GoodBoyKaru
GoodBoyKaru
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- Username
- GoodBoyKaru
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New Rift New Me 💃
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The balance on mobile is so far behind core it's kinda crazy, it utilises predatory gatcha systems, it's missing insane amounts of content, and a lot of it wasn't even developed by BHVR but by NetEase.
Like sure man if you want a gatcha filled mobile port desparate to suck your wallet dry then be my guest and play it on BlueStacks or something, but in a competition between DBD Core and DBD Mobile, Core is still the superior version.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3386361#Comment_3386361
I mean.. I am more bad than unlucky and just don’t make it too often to EGC - and if I do i do not have time to search the whole map twice.
It's just spawned coincidentally in my path lmao.
Derek the cow has been watching me play from my mic so that's probably why
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@GentlemanFridge said:
Red ones spawn at the beginning of the trial, or soon thereafter.
Green ones spawn when 2 gens have been repaired, or when the killer's at 4 total hooks.
Blue ones spawn once the EGC has started. I'd recommend you don't even try to get these as survivor, though.
Me, who's gotten it twice as survivor tonight:
(Mooks you just have bad luck 💔)
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@Skill_issue said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384343#Comment_3384343
i never understand how survivors aren't comfortable doing gens while injured (even in the worst case a suped up medkit is better than self caring in the corner/injured also means dead hard usage)
this patch doesn't affect efficient swf teams in the slightest
No, but it will massively impact the casual teams. Meaning a large portion of the playerbase will be suffering, leading either to them leaving the game (as well as a very large portion of BHVR's revenue) or serious changes being made that still don't impact the best swf teams.
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If they're afk long enough to get crows, they're being hooked just to stop the crows. If they then come back to the game, I'll go out of my way to down and not hook them once to sort of equalise it.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3385260#Comment_3385260
so your saying this increases dying state healing time to 48 seconds? that means it will take 45.6 seconds to recover. wow that's pretty nice for slugging.
As it transpires, I was correct.
https://twitter.com/PillsStealer/status/1641110928623009792?t=aNNR1bOrKIE87_8NFDsLgA&s=19 -
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3385260#Comment_3385260
so your saying this increases dying state healing time to 48 seconds? that means it will take 45.6 seconds to recover. wow that's pretty nice for slugging.
That's exactly what I'm saying, yes.
Obviously I can't test it to see if I'm correct, but going via precedent I can only assume I am
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I remember way back when, when they increased healing time to 16 seconds up from 12, and buffed Botany from 10/15/20 to 11/22/33, the increase in healing time came with an increase in recovery time. To make up for this, however, maximum recovery was increases to 95% (previously it was 85%) so that you'd spend the same amount of time healing someone from max recovery. It still took longer to reach the max point, however.
So, I'd assume it's very much the same as it was back then in late 2018.
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Autodidakt guarantees a skill check every 4 seconds +1 per stack (9 seconds at max) 💖
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Mods are asleep?
Quick, release the cows!
(yes, that's a very small cow and a very large cow)
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Cow?
Cow.
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/KOVG8K2AGTWE/image.png
just cancelled my contract for student accommodation
oh dear
But at least there's a seal!
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Me attempting to decipher this post
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382414#Comment_3382414
Oh, for hook trading: all scourge hooks should be redistributed whenever a survivor is put on any hook. This to also fix the 'all scourge hooks spawned in one corner' issue.
Idk if hook trading in a 3 gen is the reason for the change but it's the only thing that makes sense to me except for nerf for the sake of nerfs
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@Firellius said:
I was thinking the perk should reset once all four survivors have been hooked once, so you can get a second batch of procs.
This would've been my exact suggestion. If their problem is with camping a 3gen with a pain res hook nearby to force a trade then delete that aspect of it but reward cycling hits and hooks by refreshing tokens once all survivors have been hooked at least once.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381754#Comment_3381754
That isn’t good, Karu. I’m sure if you saw a survivor using an 80-second Selfcare you’d wonder why they weren’t just on a generator. Especially if you tried healing them and they continue to use their Self-care.
I never said it was good. I said that it wasn't quite longer than an entire generator.
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@HastuneMiku said:
R.I.P. Self-Care. It's now going to take almost as much time as a generator, and more time than a generator with sloppy butcher.
