Gnarly
Gnarly
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@Hoodied said:
Winning as killer is also losing
Can feel that way in matches.
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@TheMadCat said:
When you crouch under the hook right after being unhooked or right after finishing a generator, it means: "Can you heal me, please?"
When a Killer hit the air while carrying me, I understand they want me to stop wiggling because they want to bring me somewhere. I had a Bubba who wanted to hook me in the basement. He hit the air two or three times before I stopped wiggling, as I eventually understood what he was asking for. I was the last Survivor alive, so I saw no reason to not let him hooking where he wanted to. (He got the three others in the basement, so I thought he had a challenge to be done.)
But there is one I still don't know what it means, and I hope I don't use it the wrong way. I shake my arms when I'm hooked to let people know that no one is coming for me. As soon as I see someone coming my way, I stop. I've heard it means the Killer is camping, but each time someone did that in my lobby, the Killer wasn't camping at all, so I thought it was to say: "Come save me, please!"
(I mean, it was what you asked for? English is not my native language, sorry if I misunderstood a word from your message.)
You understand my post well. I wasn't aware of the shake the arms on hook. Noted though.
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@PureDoctorMain said:
I like to give survivors who genuinely out play me more than once hatch if I can. But I guess thats more of a personal thing.
You definitely aren't the only one👌
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@[Deleted User] said:
I don't think gen times are an issue at all. The first chase is hugely important to the outcome of the match, but that goes both ways. If the killer commits to a chase for 90 seconds and can't get a down, the match is basically over unless they can snowball. If the killer gets a quick early down, though, they're in the drivers seat for the rest of the match.
CI is a great way to slow down the early game for killers that start slow and probably won't be able to secure a quick hook.
I would be okay with some sort of an early game mechanic to take a bit of the weight off of that first chase but just slapping on a repair speed penalty is not necessary in my opinion.
That's fair, just actual gen rushing seems to be luck base and can tilt a killer for just trying to find someone at times.
Still would need to support survivors who are down a guy or 2...Like they need a chance. 3 Gens and 2 people left, THAT'S GG.
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@Red_Beard said:
Someone made a very good post about this a long time ago, I think it may have been @NMCKE. It was essentially about why tunneling the first person out of the match was so effective because once you got down to three survivors gen progress almost came to a standstill and if there weren’t many gens done before that time it seemed almost impossible for them to win. I think there was a similar suggestion of repair efficiency based on number of people remaining that could possibly alleviate the need to tunnel, incentivized the remaining survivors to still work gens instead of hiding and waiting for the killer to kill the others and maybe even make the hatch an unnecessary mechanic.
100% The game is balanced for a 4v1 aspect. When it's a 3v1 or 2v1, the Killer can have a scary advantage. I have had people DC with 2 to 3 gens left and the 3 others die, due to pressure being more tight on them.
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@Airless said:
If a change to generator speeds is needed, PLEASE don't just make them take longer to do. Actually doing gens is the most part of survivor, don't make it worse
I understand. Don't want to make players waste more time sure, but matches go by really fast at times and you can either make gens take longer, or add more objectives. Either way it takes away from being a survivor.
I do definitely know what you mean though.
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@Sup3rCatTree said:
Gens need to be changed, similar to HSH (Needing to get items for it, etc.) and then they can rework all the gen regression perks like ruin, etc...
It will make the game a lot healthier and fun to play
Definitely. I jusy suggested an idea that idk if it even help, but it be better than what it is now ya know.
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@Clünge said:
https://forum.deadbydaylight.com/en/discussion/comment/2210162#Comment_2210162
Exactly.
Survivors can render the perk almost useless if they stealth around and search for totems, mentally map out gen locations & safe loop locations. However, a lot aren't that smart and/or just too darn impatient.
Perk CAN'T BE USELESS, because it buys you time NO MATTER what you do. If they do totems, cool don't do HEX builds. Do more gen cucks.
I again don't really care for the perk, I just have it being ran against me as much as BT and DS was 15 months ago. That's my problem.
