GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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@DoritoHead said:
I'm looking forward to seeing to seeing this Steve skin
I need to find time to watch though
haha
time
funny
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2972897#Comment_2972897
Yeahhhh, I uh, watched all seven and both episodes of Kenobi today.
I am exhausted emotionally and visually (?).
How've you been finding it so far, even tho you're on episode 2?
If I had the time I would've 😭😭
So far I really like it.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2972890#Comment_2972890
Robin skin first but yes.
I like Chrissy and Eddie a lot
Oh that goes without saying Robin is an icon.
(I'm only halfway through episode 2, busy day)
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I want a Chrissy skin, because I want more of her on screen.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/2970137#Comment_2970137
Ohhhh not this "rent free in your head" ######### again... It's just a cringe way of saying "Stop caring what other people think."
They purposefully find me in other threads to do nothing but chat ######### I literally live there 😭😭
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Remember kids if people have a different experience than you do they're automatically lying for attention
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Stranger Things also isn't horror yet that translated flawlessly.
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"So you guys know Ormond?"
"Yeah."
"You know how we reworked the map to make it better?"
"Yeah."
"We made Ormond in the sand :)"
"Oh, si-"
"Old Ormond."
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NAHAJSBW W HELLLLOOOOOOO
@GoodBoyKaru said:
So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.
This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.
So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!
For the record, this was made during DBD Patch 4.7.2
Build
PERKS
My personal favourite and imho strongest build is this:
- Corrupt Intervention
https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png
Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.
- Pop Goes The Weasel
https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png
It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.
- Barbeque and Chili
https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png
Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.
- I'm All Ears
https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png
Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s
(you can watch the whole thing if you really want I'm proud of the game).
An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.
ADD-ONS
So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.
tips
Okay so rule number one is to not break pallets. Sounds weird but, just trust me.
His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences
To show what I mean, here's another timestamped clip. Ends at 10:58
https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s
Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.
Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.
I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.
Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.
To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s
See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.
In my opinion, only cage someone in one of four scenarios:
- You're afraid of a DS (just please don't tunnel I'm begging you)
- You're afraid of an Unbreakable (much more likely)
- You can immidiately get into another chase
- It would place you into a Pressure Point Of No Return (name pending).
What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.
If you cage at other times you're probably wasting pressure you could've gotten from a hook.
Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.
https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png
I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:
https://deadbydaylight.fandom.com/wiki/Pyramid_Head
Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.
It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.
A few more quick-fire tips:
- Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:
https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo
Bet they didn't expect that one :p
Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.
- Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
- Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
- Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
- Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
- Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.
And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.
2022 edition is in the works but this is more than adequate
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theyve gone on sale before so i assume they will for anniversary
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2971558#Comment_2971558
Lithe, Balanced Landing and Overcome all work mid-chase, so that's not the issue Killers have with Dead Hard.
Lithe is actually harmful to looping.
Overcome can be negated through keeping people injured.
Balanced is very situational.
Dead Hard is adaptable and frustrating and feels like you've been robbed of a hit.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2971379#Comment_2971379
SB is underrated in general. I don't know if players don't know how to use it or what. It's an omega Dead Hard from 20m away to start a chase, it can be used to get away with sketchy positioning, or it can be 99'd for mid-chase.
But it feels a lot less frustrating, tbh. Except for mid-chase 99 plays it doesn't feel as annoying to deal with as Dead Hard
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@[Deleted User] said:
Because it just makes sense to assume Dredge is a he. Female killers in this game are clearly defined by their appearance.
But yes Dredge is an It based on it's in game description, "Its personal perks" which is the same as Demogorgon.
The Dredge has no shoes to be missing so cannot use she/her by the rules of Dead By Daylight.
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@GoodBoyKaru said:
I wouldn't say this is a nerf. The intended feature is to blind a player, and repeated clicking isn't exactly that feature.
Photosensitivity options don't exist in this game, and there isn't even a warning unlike most other games. It needs to go.
I have since been informed I am incorrect and there is indeed a photosensitivity warning, at least on Steam (can't check for other platforms but I assume its there too).
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/2971182#Comment_2971182
Thank the DbD Godz it's a glitch.
But then again, Dredge is a master of shadows. Does Dredge necessary need to be any at all whitelight?
And also, could you pass along the suggest of maybe giving Unfrenzy darkness levels blindness during Nightfall to survivors. Would be appreciated 😬
I think the light is only supposed to show up in a chase or within striking distance to make sure that the experience isn't too disconcerting.
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@IIITweedleIII said:
Well, I've read every single comment in this, i know I'm late, (way way way late) to the party. But I've not seen this subject addressed so, I'm fine to be the one concerned. I love to catch streams of DBD, by anyone. Especially PTB. where as i am a sad console player and can't join in the first-looks of things to come. That said, you do get mixed messeges and missed information. I also watched the Anniversary promo, (and yes i was late, very late, to that very important date) and here's my concern. The Dredge.... when Nightfall dawns onto survivors. Gameplay wise, he IS as Bright as a Halogen Light Bulb in a 6'x6' storage facility. What i been seeing by Streamers in PTB, (as to what has been a mixed message of info on the matter). the quick description spoken about Dredge and his Nightfall in the promo on YouTube, if i recall correctly, says that how the Dredge is in Nightfall. And yet Some Streams very undoubtedly state, its a glitch.
