GoodBoyKaru
GoodBoyKaru
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- Username
- GoodBoyKaru
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Comments
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1971307#Comment_1971307
I'm still gonna have to disagree. Ash was a paragraph, and he came in between chapters. They've only ever released one character as a full 'chapter' twice, and those were with killers. Ghostface and Leatherface. The Face boys.
They need a new killer to sell the game. The new killer is what always brings in the numbers. Not a survivor alone.
Killer's bring new gameplay, Survivor's do not. They only bring perks.
Leatherface was also a Paragraph for the record, I'm not 100% on James
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@KiwiCoattails said:
https://forum.deadbydaylight.com/en/discussion/comment/1971273#Comment_1971273
Look what you’ve started now...
https://us.v-cdn.net/6030815/uploads/TAVPA8C79W05/cbcc23a7-92f2-4ead-9069-aba39b9a3cb4.jpeg
https://us.v-cdn.net/6030815/uploads/XH3J7CNB41AH/c7940068-b31a-4f40-9fa4-10fe9a3ba550.gif
#DeadByBLACKPINK #DDUDUByDaylight
It's not my fault we were born to be alone.
It's fine we can kiss and make up if needed.
Just listen to it as if it's your last :p
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1971257#Comment_1971257
It just seems really out of place. DbD Twitter has never done this before and the fact that the color of the supposed chapter is bright and vibrant, which is odd compared to how other chapters where presented, tells me something is up.
Maybe their Twitter got hacked by someone.
If their twitter was hacked they'd notify people on the forums, their private accounts would be talking about it, the discord would be in an uproar, etc.
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@KiwiCoattails said:
https://forum.deadbydaylight.com/en/discussion/comment/1971254#Comment_1971254
Imagine Rosé as a survivor! That would be pretty savage. I’d always let her survive in my lobbies so the other survivors would love to hate me. But I wouldn’t care. I’d just smack them on the hook and say HA, how you like that?
Honestly after a few too many tbags you may begin to kill this love for her you've kindled, and start to kick it, which would be a shame. All Rosè mains would think they're so hot and yet when faced with a killer they don't know what to do- tragic!
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@KiwiCoattails said:
I can’t believe Rosé is the new survivor. Can’t wait to hit the killer with my DDU-DU DDU-DU!
Honestly seems like they're playing with fire with this concept but if they pull it off it could be proper fancy. Even I can't stop me from being excited about this, which is sad cause I know it probably won't be true. Could cause an explosive reaction though, like dynamite, and I'd feel forever young about the whole thing. Hopefully it comes with a side of ice cream.
Just a shame Rosè is Gone though. Must be hating the morning.
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@OniWantsYourMacaroni said:
Pretty sure @GoodBoyKaru would love this lol
CORRECT I'M ALREADY HOPEFUL
im ok
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@Volfgang57 said:
https://forum.deadbydaylight.com/en/discussion/comment/1971183#Comment_1971183
https://us.v-cdn.net/6030815/uploads/A0QERF7CDMDO/capture-png.png
Pronounced "pie-ting" I assume? Is the new survivor going to be a professional gamer of sorts?
It could be a hacker or modder too
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1971183#Comment_1971183
This is strange, well can we at least see a video or teaser?
you know as much as i do. im posting everything we've got so far lol
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1971162#Comment_1971162
#화이팅 means “encouragement” basically from what I found
"Fighting" is what I've gotten, but it's used as a form of encouragement to tell people to keep going.
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@SOMENINJANAME said:
https://forum.deadbydaylight.com/en/discussion/comment/1971141#Comment_1971141
Lol, fair enough. Funny comment though.
thank you, i try my best
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Also, still no fnaf
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I have sufficient reasons.
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It has to be fnaf?
I've been keeping up with the lore since the game first released, please explain how this relates to fnaf.
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@Zesty said:
https://forum.deadbydaylight.com/en/discussion/comment/1970685#Comment_1970685
Its not a kids game, you clearly don't know anything about the lore, the community makes it seem like a kids game, id like to see a 10-12 yr old play FNAF 4 and not have nightmares or anxiety, "its impossible!"
If you still think its a kids game watch this https://www.youtube.com/watch?v=PrOf16MsWJk - The person doing the vid takes the piss a bit, but what he is saying is actually disturbing !
tbf i was like 11, played fnaf 4 on my ipad, didnt have nightmares nor was i particularly afraid.
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@Birdinabox said:
https://forum.deadbydaylight.com/en/discussion/comment/1970162#Comment_1970162
Yes. what does this opinion change vs mine.
you can show yourself with an irrelevant ss of your killer rank ignorance despite time played.