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@Swagger69 said:
its pretty annoying to run into. lets say youre playing survivor and the gen immediately gets blocked, that means youll have to use your sprint burst. its also pretty annoying to have a 3 gen in the first 3 minutes of the match. the perk is fine
It also covers a lot of ground and the survivors are always by the blocked generators. JUST MATCH AFTER MATCH, its breaks ya mentally
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@Khar said:
Survivors literally start next to gens, which they can begin repairing not 5 seconds into the match, and you think Corrupt Intervention is cheap?
It's not the perks fault it helps balancing the game. My issue is it is overused in the matches I get and there isn't anything to deserve the lockdown. It's free, NOED isn't free even. Just overused due to the current state of game. Thats the main issue
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@Hex_AverageStudent said:
so is garret welling the wolf and the survivor?
also feral frenzy is already used in the game, its the legions power,
but other than that its an awesome concept. I especially liked the story.
Garret is survivor but turns into werewolf when he is killer. So entity is using the monster side of him. He isn't aware though.
Also is Feral Frenzy was the perk name. Changed it cuz forgot that Legion abilities name was that. Thanks for the reminder
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@MrPenguin said:
Spirit because Spirit lol. We all know why.
"we know everyone loves Michael."
I don't like Michael at all and I know there's others that don't as well.
What is wrong with Michael? He is the most fun and balanced killers considered by most.
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@musstang62 said:
I've played against roughly 50 ghostfaces and I still have absolutely no idea how the ######### you're supposed to break him out of stealth. It seems to depend less on what you do and more on the day of the week. Drives me bonkers
My problem is I look STRAIGHT AT HIM AND WE DO A STARING CONTEST...still doesn't break out of stealth and now I'm exposed. Then mid chase I can break him randomly out of it.
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@HaunterofShadows said:
Dislike the players behind them
That's fair😂
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@BSVben said:
https://forum.deadbydaylight.com/en/discussion/comment/2203381#Comment_2203381
Just joking bud. There are definitely some interesting aspects to your killer, but he seems underpowered as the others have mentioned.
That's good though. Rather buff a killer than nerf em. So I try to b safe ya know. Total aware bit underpowered. But Legion mixed with trapper be kinda cool to me.
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@Mystoc said:
these mixtures make no sense most cause mending which can only happen if you injured the one gens, are u saying it also injures them? plague can infect gens but it takes a long time to for that reuslt in injury, you did say you were working on them though so i will ignore the power
my domain is a better territorial imperative, and it can active while the killer is still in the basement horrible perk the promotes camping people in the basement this should only active if the killer is x amount away from basement, this is also pseudo make your choice as well this perk if it will stay how it needs to be nerfed alot
edit misread self assured its reversed borrowed time which is a big nono one the perks can overlap and one do nothing, and also who would ever run this over BT basicly if all for survivors have this its the same affect of BT but assures they have it 100% if it isnt this perk could be rework of BT but never exist along side it
the other perks for survivor and killer I like
Problem is no one seems to run it whoever I play with and I don't appreciate the farm😅. More of a frustration and DS just has that stigma so I don't like using it.
I do understand what mean. Appreciate the opinions.
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/250597/fan-made-chapter-weaving-anothers-death
Well, one, the power is kinda meh? Also, why does a 115% speed Killer have a 28 meter terror radius?
Tampering is literally useless. It might be nice finding slugged Survivors, but only might be. The time isn't long enough for them to be hooked, unhooked, and then for you to get good use out of it. The Killer also has no movement abilities or slowdown, legitimately making them seem like a worse Legion, who at least has a decent speed boost in his power. Also how long does it take to reload and apply the mixtures? Does it slow them down to throw the mixture toss? Why is this Killer so much like Clown?
My Domain is kinda gimmicky but it's not like its bad or anything, with Territorial Imperative it makes going into the basement a death sentence, but it also makes long distance basement camping as Demo, Hag, or any high mobility Killer even better, so I'm iffy on it.