I for one would love a clear clarification on this. And if it is NOT A Glitch.
PLEASE. If anyone cares, turn off the Brights. (Oh and maybe give Nightfall the blindness the same level as Legion gets when coming out of Feral Frenzy to survivors.) I say this as a 60/40 Killer Eccentric.
This is a confirmed bug, thankfully. There were certain parameters set for Nightfall about how far vision should be restricted, and how bright Dredge should be. They were ignored on the PTB and thus Dredge was as bright as my future on opposite day and the darkness did nothing. This should be fixed on the live release.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2970865#Comment_2970865
I'll preface this by saying, when I play survivor, I run Sprint Burst.
I really think Dead Hard has gotten a bad rap, because it is being run by the most skilled survivors in the game. So it looks so good because the most skilled survivors are using it, not because it tremendously better than the other endurance perks.
When you have a skilled survivor using a perk, that perk is going to look over-powered.
The second all these skilled survivors start using Sprint Burst, an endurance perk that is 100% guaranteed to work correctly, instead of Dead Hard, Killers will have the exact same problems, maybe even worse because Sprint Burst gives you more distance.
Tbf I agree that Sprint Burst is hardly thrilling gameplay but like Dead Hard isn't healthy
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@ShinobuSK said:
You would make his power recharge faster then?
Tbh his power recharges so fast I don't think that's needed.
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Dead Hard being healthy for the game is a take I didn't think I'd see today but here we are.
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/2970849#Comment_2970849
Wasn't Mother's Dwelling updated already?I know the Temple isn't though.
Nope. Red Forest and Backwater Swamp have yet to receive their graphical updates.
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@legacycolt said:
The fact trickster didn’t get a map was a bad decision. Would’ve made the chapter so much better.
There was a time bhvr released new maps every chapter. Why is that not anymore?
Trickster was released during the time of graphically updating old maps. Every chapter, beginning with Descent Beyond, released with a graphically updated map instead of a new one.
People didn't like this, so Year 5 was a split of new maps (RPD, Eyerie) and updating old ones.
We have Red Forest and Backwater Swamp to go.
Also, BHVR said the new Realm introduced this chapter (Garden Of Joy) is made up of a sort of patchwork of memories taken from survivors or killers. Meaning we may still get a Twins, Trickster, Blight, Sadako themed map in the Garden Of Joy.
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Sandra for the woman and whichever man has offended me most within the past 3 hours gets their name applied to the other zombie.
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I wouldn't say this is a nerf. The intended feature is to blind a player, and repeated clicking isn't exactly that feature.
Photosensitivity options don't exist in this game, and there isn't even a warning unlike most other games. It needs to go.
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@Izo_Quartz said:
has anyone fully read "the importance of being king"? I have and i loved it, it's definitely my favourite tome story with yui's / trickster's as a close second. As a fellow british gay man, I have to say, I couldn't imagine a better way for David's sexuality to be revealed.
I read it day one. It is honestly possibly the best Tome BHVR have made to date, and if not the best it's definitely on-par with Plague and Twins.
Also, the ending is such a gut punch.
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@TwilightPrincess said:
https://forum.deadbydaylight.com/en/discussion/comment/2970392#Comment_2970392
How long are you going to remind me of one simple mistake? :'(
forever <3
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@TwilightPrincess said:
https://forum.deadbydaylight.com/en/discussion/comment/2970360#Comment_2970360
Oh I don't mind it when I play with friends. Would be kinda odd for the killer to ignore me when I'm so bad. :D Problem is when I'm solo and teammates are a lot better and I feel like I'm constantly dragging them down. :(
I mean, you did decide to sabo while using an Engineer's toolbox so maybe those feelings are deserved /s
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2970121#Comment_2970121
Considering you're complaining ONLY about Feng getting cosmetics it implies you'd be fine if anyone else received them. Do you ever have anything positive to say when you come on here or do you just come on here to harass people and cry when they respond?
To you, considering I live rent free in your head and your hate boner for me is so massive I'm marginally concerned you're genuinely attracted to me, no I don't.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2970086#Comment_2970086
Do me a favor babes and show me where anyone asked if you thought there was too many Feng Min cosmetics? Stop hating cause your mains aren't played :/
Public Forum babes. I'm allowed to give an opinion on a relevant subject. But since I never mentioned Meg once, your point is less than irrelevant and forms... Well it can't really be called an argument at this point.
Putting words into someone's mouth they never said is an easy way to discredit your line of argument. I should know since I've done it enough times.