How does that change what DS does pre nerf? Nor does it change ur argument?
'I played surv cus queues were faster' ... Sure, you didn't discuss anything about the game state regarding the poor anticheat or anything relevant to the posts opinions other than 'lol u think ds is bad' which it unquestionably is for game health in a pre nerf state. You didn't cover how relevant it is regarding genspeed, nor anything else you literally just wanted to post 'u mad cus bad' while trying to flex literally nothing relevant?
I've made my opinions on the state of the game quite clear in several previous posts and didn't feel like repeating myself for the 20th too-many-hackers-thread of the week, and instead wanted to interact with another aspect of this thread. However if you insist, EAC is unironically useless and the reporting system in the game is incredibly convoluted and needs an overhaul, especially considering the DBD Website has changed and subsequently its even harder to find the location to submit a support ticket.
"How does that change what DS does pre nerf?"
By itself its fine. There are 3 other survivors to chase, do so. Its when it's combod with other perks it becomes problematic.
"You didn't cover how relevant it is regarding genspeed"
Okay, fine, I'll tell you my exact uncensored opinion.
Generator speed solo is fine. Generator speed solo is okay. Generator speed solo doesn't need a change.
When you stack on gen speed after gen speed modifier, is when it becomes an issue.
In my honest opinion, Prove Thyself is the most unhealthy survivor perk in the game due to the actual drastic impact it has.
However there are a multitude of perks to help counter this. PGTW springs to mind immidiately and despite what people say, Ruin is the best generator regression perk in the game and the only thing stopping it from being genuinely unfair is its status as a hex perk.
If you find yourself losing over and over again, try out Corrupt and Pop. If you keep finding yourself losing then honestly you're just genuinely bad and you need to play better. If you're blaming everything but yourself for your losses then maybe you're the problem. If you can't win games anymore, you were hardcore carried by Undying and the change is there to help people like you actually get better and stop relying on perks to carry you games. They're there for assistence, not to break their spine by hauling you to victory.
"while trying to flex literally nothing relevant?"
No you just said I wasn't good, which I wholeheartedly agree with but other people don't, rather unfortunately. I just gave you screenshots because, guess I'm bad despite being R1D12. However if that's the case I dread to think how ######### you must play.
You ask for the cause, you are the cause. Get better.
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@Birdinabox said:
https://forum.deadbydaylight.com/en/discussion/comment/1970140#Comment_1970140
So you're not good and just reaching for reactions. Got It. I'll be sure to ignore your opinions from now on because they were neither relevant to the original question which was to question gen speeds and the anticheat system, over your blatant 'ds is balanced because I need it to win chases' irrelevant response.
Darn guess I'm not rank 1 and didn't just hit devotion 12 yesterday guess I'm just bad.
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@Birdinabox said:
https://forum.deadbydaylight.com/en/discussion/comment/1970049#Comment_1970049
Imagine. Having so many options available to you in terms of strong loops, exhaustion perks, toolboxes with addons etc... let alone the fact there are 3 other people besides you in the game that can run the exact same perk PLUS a very generous 15second free 2nd life off hook, a stunning perk that piles ontop of DS and the forced stun with lockers, the ability to VC with every other survivor in the game and saying 'yikes' when even after it's nerf, will be used for toxic plays? The difference is? they can't progress the game while being toxic. You're one of those people that tbags a demo aren't you.
I'm one of the people that plays a majority killer and the only reason I've played survivor recently is because queues were fast. Nice try but try again.
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@Birdinabox said:
https://forum.deadbydaylight.com/en/discussion/comment/1969922#Comment_1969922
I feel like this is the most disingenuous comment you can make, I was r1 killer back when killer was piss easy, as in a 2k would get u a pip and you could just hard camp a hook with someone like Billy, or running Insidious Bubba was a free pip. The changes they made to system encouraged you to actually play the game DESPITE the current gen speed, and the meta became running Ruin was to handle how fast gens were popping.
Pre Nerf Ruin was rough yes, being forced to hit 'great' Skill Checks or eat regression was bad. Nerfed ruin wasn't as bad but it at least gave value for leaving hooks to pursue people on gens, Ruin Undying was practically giving Ruin a second chance against soloq players and really didn't do a lot against coordinated teams that found both totems together.