Ain't No Rest is actually really stupid. Picture yourself as a Survivor against a Doctor with a Calm addon. Already not very fun, right? Then you also realize after using your Sprint Burst that you aren't recovering from exhaustion at all. Then when you use Deliverance you don't recover from Broken either. That sounds ######### miserable. Also, this perk has no perk tiers. I'd say it should be reworked.
Maneater is better Pop Goes The Weasel, which is potentially among the top 5 best killer perks in the game. Don't.
Self Assured is just Decisive Strike before its nerf with a spice of pre-rework Borrowed Time. Don't.
Burning Flame is... cute? There's not really a point to it honestly.
For Dragged from the Ashes, how long does the healing bonus last?
I am definitely open to those suggestions and criticisms. I prefer a weak killer that can be buffed later than a Killer that destroys everything. So I was a bit conservative on the abilities.
Drag From The Ashes it be 40/50/60 seconds.
Do appreciate that fair points you make❤
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@BSVben said:
https://forum.deadbydaylight.com/en/discussion/comment/2201992#Comment_2201992
And on top of all of that, Greg O'Malley is just a straight up terrible name.
Dang😂...it's open to change
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@Tsulan said:
Tunneling is one of the side effects of the current gen speed.
When a killer loses 3 gens in his first chase, then he'll try to get at least that one kill.
Not one gen got done😂
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@Zesty said:
https://forum.deadbydaylight.com/en/discussion/comment/2197591#Comment_2197591
Gonna have to disagree with you on that. A Trickster with actual mechanical aim, good map knowledge and knows when to use their power, can kill even the best survivors this game has. He is actually quite strong, just most people CBA to learn him as he is so difficult, ill just be in the background decimating at rank 1!
Like he is just huntress with extra steps...still solid killer
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/250924/deliberate-tunneling
Did you bring a key, tbag, flashlight click, have OOO, or otherwise do something that would be perceived as toxic?
I WOULD OF NOT posted this if I was being toxic. A Zarina had a flashlight, and my friend Nea had a key...I got tunneled for maybe playing Quentin?
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@NoelleMina said:
Some people just tunnel and/or camp without reason, other than to maybe get hate messages to chuckle at.
Otherwise, some people will just do it.
Try not to let it demotivate you or anything. 😣
It doesn't...just felt personally attacked for no reason, like I try not to be toxic as a survivor since I play killer. I don't like upsetting other killers, but that guy just rude.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2199595#Comment_2199595
Yeah I don't think you ever played trickster. Because he actually plays more similar to the plague in the way her vomit works. They both have the same counter, you try to avoid short loops vs both in that way. But how ever plague is way more stronger than him since she can throw her vomit in jungle gyms and shack and actually get you. And believe it or not gideon is one trickster best maps if you are on the top floor. But that is the thing for trickster you have to play vs survivors who know how don't know how to properly loop. Because any looping that is not short is very effective vs the trickster. While with legion since he is 115% it's not easy to loop him like the trickster. But I get that survivors splitting up hurts legion but that is the case for any killer. But legion is able to travel quickly across the map with his power and you can get to survivors more quickly. While even with the trickster huge maps hurts him badly since he is a close range killer, at best you can get some medium range shots. But as I said being injured is a pressure maker, it's a great way to add pressure while with the trickster you can't injured everyone with one blow. I actually think ghost face might be a bit weaker than legion honestly.
Trickster is not close range. His knives go a good amount of distance. Might be like Huntress were he sucks more on consoles due to aiming...but I never had a struggle with 8 hits. He kind of like bubba, got to control the survivors direction. Legion is helpless in those situations.