So, once again, show me where explicitly, exactly I said that Meg was more deserving of this cosmetic than Feng. I'll wait.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2968023#Comment_2968023
She literally still has less skins than Meg and other characters in the roster. Sure shes up there in more cosmetics but plenty of survivors have more cosmetics than her.
Do me a favour babes and show me exactly where I said the outfit would look better on Meg?
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It's a net buff lmao (using maths from @TAG blame them if it's wrong)
Chance of getting head trap off first box down to 20% (was 25%)
Chance of needing to use all 4 boxes up to 40% (was 25%)
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Hopefully bots in custom games will help somewhat.
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@SimplyPixelated06 said:
https://forum.deadbydaylight.com/en/discussion/comment/2968286#Comment_2968286
like even you said this outfit would have been cool if it wasn't feng, so it's cool if it's Nea or Meg? Who already have tons of outfits as well. Like i don't understand
This will come as a surprise but characters like Yui also exist within dbd.
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@SimplyPixelated06 said:
https://forum.deadbydaylight.com/en/discussion/comment/2968225#Comment_2968225
woah woah calm down, I was talking about the hate she gets specifically because she is feng and how she's hated on more than other characters that also get tons of outfits. I hear x10 the amount of feng hate than felix hate, make it make sense.
I'm not debating that. I take specific issue with the final 3 words, hence that's all I replied to.
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Not really. If it's relevant and I remember their comments/posts then I'll bring it up but I have a good memory and know where people stand on DBD issues by the 1k posts mark.
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@Mooks said:
Well… triple post… but hey. I could really need some more cute pics..
Cows :)
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Imo I'd swap out STBFL for Enduring, but that's personal preference on which chase perk you prefer.
Also, I prefer Sloppy over Call Of Brine, but that's because I like hit and run a lot more and provided there's only ever 1 Circle Of Healing in the game it's manageable.
But no, Corrupt and Pop are basically mandatory on her, that I agree with.
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Still maining killer and would until solo improvements come
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I am carefully optimistic.
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I'd kill for a team of last second flashlight switchers than a team with 4 Medkits tbh. They're very easy to deal with.
So long as it isn't a slug squad on rpd with Exponential but that's also an rpd issue.
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All this would do would make morning queue times for me as survivor marginally slower
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@Dead_Harder said:
Sadako is a mesh of half baked ideas with the total sum being worth far less than its parts.
Sadako is a lesson how not to design a killer.
An absolute joke of a killer thats neverthless kinda fun to play.
Honestly I would prefer every killer that I play be like Sadako than Artist. She's weak, and desperately needs buffs, but she's fun and that's better than a strong killer that's boring to play.
Obviously fun is subjective, and people will find Artist fun I have no doubts, but balance can always be fixed later. The bit that's important imho is nailing the fun aspect of a killer, and Sadako does that flawlessly.
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"survivor moris" and that's where you went wrong. You need 9 hooks, 4 kills, and each individual survivor hooked at least once.
By the scoreboard, you got at maximum 8 hooks, as all 4 survivors were morid. This means no iridescent devout.
It literally says so on the emblem.
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I just say "_, innit" in the most deadpan voice possible. Funny innit, concerning innit, reassuring innit, tragic innit. Gets a few laughs when it's unexpected but at this point I fear they've come to expect it from me
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@Tryharder said:
https://forum.deadbydaylight.com/en/discussion/comment/2967987#Comment_2967987
Good at what exactly? Shilling for a dead game lol. Of course it’s all about survivors, they’re the majority= more money. Gotta make sure the 10 year olds can guarantee escape onryo and other weak m1 killers so they can steal mommy wallet
Lmao
Yeah in the short term maximising supernormal profits by catering to only 4 works but any hope of retaining long run market share flies out the window. And, shockingly, profit maximisation isn't always the only business objective.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/2968859#Comment_2968859
They were actively carrying and like I said I got bp and exhausted from using it but the stun just didn't work so I used it right and didn't miss.
If you got the BP and were exhausted when using Head On then one of two things happened:
- Server desync
- They were in another animation
If they were not in another animation, then it is simple server desync. It sucks, but it happens; the perk works perfectly fine a majority of the time.
Source: I use the perk incredibly often
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What good advice
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Depends. Were they actively carrying someone or just picking them up, because its entirely possible you just mistimed it.
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I'm not gonna play because it's a 2x bp event and everyone sweats to hell and back.
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@Viridyan said:
https://forum.deadbydaylight.com/en/discussion/comment/2837585#Comment_2837585
Ah yes, everyone should immediately switch to these two certain killers then BVHR can nerf them into the ground in record time to appease the survivors. And we’re back to square one.
To be fair Nurse has been in the game since August 2016 and has yet to be nerfed into the ground.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2968112#Comment_2968112
I wish i could say that, but I can't discuss future plans I'm afraid.
If it doesn't flop do we post feedback for future DLC on these forums or somewhere else?