Ruin Undying Is not and WAS not as bullshit as not nerfing DS in the same patch since gaining 4 minutes on Ruin/Undying was rng vs literally gaining 4minutes/4chases that can last longer than a minute just because u have the perk in a 4man where you can also co-ord your gen progression into being quite frankly less than the DS timer itself. DS as it stands now gives you almost an entire gen solo assuming you were left alone.
Undying was good yes, but even with maximum RNG/4players it's nowhere near the crutch that things like DS is. Quite frankly I'm upset that you can't think for yourself and spout nonsense like this in a public place.
youre calling ds- one of the only things you can do to prevent yourself being tunneled by a killer who's decided they don't like you- a crutch perk and yet you're accusing the person you're responding to of not being able to think for themselves?
yikes, honey. yikes.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1969520#Comment_1969520
Lmao never get a job in game development. I can imagine you behind the next Call of Duty, where players need to wiggle side to side with no animation just for the chance of avoiding shots.
Oh and you’re basically saying there that cheesing the lack of animation DOES work. Thanks for playing ;)
I wasn't planning to get a job in game development, don't worry.
And no, I admitted that the killers balanced around old animations didn't compute with the newer ones combined with the desync.
Thanks for shooting your shot, no pun intended, but it would appear that you missed the mark by about 30 meters. Better luck next time honey 😘
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1969475#Comment_1969475
Ah another with poor reading comprehension.
Notice how I showed a game from over 20 years ago with better locomotion than DBD. DBD 4.5.2 is not even on par with PS3 games, let alone PS4.
Not really poor reading comprehension, you said and I quote,
The rest of us normal people need to put up with 20+ year old animations all because you feel entitled to more second chances.
The animations in dbd are not 20+ years old.
If you think that those Ps3 an Ps4 games have better animations, play those games.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1969512#Comment_1969512
On the contrary I have been hitting them.
Survivor mains still haven’t answered the question: If 360’s “never work” as you claim then why did you scream and cry so hard to have them back? If 360’s are useless then why couldn’t we keep that nice locomotion? Why do we need horrendous character model turning once again?
Because of Huntress and Deathslinger. Not only did the desync make facing these killers atrocious but it also made dodging significantly harder because you moved from side to side incredibly sluggishly, allowing those killers very easy shots. In a way also Pyramid Head.
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no, it makes me sad.
whenever i swf we have an unspoken rule that i, and only i, can drop the shack pallet because the people i swf with are very... impatient with it and ive looped a michael there for 20 minutes once without dropping it (long story). seeing shack pallet dropped by anyone before 2 gens left just makes me... angry, and newer players drop that like it's hot. genuinely i hate it because of that lmao.
stupid reason but it is what it is.
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@[Deleted User] said:
It’s hilarious how survivors are resorting to the “mad cus bad” excuse, remember these are the people who stomped their feet, screamed and cried at the developers to remove months of animation work so that they could make 360 montages against rank 20 killers again.
Name another game where constantly 360’ing players is a thing? Its only a thing in DBD because the animations are horrendous and out of date. The rest of us normal people need to put up with 20+ year old animations all because you feel entitled to more second chances.
20+ year old animations
4.69589 < 20
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1969453#Comment_1969453
You should have read like, that hyphenated part of the sentence in my response.
oh no, i know what you were saying! that was my bad i shouldve specified; i meant just as a general principle to the entire thread!! im sorry!!
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@JCZ said:
no they are not. just sayin
They fixed the desync, they didn't fix players with 200 ping, 5fps, freddy's animation, etc.
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@FellowKillerMain said:
That girl is absolutely obnoxious.
https://forum.deadbydaylight.com/en/discussion/comment/1969431#Comment_1969431
I think it's kind of a stacked argument he's making. Like, the original 360s, and these new ones are silly because survivor movement definitely does not adhere to any realistic physical laws - but it is a video game in a fantasy realm. But, I think you're right, because all those killers would have to do is track the survivor a bit before swinging.
tbf bringing realism into a game where you dont instantly die after being cut up with a chainsaw, where broken limbs are healed with a back rub, where youre sacrificed to a malevolent spider god on a meat hook, where michael myers and pyramid head and the demogorgon co-exist, where nancy wheeler knows how to repair a generator and has since d1, where people are stuck in an eternal hellscape cycle of death and rebirth and dying again all so this damn spider can eat its fill of emotions doesn't seem like such a great idea. like you said, fantasy game, so i dont see why non-realistic movement is such an issue to op.
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✨Yikes✨
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1968951#Comment_1968951
Are you also gonna tell us you’ve never heard of Capcom?
Oh these guys made the Evil Residents game series right? The one where the grandmas beat you with umbrellas?