If we look at Plague, she is worse like Legion, because both can just be palyed around the abilities. Trickster will always be able to use his ability. It has extra steps, but it can easily save you time from loops. Legion and Plague can't do anything about them.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2199470#Comment_2199470
Played plague last night vs full red rank squad and managed to get a 3k. Played the trickster last night as well in the same map too Gideon meat plant, and only managed to get 1k but a decent amount of hooks. I think the reason people don't like to play the plague is because she can be kind of boring to play at the beginning. But I do see a couple of legions, and legion can injure everyone, and thus have pressure in the game and he is 115% so I have lost way more legions than tricksters. I only lost 2 times to a trickster since his release. But I'm telling you one of my friend who does not know how to loop at all, even managed to loop him the other day when played vs one, so take as you will. I think you should play the trickster in red ranks too see how hard it truly is vs competent survivors not even goods ones just regular ones.
Trickster can do something to end chases. He has more steps than Huntress, but he has the same solution. Depending on the map, you can be screwed and Gideon is a hard map for both. Too many objects to hide behind, however most maps favor the range killers.
Legion is worse in open maps, and people just love th character so much they play him at any rank, like Michael Myers. If everyone is separated from each other doing gens, Legion can't use his ability. I bring distressing and he NEEDS that perk so much. He is never going to down anyone through his ability. If all four survivors are injured, then his ability is even worsen. You can force them to mend sure, but why do that when you can get them down, except...you habe nothing to help you in chases because ypur ability slows you down from stun when it's over.
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@Trickstaaaaa said:
Trickster range ability is worthless outside of short loops or unless you are running in the open close range. There is a reason you don't tricksters in rank 1, he is the weakest killer vs shack and jungle gyms. He has no snowball potential and he has to focus one survivor at time, and you have commit to getting one health state down if you throw your knifes. Also his 1 on 1 chase is not even good if you know how loop in jungles gyms or shack. Even my friend who does not know how to loop managed to loop him for a while the other day. Even when I play trapper in rank 1 I can get more downs, and not struggle as bad.
Ah but do you see Legions or Plagues? I THINK NOT...at least he can down someone with his ability
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By far most known and beloved next to the NSFW Redfield Bloodline meme.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2198442#Comment_2198442
Who is Barry, never heard of Barry. I know who Wesker is but after his death he just kinda felt like he existed but at the same time he didn't. Like his presence was still in the games afterwords but it only by a hair
You don't know who Barry is? Did you even play Resident Evil 1? Jill Sandwhich and all that
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2198335#Comment_2198335
Because this is Resident Evil (at least the early games). These camera angles give the game control over what you see and how you see it. It's meant to be able to generate the kind of fear movies can do but games with "normal" controls and cameras cannot.
Having said that, I can see why newer audiences find it strange and annoying. :) Also, I know that games can make some kinds of fear that movies cannot.
Just got adjust the brain. I struggled terribly with the first game game, but after beating every RE Game out there. Including the Wii games😂, I have to say RE4 and RE2 Remake are the best I think.
Over the shoulder and still gave him me the same feeling of tense and uneasyness that RE 0, 1, 2, and 3 had.
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@Avignon said:
Im honestly wondering if the person who made this mains surv , killer or plays both because there's maybe 2 killers that belong on the poll :P
It's actually funny people think Legion and Plague are weak because they're "just" M1 killers (btw a 115% M1 Killer is like a perfectly average like B tier killer) and then put Clown in the same poll , an anti - loop killer.
I'd say Trapper simply because Pig and Trapper and both kinda rng based, but at least with pig you're RNG kicks in at the end of a successful chase so you're doing two things at once.
I main Killer, but have played a lot of each over the years.
Clown has a limit on his bottles and a good survivor can make clown waste three bottles in a loop and if he reloads then that's wasted time and more space from you and the survivor. Clown was garbage before his buff and now he is tolerable.
Legion and Plague abilities always will make them low tier because you can play around it. You can deal with being injured and if you have iron will then Legion has no chance. Also if you have 4 survivors spawning away from each other, that hurts those two specifically a lot more. Legion can't kill with his ability and if he uses to catch up to a survivor, he loses ground from his stun after FRENZY. I say HE cuz I play Frank mostly.