Not quite. Gens are 90 seconds, tier 3 self care vs Sloppy takes 80 something
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It took them 6 years to finally kill of DH for good I think SB may be fine for longer than a month and a half
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380501#Comment_3380501
https://us.v-cdn.net/6030815/uploads/N31SMRT12YXD/0c3ec542-d171-4ab0-bda5-05245c6eff07.jpeg
https://us.v-cdn.net/6030815/uploads/UQI9B3LEJSZX/389bfe3f-2374-4278-9218-c99d86d5b360.jpeg
Finally! I missed Seehund Samstag
It feels like it's been a week 😔
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shout out to pighouse gloves for being my personal favourite of the add-ons
i dont think his basekit needs changing, really. they just need to stop messing with things that are fine, fix his damn animations, and it'll be good to go
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Because there's another key component they're missing out: buffing weaker perks, too.
It's all well and good when you take everything that's at the top and nerf it, but without giving other weake perks compensatory buffs it runs the risk of making the entire game feel somehow even more stale.
They changed 2 weak perks this update. 2.
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Hi hello I bring good news
Seehund Samstag is upon us once more!
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380404#Comment_3380404
That's what I mean though. There was a point to the rarity as you got more charges. Without that there's no point to ever use higher than a brown medkit.
Which is why I wasn't replying to you, but to the person that said "bonus to altruistic heals on medkits is a joke" because outside of the green medkit that's the only place the bonus has been for a hell of a long time
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@Gamedozer7 said:
Imagine every survivor with no scratch marks,no auras,2% faster(9 if is end game and have hope) unlimited unbreakable. Sounds completely balanced.
Not only unlimited Unbreakable, but unlimited Unbreakable at 16 seconds to get back up (or 24 next patch)
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@HugTheHag said:
Especially since medkits are best used on yourself to either allow your teammate to stay on gen or heal yourself when you're alone and injured in late game.
So bonus to altruistic heals on medkits is a joke.
Outside of the green MedKit, they already only increased altruistic speed. Brown, yellow, and purple MedKits will all heal you in 16 seconds (going up to 24 next patch), the only differences being the amount of charges, the exact healing speed, and the skill check zone sizes.
Admittedly, next patch there really won't be much of a difference, but as of current the altruistic heals are all that benefit.
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@GensByDaylight said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380315#Comment_3380315
I believe it is impossible to test, as leverage will deactivate.
That's something people should take into consideration when doing the calculations, as @AmpersandUnderscore has kindly done for us.
I haven't verified their exact numbers but it matches the rough approximation I had in my head after working out just how much slowdown it'd be, so I'll say they're probably correct on this one.
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And now new DH encourages tunneling because it makes the unhooker more difficult to chase and down. Why go through three health states when you can go through one?
Like, it'll need it to be used in the first place for that, but still.
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So you know when something comes so far out of left field that you're not sure if it actually did come from the left or if it snuck it's way in from the right?
That's what the PR nerf feels like. Especially with how they nerfed it.
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@tippy2k2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379033#Comment_3379033
Does eating Pentimento flavored bones give stacks to Inner Strength? I know you couldn't Boon goes the Dynamite them but I'm not sure about Inner...
I believe it does, just like how it used to work with Small Game to make the perk literally useless because the detection cone would hit 0 degrees.
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@Pepsidot said:
My biggest fear!
CoH, medkits and base healing nerfed - 24 seconds to heal. This will re-introduce a strong Wraith sloppy butcher and slugging (potentially with Knockout) meta. Solo Q will be awful, coordinated SWFs could cope but will be more difficult. CoH will no longer be the saving grace and medkits could be easily interrupted and your healing progress gone with Sloppy.
I'm really not looking forward to this meta... and trust me it will happen if these changes go through. Once pallets are gone by gens it'll be:
- Hit
- Injure
- Leave
- Hit
- Down
- Slug
- Hit
- Down
- Slug
And so on.
Even if you're on an open gen, you won't see the Wraith coming until it's too late due to his invisibility. The new(ish) HUD will help a bit, but not totally ideal. Won't be fun.
the post-patch meta be like
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@HoodedWildKard said:
Ugh the amount of self care/botany knowledge people run is going to be obnoxious as well.