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1969211#Comment_1969211
Lol I'll trust the wiki
That's fair, I'm just going with experience here haha
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Best of luck.
Have fun when you get an insidious Bubba who afk's from the start of the trial lol
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@MongolPSR said:
Don't think there is one for survivor since item usage is so freaking optional. For killer though some killers you just need to prestige to make them more consistent.
Wraith for example is entirely add on dependent. He needs add ons to do well and his add ons are all at the correct rarities, his worst ones are the cheapest, his best ones are the most expensive. If I prestige wraith 3 times then it means I get a 30% more likely chance for greens, 20% for purples, and 10% for reds. It's worth it cause I can more consistently run with his best add ons instead of low tier stuff.
This doesn't apply to all killers cause some killers best add ons are yellows or even browns. Mews guts for demogorgon or yellow bag for trapper, and even brown bag for trapper. Bootstraps for the pig. It goes on and on.
It's a lot less 30%, 20%, 10% and a lot more 0.3%, 0.3%, 0.1%
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-flexing
-free cosmetic (up to 3)
-very marginally increased chance of rarer items in bloodwebs
-gives you something to artificially extend the grind and keep you playing
Seriously with the grind for prestige I'd have quit this game a while ago
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1967994#Comment_1967994
I played survivor last patch and it felt the exact same as it always has.
Then clearly you played about half a second of it and didn't watch any other gameplay lmao.
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@HollowsGrief said:
Terrible changes for more than one reason. Looks stupid, defeats the entire purpose of the animation changes, screws over newer killers and people who don't have 2080TI+ cards. I thought the "skill" of being a survivor was staying away from the killer and out playing them with mind games, not literally vanishing from their screen in 1-2 frames because of terrible FPS, FOV and character movement. But hey, priorities I guess.
My gtx 1660 is able to run this at a smooth solid 60 with settings above Ultra and a res of 120% in 1080x1920 resolution idk where your need for a 2080ti came from.
If I were to crank it down to default ultra + 100% red I could easily hit 144fps; I can now I just don't have a 144hz monitor
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Spinning the killer is something that takes skill to perform and doesn't work vs experienced killers. It's a last-ditch effort to avoid going down and against good players who are used to it, will work once.
Tunneling is a strategy that can be, and usually is, utilised from the get-go, often with malicious intentions (before anyone tries to @ me going 'oh no it's to win' I've had so many killers tell me they tunneled me just to ruin my day, so no it's not). The survivor themselves cannot counter this except just by running the killer for as long as they possibly can, to buy their team as much time as is possible.
Spinning is a gimmick.
Tunneling is a strategy.
They are in no way comparable.
I know this is an opinion, but your opinion is wrong.
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@Maelstrom10 said:
Ie selfhealing speed, without a medkit, is locked at 16s?
prevents you from healing in chase, and gains its old usage as a constant medkit.
allows you to heal independantly of teammates if your left alone, but doesn't waste 32s or half a minute to something that can both be interuppted and leaves you doing nothing rather then helping the team.
Old self care speeds were fine on there own just not with any additional perks (ie botany knowledge etc) in order to heal in chase. killer perks such as coul or sloppy would still effect it mind you, it just wouldn't make selfcaring a literal minute long.
And we have healing in chase builds already, (there far more fair now mind you, because you have to devote 3-4 perks of your build to do so instead of the old 1-2) with greenmedkits, speed addons and botany/resilience/desperate measures etc. Hell people can heal in chase with inner strength if their smart enough with a quick and quiet.
This would only buff self care to be less of a team harming perk, and although still much of the learning crutch that it used to be, a less harmful one at that.
I don't seem to get your suggestion? Are you saying that self-care should be 16 seconds (heal at 100% speed) however if you stop self-caring all progress is reset?
If this is the case, how would it interact if other people were to start healing you/you use a medkit, and then you self-care slightly? Would it just reset all progress?
Also,
Old self care speeds were fine onthereown just not with any additional perks (ie botany knowledge etc)
Old self-care by itself was a meta perk before the healing change for a reason. Those speeds were not okay, and there's a reason medkits are seen as stronger than toolboxes currently. The ability to not take 2 people out of the generators for 16 seconds (which was 12 seconds) should never, ever be underrated. Old self-care was incredibly strong and being able to use it like you proposed- as a permanent medkit- whilst then being able to bring in a Commodious Toolbox with Socket Swivel, Wire Spool, Prove Thyself, Resilience, etc, would be genuinely gamebreaking.
It's a no from me, no offence.