My Most Played Killers
1. Clown
2. Leatherface
3. Pyramid Head
4. Legion(TBH IDK WHY)
5. Freddy Krueger
6. Michael Myers
7. Spirit
8. Ghostface
10. Oni
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2198331#Comment_2198331
While I do agree but to be honest I never caught on with it I had the crippling mindset that it was another zombie apocalypse game with something else added to it, at that point I was so desensitized by the stereotype before I looked at the RE trilogy, and it just never clicked with me like 7 or the others
I believe that you don't know how my dad felt about the series in the 90s...maybe nowadays it can be seen by younger people, but RE7 and RE8 will never match the ICONIC characters. From Wesker, Leon, Claire, Jill, Ada, Barry, Chris, etc
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2198287#Comment_2198287
Why not both the old and new, I never played RE until recently so it would only be fair if some of the newer games have something to say
Yea but without the old the new would of never happen. RE1 is the definition of horror survival, set the standard.
If u needed one, RE OG trilogy would be on the Horror of Fame.
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@Woodywool said:
https://forum.deadbydaylight.com/en/discussion/comment/2197678#Comment_2197678
I'm playing with nothing since the beginning of 2021. It's my personal experiment that became a regular thing atm lol
I played a lot as perkless Myers before All-Kill chapter (was trying to get rank 1 from 5). And I did but it took SO LONG.
Myers is the worst killer for some reasons:
- he has limited power
- if you're going against good SWF that saw you at the start you'll have not a good time for trying to get tier 2
- he has a lot of bugs/outdated mechanics (bugged stalking bar if you're stalking too long, no collision when Myers is stalking, no stalking actions if survivor runs
troughthrough the Shape) - Everyone loves Myers! And respect him. I rarely see the person that gave up cause of Myers (doesn't count spooky Myers build with T1)
- And even that he has a small TR in tier 2 and good vault speed and slightly increased lunge at tier 3, he's a pure M1 killer.
Legion (perkless) is better a lot because:
- they (Legion) can injure a lot survivors and experienced Legion can create a good pressure to surv team.
- Even if the survivors will not heal, they all can be downed by 1 hit
- A LOT OF PEOPLE hate Legion and give up or not playing too serious against him
- against not experienced survivors you can grab some survivors that hiding in the locker while your ability is activated by hitting with it to another survivor earlier or get a free hits with Legion's power the group of survivors that already finished to heal each other almost in your face
Trapper (perkless) is my #2 of worst killer in the game but he feels slightly powerful even with no addons than Myers:
- you can still use shack basement and against not good survivors mostly of the time it's a free win for you
- good prepared area has a potential to WIPE all members of the team. I have a lot of games when I've one hooked guy, chasing another and he got trapped and after some seconds another one got in the trap too. After some seconds, you have one hooked and 2 dying survivors and it's a strong thing (even works against good survivors) but it depends on random sometimes
- 3 gened situation and prepared area of deadly traps are your plan B
- and with your traps, you can deny god loops by setting a trap in the movement route or under pallet/window
- if you're expert on him and a bit creative you can set some traps in not obvious places that survivors usually use to move around the map but never decide to check these places for a trap
Trickster (perkless) is weak and at the same time can be strong (in some scenarios):
- on some maps that have a lot of small boxes loops, he's a decent killer
- you can use some holes in the walls/shack to throw your blades and even down him by doing it
- like huntress, he sucks in short loop with a huge rock (for example) and Jungle Gyms and T L wall can waste a lot of your time but you always can don't accept these chases and leave
- even that a lot of people think that he's like a huntress that requires not a good skill that she needs to be good on her I completely disagree. You need to keep in mind that each hand pose throw has unique crosshair and deal with it. Even that he sometimes can down survivors really fast but Huntress still feels better.
- Anyway, he doesn't need to stalk/prepared the area for downing the survivor fast. And if a survivor in a deadzone, good Trickster have a hight chance to down him in the next 6-8 seconds.
Note: it's my personal game experience that I have by playing with all perkless killers almost a half a year and you'll probably can disagree with some things and IT'S OK.