Without Sloppy, Self-Care/Botany now takes half a generator
(Self-Care solo now takes ~68.57 seconds)
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I couldn't do that tbh I cannot play without Enduring on 95% of the roster
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@egg_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379048#Comment_3379048
Can't wait for the killers deadlock nwo new meta tho
Deadlock NWO Sloppy Jolt sneaking it's way into all my builds:
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This post, and your posts on PR and OverBrine... I think someone's leaking things from the dev team again OP
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@egg_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379025#Comment_3379025
Resi adrenaline is back
They heard me saying that Sadako reminded me of 2018 DBD and that's why I liked her so they decided to revive the 3 gen meta and the no heal meta like
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379018#Comment_3379018
Ah, nice to see. Cant wait to see teammates heal for almost the duration of a full Gen.
And they'll refuse to let you heal them when you're running Botany + We'll Make It too
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More stacks of Inner Strength
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@egg_ said:
Medkits aren't dead, they're gonna be even more meta now
Also resilience meta incoming, calling it now
Returning to 2018 DBD's no heal meta
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@Aven_Fallen said:
I am fine with CoH being dead. I dont care about it as Killer, but I just hate it as Survivor. All this time wasted to bless a Totem which could have been spent on a Gen instead...
I dont think the Healing-Nerf is cool. 24 seconds of Healing is a long time.
But hey, cant wait to see people using Self-Care. And they will use Self-Care. With 24 seconds healing at base. While mangled. Against a Legion.
Just for fun I did the maths
Nothing like taking almost a minute and a half to heal up vs Sloppy Butcher!
(That's literally more time than it takes to do a gen with a brown toolbox... absolute insanity)
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@tippy2k2 said:
Some pretty big changes that at least on paper looks to really shake up survivor side. Certainly some to killer side too but that CoH nerf feels huge.
I'll be curious to see how this all shakes out cause at least on quick glance, it feels like survivors really got hammered. Or maybe it just feels that way cause I use CoH because my team isn't reliable to heal me and now my main perk just got roasted 😅
Inner Strength:
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@Crowman said:
It's not even just a CoH nerf. It's a healing nerf in general. Healing will take longer, med-kits at most can provide 2 full heals with addons. Overall, damaging survivors is becoming more meaningful and killers will feel less pressured to have to commit to every chase.
But it means I'll no longer hear a boon go up every match and I'll no longer have to deal with teammates who don't progress a gen until they've set up their boon in the worst possible location so them striking COH from low earth orbit is what I'm most happy about
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378873#Comment_3378873
I would love that.
20% of total gen progress would be 18 seconds, so still 2 seconds less than what POP used to be. So i feel like just changing the current progress to total progress would be a great thing.
PGTW deletes 22.5% of a gen's current progress (+ the 2.5% at base brings it up to the 25% we once had) and lasts for 60 seconds
BHVR just gutted PR and OverBrine so it's the least they could do really
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Can we as a community strike a deal with BHVR that they take OverBrine away from us and we get un-unnerfed PGTW back
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Provided you abide by all copyright laws and all laws within the country you reside in, you're fine. People have made a living off of liveatreaming this game, so I doubt there's some secret taboo
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@Caiman said:
Nobody knows what Chris actually looks like. He was consistent between Resident Evil 1 and Code Veronica but after Resident Evil 5, his faces changes in every game and movie he appears in. Remember the RE7 DLC? People legitimately thought someone was impersonating Chris because his model looked nothing like he did in RE5 and 6. And then he looked different again in RE8.
Another child actor ruined by fame and wealth 😔
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Sheva Alomar.
I need a rocket launcher
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375980#Comment_3375980
Why not both? I mean, killers basekit should be strong enough to play without addons. While addons should allow for different play styles. They can do it, see Myers. So why not do something like that for all killers?
I'd argue Myers' basekit isn't strong enough to play without addons
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@Caiman said:
I wouldn't worry about Renato and Thalita, they packed them with too much sex appeal not to capitalize on it with bundles of cosmetics. Same for Skull Merchant, no matter how poorly-received she may have been.
Are people still not over that
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I'm minorly late this thread but listening to Scene Queen while playing dbd is honestly unmatched like stream 18+