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Oh honey, we never left.
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hence why i made that at 8:25pm and it is no longer 8:25pm.
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update update
we back to the glitched version
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/1967643#Comment_1967643
Oh boy, you mentioned something FNAF related, get ready for the SALT storm! xD
Seriously though, I would honestly like Springtrap to be added. I think he would have a incredibly unique look and power to him. Plus... I'd LOVE the amount of salt that would come from that trailer on these forums to be frank. lol
Honestly springtrap I wouldn't want and I feel like I'd enjoy Vanny a whole lot more.
But then again I'd rather something else over fnaf entirely.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1967625#Comment_1967625
Musta been a bug!
Okay so don't hate me for this but rn all I can think about is the Security Breach trailer, where Vanny goes "It was just a glitch".
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1967625#Comment_1967625
"Followed by Jizzgorgon"
Blessed 🙏
It's a long, long story.
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It's just changed back to default btw
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@ryankickassrb said:
https://forum.deadbydaylight.com/en/discussion/comment/1967550#Comment_1967550
This worked thank you!!!
You're welcome ^^
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@ryankickassrb said:
I play both on switch and PC, the PC version of the game works fine but when I went to try on the Switch version I can't even get off the screen after watching the cutscene. Did this update break the switch version or something? Can anyone else with the switch version check too please?
try turning the switch off for 5 minutes. not just sleep mode off but truly hold down the power button until the power options appears and then select a proper power off. it works for me when i get this issue.
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@KiwiCoattails said:
https://forum.deadbydaylight.com/en/discussion/comment/1966557#Comment_1966557
So this is that art thing I’ve heard people talking about? Charles Dickens hew? William Shakespeare? Never heard of him. 👏🏻
J.K Rowling overrated.
GoodBoyKaru Activated
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@Lynxx said:
Does this accumulate DC bans?
yes :)
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@KiwiCoattails said:
https://forum.deadbydaylight.com/en/discussion/comment/1965309#Comment_1965309
We must kill this Claud
Yeah it’s sad but true
Gotta kill this Claud
Before she flashlights you
https://us.v-cdn.net/6030815/uploads/KGRCY97TL378/616a72a2-8b1c-454d-9e89-8c097f78210e.gif
"How-how you like that?" screamed the Deathslinger in rage at the Claudette, voice heavy with emotion and tears streaking down his face. "Finally, how does it feel? How does it feel knowing I'm finally better than you?!"
Claudette was on the hook, calmly waiting for the Deathslinger to finish hitting her, too preoccupied to notice what she had. The Bill sneaking up from behind. After the next swing he made his move, gripping her under the arms strongly and lifting her up. She felt strength surge through her body; his Borrowed Time had kicked in.
The Deathslinger screamed in both anger and confusion- how dare they take his prize from him?! Claudette, meanwhile, smirked, beginning to run towards the open gate where her two other teammates- Jake and Laurie- were waiting.
The cold metal of his weapon slashed against her back, causing some pretty deep wounds, but she continued on none-the-less, enduring it. Bill was hit next, grunting as the boost of speed pushed him past her. The gate was so close now, just a little bit further-
Bang.
The spear hit her square in the chest and pulled her back, back towards the deathslinger, a mad glint of murder gleaming under his hat. "You're not getting away that easily."
Once again she felt the slash of the weapon, and cried out, going down. Desperately, she began to crawl. Maybe she could get out in time, but no, his arms had wrapped around her waist and were hoisting her up onto his shoulder.
She smirked, counting the seconds until she was fully in the air 'In one, two, three four'. Suddenly, she reached into her pocket and pulled out a sharp blade of glass and stabbing it straight into his shoulder.
Once again he screamed, visceral rage almost palpable in the air around him as she was released and ran, cackling all the way.
"You should've killed me when you had the chance," were her parting words, blowing a kiss goodbye. "How you like that, #########?"
(I'll be honest I started writing this with 3 lines from HYLT stuck in my head - 'How You Like That', 'In one, two, three, four-' (Ije neohui hana dul ses) and 'You should've killed me when you had the chance' (Geuttaejjeume neon nal kkeunnaeya haesseo) and then remembered "I'll kiss you goodbye" so stuck that in there too lmao. I don't know why I did this.)
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1966105#Comment_1966105
Until the 2 minute timer runs out...
Adrenaline works for 5 seconds.
Also, if you're running the killer around one tile for 2 minutes straight and your teammates don't manage to 99 a gate in that time there's bugger issues than your choice of perk.