I understand what you are sayin about Michael, but he has a game changer in Tier 3. Without add-ons he can get to Tier 2 easily as you have no Terror Radius. Myers can maybe even pull off a free grab. He has outdated design, but he is still better off than Trapper if both have NO add-ons. Stats don't even back up that he is bad. Man is almost at 3Ks a match. He is just SOLID as a killer, but hard to play. Burger King Myers is more doable for me than No Add-On Trapper😂
Every Killer has bugs and Michael has more than average, but he is a Fun, Balance Killer. ALSO YOU GET A MOONWALK
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@DerZuntor said:
https://forum.deadbydaylight.com/en/discussion/comment/2197606#Comment_2197606
If you play Legion against normal survivors that heal against Frenzy, you have to be really bad or be on an awful map in order to lose against them, Legion can slow the game down pretty well, so much that it doesn't matter Frenzy can't down someone.
If they don't heal against Frenzy, know how to loop and have a Shift and a W key you can't win or you at least have a very, very hard game and probably won't 4k, but that's like 1 out of 50 games at red ranks.
Legion may be "oh he poked me" but Trickster is "oh, he managed to throw 7 blades at me after 5 minutes". There is a good reason almost nobody plays Trickster.
Personally I have gotten more Tricksters than Legion in the past month, but you can say that's only because he is the new killer.
Legion is different from loads of killers, Trickster is just the worse range killer and a range killer is still better off than any Legion.
I play primarily Legion, Clown, and Pyramid Head...Legion is utter useless when the survivors are off alone from each other, even with distressing. He delays the game if he isn't in chase, any delay he get from his Frenzy is at no value if he can't end a chase.
Play him like he is the plague, don't heal and do GENS. They both can't do anything about loops.
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Yeah Trapper needs that bag to be in base kit.
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@Woodywool said:
With no addons and perkless (as base kit) is Myers.
If we doing no add-ons, may I suggest Trapper be the worse😂
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@DerZuntor said:
Trickster ist the worst by far. Legion can be ok with the right perks if you're good with them.
Legion's ability doesn't add anything. He can't down anyone with it.
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@ryseterion said:
Currently its none of these but actually trickster imo. He may be decent in chase but with his awful map pressure gens fly. Legion is actually a decent killer that has real slowdown potential. And the rest are fine or were buffed recently
I disagree with that, Legion only has pressure if the survivors are bundled. I don't think Trickster can qualify due to the range he gets alone. He has a threat to him in chase. Legion is oh he poked me, now he is running away, I mend sure, but he can't down me with his ability.
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I always be saying that bad killer's are useless in chase. Those 5 definitely have little to no threat mid chase.
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@DwightFairfield said:
I like the idea of a killer whose power is directly related to survivor injury, even though Oni already does something similar.
My only real complaint is every perk except "be my vessel" they're all rather subpar and while I can see their uses they wouldn't really be used.
Otherwise, good job, lad
With perks, I try to think of underpower to okish ones. I hate when DS and NOED become in every build. So ok and bad is my mindset than to make a BUSTED perk.
An with Oni power being similar was the whole point, we have multiple range kilers, and multiple trap killer. Those being Oni based would add a layer of skill management that I would think gives a familiarity while uniqueness at the same time. Appreciate the honest feedback👌
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@SebaOutbreak said:
You see a Twitch.tv survivor in your lobby. What do you do?
Is other just meme builds 😂
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@Yords said:
For the amount of grind there is in this game, we really aren't given much for finally achieving things. (For example) Like ok nice, I have killed 1000 survivors in my total time of playing this game , but I get nothing. Why are we not rewarded with a cool cosmetic that is exclusive to players who have played this game for an extended amount of time? There is no fancy cosmetic you get for doing something significant, and there is no reward for doing anything in this game.
I want cosmetics that I can show off to other people that shows my level of superiority. I want a baby dweet to look at me and think "Wow, this person
is be a godmust have no life!" or "Holy hell this killer must be good and means business" JUST by taking a look at my character.The cosmetics we have now are pretty good, but you wanna know why I don't care for them? Because some are pretty pricey honestly, but mainly because anyone can get them.
