Patch later they overnerfed it and now it's just trash to use (they removed 5 bullets from the magazine and the reload takes ages and the damage is less). My point is, you can change something and when it doesn't work out, change it back or adjust a little bit. In the example of BF3, they could first make the damage less, patch after that maybe a bit more damage but a bit more reload time, etc).
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For me personally the game went downhill when they introduced the store and the rift. By then it became clear to me they care more about MONEY than anything else. Just look at the fact a piece of cosmetic costs more than the chapter itself. And then you only have a piece of cosmetic for ONE character. "But you can buy some skins with shards".... Yeah, after more than 100 hours of playtime you can buy one. That's ridiculous.
You can see that because when the store and rift came into the game, the events were going downhill to the deepest point being Halloween 2020, where it just became a cash grab "event". Only because the communty gave them so much backlash (and well deserved, imo), they repaired it to somewhat decent, i guess?
They even re-use DbD mobile skins for the paid track in the rift, talk about lazy.
The rift is also going downhill according for getting bang for your buck. The first rifts were okay, the last rift are just straight up garbage regarding skins. Not to mention the trash fillers. Who needs 5 recolors of the same dumb charm, 4 of them ARE BEING PAID FOR. Not to mention they nerfed the progress of it TWICE in a row.
I used to buy every chapter and I bought 2 skins and 2 rifts (for PS4 and for PC). But I'm not gonna do it anymore. These devs clearly don't give a sh*t anymore or are just incompetent to make changes to the game. The cash grab event called Halloween 2020 was my final straw, and seeing the trash they released with the twins chapter, when they KNOWINGLY released a broken mess, just proved the point to me personally.
Maybe with new management and new blood this game can become better to make me spend some money on new chapters. But in the meantime, they won't get a single dime out of me anymore.
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As long as I can put it off in the settings, I'm fine with it. You can have your voice chat, I don't want to participate in it.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1838597#Comment_1838597
Is it true that the max amount of bloodpoints you could get in every category used to be 5000 so you could only max at 20000 a game instead of 32000?
No, that's not true. It was tied to the pipping system they had before the emblems. If you got 4x 5000 points, you got a double pip. The counter still got over 5000 to 8000, but when your circle was full, you knew you had enough in that category for progress to a pip.
If I remember correctly, around 15k gave you a pip. Less than that a black or depip. Above like 20k double pip.
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@Ohnoes said:
https://forum.deadbydaylight.com/en/discussion/comment/1837409#Comment_1837409
Indeed, I like Rockstar's approach to passes. Albeit they lowered the payout of gold you get back this pass. The gold can be earned back though through normal gameplay so its not a issue. The way they do it actually encourages retention and doesn't require anywhere near as much time invested if you are actually doing stuff while you play.
They offered 10 gold bars return if you got the battlepass in RDR2 in the first week. If you didn't get it first week, you only get 30 bars back instead of 40.
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I gave up on the rift like 2 rift ago. Quality of it is going downhill as well as the grind for it (nerfing fragments given for the rift by challenges).
This game isn't getting any more money from me. Not for a rift pass, not for skins and not for DLC.
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Thanks for this. I managed to get one :-)
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@Negi said:
Devs expect you to no life this game to complete the rift. No respect for your time.
And I lost all my respect for these devs in return in the past one and a half year.
- Rift fragment nerfs at least the 2 last tomes (tome 4 and 5)
- Trash log in rewards for this so called "celebration", even at Christmas the rewards are trash, at least on the 26th
- Grind is WAY too long/hard. I'm a veteran player and I started fresh the other day. Then it hit me how bad the grind is for the tomes and bloodwebs. I can imagine the grind will scare away new players. And nothing is being done about it.
- Cashgrab "event" during Halloween. If there wasn't such a backlash for this, they didn't change anything about it. All they did was damage control when they got the backlash.
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@HelterSmelter said:
This is my first rift do you need to complete literally every challenge or do you just need to reach the end to receive your auric cells? I only do challenges I know I have time and patience for so I hope I'm not screwing myself.
You can just level your rift up by playing without doing challenges if you want. The challenges are supposed to help you to reach it, but they have been nerfed hard the last 2 tomes, so they made it way harder to reach 70 with challenges alone.
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Smeagol.
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@coley_219 said:
https://forum.deadbydaylight.com/en/discussion/comment/1535424#Comment_1535424
i logged 153 downs more than 24 meters away and I still do not have the trophy..I'm disgusted. i've been working on it on and off for 8 months and it is still the only trophy i do not have.
Yeah, the trophy logging is busted. That was in the past also for some trophies like "medic".
Also the spear and down people trophy is busted with logging, I needed around 40 for it to pop instead of the 30 reqiured. I don't know why it's so broken.
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Thanks for the advice, but I have the trophy now :) I messaged some survivors and a few swf groups were very friendly to help me with it and gave me a few long range hits here and there. Some even up to 20 in one round :)
If people didn't want to help me it was also fine with me, then I just played normal.
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I guess its better than nothing. Still disapointed about the pestula petals that are useless offerings. You need at least one extra survivor to burn one to call it even, since the pestula only give 1000 bp instead of the 3000 last year and the 4500 the year before...
And I don't see other people burning the offerings as well.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1699174#Comment_1699174
To be fair, the Tombstone Piece 100% needs a Nerf.
But once again, someone is overreacing about no information at all.
But they could buff the pink tombstone to kill people who jump in lockers or are on the ground AFTER they are hooked once like a mori, since the add-on takes so long to activate only to get screwed over by locker jumpers.