Any person who plays this game and wants cosmetics can just go ahead and buy them. But that isn't very rewarding, it doesn't let you know who has put in the hours to "git gud", it just shows you who likes the game enough to spend extra money on it.
What if when you get 10 flashlight saves you get a new skin for flashlights that you can toggle on and off? What if you could get a cool skin that shows you love using medkits? Just little things like that including full on cosmetics for your characters would go a long way and make it feel more like everyone is grinding towards something.
Everyone with 1000's of hours on this game only have their playtime to show as their sort of glory I guess. We should at the least be rewarded with exclusive cosmetics that can be grinded for at any time. That would make people feel more inclined to play the game more as well.
@Yords said:
For the amount of grind there is in this game, we really aren't given much for finally achieving things. (For example) Like ok nice, I have killed 1000 survivors in my total time of playing this game , but I get nothing. Why are we not rewarded with a cool cosmetic that is exclusive to players who have played this game for an extended amount of time? There is no fancy cosmetic you get for doing something significant, and there is no reward for doing anything in this game.
I want cosmetics that I can show off to other people that shows my level of superiority. I want a baby dweet to look at me and think "Wow, this person
is be a godmust have no life!" or "Holy hell this killer must be good and means business" JUST by taking a look at my character.The cosmetics we have now are pretty good, but you wanna know why I don't care for them? Because some are pretty pricey honestly, but mainly because anyone can get them.
Any person who plays this game and wants cosmetics can just go ahead and buy them. But that isn't very rewarding, it doesn't let you know who has put in the hours to "git gud", it just shows you who likes the game enough to spend extra money on it.
What if when you get 10 flashlight saves you get a new skin for flashlights that you can toggle on and off? What if you could get a cool skin that shows you love using medkits? Just little things like that including full on cosmetics for your characters would go a long way and make it feel more like everyone is grinding towards something.
Everyone with 1000's of hours on this game only have their playtime to show as their sort of glory I guess. We should at the least be rewarded with exclusive cosmetics that can be grinded for at any time. That would make people feel more inclined to play the game more as well.
Maybe have a CHARM that works like a Devotion tracker, it shows your Devotion to others who see your charm...OR just a special charm at certain Devotions. Legacy golden boy skins exists already, but those are only PC players...
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@Phasmamain said:
You can rework them even if they already have been reworked before. Can be a full power rework like Freddy or something smaller like bubba.
I’d go with Nurse personally. I would probably just give her an entirely different power but if we are sticking to blinks I would make her 110% and make her unable to blink past her line of sight (no full walls pretty much). This would reinforce her current counterplay and make her more forgiving to new players picking her up.
I don't hate that idea, but Freddy needs to feel like Freddy like he did before rework. He can't suck like before obviously, but at least it felt like FREDDY.
Besides that, I think people should be looking at Wraith as a pure example of what not to be. He always will be bad. His ability is frustrating on both sides, not fun to play as or against.
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People will value a hatch escape more than a PIP
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@Orion said:
This is a thread for you to share more pleasant moments from DbD, to remind us all that toxicity isn't all that there is. I'll start.
I'm not sure who the killer was playing, but long story short, I was destroyed by them early on. I think the last survivor got the hatch.
I checked out their profile, as I usually do when I'm killed off early to pass the time, and saw that they had played "Ori and the Will of the Wisps", the sequel to "Ori and the Blind Forest". These are games I've been curious about, but never really tried before because of all the promotion surrounding it (the more something is promoted, the less I want it and the more I suspect it's utter crap).
We ended up having a nice conversation about the games. I asked them what they thought of it, to which they gave the games complete praise. I explained that I wasn't too much into platformers, but they assured me that wasn't an issue because the game was simply incredible and I'd barely notice it.
I haven't bought either of them because I'm saving up for a new everything (GPU, CPU, RAM, motherboard) and still want Cyberpunk 2077, but I'll probably be checking out the first game when it's on sale. Worst case-scenario, my BF will love it.
What are your wholesome moments?
I was Bubba before rework and I got teabagged and flashlight mocked by three survivors on Haddonfield...I killed them before 2 gens were done and the final survivor was this Meg that I didn't know at the time, but had only Quick & Quiet equipped. I downed her in seconds and let her have hatch.
I was invited to the party were the 3 other people antagonized me and said I had no life. Despite those 3, the 4th person was a guy name Eric, he was the most thankful over someone finally letting him have hatch. That was 3ish years ago and he become one of my best friends and still is to this day.
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@ariegraves07 said:
So I decided to play some wraith. There’s this toxic laurie that teabags at every pallet drop and clicks her flashlight so I down, and kill her. So they finish gens and I hook this Cheryl and try to down this Yui that is injured. Ofc she has dead hard and insta med. So she saved Cheryl and ofc the teammates body block. So there they are teabagging and clicking their flashlights at the exit gate. So I just hit them out. Idc that I didn’t get 4k, at least I got 1 and even if I didn’t get 1, I tried my best. And fyi it was a swf, 3 of them are rank 1 and the other is a rank 2. I’m rank 16 :/
Keep at it and just ignore them, good players weight out the bad players...💛👍
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@Kate_Main_01 said:
A werewolf chapter would be a return to the more spooky nature of the Dead by Daylight atmosphere! I also like your idea for the howl ability though I think it would feel like a weaker Doctor since his shock abilities reveal your location but also start to stack madness. But I like where you were taking it and the idea of playing with the iconic werewolf howl! 😊
And seeing him run at you on all fours would definitely be creepy and intense!
The howl could maybe apply exhaustion, but thought it b an add on. I wanted familiar, but new so I combined a legion with doctor, while still keeping that sense of feeling like a animal an not just a killer.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2188143#Comment_2188143
I say underrated because I don't see a lot of people use it. I could be wrong though.
Yeah...I don't see peoole run it actually, it's a perk that has less value the more who have it. Healing perks might be not used, because TEAMMATES.
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@dspaceman20 said:
My favorite underrated perks are
Detectives Hunch
Off the record
Self preservation
Wake up
Autodidact
Desperate Measures
Inner strength
Smash hit.
Inner Strength underrated? I consider it the best perk in the game and my friends have it as well. Who says it's ok or bad?
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@M0nkeBread said:
https://forum.deadbydaylight.com/en/discussion/comment/2187769#Comment_2187769
Wait a minute... Springtrap came into the franchise in fnaf 3, 3 characters coming to Dbd... Omg Fnaf X Dbd confirmed
OMG HOW HAVE I BEEN SOOOO BLIND
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@Cornpopers_Evan said:
I don't want to get anyone's hopes up but, seeing as how according to cough leaks cough, there's not just been one, nor two but THREE new DLC slots added we could either be seeing a HUGE blowout for the Resident Evil chapter(this is what I personally believe) or, equally as exciting, we could actually see multiple chapters announced in the year 5 stream. If the latter part is true though, what the chapter could be is anyone's guess, I'm going to personally go with Springtrap because, if I know Scott at all, he likes to constantly trick and troll everyone to throw people off then hit them with something when least expected. Just a theory though.
@Cornpopers_Evan said:
I don't want to get anyone's hopes up but, seeing as how according to cough leaks cough, there's not just been one, nor two but THREE new DLC slots added we could either be seeing a HUGE blowout for the Resident Evil chapter(this is what I personally believe) or, equally as exciting, we could actually see multiple chapters announced in the year 5 stream. If the latter part is true though, what the chapter could be is anyone's guess, I'm going to personally go with Springtrap because, if I know Scott at all, he likes to constantly trick and troll everyone to throw people off then hit them with something when least expected. Just a theory though.
I don't have anything against FNAF or Scott, I love the first two games. Just idk how you make the character go into the game and represent the concept of FNAF well.
Those slots might just be Legendary outfits tho right?